Add union for clone objects
This commit is contained in:
+27
-13
@@ -83,21 +83,35 @@ struct BackupMapLayout
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u16 *map;
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};
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#define OBJ_KIND_NORMAL 0
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#define OBJ_KIND_CLONE 255
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struct ObjectEventTemplate
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{
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/*0x00*/ u8 localId;
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/*0x01*/ u8 graphicsId;
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/*0x02*/ u8 inConnection;
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/*0x04*/ s16 x;
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/*0x06*/ s16 y;
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/*0x08*/ u8 elevation;
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/*0x09*/ u8 movementType;
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/*0x0A*/ u16 movementRangeX:4;
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u16 movementRangeY:4;
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/*0x0C*/ u16 trainerType;
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/*0x0E*/ u16 trainerRange_berryTreeId;
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/*0x10*/ const u8 *script;
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/*0x14*/ u16 flagId;
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u8 localId;
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u8 graphicsId;
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u8 kind; // The "kind" field determines how to access objUnion union below.
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s16 x, y;
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union {
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struct {
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u8 elevation;
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u8 movementType;
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u16 movementRangeX:4;
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u16 movementRangeY:4;
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u16 trainerType;
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u16 trainerRange_berryTreeId;
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} normal;
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struct {
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u8 targetLocalId;
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u8 padding1;
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u16 padding2:4;
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u16 padding3:4;
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u16 targetMapNum;
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u16 targetMapGroup;
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} clone;
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} objUnion;
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const u8 *script;
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u16 flagId;
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}; /*size = 0x18*/
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struct WarpEvent
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+25
-25
@@ -1322,7 +1322,7 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
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const struct MapHeader *mapHeader;
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u8 objectEventId;
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u8 var0;
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u8 elevation;
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u8 localId;
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s16 x;
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s16 y;
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s16 x2;
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@@ -1331,24 +1331,24 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
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s16 y3;
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var0 = 0;
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elevation = 0;
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localId = 0;
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x2 = 0;
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y2 = 0;
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x3 = 0;
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y3 = 0;
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if (template->inConnection == 0xFF)
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if (template->kind == OBJ_KIND_CLONE)
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{
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var0 = 1;
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elevation = template->elevation;
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mapNum = template->trainerType;
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mapGroup = template->trainerRange_berryTreeId & 0xFF;
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localId = template->objUnion.clone.targetLocalId;
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mapNum = template->objUnion.clone.targetMapNum;
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mapGroup = template->objUnion.clone.targetMapGroup & 0xFF;
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x2 = template->x;
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y2 = template->y;
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x3 = template->x;
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y3 = template->y;
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mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
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template = &(mapHeader->events->objectEvents[elevation - 1]);
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template = &(mapHeader->events->objectEvents[localId - 1]);
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}
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if (GetAvailableObjectEventId(template->localId, mapNum, mapGroup, &objectEventId)
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|| !sub_805E238(template, var0, x3, y3))
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@@ -1368,7 +1368,7 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
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objectEvent->active = TRUE;
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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objectEvent->graphicsId = template->graphicsId;
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objectEvent->movementType = template->movementType;
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objectEvent->movementType = template->objUnion.normal.movementType;
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objectEvent->localId = template->localId;
