Use CpuCopy macros instead of CpuSet directly

This commit is contained in:
PikalaxALT
2021-03-20 14:11:43 -04:00
parent 64d781111c
commit 301ef72cf8
4 changed files with 8 additions and 8 deletions
+5 -5
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@@ -1033,7 +1033,7 @@ static bool8 BT_Phase2SlidingPokeballs_LoadBgGfx(struct Task *task)
u16 *tilemapAddr, *tilesetAddr;
BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
CpuSet(sSlidingPokeballTilemap, tilesetAddr, 0x20);
CpuCopy16(sSlidingPokeballTilemap, tilesetAddr, 0x40);
CpuFill32(0, tilemapAddr, 0x800);
LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20);
++task->tState;
@@ -1827,7 +1827,7 @@ static bool8 BT_Phase2Mugshot_LoadGfx(struct Task *task)
const u16 *mugshotsMap = sVsBarTilemap;
BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
CpuSet(sVsBarTileset, tilesetAddr, 0xF0);
CpuCopy16(sVsBarTileset, tilesetAddr, 0x1E0);
LoadPalette(sVsBarOpponentPalettes[task->tWhichMugshot], 0xF0, 0x20);
LoadPalette(sVsBarPlayerPalettes[gSaveBlock2Ptr->playerGender], 0xFA, 0xC);
for (i = 0; i < 20; ++i)
@@ -2438,7 +2438,7 @@ static bool8 BT_Phase2GridSquares_LoadGfx(struct Task *task)
u16 *tilemapAddr, *tilesetAddr;
BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
CpuSet(sGridSquareTileset, tilesetAddr, 0x10);
CpuCopy16(sGridSquareTileset, tilesetAddr, 0x20);
CpuFill16(0xF000, tilemapAddr, 0x800);
LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20);
++task->tState;
@@ -2454,7 +2454,7 @@ static bool8 BT_Phase2GridSquares_UpdateTileset(struct Task *task)
BT_GetBg0TilesetBase(&tilesetAddr);
task->tDelay = 3;
++task->tWhichGrid;
CpuSet(sGridSquareTileset + (task->tWhichGrid * 8), tilesetAddr, 0x10);
CpuCopy16(sGridSquareTileset + (task->tWhichGrid * 8), tilesetAddr, 0x20);
if (task->tWhichGrid > 0xD)
{
++task->tState;
@@ -2501,7 +2501,7 @@ static bool8 BT_Phase2BlackDoodles_Init(struct Task *task)
sTransitionStructPtr->win0V = WIN_RANGE(0, 0xA0);
for (i = 0; i < 160; ++i)
gScanlineEffectRegBuffers[0][i] = WIN_RANGE(0, 0xF0);
CpuSet(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 160);
CpuCopy16(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 0x140);
SetVBlankCallback(VBCB_BT_Phase2BlackDoodles);
++task->tState;
return TRUE;
+1 -1
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@@ -643,7 +643,7 @@ static void sub_80B5AD4(u8 taskId)
break;
case 1:
task->data[14] = (task->data[14] + 16) * 16;
CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008);
CpuCopy32(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x20);
BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
++task->data[15];
break;
+1 -1
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@@ -1074,7 +1074,7 @@ void QuestLog_InitPalettesBackup(void)
void QuestLog_BackUpPalette(u16 offset, u16 size)
{
CpuSet(gPlttBufferUnfaded + offset, sPalettesBackup + offset, size);
CpuCopy16(gPlttBufferUnfaded + offset, sPalettesBackup + offset, size * 2);
}
static bool8 FieldCB2_FinalScene(void)
+1 -1
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@@ -1412,7 +1412,7 @@ static void LoadMonIconGfx(void)
{
u8 i;
CpuSet(gMonIconPalettes, sTrainerCardDataPtr->monIconPals, NELEMS(sTrainerCardDataPtr->monIconPals));
CpuCopy16(gMonIconPalettes, sTrainerCardDataPtr->monIconPals, 2 * NELEMS(sTrainerCardDataPtr->monIconPals));
switch (sTrainerCardDataPtr->trainerCard.monIconTint)
{
case MON_ICON_TINT_NORMAL: