Use CpuCopy macros instead of CpuSet directly
This commit is contained in:
+1
-1
@@ -1074,7 +1074,7 @@ void QuestLog_InitPalettesBackup(void)
|
||||
|
||||
void QuestLog_BackUpPalette(u16 offset, u16 size)
|
||||
{
|
||||
CpuSet(gPlttBufferUnfaded + offset, sPalettesBackup + offset, size);
|
||||
CpuCopy16(gPlttBufferUnfaded + offset, sPalettesBackup + offset, size * 2);
|
||||
}
|
||||
|
||||
static bool8 FieldCB2_FinalScene(void)
|
||||
|
||||
Reference in New Issue
Block a user