Merge branch 'master' into battle

This commit is contained in:
jiangzhengwenjz
2019-10-25 09:22:50 +08:00
136 changed files with 3963 additions and 6605 deletions
+1
View File
@@ -67,6 +67,7 @@
#define FLDEFF_USE_TELEPORT 63
#define FLDEFF_UNK_40 64
#define FLDEFF_UNK_41 65 // TODO: related to vs_seeker
#define FLDEFF_UNK_43 67 // TODO: related to deoxys
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
+6 -5
View File
@@ -748,10 +748,10 @@
#define FLAG_NO_ROOM_FOR_TOGEPI_EGG 0x2DB
#define FLAG_RECOVERED_SAPPHIRE 0x2DC
#define FLAG_GOT_RUBY 0x2DD
#define FLAG_0x2DE 0x2DE
#define FLAG_0x2DF 0x2DF
#define FLAG_0x2E0 0x2E0
#define FLAG_LEARNED_MOVE_AT_CAPE_BRINK 0x2E1
#define FLAG_TUTOR_FRENZY_PLANT 0x2DE
#define FLAG_TUTOR_BLAST_BURN 0x2DF
#define FLAG_TUTOR_HYDRO_CANNON 0x2E0
#define FLAG_LEARNED_ALL_MOVES_AT_CAPE_BRINK 0x2E1
#define FLAG_GOT_NUGGET_FROM_DUNSPARCE_TUNNEL 0x2E2
#define FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE 0x2E3
#define FLAG_FOUGHT_DEOXYS 0x2E4
@@ -1325,6 +1325,7 @@
#define FLAG_SYS_STRENGTH_ACTIVE (SYS_FLAGS + 0x5)
#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
#define FLAG_0x808 (SYS_FLAGS + 0x8)
#define PERMA_SYS_FLAGS_START 0x820
#define FLAG_BADGE01_GET (SYS_FLAGS + 0x20)
@@ -1422,7 +1423,7 @@
#define FLAG_WORLD_MAP_SIX_ISLAND_ALTERING_CAVE (SYS_FLAGS + 0xBE)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_TANOBY_RUINS_MONEAN_CHAMBER (SYS_FLAGS + 0xBF)
#define FLAG_WORLD_MAP_THREE_ISLAND_DUNSPARCE_TUNNEL (SYS_FLAGS + 0xC0)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_SEAVAULT_CANYON_TANOBY_KEY (SYS_FLAGS + 0xC1)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY (SYS_FLAGS + 0xC1)
#define FLAG_WORLD_MAP_BIRTH_ISLAND_EXTERIOR (SYS_FLAGS + 0xC2)
#define FLAG_0x8D5 (SYS_FLAGS + 0xD5)
+1 -1
View File
@@ -323,7 +323,7 @@
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_DILFORD_CHAMBER 338
#define LAYOUT_SEVEN_ISLAND_TANOBY_RUINS_SCUFIB_CHAMBER 339
#define LAYOUT_SIX_ISLAND_ALTERING_CAVE 340
#define LAYOUT_SEVEN_ISLAND_SEAVAULT_CANYON_TANOBY_KEY 341
#define LAYOUT_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY 341
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 342
#define LAYOUT_NAVEL_ROCK_EXTERIOR 343
#define LAYOUT_NAVEL_ROCK_1F 344
+1 -1
View File
@@ -169,7 +169,7 @@
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_RIXY_CHAMBER (32 | (2 << 8))
#define MAP_SEVEN_ISLAND_TANOBY_RUINS_VIAPOIS_CHAMBER (33 | (2 << 8))
#define MAP_THREE_ISLAND_DUNSPARCE_TUNNEL (34 | (2 << 8))
#define MAP_SEVEN_ISLAND_SEAVAULT_CANYON_TANOBY_KEY (35 | (2 << 8))
#define MAP_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY (35 | (2 << 8))
#define MAP_NAVEL_ROCK_1F (36 | (2 << 8))
#define MAP_NAVEL_ROCK_SUMMIT (37 | (2 << 8))
#define MAP_NAVEL_ROCK_BASE (38 | (2 << 8))
+41 -41
View File
@@ -78,50 +78,50 @@
// with the species sanity bit set.
