Document more symbols in battle
This commit is contained in:
+3
-5
@@ -516,14 +516,12 @@ struct BattleScripting
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enum
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{
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BACK_PIC_BRENDAN,
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BACK_PIC_MAY,
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BACK_PIC_RED,
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BACK_PIC_LEAF,
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BACK_PIC_RS_BRENDAN,
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BACK_PIC_RS_MAY,
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BACK_PIC_WALLY,
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BACK_PIC_STEVEN
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BACK_PIC_POKEDUDE,
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BACK_PIC_OLDMAN
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};
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struct BattleSpriteInfo
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@@ -719,7 +717,7 @@ extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
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extern u8 gBattleTerrain;
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extern struct UnknownPokemonStruct4 gMultiPartnerParty[3];
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extern u16 *gUnknown_2022BC0;
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extern u16 *sUnknownDebugSpriteDataBuffer;
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extern u16 gRandomTurnNumber;
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#endif // GUARD_BATTLE_H
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@@ -184,7 +184,7 @@ extern struct UnusedControllerStruct gUnknown_2022870;
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// general functions
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void HandleLinkBattleSetup(void);
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void SetUpBattleVars(void);
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void sub_800D30C(void);
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void InitBtlControllers(void);
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void sub_800DD28(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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@@ -36,7 +36,7 @@ void LoadAndCreateEnemyShadowSprites(void);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
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void HideBattlerShadowSprite(u8 battlerId);
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void sub_80357C8(void);
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void BattleInterfaceSetWindowPals(void);
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void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
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void AllocateMonSpritesGfx(void);
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void FreeMonSpritesGfx(void);
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+11
-11
@@ -45,9 +45,9 @@ struct UnknownPokemonStruct4
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#define BOUNCE_MON 0x0
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#define BOUNCE_HEALTHBOX 0x1
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extern const struct SpriteTemplate gUnknown_824EFF0;
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extern const struct OamData gOamData_824F010;
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extern const struct OamData gOamData_824F018;
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extern const struct SpriteTemplate gUnknownDebugSprite;
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extern const struct OamData gOamData_BattlerOpponent;
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extern const struct OamData gOamData_BattlerPlayer;
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extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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@@ -66,16 +66,16 @@ void CB2_InitBattle(void);
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void BattleMainCB2(void);
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void FreeRestoreBattleData(void);
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void VBlankCB_Battle(void);
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void nullsub_9(struct Sprite *sprite);
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void sub_801182C(struct Sprite *sprite);
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void sub_8011A1C(void);
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void SpriteCB_VsLetterDummy(struct Sprite *sprite);
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void SpriteCB_VsLetterInit(struct Sprite *sprite);
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void CB2_InitEndLinkBattle(void);
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u32 GetBattleBgAttribute(u8 arrayId, u8 caseId);
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void SpriteCB_WildMon(struct Sprite *sprite);
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void SpriteCB_EnemyMon(struct Sprite *sprite);
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void SpriteCallbackDummy2(struct Sprite *sprite);
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
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void sub_8012044(struct Sprite *sprite);
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void sub_8012098(struct Sprite *sprite);
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void sub_80120C4(struct Sprite *sprite);
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void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
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void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_AllyMon(struct Sprite *sprite);
