battle_anim_mon_movement: through sub_809946C
This commit is contained in:
@@ -5,289 +5,6 @@
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.text
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thumb_func_start sub_8099270
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sub_8099270: @ 8099270
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push {r4-r6,lr}
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adds r2, r0, 0
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ldrh r0, [r2, 0x3C]
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lsls r1, r0, 24
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lsrs r4, r1, 24
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adds r5, r4, 0
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lsls r0, 16
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asrs r0, 24
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lsls r1, r0, 4
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adds r1, r0
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lsls r1, 2
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ldr r0, _080992AC @ =gSprites
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adds r3, r1, r0
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ldrh r0, [r2, 0x2E]
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movs r6, 0x2E
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ldrsh r1, [r2, r6]
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cmp r1, 0
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bne _080992B0
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cmp r4, 0x1
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bhi _0809929A
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strh r1, [r3, 0x24]
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_0809929A:
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cmp r5, 0x2
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beq _080992A2
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cmp r5, 0
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bne _080992A4
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_080992A2:
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strh r1, [r3, 0x26]
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_080992A4:
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adds r0, r2, 0
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bl DestroyAnimSprite
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b _080992DA
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.align 2, 0
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_080992AC: .4byte gSprites
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_080992B0:
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subs r0, 0x1
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strh r0, [r2, 0x2E]
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ldrh r1, [r2, 0x30]
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ldrh r0, [r2, 0x34]
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adds r1, r0
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strh r1, [r2, 0x34]
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ldrh r0, [r2, 0x32]
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ldrh r4, [r2, 0x36]
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adds r0, r4
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strh r0, [r2, 0x36]
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lsls r1, 16
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asrs r1, 24
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ldrh r6, [r2, 0x38]
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adds r1, r6
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strh r1, [r3, 0x24]
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ldrh r0, [r2, 0x36]
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lsls r0, 16
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asrs r0, 24
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ldrh r2, [r2, 0x3A]
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adds r0, r2
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strh r0, [r3, 0x26]
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_080992DA:
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pop {r4-r6}
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pop {r0}
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bx r0
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thumb_func_end sub_8099270
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thumb_func_start sub_80992E0
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sub_80992E0: @ 80992E0
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push {r4-r6,lr}
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adds r5, r0, 0
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ldr r0, _080992F4 @ =gBattleAnimArgs
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movs r1, 0
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ldrsh r0, [r0, r1]
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cmp r0, 0
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bne _080992FC
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ldr r0, _080992F8 @ =gBattleAnimAttacker
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b _080992FE
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.align 2, 0
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_080992F4: .4byte gBattleAnimArgs
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_080992F8: .4byte gBattleAnimAttacker
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_080992FC:
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ldr r0, _0809937C @ =gBattleAnimTarget
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_080992FE:
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ldrb r2, [r0]
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ldr r0, _08099380 @ =gBattlerSpriteIds
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adds r0, r2, r0
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ldrb r6, [r0]
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adds r0, r2, 0
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _08099328
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ldr r1, _08099384 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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movs r2, 0x6
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ldrsh r0, [r1, r2]
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cmp r0, 0x1
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bne _08099328
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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_08099328:
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ldr r2, _08099384 @ =gBattleAnimArgs
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ldrh r0, [r2, 0x8]
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movs r4, 0
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strh r0, [r5, 0x2E]
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ldr r0, _08099388 @ =gSprites
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lsls r1, r6, 4
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adds r1, r6
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lsls r1, 2
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adds r1, r0
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ldrh r0, [r1, 0x20]
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strh r0, [r5, 0x30]
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ldrh r0, [r2, 0x2]
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ldrh r3, [r1, 0x20]
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adds r0, r3
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strh r0, [r5, 0x32]
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ldrh r0, [r1, 0x22]
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strh r0, [r5, 0x34]
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ldrh r0, [r2, 0x4]
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ldrh r1, [r1, 0x22]
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adds r0, r1
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strh r0, [r5, 0x36]
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adds r0, r5, 0
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bl sub_80754B8
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strh r4, [r5, 0x34]
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strh r4, [r5, 0x36]
