Reformat clone objects in JSON
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+2
-1
@@ -47,6 +47,7 @@
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#include "trainer_pokemon_sprites.h"
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#include "vs_seeker.h"
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#include "wild_encounter.h"
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#include "constants/event_objects.h"
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#include "constants/maps.h"
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#include "constants/region_map_sections.h"
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#include "constants/songs.h"
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@@ -405,7 +406,7 @@ static void LoadObjEventTemplatesFromHeader(void)
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{
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if (gMapHeader.events->objectEvents[i].kind == OBJ_KIND_CLONE)
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{
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// load "in_connection" object from the connecting map
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// load target object from the connecting map
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u8 localId = gMapHeader.events->objectEvents[i].objUnion.clone.targetLocalId;
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u8 mapNum = gMapHeader.events->objectEvents[i].objUnion.clone.targetMapNum;
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u8 mapGroup = gMapHeader.events->objectEvents[i].objUnion.clone.targetMapGroup;
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