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void sub_8012100(struct Sprite *sprite);
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void sub_8012110(struct Sprite *sprite);
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void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
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@@ -88,7 +88,7 @@ void SwitchInClearSetData(void);
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void FaintClearSetData(void);
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void BattleTurnPassed(void);
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u8 IsRunningFromBattleImpossible(void);
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void sub_8013F6C(u8 battler);
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void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler);
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void SwapTurnOrder(u8 id1, u8 id2);
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u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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+6
-6
@@ -48,12 +48,12 @@ extern const u8 *const gBattleAnims_Special[];
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extern const struct OamData gUnknown_824F010;
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extern const struct OamData gUnknown_824F018;
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extern const union AnimCmd *const gSpriteAnimTable_82349BC[];
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extern const union AffineAnimCmd *const gSpriteAffineAnimTable_82348C8[];
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extern const union AffineAnimCmd *const gSpriteAffineAnimTable_8234944[];
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extern const struct SpriteFrameImage gUnknown_8234698[];
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extern const struct SpriteFrameImage gUnknown_82346B8[];
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extern const struct SpriteFrameImage gUnknown_82346D8[];
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extern const struct SpriteFrameImage gUnknown_82346F8[];
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extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[];
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extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[];
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extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[];
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extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[];
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extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[];
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extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Pokedude[];
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+1
-1
@@ -33,7 +33,7 @@ void sub_8076918(u8 bank);
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void DoHitAnimHealthboxEffect(u8 bank);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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void sub_804BD94(u8 battler);
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void StartHealthboxSlideIn(u8 battler);
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void DestroySpriteAndFreeResources2(struct Sprite *sprite);
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#endif // GUARD_POKEBALL_H
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+1
-1
@@ -327,7 +327,7 @@ extern const u32 gExperienceTables[][MAX_LEVEL + 1];
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extern const u16 *const gLevelUpLearnsets[];
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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extern const struct SpriteTemplate gUnknown_825DEF0[];
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extern const struct SpriteTemplate gSpriteTemplates_Battlers[];
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extern const u8 gPPUpGetMask[];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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+3
-3
@@ -85,7 +85,7 @@ static const struct SpriteTemplate sVsLetter_V_SpriteTemplate = {
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.oam = &gOamData_82482A0,
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.anims = gDummySpriteAnimTable,
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.affineAnims = gAffineAnimTable_82482E0,
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.callback = nullsub_9
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.callback = SpriteCB_VsLetterDummy
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};
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static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = {
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@@ -94,7 +94,7 @@ static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = {
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.oam = &gOamData_82482A8,
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.anims = gDummySpriteAnimTable,
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.affineAnims = gAffineAnimTable_82482E0,
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.callback = nullsub_9
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.callback = SpriteCB_VsLetterDummy
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};
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static const struct CompressedSpriteSheet sVsLettersSpriteSheet = {
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@@ -584,7 +584,7 @@ UNUSED void CreateUnknownDebugSprite(void)
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u8 spriteId;
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ResetSpriteData();
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spriteId = CreateSprite(&gUnknown_824EFF0, 0, 0, 0);
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spriteId = CreateSprite(&gUnknownDebugSprite, 0, 0, 0);
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gSprites[spriteId].invisible = TRUE;
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SetMainCallback2(CB2_unused);
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}
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@@ -259,7 +259,7 @@ static void sub_803A9CC(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler ^ BIT_FLANK);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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}
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@@ -267,7 +267,7 @@ static void sub_803A9CC(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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@@ -381,7 +381,7 @@ static void sub_803AF28(void)
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FreeSpritePaletteByTag(0x27F9);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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CopyBattleSpriteInvisibility(gActiveBattler);
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gBattlerControllerFuncs[gActiveBattler] = sub_803AE6C;
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@@ -226,14 +226,14 @@ static void sub_80D443C(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler ^ BIT_FLANK);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattlerControllerFuncs[gActiveBattler] = sub_80D4358;
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@@ -338,7 +338,7 @@ static void sub_80D484C(void)
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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CopyBattleSpriteInvisibility(gActiveBattler);
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gBattlerControllerFuncs[gActiveBattler] = sub_80D47AC;
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@@ -413,14 +413,14 @@ static void sub_80E7B4C(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler ^ BIT_FLANK);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8;
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@@ -1569,20 +1569,20 @@ static void OakOldManHandleDrawTrainerPic(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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{
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DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
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30);
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}
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else
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{
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DecompressTrainerBackPalette(5, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[5].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
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30);
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}
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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@@ -1596,20 +1596,20 @@ static void OakOldManHandleTrainerSlide(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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{
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DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
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30);
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}
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else
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{
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DecompressTrainerBackPalette(5, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[5].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
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30);
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}
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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@@ -2081,7 +2081,7 @@ static void OakOldManHandleIntroTrainerBallThrow(void)
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
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paletteNum = AllocSpritePalette(0xD6F8);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
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taskId = CreateTask(sub_80EB0A8, 5);
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gTasks[taskId].data[0] = gActiveBattler;
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@@ -253,7 +253,7 @@ static void sub_8035DF0(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler ^ BIT_FLANK);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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}
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@@ -261,7 +261,7 @@ static void sub_8035DF0(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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@@ -387,7 +387,7 @@ static void sub_8036334(void)
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FreeSpritePaletteByTag(0x27F9);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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CopyBattleSpriteInvisibility(gActiveBattler);
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gBattlerControllerFuncs[gActiveBattler] = sub_8036278;
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@@ -336,7 +336,7 @@ static void HandleInputChooseTarget(void)
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
||||
PlayerBufferExecCompleted();
|
||||
@@ -344,7 +344,7 @@ static void HandleInputChooseTarget(void)
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
|
||||
@@ -353,7 +353,7 @@ static void HandleInputChooseTarget(void)
|
||||
else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||||
|
||||
do
|
||||
{
|
||||
@@ -388,12 +388,12 @@ static void HandleInputChooseTarget(void)
|
||||
i = 0;
|
||||
}
|
||||
while (i == 0);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||||
