Decompile/port event_object_movement
This commit is contained in:
@@ -1,6 +1,13 @@
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#ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H
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#define GUARD_CONSTANTS_EVENT_OBJECTS_H
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#define NUM_OBJ_EVENT_GFX 239
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// These are dynamic object gfx ids.
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// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
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// More info about them in include/constants/vars.h
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#define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1)
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#define OBJ_EVENT_ID_PLAYER 0xFF
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#define OBJ_EVENT_ID_CAMERA 0x7F
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@@ -1,7 +1,7 @@
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#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define FLDEFF_EXCLAMATION_MARK_ICON_1 0
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#define FLDEFF_EXCLAMATION_MARK_ICON 0
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#define FLDEFF_USE_CUT_ON_GRASS 1
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#define FLDEFF_USE_CUT_ON_TREE 2
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#define FLDEFF_SHADOW 3
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@@ -34,7 +34,7 @@
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#define FLDEFF_NPCFLY_OUT 30
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#define FLDEFF_USE_FLY 31
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#define FLDEFF_FLY_IN 32
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#define FLDEFF_EXCLAMATION_MARK_ICON_2 33
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#define FLDEFF_QUESTION_MARK_ICON 33
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#define FLDEFF_FEET_IN_FLOWING_WATER 34
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#define FLDEFF_BIKE_TIRE_TRACKS 35
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#define FLDEFF_SAND_DISGUISE 36
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@@ -31,6 +31,7 @@
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#define BAG_POKEBALLS_COUNT 13
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#define BAG_TMHM_COUNT 58
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#define BAG_BERRIES_COUNT 43
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#define OBJECT_EVENT_TEMPLATES_COUNT 64
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#define QUEST_LOG_SCENE_COUNT 4
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@@ -11,5 +11,18 @@ u32 sub_806916C(u8 a0);
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void sub_80691A4(u8 a0, u8 a1);
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void sub_8069094(u8 a0, u8 a1);
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bool32 sub_8069294(u8 a0);
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void sub_8068BBC(struct Sprite *, u8);
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void sub_8068C58(struct Sprite *, u8);
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void sub_8068C08(struct Sprite *, u8);
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bool8 sub_8068C68(struct Sprite *sprite);
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bool8 sub_8068C18(struct Sprite *sprite);
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void sub_8068CA4(struct Sprite *, u8);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_8068CB4(struct Sprite *sprite);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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void SetMovementDelay(struct Sprite *, s16);
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bool8 WaitForMovementDelay(struct Sprite *);
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void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *);
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#endif // GUARD_EVENT_OBJECT_80688E4_H
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@@ -17,14 +17,12 @@ void sub_8097AC8(struct Sprite *);
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void UnfreezeObjectEvent(struct ObjectEvent *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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u8 sub_8097F78(struct ObjectEvent *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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void sub_80976DC(struct Sprite *, u8);
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void sub_809783C(struct Sprite *, u8, u8, u8);
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void DoShadowFieldEffect(struct ObjectEvent *);
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u8 sub_809785C(struct Sprite *);
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u8 sub_80978E4(struct Sprite *);
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void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
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bool8 sub_80979BC(struct Sprite *);
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void sub_8097750(struct Sprite *);
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bool8 sub_8097758(struct Sprite *);
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@@ -22,6 +22,18 @@ enum SpinnerRunnerFollowPatterns {
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RUNFOLLOW_SOUTH_EAST_WEST
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};
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struct UnkStruct_083A3698
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{
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const union AnimCmd *const *anims;
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u8 animPos[4];
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};
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struct PairedPalettes
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{
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u16 tag;
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const u16 *data;
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};
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// Exported RAM declarations
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// Exported ROM declarations
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@@ -30,74 +42,88 @@ void sub_808D438(void);
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u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
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bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
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u8 GetObjectEventIdByXY(s16, s16);
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void ObjectEventSetDirection(struct ObjectEvent *, u8);
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void SetObjectEventDirection(struct ObjectEvent *, u8);
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u8 sub_808D4F4(void);
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void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
