Merge pull request #549 from AsparagusEduardo/pret_unused
Removed UNUSED attribute
This commit is contained in:
@@ -20,4 +20,21 @@
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#define WEATHER_ROUTE119_CYCLE 20 // unused
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#define WEATHER_ROUTE119_CYCLE 20 // unused
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#define WEATHER_ROUTE123_CYCLE 21 // unused
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#define WEATHER_ROUTE123_CYCLE 21 // unused
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// These are used in maps' coord_weather_event entries.
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// They are not a one-to-one mapping with the engine's
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// internal weather constants above.
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#define COORD_EVENT_WEATHER_SUNNY_CLOUDS 1
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#define COORD_EVENT_WEATHER_SUNNY 2
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#define COORD_EVENT_WEATHER_RAIN 3
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#define COORD_EVENT_WEATHER_SNOW 4
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#define COORD_EVENT_WEATHER_RAIN_THUNDERSTORM 5
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#define COORD_EVENT_WEATHER_FOG_HORIZONTAL 6
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#define COORD_EVENT_WEATHER_FOG_DIAGONAL 7
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#define COORD_EVENT_WEATHER_VOLCANIC_ASH 8
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#define COORD_EVENT_WEATHER_SANDSTORM 9
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#define COORD_EVENT_WEATHER_SHADE 10
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#define COORD_EVENT_WEATHER_DROUGHT 11
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#define COORD_EVENT_WEATHER_ROUTE119_CYCLE 20
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#define COORD_EVENT_WEATHER_ROUTE123_CYCLE 21
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#endif // GUARD_CONSTANTS_WEATHER_H
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#endif // GUARD_CONSTANTS_WEATHER_H
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@@ -53,14 +53,14 @@ void SetUsedFlyQuestLogEvent(const u8 *healLocCtrlData);
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void CB2_ShowPartyMenuForItemUse(void);
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void CB2_ShowPartyMenuForItemUse(void);
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void ItemUseCB_Medicine(u8 taskId, TaskFunc func);
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void ItemUseCB_Medicine(u8 taskId, TaskFunc func);
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void ItemUseCB_MedicineStep(u8 taskId, TaskFunc func);
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void ItemUseCB_MedicineStep(u8 taskId, TaskFunc func);
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void ItemUseCB_PPRecovery(u8 taskId, UNUSED TaskFunc func);
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void ItemUseCB_PPRecovery(u8 taskId, TaskFunc func);
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void ItemUseCB_PPUp(u8 taskId, UNUSED TaskFunc func);
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void ItemUseCB_PPUp(u8 taskId, TaskFunc func);
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u16 ItemIdToBattleMoveId(u16 item);
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u16 ItemIdToBattleMoveId(u16 item);
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bool8 IsMoveHm(u16 move);
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bool8 IsMoveHm(u16 move);
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bool8 MonKnowsMove(struct Pokemon *mon, u16 move);
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bool8 MonKnowsMove(struct Pokemon *mon, u16 move);
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void ItemUseCB_TMHM(u8 taskId, UNUSED TaskFunc func);
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void ItemUseCB_TMHM(u8 taskId, TaskFunc func);
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void ItemUseCB_RareCandy(u8 taskId, TaskFunc func);
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void ItemUseCB_RareCandy(u8 taskId, TaskFunc func);
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void ItemUseCB_SacredAsh(u8 taskId, UNUSED TaskFunc func);
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void ItemUseCB_SacredAsh(u8 taskId, TaskFunc func);
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void ItemUseCB_EvolutionStone(u8 taskId, TaskFunc func);
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void ItemUseCB_EvolutionStone(u8 taskId, TaskFunc func);
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u8 GetItemEffectType(u16 item);
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u8 GetItemEffectType(u16 item);
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void CB2_PartyMenuFromStartMenu(void);
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void CB2_PartyMenuFromStartMenu(void);
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@@ -35,9 +35,9 @@
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#define TAG_HEALTHBOX_PALS_2 55050
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#define TAG_HEALTHBOX_PALS_2 55050
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// RAM
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// RAM
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UNUSED u32 gMonShrinkDuration;
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u32 gMonShrinkDuration;
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UNUSED u16 gMonShrinkDelta;
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u16 gMonShrinkDelta;
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UNUSED u16 gMonShrinkDistance;
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u16 gMonShrinkDistance;
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// Function Declarations
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// Function Declarations
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static void AnimTask_UnusedLevelUpHealthBox_Step(u8);
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static void AnimTask_UnusedLevelUpHealthBox_Step(u8);
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@@ -409,7 +409,9 @@ const struct SpriteTemplate gSafariRockTemplate =
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};
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};