}
|
||||
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||||
|
||||
do
|
||||
{
|
||||
@@ -428,7 +428,7 @@ static void HandleInputChooseTarget(void)
|
||||
i = 0;
|
||||
}
|
||||
while (i == 0);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -495,7 +495,7 @@ void HandleInputChooseMove(void)
|
||||
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
else
|
||||
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||||
}
|
||||
}
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
@@ -801,7 +801,7 @@ static void sub_802F610(void)
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
gMain.inBattle = 0;
|
||||
gMain.callback1 = gPreBattleCallback1;
|
||||
SetMainCallback2(sub_8011A1C);
|
||||
SetMainCallback2(CB2_InitEndLinkBattle);
|
||||
FreeAllWindowBuffers();
|
||||
}
|
||||
}
|
||||
@@ -810,7 +810,7 @@ static void sub_802F610(void)
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
gMain.inBattle = 0;
|
||||
gMain.callback1 = gPreBattleCallback1;
|
||||
SetMainCallback2(sub_8011A1C);
|
||||
SetMainCallback2(CB2_InitEndLinkBattle);
|
||||
FreeAllWindowBuffers();
|
||||
}
|
||||
}
|
||||
@@ -921,14 +921,14 @@ static void sub_802FA58(void)
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler ^ BIT_FLANK);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802F858;
|
||||
@@ -973,7 +973,7 @@ static void sub_802FD18(void)
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4;
|
||||
@@ -2175,13 +2175,13 @@ static void PlayerHandleDrawTrainerPic(void)
|
||||
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
|
||||
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
|
||||
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2;
|
||||
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
|
||||
else
|
||||
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0;
|
||||
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
|
||||
}
|
||||
else
|
||||
{
|
||||
trainerPicId = gSaveBlock2Ptr->playerGender + 0;
|
||||
trainerPicId = gSaveBlock2Ptr->playerGender + BACK_PIC_RED;
|
||||
}
|
||||
DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
|
||||
@@ -664,7 +664,7 @@ static void sub_81563A8(void)
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81562F0;
|
||||
@@ -762,14 +762,14 @@ static void sub_8156624(void)
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler ^ BIT_FLANK);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81567B0;
|
||||
@@ -1714,11 +1714,11 @@ static void PokedudeHandleDrawTrainerPic(void)
|
||||
{
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
{
|
||||
DecompressTrainerBackPalette(4, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler));
|
||||
DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[4].size) * 4 + 80,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
|
||||
30);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
@@ -1747,11 +1747,11 @@ static void PokedudeHandleDrawTrainerPic(void)
|
||||
|
||||
static void PokedudeHandleTrainerSlide(void)
|
||||
{
|
||||
DecompressTrainerBackPalette(4, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler));
|
||||
DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[4].size) * 4 + 80,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
|
||||
30);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
|
||||
@@ -2222,7 +2222,7 @@ static void PokedudeHandleIntroTrainerBallThrow(void)
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
paletteNum = AllocSpritePalette(0xD6F8);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[4].data, 0x100 + paletteNum * 16, 32);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_POKEDUDE].data, 0x100 + paletteNum * 16, 32);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
taskId = CreateTask(sub_81595EC, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
|
||||
@@ -608,7 +608,7 @@ static void SafariHandleIntroSlide(void)
|
||||
static void SafariHandleIntroTrainerBallThrow(void)
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ void SetUpBattleVars(void)
|
||||
gUnknown_2023DDC = 0;
|
||||
}
|
||||
|
||||
void sub_800D30C(void)
|
||||
void InitBtlControllers(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
|
||||
@@ -950,9 +950,12 @@ void HideBattlerShadowSprite(u8 battlerId)
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
||||
}
|
||||
|
||||
void sub_80357C8(void)
|
||||
// Low-level function that sets specific interface tiles' palettes,
|
||||
// overwriting any pixel with value 0.
|
||||
void BattleInterfaceSetWindowPals(void)
|
||||
{
|
||||
u16 *vramPtr = (u16 *)(VRAM + 0x240);
|
||||
// 9 tiles at 0x06000240
|
||||
u16 *vramPtr = (u16 *)(BG_VRAM + 0x240);
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
@@ -970,7 +973,9 @@ void sub_80357C8(void)
|
||||
*vramPtr |= 0x000F;
|
||||
}
|
||||
}
|
||||
vramPtr = (u16 *)(VRAM + 0x600);
|
||||
|
||||
// 18 tiles at 0x06000600
|
||||
vramPtr = (u16 *)(BG_VRAM + 0x600);
|
||||
for (i = 0; i < 18; ++i)
|
||||
{
|
||||
for (j = 0; j < 16; ++vramPtr, ++j)
|
||||
@@ -1005,7 +1010,7 @@ void AllocateMonSpritesGfx(void)
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
|
||||
{
|
||||
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
|
||||
*(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i];
|
||||
*(gMonSpritesGfxPtr->templates + i) = gSpriteTemplates_Battlers[i];
|
||||
|
||||
for (j = 0; j < 4; ++j)
|
||||
{
|
||||
|
||||
+2
-2
@@ -422,9 +422,9 @@ static void BattleIntroSlideLink(u8 taskId)
|
||||
{
|
||||
++gTasks[taskId].data[0];
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = sub_801182C;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = SpriteCB_VsLetterInit;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = sub_801182C;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = SpriteCB_VsLetterInit;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
|
||||
}
|
||||
|
||||
+47
-47
@@ -44,7 +44,7 @@
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainer_classes.h"