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void npc_load_two_palettes__no_record(u16, u8);
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void npc_load_two_palettes__and_record(u16, u8);
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void sub_805F7C4(u8, u8, u8, s16, s16);
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void pal_patch_for_npc(u16, u8);
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void LoadPlayerObjectReflectionPalette(u16, u8);
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void LoadSpecialObjectReflectionPalette(u16, u8);
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void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
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void PatchObjectPalette(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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u8 ObjectEventDirectionToImageAnimId(u8);
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void sub_80930E0(s16 *, s16 *, s16, s16);
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void ObjectEventClearAnim(struct ObjectEvent *);
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void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *);
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void sub_8063AD4(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void sub_8063BC4(s16 *, s16 *, s16, s16);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void SpawnObjectEventsInView(s16, s16);
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u8 sprite_new(u8, u8, s16, s16, u8, u8);
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u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
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u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
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u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
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void sub_8093038(s16, s16, s16 *, s16 *);
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void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
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void CameraObjectReset1(void);
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void CameraObjectReset2(void);
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void ObjectEventSetGraphicsId(struct ObjectEvent *, u8);
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void ObjectEventTurn(struct ObjectEvent *, u8);
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void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
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void ObjectEventForceSetSpecialAnim(struct ObjectEvent *, u8);
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u8 sub_8064270(u8 a0);
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void ObjectEventForceSetHeldMovement(struct ObjectEvent *, u8);
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const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void gpu_pal_allocator_reset__manage_upper_four(void);
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void FreeAndReserveObjectSpritePalettes(void);
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void sub_808E82C(u8, u8, u8, s16, s16);
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void sub_805F400(u8, u8, u8);
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void sub_805F3A8(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *);
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void npc_coords_shift(struct ObjectEvent *, s16, s16);
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void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
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void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
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void sub_808EB08(struct ObjectEvent *, s16, s16);
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void sub_805FE94(u8, u8, u8);
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void ObjectEventStep(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
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void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
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void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
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u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
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u8 GetOppositeDirection(u8);
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u8 GetStepInPlaceDelay4AnimId(u32);
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u8 GetWalkInPlaceFastMovementAction(u32);
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u8 GetStepInPlaceDelay8AnimId(u32);
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u8 GetStepInPlaceDelay16AnimId(u32);
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u8 GetWalkInPlaceNormalMovementAction(u32);
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u8 GetWalkInPlaceSlowMovementAction(u32);
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u8 GetStepInPlaceDelay32AnimId(u32);
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u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
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u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
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void MoveCoords(u8, s16 *, s16 *);
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bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
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bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
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u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
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u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
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void sub_8063E28(struct ObjectEvent *, struct Sprite *);
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bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
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void npc_coords_shift_still(struct ObjectEvent *);
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void sub_805FE7C(struct ObjectEvent *, u8);
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void ShiftStillObjectEventCoords(struct ObjectEvent *);
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void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *, u8);
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void SetTrainerMovementType(struct ObjectEvent *, u8);
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u8 sub_80634F0(u8 direction);
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u8 sub_8063500(u8 a0);
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u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
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u8 GetFishingBiteDirectionAnimNum(u8 a0);
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void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 a1);
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u8 sub_805EB44(u8, u8, s16, s16);
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void npc_paltag_set_load(u8 mode);
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void InitObjectEventPalettes(u8 mode);