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// Functions
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// Functions
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UNUSED void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
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// Unused
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void AnimTask_LevelUpHealthBox(u8 taskId)
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{
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{
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struct BattleAnimBgData animBgData;
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struct BattleAnimBgData animBgData;
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u8 healthBoxSpriteId;
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u8 healthBoxSpriteId;
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@@ -2205,7 +2207,7 @@ static void SpriteCB_ShinySparkles_2(struct Sprite *sprite)
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void AnimTask_LoadBaitGfx(u8 taskId)
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void AnimTask_LoadBaitGfx(u8 taskId)
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{
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{
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UNUSED u8 paletteIndex;
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u8 paletteIndex;
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LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_SAFARI_BAIT - ANIM_SPRITES_START]);
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LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_SAFARI_BAIT - ANIM_SPRITES_START]);
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LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_SAFARI_BAIT - ANIM_SPRITES_START]);
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LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_SAFARI_BAIT - ANIM_SPRITES_START]);
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+4
-2
@@ -588,7 +588,8 @@ static const struct {
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{MAP_BATTLE_SCENE_LINK, BATTLE_TERRAIN_LINK}
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{MAP_BATTLE_SCENE_LINK, BATTLE_TERRAIN_LINK}
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};
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};
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UNUSED void CreateUnknownDebugSprite(void)
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// Unused
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void CreateUnknownDebugSprite(void)
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{
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{
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u8 spriteId;
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u8 spriteId;
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@@ -634,7 +635,8 @@ static void LoadBattleTerrainEntryGfx(u16 terrain)
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LZDecompressVram(sBattleTerrainTable[terrain].entryTilemap, (void *)BG_SCREEN_ADDR(28));
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LZDecompressVram(sBattleTerrainTable[terrain].entryTilemap, (void *)BG_SCREEN_ADDR(28));
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}
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}
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UNUSED void GetBattleTerrainGfxPtrs(u8 terrain, const u32 **tilesPtr, const u32 **mapPtr, const u32 **palPtr)
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// Unused
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void GetBattleTerrainGfxPtrs(u8 terrain, const u32 **tilesPtr, const u32 **mapPtr, const u32 **palPtr)
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{
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{
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if (terrain > BATTLE_TERRAIN_PLAIN)
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if (terrain > BATTLE_TERRAIN_PLAIN)
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terrain = BATTLE_TERRAIN_PLAIN;
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terrain = BATTLE_TERRAIN_PLAIN;
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@@ -309,7 +309,8 @@ static void HandleInputChooseAction(void)
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}
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}
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}
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}
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UNUSED static void UnusedEndBounceEffect(void)
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// Unused
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static void EndBounceEffect2(void)
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{
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{
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EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
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EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
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EndBounceEffect(gActiveBattler, BOUNCE_MON);
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EndBounceEffect(gActiveBattler, BOUNCE_MON);
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@@ -146,8 +146,8 @@ void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
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}
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}
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}
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}
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// not used
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// Unused
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UNUSED static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
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static void DoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
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{
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{
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sprite->animPaused = 1;
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sprite->animPaused = 1;
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sprite->callback = SpriteCallbackDummy;
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sprite->callback = SpriteCallbackDummy;
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+18
-13
@@ -76,7 +76,7 @@ static void CB2_EndLinkBattle(void);