|
||||
|
||||
static void sub_80111EC(struct Sprite *sprite);
|
||||
static void SpriteCB_UnusedDebugSprite(struct Sprite *sprite);
|
||||
static void HandleAction_UseMove(void);
|
||||
static void HandleAction_Switch(void);
|
||||
static void HandleAction_UseItem(void);
|
||||
@@ -72,14 +72,14 @@ static void CB2_HandleStartBattle(void);
|
||||
static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
|
||||
static void BattleMainCB1(void);
|
||||
static void CB2_QuitPokedudeBattle(void);
|
||||
static void sub_80111FC(struct Sprite *sprite);
|
||||
static void sub_8011B94(void);
|
||||
static void sub_8011BB0(void);
|
||||
static void SpriteCB_UnusedDebugSprite_Step(struct Sprite *sprite);
|
||||
static void CB2_EndLinkBattle(void);
|
||||
static void EndLinkBattleInSteps(void);
|
||||
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
|
||||
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
|
||||
static void sub_8011E3C(struct Sprite *sprite);
|
||||
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
|
||||
static void sub_8012060(struct Sprite *sprite);
|
||||
static void SpriteCb_BlinkVisible(struct Sprite *sprite);
|
||||
static void oac_poke_ally_(struct Sprite *sprite);
|
||||
static void SpriteCallbackDummy3(struct Sprite *sprite);
|
||||
static void SpriteCB_BounceEffect(struct Sprite *sprite);
|
||||
@@ -132,7 +132,7 @@ EWRAM_DATA u32 gUnknown_2022B54 = 0;
|
||||
EWRAM_DATA struct UnknownPokemonStruct4 gMultiPartnerParty[3] = {0};
|
||||
EWRAM_DATA u8 *gUnknown_2022BB8 = NULL;
|
||||
EWRAM_DATA u8 *gUnknown_2022BBC = NULL;
|
||||
EWRAM_DATA u16 *gUnknown_2022BC0 = NULL;
|
||||
EWRAM_DATA u16 *sUnknownDebugSpriteDataBuffer = NULL;
|
||||
EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
|
||||
EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
|
||||
EWRAM_DATA u8 gActiveBattler = 0;
|
||||
@@ -231,7 +231,7 @@ static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
|
||||
®_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_824EFF0 =
|
||||
const struct SpriteTemplate gUnknownDebugSprite =
|
||||
{
|
||||
.tileTag = 0,
|
||||
.paletteTag = 0,
|
||||
@@ -239,12 +239,12 @@ const struct SpriteTemplate gUnknown_824EFF0 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80111EC,
|
||||
.callback = SpriteCB_UnusedDebugSprite,
|
||||
};
|
||||
|
||||
static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
|
||||
|
||||
const struct OamData gOamData_824F010 =
|
||||
const struct OamData gOamData_BattlerOpponent =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_NORMAL,
|
||||
@@ -259,7 +259,7 @@ const struct OamData gOamData_824F010 =
|
||||
.affineParam = 0,
|
||||
};
|
||||
|
||||
const struct OamData gOamData_824F018 =
|
||||
const struct OamData gOamData_BattlerPlayer =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_NORMAL,
|
||||
@@ -868,7 +868,7 @@ static void SetAllPlayersBerryData(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8010414(u8 numPlayers, u8 multiPlayerId)
|
||||
static void LinkBattleComputeBattleTypeFlags(u8 numPlayers, u8 multiPlayerId)
|
||||
{
|
||||
u8 found = 0;
|
||||
|
||||
@@ -936,7 +936,7 @@ static void CB2_HandleStartBattle(void)
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
sub_80357C8();
|
||||
BattleInterfaceSetWindowPals();
|
||||
gBattleCommunication[MULTIUSE_STATE] = 1;
|
||||
}
|
||||
if (gWirelessCommType)
|
||||
@@ -974,7 +974,7 @@ static void CB2_HandleStartBattle(void)
|
||||
u8 taskId;
|
||||
|
||||
ResetBlockReceivedFlags();
|
||||
sub_8010414(2, playerMultiplayerId);
|
||||
LinkBattleComputeBattleTypeFlags(2, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
taskId = CreateTask(InitLinkBattleVsScreen, 0);
|
||||
gTasks[taskId].data[1] = 270;
|
||||
@@ -1038,7 +1038,7 @@ static void CB2_HandleStartBattle(void)
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
sub_800D30C();
|
||||
InitBtlControllers();
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
||||
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
||||
@@ -1194,7 +1194,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
sub_80357C8();
|
||||
BattleInterfaceSetWindowPals();
|
||||
gBattleCommunication[MULTIUSE_STATE] = 1;
|
||||
}
|
||||
if (gWirelessCommType)
|
||||
@@ -1221,7 +1221,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
||||
{
|
||||
ResetBlockReceivedFlags();
|
||||
sub_8010414(4, playerMultiplayerId);
|
||||
LinkBattleComputeBattleTypeFlags(4, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
SetDeoxysStats();
|
||||
memcpy(gDecompressionBuffer, gPlayerParty, sizeof(struct Pokemon) * 3);
|
||||
@@ -1397,7 +1397,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
sub_800D30C();
|
||||
InitBtlControllers();
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
||||
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
||||
@@ -1464,18 +1464,18 @@ static void CB2_QuitPokedudeBattle(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80111EC(struct Sprite *sprite)
|
||||
static void SpriteCB_UnusedDebugSprite(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
sprite->callback = sub_80111FC;
|
||||
sprite->callback = SpriteCB_UnusedDebugSprite_Step;
|
||||
}
|
||||
|
||||
static void sub_80111FC(struct Sprite *sprite)
|
||||
static void SpriteCB_UnusedDebugSprite_Step(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
gUnknown_2022BC0 = AllocZeroed(0x1000);
|
||||
sUnknownDebugSpriteDataBuffer = AllocZeroed(0x1000);
|
||||
++sprite->data[0];
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[2] = 0x281;
|
||||
@@ -1492,8 +1492,8 @@ static void sub_80111FC(struct Sprite *sprite)
|
||||
r0 = sprite->data[2] - sprite->data[3] * 32;
|
||||
for (i = 0; i <= 29; i += 2)
|
||||
{
|
||||
*(&gUnknown_2022BC0[r2] + i) = 0x3D;
|
||||
*(&gUnknown_2022BC0[r0] + i) = 0x3D;
|
||||
*(&sUnknownDebugSpriteDataBuffer[r2] + i) = 0x3D;
|
||||
*(&sUnknownDebugSpriteDataBuffer[r0] + i) = 0x3D;
|
||||
}
|
||||
if (++sprite->data[3] == 21)
|
||||
{
|
||||
