Reformat clone objects in JSON

This commit is contained in:
GriffinR
2022-02-05 14:02:35 -05:00
parent dd5f6ccd3b
commit 38601cf09b
363 changed files with 1711 additions and 104 deletions
+2 -1
View File
@@ -47,6 +47,7 @@
#include "trainer_pokemon_sprites.h"
#include "vs_seeker.h"
#include "wild_encounter.h"
#include "constants/event_objects.h"
#include "constants/maps.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
@@ -405,7 +406,7 @@ static void LoadObjEventTemplatesFromHeader(void)
{
if (gMapHeader.events->objectEvents[i].kind == OBJ_KIND_CLONE)
{
// load "in_connection" object from the connecting map
// load target object from the connecting map
u8 localId = gMapHeader.events->objectEvents[i].objUnion.clone.targetLocalId;
u8 mapNum = gMapHeader.events->objectEvents[i].objUnion.clone.targetMapNum;
u8 mapGroup = gMapHeader.events->objectEvents[i].objUnion.clone.targetMapGroup;