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objectEvent->mapNum = mapNum;
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objectEvent->mapGroup = mapGroup;
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@@ -1378,14 +1378,14 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
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objectEvent->currentCoords.y = y;
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objectEvent->previousCoords.x = x;
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objectEvent->previousCoords.y = y;
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objectEvent->currentElevation = template->elevation;
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objectEvent->previousElevation = template->elevation;
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objectEvent->rangeX = template->movementRangeX;
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objectEvent->rangeY = template->movementRangeY;
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objectEvent->trainerType = template->trainerType;
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objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
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objectEvent->currentElevation = template->objUnion.normal.elevation;
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objectEvent->previousElevation = template->objUnion.normal.elevation;
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objectEvent->rangeX = template->objUnion.normal.movementRangeX;
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objectEvent->rangeY = template->objUnion.normal.movementRangeY;
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objectEvent->trainerType = template->objUnion.normal.trainerType;
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objectEvent->trainerRange_berryTreeId = template->objUnion.normal.trainerRange_berryTreeId;
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objectEvent->mapNum = mapNum; // oops (yes this is required for matching)
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objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
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objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->objUnion.normal.movementType];
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SetObjectEventDirection(objectEvent, objectEvent->previousMovementDirection);
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SetObjectEventDynamicGraphicsId(objectEvent);
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if (gRangedMovementTypes[objectEvent->movementType])
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@@ -1675,15 +1675,15 @@ int SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8
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y -= 7;
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objectEventTemplate.localId = localId;
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objectEventTemplate.graphicsId = graphicsId;
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objectEventTemplate.inConnection = 0;
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objectEventTemplate.kind = OBJ_KIND_NORMAL;
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objectEventTemplate.x = x;
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objectEventTemplate.y = y;
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objectEventTemplate.elevation = z;
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objectEventTemplate.movementType = movementBehavior;
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objectEventTemplate.movementRangeX = 0;
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objectEventTemplate.movementRangeY = 0;
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objectEventTemplate.trainerType = 0;
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objectEventTemplate.trainerRange_berryTreeId = 0;
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objectEventTemplate.objUnion.normal.elevation = z;
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objectEventTemplate.objUnion.normal.movementType = movementBehavior;
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objectEventTemplate.objUnion.normal.movementRangeX = 0;
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objectEventTemplate.objUnion.normal.movementRangeY = 0;
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objectEventTemplate.objUnion.normal.trainerType = 0;
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objectEventTemplate.objUnion.normal.trainerRange_berryTreeId = 0;
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return SpawnSpecialObjectEvent(&objectEventTemplate);
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}
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@@ -1729,7 +1729,7 @@ static void MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(u16 g
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static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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{
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MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
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MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEventTemplate->graphicsId, objectEventTemplate->objUnion.normal.movementType, spriteTemplate, subspriteTables);
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}
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u8 AddPseudoObjectEvent(u16 graphicsId, SpriteCallback callback, s16 x, s16 y, u8 subpriority)
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@@ -2588,7 +2588,7 @@ u8 sub_805FC9C(u8 localId, u8 mapNum, u8 mapGroup)
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u16 GetObjectEventFlagByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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{
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return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->trainerType;
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return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->objUnion.normal.trainerType;
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}
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u8 sub_808F0BC(u8 objectEventId)
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@@ -2683,7 +2683,7 @@ void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *objectEvent, u
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objectEventTemplate = GetBaseTemplateForObjectEvent(objectEvent);
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if (objectEventTemplate != NULL)
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{
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objectEventTemplate->movementType = movementType;
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objectEventTemplate->objUnion.normal.movementType = movementType;
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}