@@ -1505,10 +1505,10 @@ static void sub_80111FC(struct Sprite *sprite)
|
||||
case 2:
|
||||
if (--sprite->data[1] == 20)
|
||||
{
|
||||
if (gUnknown_2022BC0 != NULL)
|
||||
if (sUnknownDebugSpriteDataBuffer != NULL)
|
||||
{
|
||||
memset(gUnknown_2022BC0, 0, 0x1000);
|
||||
FREE_AND_SET_NULL(gUnknown_2022BC0);
|
||||
memset(sUnknownDebugSpriteDataBuffer, 0, 0x1000);
|
||||
FREE_AND_SET_NULL(sUnknownDebugSpriteDataBuffer);
|
||||
}
|
||||
SetMainCallback2(CB2_InitBattle);
|
||||
}
|
||||
@@ -1607,7 +1607,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum)
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_80116CC(void)
|
||||
UNUSED static void unused_80116CC(void)
|
||||
{
|
||||
if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F)
|
||||
REG_BG0CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(24) | BGCNT_16COLOR | BGCNT_TXT256x512;
|
||||
@@ -1635,11 +1635,11 @@ void VBlankCB_Battle(void)
|
||||
ScanlineEffect_InitHBlankDmaTransfer();
|
||||
}
|
||||
|
||||
void nullsub_9(struct Sprite *sprite)
|
||||
void SpriteCB_VsLetterDummy(struct Sprite *sprite)
|
||||
{
|
||||
}
|
||||
|
||||
static void sub_80117BC(struct Sprite *sprite)
|
||||
static void SpriteCB_VsLetter(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] != 0)
|
||||
sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
|
||||
@@ -1655,14 +1655,14 @@ static void sub_80117BC(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_801182C(struct Sprite *sprite)
|
||||
void SpriteCB_VsLetterInit(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
sprite->callback = sub_80117BC;
|
||||
sprite->callback = SpriteCB_VsLetter;
|
||||
PlaySE(SE_MUGSHOT);
|
||||
}
|
||||
|
||||
static void sub_801184C(u8 taskId)
|
||||
static void BufferPartyVsScreenHealth_AtEnd(u8 taskId)
|
||||
{
|
||||
struct Pokemon *party1 = NULL;
|
||||
struct Pokemon *party2 = NULL;
|
||||
@@ -1737,7 +1737,7 @@ static void sub_801184C(u8 taskId)
|
||||
gTasks[taskId].data[4] = r7;
|
||||
}
|
||||
|
||||
void sub_8011A1C(void)
|
||||
void CB2_InitEndLinkBattle(void)
|
||||
{
|
||||
s32 i;
|
||||
u8 taskId;
|
||||
@@ -1787,21 +1787,21 @@ void sub_8011A1C(void)
|
||||
gTasks[taskId].data[1] = 270;
|
||||
gTasks[taskId].data[2] = 90;
|
||||
gTasks[taskId].data[5] = 1;
|
||||
sub_801184C(taskId);
|
||||
SetMainCallback2(sub_8011B94);
|
||||
BufferPartyVsScreenHealth_AtEnd(taskId);
|
||||
SetMainCallback2(CB2_EndLinkBattle);
|
||||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||||
}
|
||||
|
||||
static void sub_8011B94(void)
|
||||
static void CB2_EndLinkBattle(void)
|
||||
{
|
||||
sub_8011BB0();
|
||||
EndLinkBattleInSteps();
|
||||
AnimateSprites();
|
||||
BuildOamBuffer();
|
||||
UpdatePaletteFade();
|
||||
RunTasks();
|
||||
}
|
||||
|
||||
static void sub_8011BB0(void)
|
||||
static void EndLinkBattleInSteps(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -1882,7 +1882,7 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
|
||||
#define sBattler data[0]
|
||||
#define sSpeciesId data[2]
|
||||
|
||||
void SpriteCB_WildMon(struct Sprite *sprite)
|
||||
void SpriteCB_EnemyMon(struct Sprite *sprite)
|
||||
{
|
||||
sprite->callback = SpriteCB_MoveWildMonToRight;
|
||||
StartSpriteAnimIfDifferent(sprite, 0);
|
||||
@@ -1906,7 +1906,7 @@ static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
{
|
||||
sub_804BD94(sprite->sBattler);
|
||||
StartHealthboxSlideIn(sprite->sBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
|
||||
sprite->callback = SpriteCallbackDummy2;
|
||||
StartSpriteAnimIfDifferent(sprite, 0);
|
||||
@@ -1919,7 +1919,7 @@ void SpriteCallbackDummy2(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_8011E28(struct Sprite *sprite)
|
||||
UNUSED static void sub_8011E28(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3] = 6;
|
||||
sprite->data[4] = 1;
|
||||
@@ -2008,14 +2008,14 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8012044(struct Sprite *sprite)
|
||||
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3] = 8;
|
||||
sprite->data[4] = sprite->invisible;
|
||||
sprite->callback = sub_8012060;
|
||||
sprite->callback = SpriteCb_BlinkVisible;
|
||||
}
|
||||
|
||||
static void sub_8012060(struct Sprite *sprite)
|
||||
static void SpriteCb_BlinkVisible(struct Sprite *sprite)
|
||||
{
|
||||
--sprite->data[3];
|
||||
if (sprite->data[3] == 0)
|
||||
@@ -2025,14 +2025,14 @@ static void sub_8012060(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8012098(struct Sprite *sprite)
|
||||
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = sprite->data[4];
|
||||
sprite->data[4] = FALSE;
|
||||
sprite->callback = SpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
void sub_80120C4(struct Sprite *sprite)
|
||||
void SpriteCB_AllyMon(struct Sprite *sprite)
|
||||
{
|
||||
sprite->callback = oac_poke_ally_;
|
||||
}
|
||||
@@ -2997,7 +2997,7 @@ u8 IsRunningFromBattleImpossible(void)
|
||||
return BATTLE_RUN_SUCCESS;
|
||||
}
|
||||
|
||||
void sub_8013F6C(u8 battler)
|
||||
void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler)
|
||||
{
|
||||
s32 i;
|
||||
u8 r4, r1;
|
||||
|
||||
@@ -4791,7 +4791,7 @@ static void atk51_switchhandleorder(void)
|
||||
break;
|
||||
case 1:
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
sub_8013F6C(gActiveBattler);
|
||||
UpdatePartyOwnerOnSwitch_NonMulti(gActiveBattler);
|
||||
break;
|
||||
case 2:
|
||||
gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
|
||||
@@ -4808,7 +4808,7 @@ static void atk51_switchhandleorder(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_8013F6C(gActiveBattler);
|
||||
UpdatePartyOwnerOnSwitch_NonMulti(gActiveBattler);
|
||||
}
|
||||
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
|
||||
PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
|
||||
@@ -6704,7 +6704,7 @@ static void atk8F_forcerandomswitch(void)
|
||||
}
|
||||
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
|
||||
if (!IsMultiBattle())
|
||||
sub_8013F6C(gBattlerTarget);
|
||||
