Merge branch 'master' into battle

This commit is contained in:
jiangzhengwenjz
2019-10-25 09:22:50 +08:00
136 changed files with 3963 additions and 6605 deletions
+2 -1
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@@ -4,9 +4,10 @@
#include "global.h"
u16 sub_8164FCC(u8, u8);
void sub_80E7524(u32 *);
void sub_80E7524(struct BattleTowerEReaderTrainer *);
void ValidateEReaderTrainer(void);
u8 GetBattleTowerTrainerFrontSpriteId(void);
u8 GetEreaderTrainerFrontSpriteId(void);
void CopyEReaderTrainerName5(u8 *dest);
#endif //GUARD_BATTLE_TOWER_H
+1
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@@ -67,6 +67,7 @@
#define FLDEFF_USE_TELEPORT 63
#define FLDEFF_UNK_40 64
#define FLDEFF_UNK_41 65 // TODO: related to vs_seeker
#define FLDEFF_UNK_43 67 // TODO: related to deoxys
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
+6 -5
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@@ -748,10 +748,10 @@
#define FLAG_NO_ROOM_FOR_TOGEPI_EGG 0x2DB
#define FLAG_RECOVERED_SAPPHIRE 0x2DC
#define FLAG_GOT_RUBY 0x2DD
#define FLAG_0x2DE 0x2DE
#define FLAG_0x2DF 0x2DF
#define FLAG_0x2E0 0x2E0
#define FLAG_LEARNED_MOVE_AT_CAPE_BRINK 0x2E1
#define FLAG_TUTOR_FRENZY_PLANT 0x2DE
#define FLAG_TUTOR_BLAST_BURN 0x2DF
#define FLAG_TUTOR_HYDRO_CANNON 0x2E0
#define FLAG_LEARNED_ALL_MOVES_AT_CAPE_BRINK 0x2E1
#define FLAG_GOT_NUGGET_FROM_DUNSPARCE_TUNNEL 0x2E2
#define FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE 0x2E3
#define FLAG_FOUGHT_DEOXYS 0x2E4
@@ -1325,6 +1325,7 @@
#define FLAG_SYS_STRENGTH_ACTIVE (SYS_FLAGS + 0x5)
#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
#define FLAG_0x808 (SYS_FLAGS + 0x8)
#define PERMA_SYS_FLAGS_START 0x820
#define FLAG_BADGE01_GET (SYS_FLAGS + 0x20)
@@ -1422,7 +1423,7 @@
#define FLAG_WORLD_MAP_SIX_ISLAND_ALTERING_CAVE (SYS_FLAGS + 0xBE)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_TANOBY_RUINS_MONEAN_CHAMBER (SYS_FLAGS + 0xBF)
#define FLAG_WORLD_MAP_THREE_ISLAND_DUNSPARCE_TUNNEL (SYS_FLAGS + 0xC0)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_SEAVAULT_CANYON_TANOBY_KEY (SYS_FLAGS + 0xC1)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY (SYS_FLAGS + 0xC1)
#define FLAG_WORLD_MAP_BIRTH_ISLAND_EXTERIOR (SYS_FLAGS + 0xC2)
#define FLAG_0x8D5 (SYS_FLAGS + 0xD5)
+1 -1
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@@ -323,7 +323,7 @@
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_DILFORD_CHAMBER 338
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_SCUFIB_CHAMBER 339
#define LAYOUT_SIX_ISLAND_ALTERING_CAVE 340
#define LAYOUT_SEVEN_ISLAND_SEAVAULT_CANYON_TANOBY_KEY 341
#define LAYOUT_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY 341
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 342
#define LAYOUT_NAVEL_ROCK_EXTERIOR 343
#define LAYOUT_NAVEL_ROCK_1F 344
+1 -1
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@@ -169,7 +169,7 @@
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_RIXY_CHAMBER (32 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_VIAPOIS_CHAMBER (33 | (2 << 8))
#define MAP_THREE_ISLAND_DUNSPARCE_TUNNEL (34 | (2 << 8))
#define MAP_SEVEN_ISLAND_SEAVAULT_CANYON_TANOBY_KEY (35 | (2 << 8))
#define MAP_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY (35 | (2 << 8))
#define MAP_NAVEL_ROCK_1F (36 | (2 << 8))
#define MAP_NAVEL_ROCK_SUMMIT (37 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE (38 | (2 << 8))
+41 -41
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@@ -78,50 +78,50 @@
// with the species sanity bit set.