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static void EndLinkBattleInSteps(void);
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static void EndLinkBattleInSteps(void);
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static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
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static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
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static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
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static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
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static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite);
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static void SpriteCB_Flicker(struct Sprite *sprite);
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
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static void SpriteCB_BlinkVisible(struct Sprite *sprite);
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static void SpriteCB_BlinkVisible(struct Sprite *sprite);
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static void oac_poke_ally_(struct Sprite *sprite);
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static void oac_poke_ally_(struct Sprite *sprite);
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@@ -1917,24 +1917,26 @@ void SpriteCallbackDummy_2(struct Sprite *sprite)
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{
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{
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}
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}
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// not used
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#define sNumFlickers data[3]
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UNUSED static void SpriteCB_Unused_8011E28(struct Sprite *sprite)
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#define sDelay data[4]
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// Unused
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static void SpriteCB_InitFlicker(struct Sprite *sprite)
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{
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{
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sprite->data[3] = 6;
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sprite->sNumFlickers = 6;
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sprite->data[4] = 1;
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sprite->sDelay = 1;
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sprite->callback = SpriteCB_Unused_8011E28_Step;
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sprite->callback = SpriteCB_Flicker;
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}
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}
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// not used
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static void SpriteCB_Flicker(struct Sprite *sprite)
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static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite)
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{
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{
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--sprite->data[4];
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sprite->sDelay--;
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if (sprite->data[4] == 0)
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if (sprite->sDelay == 0)
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{
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{
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sprite->data[4] = 8;
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sprite->sDelay = 8;
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sprite->invisible ^= 1;
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sprite->invisible ^= 1;
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--sprite->data[3];
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sprite->sNumFlickers--;
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if (sprite->data[3] == 0)
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if (sprite->sNumFlickers == 0)
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{
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{
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sprite->invisible = FALSE;
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sprite->invisible = FALSE;
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sprite->callback = SpriteCallbackDummy_2;
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sprite->callback = SpriteCallbackDummy_2;
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@@ -1943,6 +1945,9 @@ static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite)
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}
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}
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}
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}
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#undef sNumFlickers
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#undef sDelay
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
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{
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{
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u8 battler = sprite->sBattler;
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u8 battler = sprite->sBattler;
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+17
-17
@@ -1299,21 +1299,21 @@ static u32 Cmd_PrintMessage(struct BerryCrushGame * game, u8 *args)
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return 0;
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return 0;
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}
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}
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static u32 Cmd_ShowGameDisplay(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_ShowGameDisplay(struct BerryCrushGame * game, u8 *args)
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{
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{
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if (ShowGameDisplay())
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if (ShowGameDisplay())
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RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