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bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
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u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
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u8 sub_8063F84(u8 direction);
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u8 GetWalkNormalMovementAction(u32);
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u8 GetWalkFastMovementAction(u32);
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u8 GetWalkFastestMovementAction(u32);
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u8 sub_8063F2C(u32 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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void CameraObjectSetFollowedObjectId(u8 spriteId);
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u8 GetFaceDirectionMovementAction(u32);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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void UnfreezeObjectEvents(void);
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void sub_8069058(u8, u8);
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void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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u8 GetSlideMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 GetJump2MovementAction(u32);
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bool8 sub_8068BCC(struct Sprite *sprite);
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void sub_8068D1C(struct Sprite *, u8, u8, u8);
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u8 sub_8068D3C(struct Sprite *);
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u8 sub_8068DC4(struct Sprite *);
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// Exported data declarations
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@@ -15,12 +15,11 @@ struct CameraObject
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s32 y;
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};
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extern struct CameraObject gUnknown_03005DD0;
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// Exported RAM declarations
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extern u16 gUnknown_03005DEC;
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extern u16 gUnknown_03005DE8;
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extern struct CameraObject gFieldCamera;
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extern u16 gTotalCameraPixelOffsetX;
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extern u16 gTotalCameraPixelOffsetY;
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// Exported ROM declarations
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@@ -8,5 +8,6 @@ extern u32 gUnknown_3005078;
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void RestartWildEncounterImmunitySteps(void);
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void ClearPoisonStepCounter(void);
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void SetCableClubWarp(void);
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void sub_806DE28(struct ObjectEvent *);
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#endif //GUARD_FIELD_CONTROL_AVATAR_H
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@@ -12,9 +12,10 @@
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// Exported RAM declarations
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// Exported ROM declarations
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u8 sub_8154228(void);
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bool8 sub_8155DA0(struct ObjectEvent *);
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u8 CreateWarpArrowSprite(void);
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void sub_80DC44C(u8, u8);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void sub_80DCBB8(struct ObjectEvent *);
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bool8 sub_80DCBE0(struct ObjectEvent *);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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@@ -9,8 +9,8 @@ u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
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void PlayerGetDestCoords(s16 *, s16 *);
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u8 GetPlayerFacingDirection(void);
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u8 player_get_direction_upper_nybble(void);
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u8 player_get_x22(void);
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u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void sub_808D074(u8);
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void sub_805C270(void);
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+1
-1
@@ -11,7 +11,7 @@
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#define NUM_PALS_TOTAL 13
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#define VIRTUAL_MAP_SIZE 0x2800
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extern struct BackupMapLayout VMap;
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extern struct BackupMapLayout gBackupMapLayout;
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extern const struct MapLayout Route1_Layout;
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u32 MapGridGetMetatileIdAt(int, int);
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+65
-44
@@ -169,61 +169,61 @@ struct MapHeader
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struct ObjectEvent
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{
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/*0x00*/ u32 active:1;
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u32 mapobj_bit_1:1;
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u32 mapobj_bit_2:1;
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u32 mapobj_bit_3:1;
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u32 mapobj_bit_4:1;
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u32 mapobj_bit_5:1;
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u32 mapobj_bit_6:1;
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u32 mapobj_bit_7:1;
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/*0x01*/ u32 mapobj_bit_8:1;
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u32 mapobj_bit_9:1;
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u32 mapobj_bit_10:1;
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u32 mapobj_bit_11:1;
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u32 mapobj_bit_12:1;
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u32 mapobj_bit_13:1;
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u32 mapobj_bit_14:1;
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u32 mapobj_bit_15:1;
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/*0x02*/ u32 mapobj_bit_16:1;
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u32 mapobj_bit_17:1;
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u32 mapobj_bit_18:1;
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u32 mapobj_bit_19:1;
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u32 mapobj_bit_20:1;
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u32 mapobj_bit_21:1;
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u32 mapobj_bit_22:1;
