Document old man batttle controller
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@@ -2054,7 +2054,7 @@ void TryShinyAnimation(u8 battler, struct Pokemon *mon)
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u8 taskId1, taskId2;
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isShiny = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1;
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = TRUE;
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otId = GetMonData(mon, MON_DATA_OT_ID);
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personality = GetMonData(mon, MON_DATA_PERSONALITY);
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