UpdatePartyOwnerOnSwitch_NonMulti(gBattlerTarget);
|
||||
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
|
||||
SwitchPartyOrderLinkMulti(gBattlerTarget ^ 2, i, 1);
|
||||
}
|
||||
|
||||
+6
-6
@@ -8,7 +8,7 @@
|
||||
#include "constants/battle_ai.h"
|
||||
#include "constants/trainer_classes.h"
|
||||
|
||||
const struct SpriteFrameImage gUnknown_8234698[] =
|
||||
const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[] =
|
||||
{
|
||||
gHeap + 0x8000, 0x800,
|
||||
gHeap + 0x8800, 0x800,
|
||||
@@ -16,7 +16,7 @@ const struct SpriteFrameImage gUnknown_8234698[] =
|
||||
gHeap + 0x9800, 0x800,
|
||||
};
|
||||
|
||||
const struct SpriteFrameImage gUnknown_82346B8[] =
|
||||
const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[] =
|
||||
{
|
||||
gHeap + 0xA000, 0x800,
|
||||
gHeap + 0xA800, 0x800,
|
||||
@@ -24,7 +24,7 @@ const struct SpriteFrameImage gUnknown_82346B8[] =
|
||||
gHeap + 0xB800, 0x800,
|
||||
};
|
||||
|
||||
const struct SpriteFrameImage gUnknown_82346D8[] =
|
||||
const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[] =
|
||||
{
|
||||
gHeap + 0xC000, 0x800,
|
||||
gHeap + 0xC800, 0x800,
|
||||
@@ -32,7 +32,7 @@ const struct SpriteFrameImage gUnknown_82346D8[] =
|
||||
gHeap + 0xD800, 0x800,
|
||||
};
|
||||
|
||||
const struct SpriteFrameImage gUnknown_82346F8[] =
|
||||
const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[] =
|
||||
{
|
||||
gHeap + 0xE000, 0x800,
|
||||
gHeap + 0xE800, 0x800,
|
||||
@@ -168,7 +168,7 @@ static const union AffineAnimCmd gSpriteAffineAnim_82348B0[] =
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_82348C8[] =
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[] =
|
||||
{
|
||||
gSpriteAffineAnim_82347F8,
|
||||
gSpriteAffineAnim_8234818,
|
||||
@@ -208,7 +208,7 @@ static const union AffineAnimCmd gSpriteAffineAnim_8234934[] =
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_8234944[] =
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[] =
|
||||
{
|
||||
gSpriteAffineAnim_82347F8,
|
||||
gSpriteAffineAnim_8234818,
|
||||
|
||||
+1
-1
@@ -1167,7 +1167,7 @@ void DestroySpriteAndFreeResources2(struct Sprite *sprite)
|
||||
DestroySpriteAndFreeResources(sprite);
|
||||
}
|
||||
|
||||
void sub_804BD94(u8 battlerId)
|
||||
void StartHealthboxSlideIn(u8 battlerId)
|
||||
{
|
||||
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
|
||||
|
||||
|
||||
+45
-45
@@ -1472,101 +1472,101 @@ static const u8 sHoldEffectToType[][2] =
|
||||
{HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL},
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_825DEF0[] =
|
||||
const struct SpriteTemplate gSpriteTemplates_Battlers[] =
|
||||
{
|
||||
{
|
||||
[B_POSITION_PLAYER_LEFT] = {
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F018,
|
||||
.oam = &gOamData_BattlerPlayer,
|
||||
.anims = NULL,
|
||||
.images = gUnknown_8234698,
|
||||
.affineAnims = gSpriteAffineAnimTable_82348C8,
|
||||
.callback = sub_80120C4,
|
||||
.images = gSpriteImages_BattlerPlayerLeft,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
|
||||
.callback = SpriteCB_AllyMon,
|
||||
},
|
||||
{
|
||||
[B_POSITION_OPPONENT_LEFT] = {
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F010,
|
||||
.oam = &gOamData_BattlerOpponent,
|
||||
.anims = NULL,
|
||||
.images = gUnknown_82346B8,
|
||||
.affineAnims = gSpriteAffineAnimTable_8234944,
|
||||
.callback = SpriteCB_WildMon,
|
||||
.images = gSpriteImages_BattlerOpponentLeft,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerOpponent,
|
||||
.callback = SpriteCB_EnemyMon,
|
||||
},
|
||||
{
|
||||
[B_POSITION_PLAYER_RIGHT] = {
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F018,
|
||||
.oam = &gOamData_BattlerPlayer,
|
||||
.anims = NULL,
|
||||
.images = gUnknown_82346D8,
|
||||
.affineAnims = gSpriteAffineAnimTable_82348C8,
|
||||
.callback = sub_80120C4,
|
||||
.images = gSpriteImages_BattlerPlayerRight,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
|
||||
.callback = SpriteCB_AllyMon,
|
||||
},
|
||||
{
|
||||
[B_POSITION_OPPONENT_RIGHT] = {
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F010,
|
||||
.oam = &gOamData_BattlerOpponent,
|
||||
.anims = NULL,
|
||||
.images = gUnknown_82346F8,
|
||||
.affineAnims = gSpriteAffineAnimTable_8234944,
|
||||
.callback = SpriteCB_WildMon,
|
||||
.images = gSpriteImages_BattlerOpponentRight,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerOpponent,
|
||||
.callback = SpriteCB_EnemyMon,
|
||||
},
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_825DF50[] =
|
||||
const struct SpriteTemplate gSpriteTemplates_TrainerBackpics[] =
|
||||
{
|
||||
{
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F018,
|
||||
.oam = &gOamData_BattlerPlayer,
|
||||
.anims = NULL,
|
||||
.images = gTrainerBackPicTable_Red,
|
||||
.affineAnims = gSpriteAffineAnimTable_82348C8,
|
||||
.callback = sub_80120C4,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
|
||||
.callback = SpriteCB_AllyMon,
|
||||
},
|
||||
{
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F018,
|
||||
.oam = &gOamData_BattlerPlayer,
|
||||
.anims = NULL,
|
||||
.images = gTrainerBackPicTable_Leaf,
|
||||
.affineAnims = gSpriteAffineAnimTable_82348C8,
|
||||
.callback = sub_80120C4,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
|
||||
.callback = SpriteCB_AllyMon,
|
||||
},
|
||||
{
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F018,
|
||||
.oam = &gOamData_BattlerPlayer,
|
||||
.anims = NULL,
|
||||
.images = gTrainerBackPicTable_RSBrendan,
|
||||
.affineAnims = gSpriteAffineAnimTable_82348C8,
|
||||
.callback = sub_80120C4,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
|
||||
.callback = SpriteCB_AllyMon,
|
||||
},
|
||||
{
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F018,
|
||||
.oam = &gOamData_BattlerPlayer,
|
||||
.anims = NULL,
|
||||
.images = gTrainerBackPicTable_RSMay,
|
||||
.affineAnims = gSpriteAffineAnimTable_82348C8,
|
||||
.callback = sub_80120C4,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