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u32 mapobj_bit_23:1;
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/*0x03*/ u32 mapobj_bit_24:1;
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u32 mapobj_bit_25:1;
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u32 mapobj_bit_26:1;
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u32 mapobj_bit_27:1;
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u32 singleMovementActive:1;
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u32 triggerGroundEffectsOnMove:1;
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u32 triggerGroundEffectsOnStop:1;
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u32 disableCoveringGroundEffects:1;
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u32 landingJump:1;
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u32 heldMovementActive:1;
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u32 heldMovementFinished:1;
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/*0x01*/ u32 frozen:1;
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u32 facingDirectionLocked:1;
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u32 disableAnim:1;
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u32 enableAnim:1;
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u32 inanimate:1;
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u32 invisible:1;
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u32 offScreen:1;
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u32 trackedByCamera:1;
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/*0x02*/ u32 isPlayer:1;
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u32 hasReflection:1;
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u32 inShortGrass:1;
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u32 inShallowFlowingWater:1;
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u32 inSandPile:1;
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u32 inHotSprings:1;
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u32 hasShadow:1;
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u32 spriteAnimPausedBackup:1;
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/*0x03*/ u32 spriteAffineAnimPausedBackup:1;
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u32 disableJumpLandingGroundEffect:1;
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u32 fixedPriority:1;
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u32 hideReflection:1;
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u32 mapobj_bit_28:1;
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u32 mapobj_bit_29:1;
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u32 mapobj_bit_30:1;
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u32 mapobj_bit_31:1;
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/*0x04*/ u8 spriteId;
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/*0x05*/ u8 graphicsId;
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/*0x06*/ u8 animPattern;
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/*0x06*/ u8 movementType;
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/*0x07*/ u8 trainerType;
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/*0x08*/ u8 localId;
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/*0x09*/ u8 mapNum;
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/*0x0A*/ u8 mapGroup;
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/*0x0B*/ u8 mapobj_unk_0B_0:4;
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u8 elevation:4;
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/*0x0C*/ struct Coords16 coords1;
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/*0x10*/ struct Coords16 coords2;
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/*0x14*/ struct Coords16 coords3;
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/*0x18*/ u8 facingDirection:4; //current direction?
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/*0x18*/ u8 placeholder18:4;
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/*0x0B*/ u8 currentElevation:4;
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u8 previousElevation:4;
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/*0x0C*/ struct Coords16 initialCoords;
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/*0x10*/ struct Coords16 currentCoords;
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/*0x14*/ struct Coords16 previousCoords;
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/*0x18*/ u8 facingDirection:4; // current direction?
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/*0x18*/ u8 movementDirection:4;
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/*0x19*/ union ObjectEventRange range;
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/*0x1A*/ u8 mapobj_unk_1A;
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/*0x1B*/ u8 mapobj_unk_1B;
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/*0x1C*/ u8 mapobj_unk_1C;
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/*0x1A*/ u8 fieldEffectSpriteId;
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/*0x1B*/ u8 warpArrowSpriteId;
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/*0x1C*/ u8 movementActionId;
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/*0x1D*/ u8 trainerRange_berryTreeId;
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/*0x1E*/ u8 mapobj_unk_1E;
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/*0x1F*/ u8 mapobj_unk_1F;
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/*0x20*/ u8 mapobj_unk_20;
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/*0x21*/ u8 mapobj_unk_21;
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/*0x22*/ u8 animId;
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/*0x1E*/ u8 currentMetatileBehavior;
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/*0x1F*/ u8 previousMetatileBehavior;
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/*0x20*/ u8 previousMovementDirection;
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/*0x21*/ u8 directionSequenceIndex;
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/*0x22*/ u8 playerCopyableMovement;
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/*size = 0x24*/
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};
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@@ -269,7 +269,28 @@ enum
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enum
|
||||
{
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COLLISION_LEDGE_JUMP = 6
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COLLISION_NONE,
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COLLISION_OUTSIDE_RANGE,
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COLLISION_IMPASSABLE,
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COLLISION_ELEVATION_MISMATCH,
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COLLISION_OBJECT_EVENT,
|
||||
COLLISION_STOP_SURFING,
|
||||
COLLISION_LEDGE_JUMP,
|
||||
COLLISION_PUSHED_BOULDER,
|
||||
COLLISION_ROTATING_GATE,
|
||||
COLLISION_WHEELIE_HOP,
|
||||
COLLISION_ISOLATED_VERTICAL_RAIL,
|
||||
COLLISION_ISOLATED_HORIZONTAL_RAIL,
|
||||
COLLISION_VERTICAL_RAIL,
|
||||
COLLISION_HORIZONTAL_RAIL,
|
||||
};
|
||||
|
||||
// player tile transition states
|
||||
enum
|
||||
{
|
||||
T_NOT_MOVING,
|
||||
T_TILE_TRANSITION,
|
||||
T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary.
