Use macro in BufferPartyVsScreenHealth_AtEnd
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+2
-40
@@ -1692,48 +1692,10 @@ static void BufferPartyVsScreenHealth_AtEnd(u8 taskId)
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party2 = gEnemyParty;
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}
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r7 = 0;
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for (i = 0; i < PARTY_SIZE; ++i)
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{
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u16 species = GetMonData(&party1[i], MON_DATA_SPECIES2);
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u16 hp = GetMonData(&party1[i], MON_DATA_HP);
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u32 status = GetMonData(&party1[i], MON_DATA_STATUS);
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if (species == SPECIES_NONE)
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continue;
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if (species != SPECIES_EGG && hp != 0 && status == 0)
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r7 |= 1 << i * 2;
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if (species == SPECIES_NONE)
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continue;
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if (hp != 0 && (species == SPECIES_EGG || status != 0))
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r7 |= 2 << i * 2;
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if (species == SPECIES_NONE)
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continue;
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if (species != SPECIES_EGG && hp == 0)
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r7 |= 3 << i * 2;
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}
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BUFFER_PARTY_VS_SCREEN_STATUS(party1, r7, i);
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gTasks[taskId].data[3] = r7;
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r7 = 0;
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for (i = 0; i < PARTY_SIZE; ++i)
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{
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u16 species = GetMonData(&party2[i], MON_DATA_SPECIES2);
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u16 hp = GetMonData(&party2[i], MON_DATA_HP);
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u32 status = GetMonData(&party2[i], MON_DATA_STATUS);
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if (species == SPECIES_NONE)
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continue;
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if (species != SPECIES_EGG && hp != 0 && status == 0)
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r7 |= 1 << i * 2;
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if (species == SPECIES_NONE)
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continue;
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if (hp != 0 && (species == SPECIES_EGG || status != 0))
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r7 |= 2 << i * 2;
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if (species == SPECIES_NONE)
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continue;
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if (species != SPECIES_EGG && hp == 0)
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r7 |= 3 << i * 2;
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}
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BUFFER_PARTY_VS_SCREEN_STATUS(party2, r7, i);
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gTasks[taskId].data[4] = r7;
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}
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