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RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
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return 0;
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return 0;
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}
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}
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static u32 Cmd_HideGameDisplay(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_HideGameDisplay(struct BerryCrushGame * game, u8 *args)
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{
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{
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if (HideGameDisplay())
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if (HideGameDisplay())
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RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
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RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
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return 0;
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return 0;
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}
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}
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static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame * game, u8 *args)
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{
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{
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switch (game->cmdState)
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switch (game->cmdState)
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{
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{
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@@ -1356,7 +1356,7 @@ static u32 Cmd_AskPickBerry(struct BerryCrushGame * game, u8 *args)
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return 0;
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return 0;
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}
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}
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static u32 Cmd_GoToBerryPouch(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_GoToBerryPouch(struct BerryCrushGame * game, u8 *args)
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{
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{
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game->cmdCallback = NULL;
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game->cmdCallback = NULL;
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SetMainCallback2(ChooseBerry);
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SetMainCallback2(ChooseBerry);
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@@ -1415,7 +1415,7 @@ static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *args
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return 0;
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return 0;
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}
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}
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static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, u8 *args)
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{
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{
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switch (game->cmdState)
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switch (game->cmdState)
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{
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{
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@@ -1470,7 +1470,7 @@ static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *a
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return 0;
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return 0;
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}
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}
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static u32 Cmd_DropLid(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_DropLid(struct BerryCrushGame * game, u8 *args)
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{
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{
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switch (game->cmdState)
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switch (game->cmdState)
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{
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{
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@@ -1517,7 +1517,7 @@ static u32 Cmd_DropLid(struct BerryCrushGame * game, UNUSED u8 *args)
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return 0;
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return 0;
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}
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}
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static u32 Cmd_Countdown(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_Countdown(struct BerryCrushGame * game, u8 *args)
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{
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{
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switch (game-> cmdState)
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switch (game-> cmdState)
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{
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{
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@@ -1822,7 +1822,7 @@ static void RecvLinkData(struct BerryCrushGame * game)
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game->endGame = TRUE;
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game->endGame = TRUE;
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}
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}
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static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, u8 *args)
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{
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{
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memset(&game->localState, 0, sizeof(game->localState));
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memset(&game->localState, 0, sizeof(game->localState));
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memset(&game->recvCmd, 0, sizeof(game->recvCmd));
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memset(&game->recvCmd, 0, sizeof(game->recvCmd));
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@@ -1855,7 +1855,7 @@ static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, UNUSED u8 *args)