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strh r6, [r5, 0x38]
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adds r2, r5, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r1, _0809938C @ =DestroyAnimSprite
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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ldr r0, _08099390 @ =sub_8074E14
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str r0, [r5, 0x1C]
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_0809937C: .4byte gBattleAnimTarget
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_08099380: .4byte gBattlerSpriteIds
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_08099384: .4byte gBattleAnimArgs
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_08099388: .4byte gSprites
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_0809938C: .4byte DestroyAnimSprite
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_08099390: .4byte sub_8074E14
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thumb_func_end sub_80992E0
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thumb_func_start sub_8099394
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sub_8099394: @ 8099394
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push {r4-r7,lr}
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adds r6, r0, 0
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adds r2, r6, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r0, _080993B4 @ =gBattleAnimArgs
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movs r1, 0
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ldrsh r0, [r0, r1]
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cmp r0, 0
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bne _080993BC
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ldr r0, _080993B8 @ =gBattleAnimAttacker
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b _080993BE
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.align 2, 0
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_080993B4: .4byte gBattleAnimArgs
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_080993B8: .4byte gBattleAnimAttacker
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_080993BC:
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ldr r0, _0809943C @ =gBattleAnimTarget
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_080993BE:
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ldrb r1, [r0]
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ldr r0, _08099440 @ =gBattlerSpriteIds
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adds r0, r1, r0
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ldrb r7, [r0]
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adds r0, r1, 0
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080993E8
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ldr r1, _08099444 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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movs r2, 0x6
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ldrsh r0, [r1, r2]
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cmp r0, 0x1
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bne _080993E8
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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_080993E8:
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ldr r5, _08099444 @ =gBattleAnimArgs
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ldrh r0, [r5, 0x8]
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strh r0, [r6, 0x2E]
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ldr r0, _08099448 @ =gSprites
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lsls r4, r7, 4
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adds r4, r7
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lsls r4, 2
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adds r4, r0
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ldrh r0, [r4, 0x24]
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ldrh r1, [r4, 0x20]
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adds r0, r1
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strh r0, [r6, 0x30]
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ldrh r1, [r5, 0x2]
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adds r0, r1
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strh r0, [r6, 0x32]
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ldrh r0, [r4, 0x26]
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ldrh r2, [r4, 0x22]
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adds r0, r2
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strh r0, [r6, 0x34]
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ldrh r1, [r5, 0x4]
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adds r0, r1
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strh r0, [r6, 0x36]
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adds r0, r6, 0
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bl sub_80754B8
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ldrh r0, [r4, 0x24]
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lsls r0, 8
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strh r0, [r6, 0x34]
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ldrh r0, [r4, 0x26]
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lsls r0, 8
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strh r0, [r6, 0x36]
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strh r7, [r6, 0x38]
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ldrh r0, [r5, 0xA]
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strh r0, [r6, 0x3A]
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lsls r0, 16
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cmp r0, 0
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bne _08099450
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ldr r1, _0809944C @ =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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b _08099458
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.align 2, 0
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_0809943C: .4byte gBattleAnimTarget
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_08099440: .4byte gBattlerSpriteIds
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_08099444: .4byte gBattleAnimArgs
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_08099448: .4byte gSprites
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_0809944C: .4byte DestroyAnimSprite
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_08099450:
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ldr r1, _08099464 @ =sub_809946C
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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_08099458:
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ldr r0, _08099468 @ =sub_8074E14
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str r0, [r6, 0x1C]
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pop {r4-r7}
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pop {r0}
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bx r0
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.align 2, 0
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_08099464: .4byte sub_809946C
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_08099468: .4byte sub_8074E14
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thumb_func_end sub_8099394
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thumb_func_start sub_809946C
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sub_809946C: @ 809946C
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push {r4,lr}
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ldr r4, _08099498 @ =gSprites
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movs r1, 0x38
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ldrsh r2, [r0, r1]
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lsls r1, r2, 4
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adds r1, r2
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lsls r1, 2
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adds r1, r4
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movs r3, 0
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strh r3, [r1, 0x24]
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movs r1, 0x38
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ldrsh r2, [r0, r1]
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lsls r1, r2, 4
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adds r1, r2