// Bits 12-15 are the same for the player's party.
// Used by Quest Log.
#define VAR_QUEST_LOG_MON_COUNTS 0x4027
#define VAR_MENEWS_JISAN_STEP_COUNTER 0x4028
#define VAR_0x4029 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_0x402D 0x402D
#define VAR_0x402E 0x402E
#define VAR_QUEST_LOG_MON_COUNTS 0x4027
#define VAR_MENEWS_JISAN_STEP_COUNTER 0x4028
#define VAR_0x4029 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_0x402D 0x402D
#define VAR_0x402E 0x402E
#define VAR_0x402F 0x402F
#define VAR_0x402F 0x402F
#define VAR_0x4030 0x4030
#define VAR_STARTER_MON 0x4031
#define VAR_0x4032 0x4032
#define VAR_ENIGMA_BERRY_AVAILABLE 0x4033
#define VAR_0x4030 0x4030
#define VAR_STARTER_MON 0x4031
#define VAR_0x4032 0x4032
#define VAR_ENIGMA_BERRY_AVAILABLE 0x4033
#define VAR_0x4034 0x4034
#define VAR_0x4035 0x4035
#define VAR_STORAGE_UNKNOWN 0x4036
#define VAR_0x4037 0x4037
#define VAR_0x4038 0x4038
#define VAR_0x4039 0x4039
#define VAR_ELEVATOR_FLOOR 0x403A
#define VAR_0x403B 0x403B
#define VAR_0x403C 0x403C
#define VAR_0x403D 0x403D
#define VAR_DEOXYS_INTERACTION_NUM 0x403E
#define VAR_0x403F 0x403F
#define VAR_DAYS 0x4040
#define VAR_0x4041 0x4041
#define VAR_0x4042 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_0x4044 0x4044
#define VAR_POKELOT_PRIZE 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_HOF_BRAG_STATE 0x4049
#define VAR_EGG_BRAG_STATE 0x404A
#define VAR_LINK_WIN_BRAG_STATE 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_0x404D 0x404D
#define VAR_0x404E 0x404E
#define VAR_LOTAD_SIZE_RECORD 0x404F
#define VAR_0x4034 0x4034
#define VAR_RESORT_GOREGEOUS_STEP_COUNTER 0x4035
#define VAR_RESORT_GORGEOUS_REQUESTED_MON 0x4036
#define VAR_0x4037 0x4037
#define VAR_0x4038 0x4038
#define VAR_0x4039 0x4039
#define VAR_ELEVATOR_FLOOR 0x403A
#define VAR_RESORT_GORGEOUS_REWARD 0x403B
#define VAR_0x403C 0x403C
#define VAR_HERACROSS_SIZE_RECORD 0x403D
#define VAR_DEOXYS_INTERACTION_NUM 0x403E
#define VAR_0x403F 0x403F
#define VAR_MAGIKARP_SIZE_RECORD 0x4040
#define VAR_0x4041 0x4041
#define VAR_TRAINER_CARD_MON_ICON_TINT_IDX 0x4042
#define VAR_TRAINER_CARD_MON_ICON_1 0x4043
#define VAR_TRAINER_CARD_MON_ICON_2 0x4044
#define VAR_TRAINER_CARD_MON_ICON_3 0x4045
#define VAR_TRAINER_CARD_MON_ICON_4 0x4046
#define VAR_TRAINER_CARD_MON_ICON_5 0x4047
#define VAR_TRAINER_CARD_MON_ICON_6 0x4048
#define VAR_HOF_BRAG_STATE 0x4049
#define VAR_EGG_BRAG_STATE 0x404A
#define VAR_LINK_WIN_BRAG_STATE 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_0x404D 0x404D
#define VAR_0x404E 0x404E
#define VAR_LOTAD_SIZE_RECORD 0x404F
// Map Scene
#define VAR_MAP_SCENE_PALLET_TOWN_OAK 0x4050
+3
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@@ -27,5 +27,8 @@ extern u16 gUnknown_03005DE8;
void DrawWholeMapView(void);
void CurrentMapDrawMetatileAt(int x, int y);
void sub_805A658(s16 *x, s16 *y);
void SetCameraPanningCallback(void (*cb)(void));
void SetCameraPanning(s16 x, s16 y);
void InstallCameraPanAheadCallback(void);
#endif //GUARD_FIELD_CAMERA_H
+1
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@@ -20,5 +20,6 @@ void sub_8084454(void);
void sub_8084784(u8 a0, u8 a1);
void sub_8084F2C(u8 a0);
void sub_80853CC(u8 a0);