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}
|
}
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}
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}
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static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, UNUSED u8 *args)
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static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, u8 *args)
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{
|
{
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memset(&game->localState, 0, sizeof(game->localState));
|
memset(&game->localState, 0, sizeof(game->localState));
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memset(&game->recvCmd, 0, sizeof(game->recvCmd));
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memset(&game->recvCmd, 0, sizeof(game->recvCmd));
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@@ -1886,7 +1886,7 @@ static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, UNUSED u8 *args)
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}
|
}
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|
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// Game was 'won', crusher was pushed down fully before time was up
|
// Game was 'won', crusher was pushed down fully before time was up
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static u32 Cmd_FinishGame(struct BerryCrushGame * game, UNUSED u8 *args)
|
static u32 Cmd_FinishGame(struct BerryCrushGame * game, u8 *args)
|
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{
|
{
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switch (game->cmdState)
|
switch (game->cmdState)
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{
|
{
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@@ -1983,7 +1983,7 @@ static u32 Cmd_HandleTimeUp(struct BerryCrushGame * game, u8 *args)
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return 0;
|
return 0;
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}
|
}
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|
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static u32 Cmd_TabulateResults(struct BerryCrushGame * game, UNUSED u8 *args)
|
static u32 Cmd_TabulateResults(struct BerryCrushGame * game, u8 *args)
|
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{
|
{
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u8 i, j, tempPlayerId;
|
u8 i, j, tempPlayerId;
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s32 temp1, temp2;
|
s32 temp1, temp2;
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@@ -2283,7 +2283,7 @@ static u32 Cmd_AskPlayAgain(struct BerryCrushGame * game, u8 *args)
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return 0;
|
return 0;
|
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}
|
}
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|
|
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static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSED u8 *args)
|
static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, u8 *args)
|
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{
|
{
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u8 i = 0;
|
u8 i = 0;
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|
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@@ -2330,7 +2330,7 @@ static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSE
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return 0;
|
return 0;
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}
|
}
|
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|
|
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static u32 Cmd_PlayAgain(struct BerryCrushGame * game, UNUSED u8 *args)
|
static u32 Cmd_PlayAgain(struct BerryCrushGame * game, u8 *args)
|
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{
|
{
|
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switch (game->cmdState)
|
switch (game->cmdState)
|
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{
|
{
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@@ -2360,7 +2360,7 @@ static u32 Cmd_PlayAgain(struct BerryCrushGame * game, UNUSED u8 *args)
|
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return 0;
|
return 0;
|
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}
|
}
|
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|
|
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static u32 Cmd_StopGame(struct BerryCrushGame * game, UNUSED u8 *args)
|
static u32 Cmd_StopGame(struct BerryCrushGame * game, u8 *args)
|
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{
|
{
|
||||||
switch (game->cmdState)
|
switch (game->cmdState)
|
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{
|
{
|
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@@ -2391,7 +2391,7 @@ static u32 Cmd_StopGame(struct BerryCrushGame * game, UNUSED u8 *args)
|
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return 0;
|
return 0;
|
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}
|
}
|
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|
|
||||||
static u32 Cmd_CloseLink(struct BerryCrushGame * game, UNUSED u8 *args)
|
static u32 Cmd_CloseLink(struct BerryCrushGame * game, u8 *args)
|
||||||
{
|
{
|
||||||
switch (game->cmdState)
|
switch (game->cmdState)
|
||||||
{
|
{
|
||||||
@@ -2415,7 +2415,7 @@ static u32 Cmd_CloseLink(struct BerryCrushGame * game, UNUSED u8 *args)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static u32 Cmd_Quit(UNUSED struct BerryCrushGame * game, UNUSED u8 *args)
|
static u32 Cmd_Quit(struct BerryCrushGame * game, u8 *args)
|
||||||
{
|
{
|
||||||
QuitBerryCrush(NULL);
|
QuitBerryCrush(NULL);
|
||||||
return 0;
|
return 0;
|
||||||
@@ -2766,7 +2766,7 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite)
|
|||||||
#undef MASK_TARGET_Y
|
#undef MASK_TARGET_Y
|
||||||
#undef F_MOVE_HORIZ
|
#undef F_MOVE_HORIZ
|
||||||
|
|
||||||
static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * game, UNUSED struct BerryCrushGame_Gfx * gfx)
|
static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * gfx)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
for (i = 0; i < game->playerCount; i++)
|
for (i = 0; i < game->playerCount; i++)
|
||||||
|
|||||||
+2
-2
@@ -100,7 +100,7 @@ static u8 BikeInputHandler_Normal(u8 *direction_p, u16 newKeys, u16 heldKeys)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static u8 BikeInputHandler_Turning(u8 *direction_p, UNUSED u16 newKeys, UNUSED u16 heldKeys)
|
static u8 BikeInputHandler_Turning(u8 *direction_p, u16 newKeys, u16 heldKeys)
|
||||||
{
|
{
|
||||||
