Document more symbols in battle
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+3
-5
@@ -516,14 +516,12 @@ struct BattleScripting
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enum
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{
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BACK_PIC_BRENDAN,
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BACK_PIC_MAY,
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BACK_PIC_RED,
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BACK_PIC_LEAF,
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BACK_PIC_RS_BRENDAN,
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BACK_PIC_RS_MAY,
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BACK_PIC_WALLY,
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BACK_PIC_STEVEN
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BACK_PIC_POKEDUDE,
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BACK_PIC_OLDMAN
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};
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struct BattleSpriteInfo
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@@ -719,7 +717,7 @@ extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
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extern u8 gBattleTerrain;
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extern struct UnknownPokemonStruct4 gMultiPartnerParty[3];
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extern u16 *gUnknown_2022BC0;
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extern u16 *sUnknownDebugSpriteDataBuffer;
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extern u16 gRandomTurnNumber;
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#endif // GUARD_BATTLE_H
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@@ -184,7 +184,7 @@ extern struct UnusedControllerStruct gUnknown_2022870;
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// general functions
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void HandleLinkBattleSetup(void);
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void SetUpBattleVars(void);
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void sub_800D30C(void);
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void InitBtlControllers(void);
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void sub_800DD28(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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@@ -36,7 +36,7 @@ void LoadAndCreateEnemyShadowSprites(void);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
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void HideBattlerShadowSprite(u8 battlerId);
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void sub_80357C8(void);
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void BattleInterfaceSetWindowPals(void);
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void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
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void AllocateMonSpritesGfx(void);
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void FreeMonSpritesGfx(void);
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+11
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@@ -45,9 +45,9 @@ struct UnknownPokemonStruct4
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#define BOUNCE_MON 0x0
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#define BOUNCE_HEALTHBOX 0x1
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extern const struct SpriteTemplate gUnknown_824EFF0;
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extern const struct OamData gOamData_824F010;
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extern const struct OamData gOamData_824F018;
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extern const struct SpriteTemplate gUnknownDebugSprite;
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extern const struct OamData gOamData_BattlerOpponent;
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extern const struct OamData gOamData_BattlerPlayer;
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extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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@@ -66,16 +66,16 @@ void CB2_InitBattle(void);
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void BattleMainCB2(void);
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void FreeRestoreBattleData(void);
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void VBlankCB_Battle(void);
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void nullsub_9(struct Sprite *sprite);
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void sub_801182C(struct Sprite *sprite);
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void sub_8011A1C(void);
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void SpriteCB_VsLetterDummy(struct Sprite *sprite);
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void SpriteCB_VsLetterInit(struct Sprite *sprite);
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void CB2_InitEndLinkBattle(void);
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u32 GetBattleBgAttribute(u8 arrayId, u8 caseId);
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void SpriteCB_WildMon(struct Sprite *sprite);
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void SpriteCB_EnemyMon(struct Sprite *sprite);
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void SpriteCallbackDummy2(struct Sprite *sprite);
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
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void sub_8012044(struct Sprite *sprite);
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void sub_8012098(struct Sprite *sprite);
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void sub_80120C4(struct Sprite *sprite);
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void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
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void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_AllyMon(struct Sprite *sprite);
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void sub_8012100(struct Sprite *sprite);
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void sub_8012110(struct Sprite *sprite);
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void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
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@@ -88,7 +88,7 @@ void SwitchInClearSetData(void);
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void FaintClearSetData(void);
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void BattleTurnPassed(void);
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u8 IsRunningFromBattleImpossible(void);
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void sub_8013F6C(u8 battler);
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void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler);
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void SwapTurnOrder(u8 id1, u8 id2);
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u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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+6
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@@ -48,12 +48,12 @@ extern const u8 *const gBattleAnims_Special[];
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extern const struct OamData gUnknown_824F010;
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extern const struct OamData gUnknown_824F018;
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extern const union AnimCmd *const gSpriteAnimTable_82349BC[];
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extern const union AffineAnimCmd *const gSpriteAffineAnimTable_82348C8[];
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extern const union AffineAnimCmd *const gSpriteAffineAnimTable_8234944[];
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extern const struct SpriteFrameImage gUnknown_8234698[];
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extern const struct SpriteFrameImage gUnknown_82346B8[];
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extern const struct SpriteFrameImage gUnknown_82346D8[];
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extern const struct SpriteFrameImage gUnknown_82346F8[];
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extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[];
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extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[];
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extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[];
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extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[];
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extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[];
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extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
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extern const struct SpriteFrameImage gTrainerBackPicTable_Pokedude[];
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+1
-1
@@ -33,7 +33,7 @@ void sub_8076918(u8 bank);
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void DoHitAnimHealthboxEffect(u8 bank);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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void sub_804BD94(u8 battler);
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void StartHealthboxSlideIn(u8 battler);
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void DestroySpriteAndFreeResources2(struct Sprite *sprite);
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#endif // GUARD_POKEBALL_H
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+1
-1
@@ -327,7 +327,7 @@ extern const u32 gExperienceTables[][MAX_LEVEL + 1];
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extern const u16 *const gLevelUpLearnsets[];
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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extern const struct SpriteTemplate gUnknown_825DEF0[];
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extern const struct SpriteTemplate gSpriteTemplates_Battlers[];
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extern const u8 gPPUpGetMask[];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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