Document more symbols in battle
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@@ -253,7 +253,7 @@ static void sub_8035DF0(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler ^ BIT_FLANK);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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}
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@@ -261,7 +261,7 @@ static void sub_8035DF0(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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@@ -387,7 +387,7 @@ static void sub_8036334(void)
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FreeSpritePaletteByTag(0x27F9);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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CopyBattleSpriteInvisibility(gActiveBattler);
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gBattlerControllerFuncs[gActiveBattler] = sub_8036278;
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