void sub_8083598(u8 a0);
#endif //GUARD_FIELD_EFFECTS_H
+1 -1
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@@ -95,7 +95,7 @@ bool8 FieldObjectIsMovementOverridden(struct MapObject *mapObject);
u8 FieldObjectCheckHeldMovementStatus(struct MapObject *mapObject);
u8 sub_8063F84(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
// Exported data declarations
+4 -3
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@@ -12,17 +12,18 @@ enum HiddenItemAttr
};
u8 GetLeadMonIndex(void);
u8 CountDigits(u16 number);
s32 CountDigits(s32 number);
void TV_PrintIntToStringVar(u8, int);
u16 ScrSpecial_GetStarter(void);
void sub_80CCB68(void);
void StopPokemonLeagueLightingEffectTask(void);
void nullsub_60(void);
void nullsub_61(void);
u8 ContextNpcGetTextColor(void);
void set_unknown_box_id(u8);
u16 get_unknown_box_id(void);
bool8 sub_80CC7B4(void);
u16 GetHiddenItemAttr(struct HiddenItemStruct hiddenItem, u8 attr);
u16 GetHiddenItemAttr(u32 hiddenItem, u8 attr);
u8 GetUnlockedSeviiAreas(void);
u32 GetPlayerTrainerId(void);
#endif // GUARD_FIELD_SPECIALS_H
+1
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@@ -25,6 +25,7 @@ bool32 CanCameraMoveInDirection(s32);
u32 GetBehaviorByMetatileIdAndMapData(struct MapData *mapData, u16 metatile, u8 attr);
const struct MapHeader * mapconnection_get_mapheader(struct MapConnection * connection);
struct MapConnection * GetMapConnectionAtPos(s16 x, s16 y);
void sub_8059948(u8 a0, u8 a1);
void save_serialize_map(void);
+2 -1
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@@ -105,7 +105,8 @@ union BgUnion
u8 *script;
// hidden item type probably
struct HiddenItemStruct hiddenItem;
struct HiddenItemStruct hiddenItemStr;
u32 hiddenItem;
// secret base type
u32 secretBaseId;
+20 -7
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@@ -201,6 +201,11 @@ struct LinkBattleRecords
u8 languages[LINK_B_RECORDS_COUNT];
};
#include "constants/game_stat.h"
#include "global.fieldmap.h"
#include "global.berry.h"
#include "pokemon.h"
struct UnknownSaveBlock2Struct
{
u8 field_0;
@@ -221,6 +226,20 @@ struct UnknownSaveBlock2Struct
u8 field_EB;
}; // sizeof = 0xEC
struct BattleTowerEReaderTrainer
{
/*0x4A0 0x3F0 0x00*/ u8 unk0;
/*0x4A1 0x3F1 0x01*/ u8 facilityClass;
/*0x4A2 0x3F2 0x02*/ u16 winStreak;
/*0x4A4 0x3F4 0x04*/ u8 name[8];
/*0x4AC 0x3FC 0x0C*/ u8 trainerId[4];
/*0x4B0 0x400 0x10*/ u16 greeting[6];
/*0x4BC 0x40C 0x1C*/ u16 farewellPlayerLost[6];
/*0x4C8 0x418 0x28*/ u16 farewellPlayerWon[6];
/*0x4D4 0x424 0x34*/ struct BattleTowerPokemon party[3];
/*0x558 0x4A8 0xB8*/ u32 checksum;
};
struct UnkSaveBlock2Substruct_55C
{
/* 0x000:0x55C */ u8 unk_00_0:1;
@@ -239,7 +258,7 @@ struct UnkSaveBlock2Substruct_55C
struct UnkSaveBlock2Substruct_B0
{
/* 0x000:0x0B0 */ u8 field_0[0x3F0];
/* 0x3F0:0x4A0 */ u32 field_3F0[0x2F];
/* 0x3F0:0x4A0 */ struct BattleTowerEReaderTrainer field_3F0;
/* 0x4AC:0x55C */ struct UnkSaveBlock2Substruct_55C field_4AC;
/* 0x4C4:0x574 */ u8 field_4C4[0x324];
}; // size: 0x7E8
@@ -268,7 +287,6 @@ struct SaveBlock2
/*0x0A8*/ u32 field_A8;
/*0x0AC*/ u8 field_AC;
/*0x0AD*/ u8 field_AD;
/*0x0AE*/ u8 filler_AE[0x2];
/*0x0B0*/ struct UnkSaveBlock2Substruct_B0 unk_B0;
