battle_anim_mon_movement: through sub_809946C

This commit is contained in:
PikalaxALT
2019-06-21 21:19:45 -04:00
parent d7b5abb2c8
commit 374ea9ec62
3 changed files with 93 additions and 283 deletions
-283
View File
@@ -5,289 +5,6 @@
.text
thumb_func_start sub_8099270
sub_8099270: @ 8099270
push {r4-r6,lr}
adds r2, r0, 0
ldrh r0, [r2, 0x3C]
lsls r1, r0, 24
lsrs r4, r1, 24
adds r5, r4, 0
lsls r0, 16
asrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
ldr r0, _080992AC @ =gSprites
adds r3, r1, r0
ldrh r0, [r2, 0x2E]
movs r6, 0x2E
ldrsh r1, [r2, r6]
cmp r1, 0
bne _080992B0
cmp r4, 0x1
bhi _0809929A
strh r1, [r3, 0x24]
_0809929A:
cmp r5, 0x2
beq _080992A2
cmp r5, 0
bne _080992A4
_080992A2:
strh r1, [r3, 0x26]
_080992A4:
adds r0, r2, 0
bl DestroyAnimSprite
b _080992DA
.align 2, 0
_080992AC: .4byte gSprites
_080992B0:
subs r0, 0x1
strh r0, [r2, 0x2E]
ldrh r1, [r2, 0x30]
ldrh r0, [r2, 0x34]
adds r1, r0
strh r1, [r2, 0x34]
ldrh r0, [r2, 0x32]
ldrh r4, [r2, 0x36]
adds r0, r4
strh r0, [r2, 0x36]
lsls r1, 16
asrs r1, 24
ldrh r6, [r2, 0x38]
adds r1, r6
strh r1, [r3, 0x24]
ldrh r0, [r2, 0x36]
lsls r0, 16
asrs r0, 24
ldrh r2, [r2, 0x3A]
adds r0, r2
strh r0, [r3, 0x26]
_080992DA:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8099270
thumb_func_start sub_80992E0
sub_80992E0: @ 80992E0
push {r4-r6,lr}
adds r5, r0, 0
ldr r0, _080992F4 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080992FC
ldr r0, _080992F8 @ =gBattleAnimAttacker
b _080992FE
.align 2, 0
_080992F4: .4byte gBattleAnimArgs
_080992F8: .4byte gBattleAnimAttacker
_080992FC:
ldr r0, _0809937C @ =gBattleAnimTarget
_080992FE:
ldrb r2, [r0]
ldr r0, _08099380 @ =gBattlerSpriteIds
adds r0, r2, r0
ldrb r6, [r0]
adds r0, r2, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08099328
ldr r1, _08099384 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
negs r0, r0
strh r0, [r1, 0x2]
movs r2, 0x6
ldrsh r0, [r1, r2]
cmp r0, 0x1
bne _08099328
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_08099328:
ldr r2, _08099384 @ =gBattleAnimArgs
ldrh r0, [r2, 0x8]
movs r4, 0
strh r0, [r5, 0x2E]
ldr r0, _08099388 @ =gSprites
lsls r1, r6, 4
adds r1, r6
lsls r1, 2
adds r1, r0
ldrh r0, [r1, 0x20]
strh r0, [r5, 0x30]
ldrh r0, [r2, 0x2]
ldrh r3, [r1, 0x20]
adds r0, r3
strh r0, [r5, 0x32]
ldrh r0, [r1, 0x22]
strh r0, [r5, 0x34]
ldrh r0, [r2, 0x4]
ldrh r1, [r1, 0x22]
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
bl sub_80754B8
strh r4, [r5, 0x34]
strh r4, [r5, 0x36]
strh r6, [r5, 0x38]
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r1, _0809938C @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, _08099390 @ =sub_8074E14
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0809937C: .4byte gBattleAnimTarget
_08099380: .4byte gBattlerSpriteIds
_08099384: .4byte gBattleAnimArgs
_08099388: .4byte gSprites
_0809938C: .4byte DestroyAnimSprite
_08099390: .4byte sub_8074E14
thumb_func_end sub_80992E0
thumb_func_start sub_8099394
sub_8099394: @ 8099394
push {r4-r7,lr}
adds r6, r0, 0
adds r2, r6, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080993B4 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080993BC
ldr r0, _080993B8 @ =gBattleAnimAttacker
b _080993BE
.align 2, 0
_080993B4: .4byte gBattleAnimArgs
_080993B8: .4byte gBattleAnimAttacker
_080993BC:
ldr r0, _0809943C @ =gBattleAnimTarget
_080993BE:
ldrb r1, [r0]
ldr r0, _08099440 @ =gBattlerSpriteIds
adds r0, r1, r0
ldrb r7, [r0]
adds r0, r1, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080993E8
ldr r1, _08099444 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
negs r0, r0
strh r0, [r1, 0x2]
movs r2, 0x6
ldrsh r0, [r1, r2]
cmp r0, 0x1
bne _080993E8
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_080993E8:
ldr r5, _08099444 @ =gBattleAnimArgs
ldrh r0, [r5, 0x8]
strh r0, [r6, 0x2E]
ldr r0, _08099448 @ =gSprites
lsls r4, r7, 4
adds r4, r7
lsls r4, 2
adds r4, r0
ldrh r0, [r4, 0x24]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r6, 0x30]