|
||||
.callback = SpriteCB_AllyMon,
|
||||
},
|
||||
{
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F018,
|
||||
.oam = &gOamData_BattlerPlayer,
|
||||
.anims = NULL,
|
||||
.images = gTrainerBackPicTable_Pokedude,
|
||||
.affineAnims = gSpriteAffineAnimTable_82348C8,
|
||||
.callback = sub_80120C4,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
|
||||
.callback = SpriteCB_AllyMon,
|
||||
},
|
||||
{
|
||||
.tileTag = SPRITE_INVALID_TAG,
|
||||
.paletteTag = 0,
|
||||
.oam = &gOamData_824F018,
|
||||
.oam = &gOamData_BattlerPlayer,
|
||||
.anims = NULL,
|
||||
.images = gTrainerBackPicTable_OldMan,
|
||||
.affineAnims = gSpriteAffineAnimTable_82348C8,
|
||||
.callback = sub_80120C4,
|
||||
.affineAnims = gSpriteAffineAnimTable_BattlerPlayer,
|
||||
.callback = SpriteCB_AllyMon,
|
||||
},
|
||||
};
|
||||
|
||||
@@ -2716,7 +2716,7 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
|
||||
if (battlerPosition >= 4)
|
||||
battlerPosition = 0;
|
||||
|
||||
gMultiuseSpriteTemplate = gUnknown_825DEF0[battlerPosition];
|
||||
gMultiuseSpriteTemplate = gSpriteTemplates_Battlers[battlerPosition];
|
||||
}
|
||||
}
|
||||
gMultiuseSpriteTemplate.paletteTag = speciesTag;
|
||||
@@ -2728,7 +2728,7 @@ void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosit
|
||||
gMultiuseSpriteTemplate.paletteTag = trainerSpriteId;
|
||||
if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
|
||||
{
|
||||
gMultiuseSpriteTemplate = gUnknown_825DF50[trainerSpriteId];
|
||||
gMultiuseSpriteTemplate = gSpriteTemplates_TrainerBackpics[trainerSpriteId];
|
||||
gMultiuseSpriteTemplate.anims = gTrainerBackAnimsPtrTable[trainerSpriteId];
|
||||
}
|
||||
else
|
||||
@@ -2736,7 +2736,7 @@ void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosit
|
||||
if (gMonSpritesGfxPtr != NULL)
|
||||
gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition];
|
||||
else
|
||||
gMultiuseSpriteTemplate = gUnknown_825DEF0[battlerPosition];
|
||||
gMultiuseSpriteTemplate = gSpriteTemplates_Battlers[battlerPosition];
|
||||
gMultiuseSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[trainerSpriteId];
|
||||
}
|
||||
}
|
||||
@@ -6081,7 +6081,7 @@ static void OakSpeechNidoranFSetupTemplate(struct OakSpeechNidoranFStruct *struc
|
||||
{
|
||||
for (i = 0; i < (s8)structPtr->spriteCount; ++i)
|
||||
{
|
||||
structPtr->templates[i] = gUnknown_825DEF0[i];
|
||||
structPtr->templates[i] = gSpriteTemplates_Battlers[i];
|
||||
for (j = 0; j < structPtr->frameCount; ++j)
|
||||
structPtr->frameImages[i * structPtr->frameCount + j].data = &structPtr->bufferPtrs[i][j * 0x800];
|
||||
structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->frameCount];
|
||||
@@ -6089,7 +6089,7 @@ static void OakSpeechNidoranFSetupTemplate(struct OakSpeechNidoranFStruct *struc
|
||||
}
|
||||
else
|
||||
{
|
||||
const struct SpriteTemplate *template = &gUnknown_825DEF0[battlePosition];
|
||||
const struct SpriteTemplate *template = &gSpriteTemplates_Battlers[battlePosition];
|
||||
|
||||
structPtr->templates[0] = *template;
|
||||
for (j = 0; j < structPtr->frameCount; ++j)
|
||||
|
||||
+17
-17
@@ -10,7 +10,7 @@
|
||||
#include "battle_controllers.h"
|
||||
|
||||
static void CB2_ReshowBattleScreenAfterMenu(void);
|
||||
static void sub_8077AAC(void);
|
||||
static void ReshowBattleScreen_TurnOnDisplay(void);
|
||||
static bool8 LoadBattlerSpriteGfx(u8 battlerId);
|
||||
static void CreateBattlerSprite(u8 battlerId);
|
||||
static void CreateHealthboxSprite(u8 battlerId);
|
||||
@@ -113,35 +113,35 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
if (!LoadBattlerSpriteGfx(2))
|
||||
--gBattleScripting.reshowMainState;
|
||||
break;
|
||||
case 0xA:
|
||||
case 10:
|
||||
if (!LoadBattlerSpriteGfx(3))
|
||||
--gBattleScripting.reshowMainState;
|
||||
break;
|
||||
case 0xB:
|
||||
case 11:
|
||||
CreateBattlerSprite(0);
|
||||
break;
|
||||
case 0xC:
|
||||
case 12:
|
||||
CreateBattlerSprite(1);
|
||||
break;
|
||||
case 0xD:
|
||||
case 13:
|
||||
CreateBattlerSprite(2);
|
||||
break;
|
||||
case 0xE:
|
||||
case 14:
|
||||
CreateBattlerSprite(3);
|
||||
break;
|
||||
case 0xF:
|
||||
case 15:
|
||||
CreateHealthboxSprite(0);
|
||||
break;
|
||||
case 0x10:
|
||||
case 16:
|
||||
CreateHealthboxSprite(1);
|
||||
break;
|
||||
case 0x11:
|
||||
case 17:
|
||||
CreateHealthboxSprite(2);
|
||||
break;
|
||||
case 0x12:
|
||||
case 18:
|
||||
CreateHealthboxSprite(3);
|
||||
break;
|
||||
case 0x13:
|
||||
case 19:
|
||||
LoadAndCreateEnemyShadowSprites();
|
||||
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
|
||||
@@ -159,13 +159,13 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
CreateWirelessStatusIndicatorSprite(0, 0);
|
||||
}
|
||||
break;
|
||||
case 0x14:
|
||||
case 20:
|
||||
SetVBlankCallback(VBlankCB_Battle);
|
||||
sub_8077AAC();
|
||||
ReshowBattleScreen_TurnOnDisplay();
|
||||
BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
|
||||
gPaletteFade.bufferTransferDisabled = 0;
|
||||
SetMainCallback2(BattleMainCB2);
|
||||
sub_80357C8();
|
||||
BattleInterfaceSetWindowPals();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -173,7 +173,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
++gBattleScripting.reshowMainState;
|
||||
}
|
||||
|
||||
static void sub_8077AAC(void)
|
||||
static void ReshowBattleScreen_TurnOnDisplay(void)
|
||||
{
|
||||
EnableInterrupts(INTR_FLAG_VBLANK);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
@@ -202,9 +202,9 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
|
||||
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
|
||||
DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, battler);
|
||||
DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, battler);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
|
||||
DecompressTrainerBackPalette(5, battler);
|
||||
DecompressTrainerBackPalette(BACK_PIC_OLDMAN, battler);
|
||||
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user