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}
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@@ -1291,12 +1291,12 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
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playerObjEventTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_GFX_NORMAL, gender);
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playerObjEventTemplate.x = x - 7;
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playerObjEventTemplate.y = y - 7;
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playerObjEventTemplate.elevation = 0;
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playerObjEventTemplate.movementType = MOVEMENT_TYPE_PLAYER;
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playerObjEventTemplate.movementRangeX = 0;
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playerObjEventTemplate.movementRangeY = 0;
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playerObjEventTemplate.trainerType = 0;
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playerObjEventTemplate.trainerRange_berryTreeId = 0;
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playerObjEventTemplate.objUnion.normal.elevation = 0;
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playerObjEventTemplate.objUnion.normal.movementType = MOVEMENT_TYPE_PLAYER;
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playerObjEventTemplate.objUnion.normal.movementRangeX = 0;
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playerObjEventTemplate.objUnion.normal.movementRangeY = 0;
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playerObjEventTemplate.objUnion.normal.trainerType = 0;
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playerObjEventTemplate.objUnion.normal.trainerRange_berryTreeId = 0;
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playerObjEventTemplate.script = NULL;
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playerObjEventTemplate.flagId = 0;
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objectEventId = SpawnSpecialObjectEvent(&playerObjEventTemplate);
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+9
-9
@@ -403,22 +403,22 @@ static void LoadObjEventTemplatesFromHeader(void)
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u8 i, j;
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for (i = 0, j = 0; i < gMapHeader.events->objectEventCount; i++)
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{
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if (gMapHeader.events->objectEvents[i].inConnection == 0xFF)
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if (gMapHeader.events->objectEvents[i].kind == OBJ_KIND_CLONE)
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{
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// load "in_connection" object from the connecting map
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u8 localId = gMapHeader.events->objectEvents[i].elevation;
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u8 mapNum = gMapHeader.events->objectEvents[i].trainerType;
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u8 mapGroup = gMapHeader.events->objectEvents[i].trainerRange_berryTreeId;
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u8 localId = gMapHeader.events->objectEvents[i].objUnion.clone.targetLocalId;
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u8 mapNum = gMapHeader.events->objectEvents[i].objUnion.clone.targetMapNum;
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u8 mapGroup = gMapHeader.events->objectEvents[i].objUnion.clone.targetMapGroup;
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const struct MapHeader * connectionMap = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
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gSaveBlock1Ptr->objectEventTemplates[j] = connectionMap->events->objectEvents[localId - 1];
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gSaveBlock1Ptr->objectEventTemplates[j].localId = gMapHeader.events->objectEvents[i].localId;
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gSaveBlock1Ptr->objectEventTemplates[j].x = gMapHeader.events->objectEvents[i].x;
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gSaveBlock1Ptr->objectEventTemplates[j].y = gMapHeader.events->objectEvents[i].y;
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gSaveBlock1Ptr->objectEventTemplates[j].elevation = localId;
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gSaveBlock1Ptr->objectEventTemplates[j].trainerType = mapNum;
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gSaveBlock1Ptr->objectEventTemplates[j].trainerRange_berryTreeId = mapGroup;
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gSaveBlock1Ptr->objectEventTemplates[j].inConnection = 0xFF;
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gSaveBlock1Ptr->objectEventTemplates[j].objUnion.clone.targetLocalId = localId;
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gSaveBlock1Ptr->objectEventTemplates[j].objUnion.clone.targetMapNum = mapNum;
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gSaveBlock1Ptr->objectEventTemplates[j].objUnion.clone.targetMapGroup = mapGroup;
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gSaveBlock1Ptr->objectEventTemplates[j].kind = OBJ_KIND_CLONE;
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j++;
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}
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else
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@@ -466,7 +466,7 @@ void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType)
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struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
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if (objectEventTemplate->localId == localId)
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{
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objectEventTemplate->movementType = movementType;
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objectEventTemplate->objUnion.normal.movementType = movementType;
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return;
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}
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}
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+4
-4
@@ -335,8 +335,8 @@ static void SetNPCInitialCoordsAtScene(u8 sceneNum)
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questLog->npcData[i].y = (u8)gSaveBlock1Ptr->objectEventTemplates[i].y;
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questLog->npcData[i].negy = FALSE;
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}
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questLog->npcData[i].elevation = gSaveBlock1Ptr->objectEventTemplates[i].elevation;
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questLog->npcData[i].movementType = gSaveBlock1Ptr->objectEventTemplates[i].movementType;
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questLog->npcData[i].elevation = gSaveBlock1Ptr->objectEventTemplates[i].objUnion.normal.elevation;
