Document more symbols in battle
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@@ -413,14 +413,14 @@ static void sub_80E7B4C(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler ^ BIT_FLANK);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8;
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@@ -1569,20 +1569,20 @@ static void OakOldManHandleDrawTrainerPic(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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{
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DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
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30);
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}
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else
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{
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DecompressTrainerBackPalette(5, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[5].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
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30);
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}
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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@@ -1596,20 +1596,20 @@ static void OakOldManHandleTrainerSlide(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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{
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DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
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30);
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}
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else
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{
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DecompressTrainerBackPalette(5, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[5].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
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30);
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}
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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@@ -2081,7 +2081,7 @@ static void OakOldManHandleIntroTrainerBallThrow(void)
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
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paletteNum = AllocSpritePalette(0xD6F8);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
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taskId = CreateTask(sub_80EB0A8, 5);
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gTasks[taskId].data[0] = gActiveBattler;
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