Use CpuCopy macros instead of CpuSet directly
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@@ -1033,7 +1033,7 @@ static bool8 BT_Phase2SlidingPokeballs_LoadBgGfx(struct Task *task)
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u16 *tilemapAddr, *tilesetAddr;
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BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
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CpuSet(sSlidingPokeballTilemap, tilesetAddr, 0x20);
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CpuCopy16(sSlidingPokeballTilemap, tilesetAddr, 0x40);
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CpuFill32(0, tilemapAddr, 0x800);
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LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20);
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++task->tState;
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@@ -1827,7 +1827,7 @@ static bool8 BT_Phase2Mugshot_LoadGfx(struct Task *task)
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const u16 *mugshotsMap = sVsBarTilemap;
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BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
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CpuSet(sVsBarTileset, tilesetAddr, 0xF0);
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CpuCopy16(sVsBarTileset, tilesetAddr, 0x1E0);
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LoadPalette(sVsBarOpponentPalettes[task->tWhichMugshot], 0xF0, 0x20);
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LoadPalette(sVsBarPlayerPalettes[gSaveBlock2Ptr->playerGender], 0xFA, 0xC);
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for (i = 0; i < 20; ++i)
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@@ -2438,7 +2438,7 @@ static bool8 BT_Phase2GridSquares_LoadGfx(struct Task *task)
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u16 *tilemapAddr, *tilesetAddr;
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BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
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CpuSet(sGridSquareTileset, tilesetAddr, 0x10);
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CpuCopy16(sGridSquareTileset, tilesetAddr, 0x20);
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CpuFill16(0xF000, tilemapAddr, 0x800);
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LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20);
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++task->tState;
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@@ -2454,7 +2454,7 @@ static bool8 BT_Phase2GridSquares_UpdateTileset(struct Task *task)
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BT_GetBg0TilesetBase(&tilesetAddr);
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task->tDelay = 3;
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++task->tWhichGrid;
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CpuSet(sGridSquareTileset + (task->tWhichGrid * 8), tilesetAddr, 0x10);
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CpuCopy16(sGridSquareTileset + (task->tWhichGrid * 8), tilesetAddr, 0x20);
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if (task->tWhichGrid > 0xD)
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{
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++task->tState;
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@@ -2501,7 +2501,7 @@ static bool8 BT_Phase2BlackDoodles_Init(struct Task *task)
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sTransitionStructPtr->win0V = WIN_RANGE(0, 0xA0);
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for (i = 0; i < 160; ++i)
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gScanlineEffectRegBuffers[0][i] = WIN_RANGE(0, 0xF0);
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CpuSet(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 160);
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CpuCopy16(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 0x140);
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SetVBlankCallback(VBCB_BT_Phase2BlackDoodles);
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++task->tState;
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return TRUE;
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+1
-1
@@ -643,7 +643,7 @@ static void sub_80B5AD4(u8 taskId)
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break;
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case 1:
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task->data[14] = (task->data[14] + 16) * 16;
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CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008);
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CpuCopy32(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x20);
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BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
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++task->data[15];
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break;
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+1
-1
@@ -1074,7 +1074,7 @@ void QuestLog_InitPalettesBackup(void)
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void QuestLog_BackUpPalette(u16 offset, u16 size)
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{
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CpuSet(gPlttBufferUnfaded + offset, sPalettesBackup + offset, size);
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CpuCopy16(gPlttBufferUnfaded + offset, sPalettesBackup + offset, size * 2);
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}
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static bool8 FieldCB2_FinalScene(void)
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+1
-1
@@ -1412,7 +1412,7 @@ static void LoadMonIconGfx(void)
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{
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u8 i;
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CpuSet(gMonIconPalettes, sTrainerCardDataPtr->monIconPals, NELEMS(sTrainerCardDataPtr->monIconPals));
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CpuCopy16(gMonIconPalettes, sTrainerCardDataPtr->monIconPals, 2 * NELEMS(sTrainerCardDataPtr->monIconPals));
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switch (sTrainerCardDataPtr->trainerCard.monIconTint)
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{
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case MON_ICON_TINT_NORMAL:
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