ldrh r1, [r5, 0x2]
adds r0, r1
strh r0, [r6, 0x32]
ldrh r0, [r4, 0x26]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r6, 0x34]
ldrh r1, [r5, 0x4]
adds r0, r1
strh r0, [r6, 0x36]
adds r0, r6, 0
bl sub_80754B8
ldrh r0, [r4, 0x24]
lsls r0, 8
strh r0, [r6, 0x34]
ldrh r0, [r4, 0x26]
lsls r0, 8
strh r0, [r6, 0x36]
strh r7, [r6, 0x38]
ldrh r0, [r5, 0xA]
strh r0, [r6, 0x3A]
lsls r0, 16
cmp r0, 0
bne _08099450
ldr r1, _0809944C @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData6
b _08099458
.align 2, 0
_0809943C: .4byte gBattleAnimTarget
_08099440: .4byte gBattlerSpriteIds
_08099444: .4byte gBattleAnimArgs
_08099448: .4byte gSprites
_0809944C: .4byte DestroyAnimSprite
_08099450:
ldr r1, _08099464 @ =sub_809946C
adds r0, r6, 0
bl StoreSpriteCallbackInData6
_08099458:
ldr r0, _08099468 @ =sub_8074E14
str r0, [r6, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08099464: .4byte sub_809946C
_08099468: .4byte sub_8074E14
thumb_func_end sub_8099394
thumb_func_start sub_809946C
sub_809946C: @ 809946C
push {r4,lr}
ldr r4, _08099498 @ =gSprites
movs r1, 0x38
ldrsh r2, [r0, r1]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r4
movs r3, 0
strh r3, [r1, 0x24]
movs r1, 0x38
ldrsh r2, [r0, r1]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r4
strh r3, [r1, 0x26]
bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08099498: .4byte gSprites
thumb_func_end sub_809946C
thumb_func_start sub_809949C
sub_809949C: @ 809949C
push {r4-r7,lr}
+1
View File
@@ -125,6 +125,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
// battle_anim_mons.s
void sub_8074DC4(struct Sprite * sprite);
void sub_8074E14(struct Sprite * sprite);
void sub_80754B8(struct Sprite * sprite);
#endif // GUARD_BATTLE_ANIM_H
+92
View File
@@ -17,6 +17,7 @@ void sub_80991B4(struct Sprite * sprite);
void sub_8099270(struct Sprite * sprite);
void sub_80992E0(struct Sprite * sprite);
void sub_8099394(struct Sprite * sprite);
void sub_809946C(struct Sprite * sprite);
const struct SpriteTemplate gUnknown_83D4E4C[] = {
{
@@ -355,3 +356,94 @@ void sub_80991B4(struct Sprite * sprite)
sprite->data[7] |= spriteId << 8;
sprite->callback = sub_8099270;
}
void sub_8099270(struct Sprite * sprite)
{
u8 data7 = sprite->data[7];
struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8];
if (sprite->data[0] == 0)
{
if (data7 == 1 || data7 == 0)
otherSprite->pos2.x = 0;
if (data7 == 2 || data7 == 0)
otherSprite->pos2.y = 0;
DestroyAnimSprite(sprite);
}
else
{
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
otherSprite->pos2.x = (sprite->data[3] >> 8) + sprite->data[5];
otherSprite->pos2.y = (sprite->data[4] >> 8) + sprite->data[6];
}
}
void sub_80992E0(struct Sprite * sprite)
{
u8 battlerId;
u8 spriteId;
if (gBattleAnimArgs[0] == 0)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
spriteId = gBattlerSpriteIds[battlerId];
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gSprites[spriteId].pos1.x;
sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].pos1.y;
sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
sub_80754B8(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = spriteId;
sprite->invisible = TRUE;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = sub_8074E14;
}
void sub_8099394(struct Sprite * sprite)
{
u8 battlerId;
u8 spriteId;
sprite->invisible = TRUE;
if (gBattleAnimArgs[0] == 0)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
spriteId = gBattlerSpriteIds[battlerId];
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
sub_80754B8(sprite);
sprite->data[3] = gSprites[spriteId].pos2.x << 8;
sprite->data[4] = gSprites[spriteId].pos2.y << 8;
sprite->data[5] = spriteId;
sprite->data[6] = gBattleAnimArgs[5];
if (gBattleAnimArgs[5] == 0)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
else
StoreSpriteCallbackInData6(sprite, sub_809946C);
sprite->callback = sub_8074E14;
}
void sub_809946C(struct Sprite * sprite)
{
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;
DestroyAnimSprite(sprite);
}