Document more symbols in battle

This commit is contained in:
PikalaxALT
2021-03-14 20:10:19 -04:00
parent 99ec579deb
commit 31f4edbe50
24 changed files with 208 additions and 205 deletions
+9 -4
View File
@@ -950,9 +950,12 @@ void HideBattlerShadowSprite(u8 battlerId)
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
void sub_80357C8(void)
// Low-level function that sets specific interface tiles' palettes,
// overwriting any pixel with value 0.
void BattleInterfaceSetWindowPals(void)
{
u16 *vramPtr = (u16 *)(VRAM + 0x240);
// 9 tiles at 0x06000240
u16 *vramPtr = (u16 *)(BG_VRAM + 0x240);
s32 i;
s32 j;
@@ -970,7 +973,9 @@ void sub_80357C8(void)
*vramPtr |= 0x000F;
}
}
vramPtr = (u16 *)(VRAM + 0x600);
// 18 tiles at 0x06000600
vramPtr = (u16 *)(BG_VRAM + 0x600);
for (i = 0; i < 18; ++i)
{
for (j = 0; j < 16; ++vramPtr, ++j)
@@ -1005,7 +1010,7 @@ void AllocateMonSpritesGfx(void)
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
{
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
*(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i];
*(gMonSpritesGfxPtr->templates + i) = gSpriteTemplates_Battlers[i];
for (j = 0; j < 4; ++j)
{