Use CpuCopy macros instead of CpuSet directly
This commit is contained in:
+1
-1
@@ -1412,7 +1412,7 @@ static void LoadMonIconGfx(void)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
CpuSet(gMonIconPalettes, sTrainerCardDataPtr->monIconPals, NELEMS(sTrainerCardDataPtr->monIconPals));
|
||||
CpuCopy16(gMonIconPalettes, sTrainerCardDataPtr->monIconPals, 2 * NELEMS(sTrainerCardDataPtr->monIconPals));
|
||||
switch (sTrainerCardDataPtr->trainerCard.monIconTint)
|
||||
{
|
||||
case MON_ICON_TINT_NORMAL:
|
||||
|
||||
Reference in New Issue
Block a user