Document more symbols in battle
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@@ -950,9 +950,12 @@ void HideBattlerShadowSprite(u8 battlerId)
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gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
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}
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void sub_80357C8(void)
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// Low-level function that sets specific interface tiles' palettes,
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// overwriting any pixel with value 0.
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void BattleInterfaceSetWindowPals(void)
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{
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u16 *vramPtr = (u16 *)(VRAM + 0x240);
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// 9 tiles at 0x06000240
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u16 *vramPtr = (u16 *)(BG_VRAM + 0x240);
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s32 i;
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s32 j;
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@@ -970,7 +973,9 @@ void sub_80357C8(void)
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*vramPtr |= 0x000F;
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}
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}
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vramPtr = (u16 *)(VRAM + 0x600);
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// 18 tiles at 0x06000600
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vramPtr = (u16 *)(BG_VRAM + 0x600);
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for (i = 0; i < 18; ++i)
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{
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for (j = 0; j < 16; ++vramPtr, ++j)
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@@ -1005,7 +1010,7 @@ void AllocateMonSpritesGfx(void)
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for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
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{
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gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
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*(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i];
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*(gMonSpritesGfxPtr->templates + i) = gSpriteTemplates_Battlers[i];
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for (j = 0; j < 4; ++j)
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{
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