Document more symbols in battle
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@@ -664,7 +664,7 @@ static void sub_81563A8(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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CopyBattleSpriteInvisibility(gActiveBattler);
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gBattlerControllerFuncs[gActiveBattler] = sub_81562F0;
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@@ -762,14 +762,14 @@ static void sub_8156624(void)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler ^ BIT_FLANK);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
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&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
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HEALTHBOX_ALL);
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sub_804BD94(gActiveBattler);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattlerControllerFuncs[gActiveBattler] = sub_81567B0;
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@@ -1714,11 +1714,11 @@ static void PokedudeHandleDrawTrainerPic(void)
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{
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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{
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DecompressTrainerBackPalette(4, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[4].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
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@@ -1747,11 +1747,11 @@ static void PokedudeHandleDrawTrainerPic(void)
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static void PokedudeHandleTrainerSlide(void)
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{
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DecompressTrainerBackPalette(4, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(4, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPalette(BACK_PIC_POKEDUDE, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_POKEDUDE, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[4].size) * 4 + 80,
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(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
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@@ -2222,7 +2222,7 @@ static void PokedudeHandleIntroTrainerBallThrow(void)
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
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paletteNum = AllocSpritePalette(0xD6F8);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[4].data, 0x100 + paletteNum * 16, 32);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_POKEDUDE].data, 0x100 + paletteNum * 16, 32);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
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taskId = CreateTask(sub_81595EC, 5);
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gTasks[taskId].data[0] = gActiveBattler;
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