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questLog->npcData[i].movementType = gSaveBlock1Ptr->objectEventTemplates[i].objUnion.normal.movementType;
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}
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}
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@@ -525,8 +525,8 @@ static void QuestLogPlaybackSetObjectEventTemplates(u8 sceneNum)
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gSaveBlock1Ptr->objectEventTemplates[i].y = -(u8)questLog->npcData[i].y;
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else
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gSaveBlock1Ptr->objectEventTemplates[i].y = questLog->npcData[i].y;
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gSaveBlock1Ptr->objectEventTemplates[i].elevation = questLog->npcData[i].elevation;
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gSaveBlock1Ptr->objectEventTemplates[i].movementType = questLog->npcData[i].movementType;
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gSaveBlock1Ptr->objectEventTemplates[i].objUnion.normal.elevation = questLog->npcData[i].elevation;
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gSaveBlock1Ptr->objectEventTemplates[i].objUnion.normal.movementType = questLog->npcData[i].movementType;
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}
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SetSav1ObjectEventsFromQuestLog(questLog, gSaveBlock1Ptr->objectEventTemplates);
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@@ -93,8 +93,8 @@ void SetSav1ObjectEventsFromQuestLog(const struct QuestLog * questLog, const str
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{
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gObjectEvents[i].initialCoords.x = templates[j].x + 7;
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gObjectEvents[i].initialCoords.y = templates[j].y + 7;
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gObjectEvents[i].rangeX = templates[j].movementRangeX;
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gObjectEvents[i].rangeY = templates[j].movementRangeY;
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gObjectEvents[i].rangeX = templates[j].objUnion.normal.movementRangeX;
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gObjectEvents[i].rangeY = templates[j].objUnion.normal.movementRangeY;
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}
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}
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+10
-8
@@ -639,12 +639,12 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
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for (i = 0; i < gMapHeader.events->objectEventCount; i++)
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{
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if ((
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templates[i].trainerType == TRAINER_TYPE_NORMAL
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|| templates[i].trainerType == TRAINER_TYPE_BURIED
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templates[i].objUnion.normal.trainerType == TRAINER_TYPE_NORMAL
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|| templates[i].objUnion.normal.trainerType == TRAINER_TYPE_BURIED
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) && (
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templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4D
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|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4E
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|| templates[i].movementType == MOVEMENT_TYPE_VS_SEEKER_4F
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templates[i].objUnion.normal.movementType == MOVEMENT_TYPE_VS_SEEKER_4D
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|| templates[i].objUnion.normal.movementType == MOVEMENT_TYPE_VS_SEEKER_4E
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|| templates[i].objUnion.normal.movementType == MOVEMENT_TYPE_VS_SEEKER_4F
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))
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{
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movementType = GetRandomFaceDirectionMovementType();
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@@ -654,7 +654,7 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
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{
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SetTrainerMovementType(objectEvent, movementType);
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}
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templates[i].movementType = movementType;
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templates[i].objUnion.normal.movementType = movementType;
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}
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}
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}
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@@ -808,7 +808,7 @@ static void GatherNearbyTrainerInfo(void)
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for (objectEventIdx = 0; objectEventIdx < gMapHeader.events->objectEventCount; objectEventIdx++)
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{
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if (templates[objectEventIdx].trainerType == 1 || templates[objectEventIdx].trainerType == 3)
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if (templates[objectEventIdx].objUnion.normal.trainerType == 1 || templates[objectEventIdx].objUnion.normal.trainerType == 3)
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{
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].script = templates[objectEventIdx].script;
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].trainerIdx = GetTrainerFlagFromScript(templates[objectEventIdx].script);
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@@ -942,7 +942,9 @@ void ClearRematchStateByTrainerId(void)
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for (i = 0; i < gMapHeader.events->objectEventCount; i++)
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{
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if ((objectEventTemplates[i].trainerType == TRAINER_TYPE_NORMAL || objectEventTemplates[i].trainerType == TRAINER_TYPE_BURIED) && vsSeekerDataIdx == LookupVsSeekerOpponentInArray(sVsSeekerData, GetTrainerFlagFromScript(objectEventTemplates[i].script)))
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if ((objectEventTemplates[i].objUnion.normal.trainerType == TRAINER_TYPE_NORMAL
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|| objectEventTemplates[i].objUnion.normal.trainerType == TRAINER_TYPE_BURIED)
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&& vsSeekerDataIdx == LookupVsSeekerOpponentInArray(sVsSeekerData, GetTrainerFlagFromScript(objectEventTemplates[i].script)))
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{
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struct ObjectEvent *objectEvent;
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