// Bits 12-15 are the same for the player's party.
// Used by Quest Log.
#define VAR_QUEST_LOG_MON_COUNTS 0x4027
#define VAR_MENEWS_JISAN_STEP_COUNTER 0x4028
#define VAR_0x4029 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_0x402D 0x402D
#define VAR_0x402E 0x402E
#define VAR_QUEST_LOG_MON_COUNTS 0x4027
#define VAR_MENEWS_JISAN_STEP_COUNTER 0x4028
#define VAR_0x4029 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_0x402D 0x402D
#define VAR_0x402E 0x402E
#define VAR_0x402F 0x402F
#define VAR_0x402F 0x402F
#define VAR_0x4030 0x4030
#define VAR_STARTER_MON 0x4031
#define VAR_0x4032 0x4032
#define VAR_ENIGMA_BERRY_AVAILABLE 0x4033
#define VAR_0x4030 0x4030
#define VAR_STARTER_MON 0x4031
#define VAR_0x4032 0x4032
#define VAR_ENIGMA_BERRY_AVAILABLE 0x4033
#define VAR_0x4034 0x4034
#define VAR_0x4035 0x4035
#define VAR_STORAGE_UNKNOWN 0x4036
#define VAR_0x4037 0x4037
#define VAR_0x4038 0x4038
#define VAR_0x4039 0x4039
#define VAR_ELEVATOR_FLOOR 0x403A
#define VAR_0x403B 0x403B
#define VAR_0x403C 0x403C
#define VAR_0x403D 0x403D
#define VAR_DEOXYS_INTERACTION_NUM 0x403E
#define VAR_0x403F 0x403F
#define VAR_DAYS 0x4040
#define VAR_0x4041 0x4041
#define VAR_0x4042 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_0x4044 0x4044
#define VAR_POKELOT_PRIZE 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_HOF_BRAG_STATE 0x4049
#define VAR_EGG_BRAG_STATE 0x404A
#define VAR_LINK_WIN_BRAG_STATE 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_0x404D 0x404D
#define VAR_0x404E 0x404E
#define VAR_LOTAD_SIZE_RECORD 0x404F
#define VAR_0x4034 0x4034
#define VAR_RESORT_GOREGEOUS_STEP_COUNTER 0x4035
#define VAR_RESORT_GORGEOUS_REQUESTED_MON 0x4036
#define VAR_0x4037 0x4037
#define VAR_0x4038 0x4038
#define VAR_0x4039 0x4039
#define VAR_ELEVATOR_FLOOR 0x403A
#define VAR_RESORT_GORGEOUS_REWARD 0x403B
#define VAR_0x403C 0x403C
#define VAR_HERACROSS_SIZE_RECORD 0x403D
#define VAR_DEOXYS_INTERACTION_NUM 0x403E
#define VAR_0x403F 0x403F
#define VAR_MAGIKARP_SIZE_RECORD 0x4040
#define VAR_0x4041 0x4041
#define VAR_TRAINER_CARD_MON_ICON_TINT_IDX 0x4042
#define VAR_TRAINER_CARD_MON_ICON_1 0x4043
#define VAR_TRAINER_CARD_MON_ICON_2 0x4044
#define VAR_TRAINER_CARD_MON_ICON_3 0x4045
#define VAR_TRAINER_CARD_MON_ICON_4 0x4046
#define VAR_TRAINER_CARD_MON_ICON_5 0x4047
#define VAR_TRAINER_CARD_MON_ICON_6 0x4048
#define VAR_HOF_BRAG_STATE 0x4049
#define VAR_EGG_BRAG_STATE 0x404A
#define VAR_LINK_WIN_BRAG_STATE 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_0x404D 0x404D
#define VAR_0x404E 0x404E
#define VAR_LOTAD_SIZE_RECORD 0x404F
// Map Scene
#define VAR_MAP_SCENE_PALLET_TOWN_OAK 0x4050