/*0x898*/ u16 mapView[0x100];
/*0xA98*/ struct LinkBattleRecords linkBattleRecords;
@@ -311,11 +329,6 @@ struct SecretBaseRecord
/*0x1AD0*/ struct SecretBaseParty party;
};
#include "constants/game_stat.h"
#include "global.fieldmap.h"
#include "global.berry.h"
#include "pokemon.h"
struct WarpData
{
s8 mapGroup;
+1
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@@ -67,5 +67,6 @@ bool32 WonderNews_Test_Unk_02(void);
bool32 WonderCard_Test_Unk_08_6(void);
u32 MENews_GetInput(u16 input);
void sub_8143D24(void);
u16 sub_81445C0(u32 command);
#endif //GUARD_MEVENT_H
+1
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@@ -35,6 +35,7 @@ extern struct UCoords32 gDirectionToVectors[];
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
extern MainCallback gFieldCallback;
extern struct WarpData gUnknown_2031DB4;
extern struct WarpData gUnknown_2031DBC;
extern u8 gUnknown_2031DE0;
+1 -1
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@@ -317,7 +317,7 @@ struct BattleTowerPokemon
u32 gap:1;
u32 abilityNum:1;
/*0x1C*/ u32 personality;
/*0x20*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x20*/ u8 nickname[11];
/*0x2B*/ u8 friendship;
};
+1
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@@ -15,5 +15,6 @@ void ScriptMenu_DisplayPCStartupPrompt(void);
bool8 (*ScriptMenu_GetPicboxWaitFunc(void))(void);
void sub_809D6D4(void);
void sub_809D424(void);
#endif //GUARD_SCRIPT_MENU_H
+46
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@@ -487,4 +487,50 @@ extern const u8 gSaveStatName_Time[];
// mail
extern const u8 gText_From[];
// field_specials
extern const u8 gUnknown_8417FBB[];
extern const u8 gUnknown_8417FC3[];
extern const u8 gUnknown_8417FD0[];
extern const u8 gUnknown_8417FCC[];
extern const u8 gUnknown_8418075[];
extern const u8 gUnknown_8418069[];
extern const u8 gUnknown_8418065[];
extern const u8 gUnknown_8418061[];
extern const u8 gUnknown_841805D[];
extern const u8 gUnknown_841803A[];
extern const u8 gUnknown_841803D[];
extern const u8 gUnknown_8418040[];
extern const u8 gUnknown_8418043[];
extern const u8 gUnknown_8418046[];
extern const u8 gUnknown_8418049[];
extern const u8 gUnknown_841804C[];
extern const u8 gUnknown_841804F[];
extern const u8 gUnknown_8418052[];
extern const u8 gUnknown_8418055[];
extern const u8 gUnknown_8418059[];
extern const u8 gUnknown_841806D[];
extern const u8 gUnknown_8417FD9[];
extern const u8 gUnknown_8417FE6[];
extern const u8 gUnknown_8417FF3[];
extern const u8 gUnknown_8418000[];
extern const u8 gUnknown_841800D[];
extern const u8 gUnknown_8418017[];
extern const u8 gUnknown_8418022[];
extern const u8 gUnknown_841802F[];
extern const u8 gUnknown_841807D[];
extern const u8 gUnknown_841808E[];
extern const u8 gUnknown_841809C[];
extern const u8 gOtherText_Quit[];
extern const u8 gUnknown_84180A7[];
extern const u8 gUnknown_84180BC[];
extern const u8 gUnknown_84180D0[];
extern const u8 gUnknown_84180E4[];
extern const u8 gUnknown_84180FA[];
extern const u8 gUnknown_841810D[];
extern const u8 gUnknown_841811D[];
extern const u8 gUnknown_841812F[];
extern const u8 gUnknown_8418142[];
extern const u8 gUnknown_8418152[];
extern const u8 gUnknown_8418163[];
#endif //GUARD_STRINGS_H