*direction_p = gPlayerAvatar.newDirBackup;
|
*direction_p = gPlayerAvatar.newDirBackup;
|
||||||
gPlayerAvatar.runningState = TURN_DIRECTION;
|
gPlayerAvatar.runningState = TURN_DIRECTION;
|
||||||
@@ -196,7 +196,7 @@ static void BikeTransition_MoveDirection(u8 direction)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void BikeTransition_Downhill(UNUSED u8 v)
|
static void BikeTransition_Downhill(u8 v)
|
||||||
{
|
{
|
||||||
u8 collision = GetBikeCollision(DIR_SOUTH);
|
u8 collision = GetBikeCollision(DIR_SOUTH);
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -776,7 +776,7 @@ static void DestroyCreditsWindow(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool32 DoOverworldMapScrollScene(UNUSED u8 unused)
|
static bool32 DoOverworldMapScrollScene(u8 whichMon)
|
||||||
{
|
{
|
||||||
switch (sCreditsMgr->subseqno)
|
switch (sCreditsMgr->subseqno)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ const u16 gFieldEffectObjectPic_ShadowLarge[] = INCBIN_U16("graphics/field_effec
|
|||||||
const u16 gFieldEffectObjectPic_ShadowExtraLarge[] = INCBIN_U16("graphics/field_effects/pics/shadow_extra_large.4bpp");
|
const u16 gFieldEffectObjectPic_ShadowExtraLarge[] = INCBIN_U16("graphics/field_effects/pics/shadow_extra_large.4bpp");
|
||||||
const u16 filler_8398188[0x90] = {};
|
const u16 filler_8398188[0x90] = {};
|
||||||
const u16 gFieldEffectObjectPic_CutGrass[] = INCBIN_U16("graphics/field_effects/fldeff_cut.4bpp");
|
const u16 gFieldEffectObjectPic_CutGrass[] = INCBIN_U16("graphics/field_effects/fldeff_cut.4bpp");
|
||||||
UNUSED const u16 gFieldEffectObjectPic_CutGrass2[] = INCBIN_U16("graphics/field_effects/fldeff_cut.4bpp");
|
const u16 gFieldEffectObjectPic_CutGrass2[] = INCBIN_U16("graphics/field_effects/fldeff_cut.4bpp"); // Unused
|
||||||
const u16 gFieldEffectPal_CutGrass[] = INCBIN_U16("graphics/field_effects/fldeff_cut.gbapal");
|
const u16 gFieldEffectPal_CutGrass[] = INCBIN_U16("graphics/field_effects/fldeff_cut.gbapal");
|
||||||
const u16 gFieldEffectObjectPic_Ripple[] = INCBIN_U16("graphics/field_effects/pics/ripple.4bpp");
|
const u16 gFieldEffectObjectPic_Ripple[] = INCBIN_U16("graphics/field_effects/pics/ripple.4bpp");
|
||||||
const u16 gFieldEffectObjectPic_Ash[] = INCBIN_U16("graphics/field_effects/pics/ash.4bpp");
|
const u16 gFieldEffectObjectPic_Ash[] = INCBIN_U16("graphics/field_effects/pics/ash.4bpp");
|
||||||
@@ -201,9 +201,9 @@ const u16 gFieldEffectObjectPalette0[] = INCBIN_U16("graphics/field_effects/pale
|
|||||||
const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/palettes/general_1.gbapal");
|
const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/palettes/general_1.gbapal");
|
||||||
const u16 filler_8398FE8[16] = {0};
|
const u16 filler_8398FE8[16] = {0};
|
||||||
const u16 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U16("graphics/field_effects/pics/ground_impact_dust.4bpp");
|
const u16 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U16("graphics/field_effects/pics/ground_impact_dust.4bpp");
|
||||||
UNUSED const u16 gFieldEffectObjectPic_UnusedGrass3[] = INCBIN_U16("graphics/field_effects/pics/unused_grass_3.4bpp");
|
const u16 gFieldEffectObjectPic_UnusedGrass3[] = INCBIN_U16("graphics/field_effects/pics/unused_grass_3.4bpp"); // Unused
|
||||||
const u16 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U16("graphics/field_effects/pics/jump_tall_grass.4bpp");
|
const u16 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U16("graphics/field_effects/pics/jump_tall_grass.4bpp");
|
||||||
UNUSED const u16 gFieldEffectObjectPic_UnusedGrass4[] = INCBIN_U16("graphics/field_effects/pics/unused_grass_4.4bpp");
|
const u16 gFieldEffectObjectPic_UnusedGrass4[] = INCBIN_U16("graphics/field_effects/pics/unused_grass_4.4bpp"); // Unused
|
||||||
const u16 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U16("graphics/field_effects/pics/jump_long_grass.4bpp");
|
const u16 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U16("graphics/field_effects/pics/jump_long_grass.4bpp");
|
||||||
const u16 gFieldEffectObjectPic_UnusedGrass[] = INCBIN_U16("graphics/field_effects/pics/unused_grass.4bpp");
|
const u16 gFieldEffectObjectPic_UnusedGrass[] = INCBIN_U16("graphics/field_effects/pics/unused_grass.4bpp");
|
||||||
const u16 gFieldEffectObjectPic_UnusedGrass2[] = INCBIN_U16("graphics/field_effects/pics/unused_grass_2.4bpp");
|
const u16 gFieldEffectObjectPic_UnusedGrass2[] = INCBIN_U16("graphics/field_effects/pics/unused_grass_2.4bpp");
|
||||||
|
|||||||
+13
-12
@@ -1045,38 +1045,39 @@ bool8 Weather_UpdateBlend(void)
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
UNUSED static void Unused_SetWeather(u8 a)
|
// Unused. Uses the same numbering scheme as the coord events
|
||||||
|
static void SetFieldWeather(u8 weather)
|
||||||
{
|
{
|
||||||
switch (a)
|
switch (weather)
|
||||||
{
|
{
|
||||||
case 1:
|
case COORD_EVENT_WEATHER_SUNNY_CLOUDS:
|
||||||
SetWeather(WEATHER_SUNNY_CLOUDS);
|
SetWeather(WEATHER_SUNNY_CLOUDS);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case COORD_EVENT_WEATHER_SUNNY:
|
||||||
SetWeather(WEATHER_SUNNY);
|
SetWeather(WEATHER_SUNNY);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case COORD_EVENT_WEATHER_RAIN:
|
||||||
SetWeather(WEATHER_RAIN);
|
SetWeather(WEATHER_RAIN);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case COORD_EVENT_WEATHER_SNOW:
|
||||||
SetWeather(WEATHER_SNOW);
|
SetWeather(WEATHER_SNOW);
|
||||||
break;
|
break;
|
||||||
case 5:
|
case COORD_EVENT_WEATHER_RAIN_THUNDERSTORM:
|
||||||
SetWeather(WEATHER_RAIN_THUNDERSTORM);
|
SetWeather(WEATHER_RAIN_THUNDERSTORM);
|
||||||
break;
|
break;
|
||||||
case 6:
|
case COORD_EVENT_WEATHER_FOG_HORIZONTAL:
|
||||||
SetWeather(WEATHER_FOG_HORIZONTAL);
|
SetWeather(WEATHER_FOG_HORIZONTAL);
|
||||||
break;
|
break;
|
||||||
case 7:
|
case COORD_EVENT_WEATHER_FOG_DIAGONAL:
|
||||||
SetWeather(WEATHER_FOG_DIAGONAL);
|
SetWeather(WEATHER_FOG_DIAGONAL);
|
||||||
break;
|
break;
|
||||||
case 8:
|
case COORD_EVENT_WEATHER_VOLCANIC_ASH:
|
||||||
SetWeather(WEATHER_VOLCANIC_ASH);
|
SetWeather(WEATHER_VOLCANIC_ASH);
|
||||||
break;
|
break;
|
||||||
case 9:
|
case COORD_EVENT_WEATHER_SANDSTORM:
|
||||||
SetWeather(WEATHER_SANDSTORM);
|
SetWeather(WEATHER_SANDSTORM);
|
||||||
break;
|
break;
|
||||||
case 10:
|
case COORD_EVENT_WEATHER_SHADE:
|
||||||
SetWeather(WEATHER_SHADE);
|
SetWeather(WEATHER_SHADE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
+5
-5
@@ -42,8 +42,8 @@ static void rfu_CB_pollConnectParent(u8 reqCommand, u16 reqResult);
|
|||||||
static void rfu_CB_pollConnectParent(u8 reqCommand, u16 reqResult);
|