|
||||
};
|
||||
|
||||
struct PlayerAvatar /* 0x202E858 */
|
||||
|
||||
@@ -8,7 +8,7 @@ bool8 MetatileBehavior_IsJumpEast(u8 metatileBehavior);
|
||||
bool8 MetatileBehavior_IsJumpWest(u8 metatileBehavior);
|
||||
bool8 MetatileBehavior_IsJumpNorth(u8 metatileBehavior);
|
||||
bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior);
|
||||
bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior);
|
||||
bool8 MetatileBehavior_IsPokeGrass(u8 metatileBehavior);
|
||||
bool8 MetatileBehavior_IsMB21OrSand(u8 metatileBehavior);
|
||||
bool8 MetatileBehavior_IsSandOrDeepSand(u8 metatileBehavior);
|
||||
bool8 MetatileBehavior_ReturnFalse(u8 metatileBehavior);
|
||||
|
||||
+3
-2
@@ -37,7 +37,7 @@ struct LinkPlayerObjectEvent
|
||||
{
|
||||
u8 active;
|
||||
u8 linkPlayerId;
|
||||
u8 mapObjId;
|
||||
u8 objEventId;
|
||||
u8 mode;
|
||||
};
|
||||
|
||||
@@ -95,7 +95,7 @@ void Overworld_ChangeMusicTo(u16);
|
||||
|
||||
bool32 IsUpdateLinkStateCBActive(void);
|
||||
|
||||
void strange_npc_table_clear(void);
|
||||
void ClearLinkPlayerObjectEvents(void);
|
||||
const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16, u16);
|
||||
void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *);
|
||||
void sub_8086230(void);
|
||||
@@ -141,6 +141,7 @@ void sub_8055864(u8 mapGroup, u8 mapNum);
|
||||
void CB2_Overworld(void);
|
||||
void CB2_OverworldBasic(void);
|
||||
void CB2_NewGame(void);
|
||||
bool8 IsMapTypeOutdoors(u8 mapType);
|
||||
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
|
||||
void Overworld_ResetStateAfterTeleport(void);
|
||||
|
||||
|
||||
@@ -49,5 +49,7 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
|
||||
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
|
||||
void sub_8110840(void *oldSave);
|
||||
void sub_8112F18(u8 windowId);
|
||||
void sub_811246C(struct Sprite *sprite);
|
||||
void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 a3);
|
||||
|
||||
#endif //GUARD_QUEST_LOG_H
|
||||
|
||||
@@ -316,5 +316,7 @@ u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
|
||||
void ClearSpriteCopyRequests(void);
|
||||
void ResetAffineAnimData(void);
|
||||
void sub_8007FFC(struct Sprite* sprite, s16 a2, s16 a3);
|
||||
void sub_80075C0(struct Sprite *sprite);
|
||||
s16 AllocSpriteTiles(u16 tileCount);
|
||||
|
||||
#endif //GUARD_SPRITE_H
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
|
||||
#include "global.h"
|
||||
|
||||
void sub_80B4578(struct ObjectEvent *);
|
||||
u8 sub_80B47BC(void);
|
||||
void sub_8155D78(struct ObjectEvent *);
|
||||
void sub_80824EC(struct ObjectEvent *var);
|
||||
|
||||
#endif //GUARD_TRAINER_SEE_H
|
||||
|
||||
Reference in New Issue
Block a user