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lsls r1, 2
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adds r1, r4
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strh r3, [r1, 0x26]
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bl DestroyAnimSprite
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_08099498: .4byte gSprites
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thumb_func_end sub_809946C
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thumb_func_start sub_809949C
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sub_809949C: @ 809949C
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push {r4-r7,lr}
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@@ -125,6 +125,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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// battle_anim_mons.s
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void sub_8074DC4(struct Sprite * sprite);
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void sub_8074E14(struct Sprite * sprite);
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void sub_80754B8(struct Sprite * sprite);
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#endif // GUARD_BATTLE_ANIM_H
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@@ -17,6 +17,7 @@ void sub_80991B4(struct Sprite * sprite);
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void sub_8099270(struct Sprite * sprite);
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void sub_80992E0(struct Sprite * sprite);
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void sub_8099394(struct Sprite * sprite);
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void sub_809946C(struct Sprite * sprite);
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const struct SpriteTemplate gUnknown_83D4E4C[] = {
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{
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@@ -355,3 +356,94 @@ void sub_80991B4(struct Sprite * sprite)
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sprite->data[7] |= spriteId << 8;
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sprite->callback = sub_8099270;
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}
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void sub_8099270(struct Sprite * sprite)
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{
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u8 data7 = sprite->data[7];
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struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8];
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if (sprite->data[0] == 0)
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{
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if (data7 == 1 || data7 == 0)
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otherSprite->pos2.x = 0;
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if (data7 == 2 || data7 == 0)
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otherSprite->pos2.y = 0;
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DestroyAnimSprite(sprite);
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}
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else
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{
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sprite->data[0]--;
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sprite->data[3] += sprite->data[1];
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sprite->data[4] += sprite->data[2];
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otherSprite->pos2.x = (sprite->data[3] >> 8) + sprite->data[5];
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otherSprite->pos2.y = (sprite->data[4] >> 8) + sprite->data[6];
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}
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}
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void sub_80992E0(struct Sprite * sprite)
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{
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u8 battlerId;
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u8 spriteId;
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if (gBattleAnimArgs[0] == 0)
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battlerId = gBattleAnimAttacker;
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else
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battlerId = gBattleAnimTarget;
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spriteId = gBattlerSpriteIds[battlerId];
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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if (gBattleAnimArgs[3] == 1)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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}
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[1] = gSprites[spriteId].pos1.x;
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sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
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sprite->data[3] = gSprites[spriteId].pos1.y;
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sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
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sub_80754B8(sprite);
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sprite->data[3] = 0;
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sprite->data[4] = 0;
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sprite->data[5] = spriteId;
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sprite->invisible = TRUE;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback = sub_8074E14;
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}
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void sub_8099394(struct Sprite * sprite)
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{
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u8 battlerId;
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u8 spriteId;
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sprite->invisible = TRUE;
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if (gBattleAnimArgs[0] == 0)
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battlerId = gBattleAnimAttacker;
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else
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battlerId = gBattleAnimTarget;
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spriteId = gBattlerSpriteIds[battlerId];
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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if (gBattleAnimArgs[3] == 1)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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}
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
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sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
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sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
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sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
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sub_80754B8(sprite);
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sprite->data[3] = gSprites[spriteId].pos2.x << 8;
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sprite->data[4] = gSprites[spriteId].pos2.y << 8;
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sprite->data[5] = spriteId;
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sprite->data[6] = gBattleAnimArgs[5];
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if (gBattleAnimArgs[5] == 0)
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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else
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StoreSpriteCallbackInData6(sprite, sub_809946C);
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sprite->callback = sub_8074E14;
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}
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void sub_809946C(struct Sprite * sprite)
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{
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gSprites[sprite->data[5]].pos2.x = 0;
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gSprites[sprite->data[5]].pos2.y = 0;
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DestroyAnimSprite(sprite);
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}
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