static void rfu_CB_pollConnectParent(u8 reqCommand, u16 reqResult);
|
||||||
static void rfu_CB_disconnect(u8 reqCommand, u16 reqResult);
|
static void rfu_CB_disconnect(u8 reqCommand, u16 reqResult);
|
||||||
static void rfu_CB_CHILD_pollConnectRecovery(u8 reqCommand, u16 reqResult);
|
static void rfu_CB_CHILD_pollConnectRecovery(u8 reqCommand, u16 reqResult);
|
||||||
static void rfu_CB_sendData(UNUSED u8 reqCommand, u16 reqResult);
|
static void rfu_CB_sendData(u8 reqCommand, u16 reqResult);
|
||||||
static void rfu_CB_sendData2(UNUSED u8 reqCommand, u16 reqResult);
|
static void rfu_CB_sendData2(u8 reqCommand, u16 reqResult);
|
||||||
static void rfu_CB_sendData3(u8 reqCommand, u16 reqResult);
|
static void rfu_CB_sendData3(u8 reqCommand, u16 reqResult);
|
||||||
static void rfu_CB_recvData(u8 reqCommand, u16 reqResult);
|
static void rfu_CB_recvData(u8 reqCommand, u16 reqResult);
|
||||||
static void rfu_enableREQCallback(bool8 enable);
|
static void rfu_enableREQCallback(bool8 enable);
|
||||||
@@ -64,7 +64,7 @@ static void rfu_STC_CHILD_analyzeRecvPacket(void);
|
|||||||
static u16 rfu_STC_analyzeLLSF(u8, const u8 *, u16);
|
static u16 rfu_STC_analyzeLLSF(u8, const u8 *, u16);
|
||||||
static void rfu_STC_UNI_receive(u8, const struct RfuLocalStruct *, const u8 *);
|
static void rfu_STC_UNI_receive(u8, const struct RfuLocalStruct *, const u8 *);
|
||||||
static void rfu_STC_NI_receive_Receiver(u8, const struct RfuLocalStruct *, const u8 *);
|
static void rfu_STC_NI_receive_Receiver(u8, const struct RfuLocalStruct *, const u8 *);
|
||||||
static void rfu_STC_NI_receive_Sender(u8, u8, const struct RfuLocalStruct *, UNUSED const u8 *);
|
static void rfu_STC_NI_receive_Sender(u8, u8, const struct RfuLocalStruct *, const u8 *);
|
||||||
static void rfu_STC_NI_initSlot_asRecvDataEntity(u8, struct NIComm *);
|
static void rfu_STC_NI_initSlot_asRecvDataEntity(u8, struct NIComm *);
|
||||||
static void rfu_STC_NI_initSlot_asRecvControllData(u8, struct NIComm *);
|
static void rfu_STC_NI_initSlot_asRecvControllData(u8, struct NIComm *);
|
||||||
|
|
||||||
@@ -1680,7 +1680,7 @@ void rfu_REQ_sendData(bool8 clockChangeFlag)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void rfu_CB_sendData(UNUSED u8 reqCommand, u16 reqResult)
|
static void rfu_CB_sendData(u8 reqCommand, u16 reqResult)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
struct NIComm *NI_comm;
|
struct NIComm *NI_comm;
|
||||||
@@ -1706,7 +1706,7 @@ static void rfu_CB_sendData(UNUSED u8 reqCommand, u16 reqResult)
|
|||||||
rfu_STC_REQ_callback(ID_DATA_TX_REQ, reqResult);
|
rfu_STC_REQ_callback(ID_DATA_TX_REQ, reqResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void rfu_CB_sendData2(UNUSED u8 reqCommand, u16 reqResult)
|
static void rfu_CB_sendData2(u8 reqCommand, u16 reqResult)
|
||||||
{
|
{
|
||||||
rfu_STC_REQ_callback(ID_DATA_TX_REQ, reqResult);
|
rfu_STC_REQ_callback(ID_DATA_TX_REQ, reqResult);
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -640,7 +640,7 @@ void sub_80F8FA0(void)
|
|||||||
Rfu.state = 14;
|
Rfu.state = 14;
|
||||||
}
|
}
|
||||||
|
|
||||||
UNUSED
|
// Unused
|
||||||
static void sub_80F8FAC(u8 a0)
|
static void sub_80F8FAC(u8 a0)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
|
|||||||
+1
-1
@@ -558,7 +558,7 @@ static bool8 RfuUnusedQueue_Enqueue(struct RfuUnusedQueue *queue, u8 *dest)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
UNUSED
|
// Unused
|
||||||
static void sub_80FC9B8(u8 *q1, u8 mode)
|
static void sub_80FC9B8(u8 *q1, u8 mode)
|
||||||
{
|
{
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|||||||
+12
-12
@@ -300,7 +300,7 @@ static void Task_DisplayHPRestoredMessage(u8 taskId);
|
|||||||
static void SetSelectedMoveForPPItem(u8 taskId);
|
static void SetSelectedMoveForPPItem(u8 taskId);
|
||||||
static void ReturnToUseOnWhichMon(u8 taskId);
|
static void ReturnToUseOnWhichMon(u8 taskId);
|
||||||
static void TryUsePPItem(u8 taskId);
|
static void TryUsePPItem(u8 taskId);
|
||||||
static void ItemUseCB_LearnedMove(u8 taskId, UNUSED TaskFunc func);
|
static void ItemUseCB_LearnedMove(u8 taskId, TaskFunc func);
|
||||||
static void Task_LearnedMove(u8 taskId);
|
static void Task_LearnedMove(u8 taskId);
|
||||||
static void Task_ReplaceMoveYesNo(u8 taskId);
|
static void Task_ReplaceMoveYesNo(u8 taskId);
|
||||||
static void Task_DoLearnedMoveFanfareAfterText(u8 taskId);
|
static void Task_DoLearnedMoveFanfareAfterText(u8 taskId);
|
||||||
@@ -317,7 +317,7 @@ static void Task_PartyMenuReplaceMove(u8 taskId);
|
|||||||
static void Task_StopLearningMoveYesNo(u8 taskId);
|
static void Task_StopLearningMoveYesNo(u8 taskId);
|
||||||
static void Task_HandleStopLearningMoveYesNoInput(u8 taskId);
|
static void Task_HandleStopLearningMoveYesNoInput(u8 taskId);
|
||||||
static void Task_TryLearningNextMoveAfterText(u8 taskId);
|
static void Task_TryLearningNextMoveAfterText(u8 taskId);
|
||||||
static void ItemUseCB_RareCandyStep(u8 taskId, UNUSED TaskFunc func);
|
static void ItemUseCB_RareCandyStep(u8 taskId, TaskFunc func);
|
||||||
static void Task_DisplayLevelUpStatsPg1(u8 taskId);
|
static void Task_DisplayLevelUpStatsPg1(u8 taskId);
|
||||||
static void Task_DisplayLevelUpStatsPg2(u8 taskId);
|
static void Task_DisplayLevelUpStatsPg2(u8 taskId);
|
||||||
static void UpdateMonDisplayInfoAfterRareCandy(u8 slot, struct Pokemon *mon);
|
static void UpdateMonDisplayInfoAfterRareCandy(u8 slot, struct Pokemon *mon);
|
||||||
@@ -376,8 +376,8 @@ static void SetUsedFieldMoveQuestLogEvent(struct Pokemon *mon, u8 fieldMove);
|
|||||||
static void sub_8124DE0(void);
|
static void sub_8124DE0(void);
|
||||||
static void sub_8124E48(void);
|
static void sub_8124E48(void);
|
||||||
static void sub_812580C(u8 taskId);
|
static void sub_812580C(u8 taskId);
|
||||||
static void sub_8125898(u8 taskId, UNUSED TaskFunc func);
|
static void sub_8125898(u8 taskId, TaskFunc func);
|
||||||
static void sub_8125F4C(u8 taskId, UNUSED TaskFunc func);
|
static void sub_8125F4C(u8 taskId, TaskFunc func);
|
||||||
static void sub_8125F5C(u8 taskId);
|
static void sub_8125F5C(u8 taskId);
|
||||||
static void sub_8126BD4(void);
|
static void sub_8126BD4(void);
|
||||||
static bool8 MonCanEvolve(void);
|
static bool8 MonCanEvolve(void);
|
||||||
@@ -4623,7 +4623,7 @@ static void Task_HandleWhichMoveInput(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemUseCB_PPRecovery(u8 taskId, UNUSED TaskFunc func)
|
void ItemUseCB_PPRecovery(u8 taskId, TaskFunc func)
|
||||||
{
|
{
|
||||||
const u8 *effect;
|
const u8 *effect;
|
||||||
u16 item = gSpecialVar_ItemId;
|
u16 item = gSpecialVar_ItemId;
|
||||||
@@ -4689,7 +4689,7 @@ static void sub_812580C(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8125898(u8 taskId, UNUSED TaskFunc func)
|
static void sub_8125898(u8 taskId, TaskFunc func)
|
||||||
{
|
{
|
||||||
u16 move;
|
u16 move;
|
||||||
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
|
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
|
||||||
@@ -4739,7 +4739,7 @@ static void TryUsePPItem(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemUseCB_PPUp(u8 taskId, UNUSED TaskFunc func)
|
void ItemUseCB_PPUp(u8 taskId, TaskFunc func)
|
||||||
{
|
{
|
||||||
PlaySE(SE_SELECT);
|
PlaySE(SE_SELECT);
|
||||||
DisplayPartyMenuStdMessage(PARTY_MSG_BOOST_PP_WHICH_MOVE);
|
DisplayPartyMenuStdMessage(PARTY_MSG_BOOST_PP_WHICH_MOVE);
|
||||||
@@ -4789,7 +4789,7 @@ static void DisplayLearnMoveMessageAndClose(u8 taskId, const u8 *str)
|
|||||||
gTasks[taskId].func = Task_ClosePartyMenuAfterText;
|
gTasks[taskId].func = Task_ClosePartyMenuAfterText;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ItemUseCB_TMHM(u8 taskId, UNUSED TaskFunc func)
|
void ItemUseCB_TMHM(u8 taskId, TaskFunc func)
|
||||||
{
|
{
|
||||||
struct Pokemon *mon;
|
struct Pokemon *mon;
|
||||||
s16 *move;
|
s16 *move;
|
||||||
@@ -4825,7 +4825,7 @@ void ItemUseCB_TMHM(u8 taskId, UNUSED TaskFunc func)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ItemUseCB_LearnedMove(u8 taskId, UNUSED TaskFunc func)
|
static void ItemUseCB_LearnedMove(u8 taskId, TaskFunc func)
|
||||||
{
|
{
|
||||||
Task_LearnedMove(taskId);
|
Task_LearnedMove(taskId);
|
||||||
}
|
}
|
||||||
@@ -4944,7 +4944,7 @@ static void Task_ReturnToPartyMenuWhileLearningMove(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8125F4C(u8 taskId, UNUSED TaskFunc func)
|
static void sub_8125F4C(u8 taskId, TaskFunc func)
|
||||||
{
|
{
|
||||||
sub_8125F5C(taskId);
|
sub_8125F5C(taskId);
|
||||||
}
|
}
|
||||||
@@ -5072,7 +5072,7 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc func)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ItemUseCB_RareCandyStep(u8 taskId, UNUSED TaskFunc func)
|
static void ItemUseCB_RareCandyStep(u8 taskId, TaskFunc func)
|
||||||
{
|
{
|
||||||
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
|
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
|
||||||
struct PartyMenuInternal *ptr = sPartyMenuInternal;
|
struct PartyMenuInternal *ptr = sPartyMenuInternal;
|
||||||
@@ -5239,7 +5239,7 @@ static void DisplayMonLearnedMove(u8 taskId, u16 move)
|
|||||||
#define tHadEffect data[1]
|
#define tHadEffect data[1]
|
||||||
#define tLastSlotUsed data[2]
|
#define tLastSlotUsed data[2]
|
||||||
|
|
||||||
void ItemUseCB_SacredAsh(u8 taskId, UNUSED TaskFunc func)
|
void ItemUseCB_SacredAsh(u8 taskId, TaskFunc func)
|
||||||
{
|
{
|
||||||
sPartyMenuInternal->tUsedOnSlot = FALSE;
|
sPartyMenuInternal->tUsedOnSlot = FALSE;
|
||||||
sPartyMenuInternal->tHadEffect = FALSE;
|
sPartyMenuInternal->tHadEffect = FALSE;
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
#define tBldCntBak data[7]
|
#define tBldCntBak data[7]
|
||||||
#define tBldYBak data[8]
|
#define tBldYBak data[8]
|
||||||
|
|
||||||
static void BeginPCScreenEffect(TaskFunc func, u16 a2, UNUSED u16 a3, u8 priority);
|
static void BeginPCScreenEffect(TaskFunc func, u16 a2, u16 a3, u8 priority);
|
||||||
static void Task_PCScreenEffect_TurnOn(u8 taskId);
|
static void Task_PCScreenEffect_TurnOn(u8 taskId);
|
||||||
static void Task_PCScreenEffect_TurnOff(u8 taskId);
|
static void Task_PCScreenEffect_TurnOff(u8 taskId);
|
||||||
|
|
||||||
@@ -40,7 +40,7 @@ bool8 IsPCScreenEffectRunning_TurnOff(void)
|
|||||||
return FuncIsActiveTask(Task_PCScreenEffect_TurnOff);
|
return FuncIsActiveTask(Task_PCScreenEffect_TurnOff);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void BeginPCScreenEffect(TaskFunc func, u16 speed, UNUSED u16 unused, u8 priority)
|
static void BeginPCScreenEffect(TaskFunc func, u16 speed, u16 unused, u8 priority)
|
||||||
{
|
{
|
||||||
u8 taskId = CreateTask(func, priority);
|
u8 taskId = CreateTask(func, priority);
|
||||||
|
|
||||||
|
|||||||
@@ -597,7 +597,8 @@ bool8 PSA_UseTM_RunMachineSetWobble(void)
|
|||||||
// anim in with using Rare Candy, but they were scrapped
|
// anim in with using Rare Candy, but they were scrapped
|
||||||
// at a later stage of development
|
// at a later stage of development
|
||||||
|
|
||||||
UNUSED void PSA_CreateLevelUpVerticalSpritesTask(void)
|
// Unused
|
||||||
|
void PSA_CreateLevelUpVerticalSpritesTask(void)
|
||||||
{
|
{
|
||||||
CreateLevelUpVerticalSpritesTask(120, 56, 4, 4, 2, 0);
|
CreateLevelUpVerticalSpritesTask(120, 56, 4, 4, 2, 0);
|
||||||
}
|
}
|
||||||
@@ -607,20 +608,24 @@ bool8 PSA_LevelUpVerticalSpritesTaskIsRunning(void)
|
|||||||
return LevelUpVerticalSpritesTaskIsRunning();
|
return LevelUpVerticalSpritesTaskIsRunning();
|
||||||
}
|
}
|
||||||
|
|
||||||
UNUSED void PSA_DrawLevelUpWindowPg1(u16 *statsBefore, u16 *statsAfter)
|
// Unused
|
||||||
|
void PSA_DrawLevelUpWindowPg1(u16 *statsBefore, u16 *statsAfter)
|
||||||
{
|
{
|
||||||
DrawTextBorderOuter(1, 0x001, 0xE);
|
DrawTextBorderOuter(1, 0x001, 0xE);
|
||||||
DrawLevelUpWindowPg1(1, statsBefore, statsAfter, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
DrawLevelUpWindowPg1(1, statsBefore, statsAfter, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||||
PutWindowTilemap(1);
|
PutWindowTilemap(1);
|
||||||
CopyWindowToVram(1, COPYWIN_FULL);
|
CopyWindowToVram(1, COPYWIN_FULL);
|
||||||
}
|
}
|
||||||
UNUSED void PSA_DrawLevelUpWindowPg2(u16 *currStats)
|
|
||||||
|
// Unused
|
||||||
|
void PSA_DrawLevelUpWindowPg2(u16 *currStats)
|
||||||
{
|
{
|
||||||
DrawLevelUpWindowPg2(1, currStats, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
DrawLevelUpWindowPg2(1, currStats, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||||
CopyWindowToVram(1, COPYWIN_GFX);
|
CopyWindowToVram(1, COPYWIN_GFX);
|
||||||
}
|
}
|
||||||
|
|
||||||
UNUSED bool8 PSA_IsCopyingLevelUpWindowToVram(void)
|
// Unused
|
||||||
|
bool8 PSA_IsCopyingLevelUpWindowToVram(void)
|
||||||
{
|
{
|
||||||
return IsDma3ManagerBusyWithBgCopy();
|
return IsDma3ManagerBusyWithBgCopy();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5218,8 +5218,8 @@ static bool32 MapSecIsInKantoOrSevii(u8 mapSec)
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
UNUSED
|
// Unused
|
||||||
static void Unused_ShowPokemonSummaryScreen_NullParty(void)
|
static void ShowPokemonSummaryScreen_NullParty(void)
|
||||||
{
|
{
|
||||||
ShowPokemonSummaryScreen(NULL, 0, 0, CB2_ReturnToField, PSS_MODE_NORMAL);
|
ShowPokemonSummaryScreen(NULL, 0, 0, CB2_ReturnToField, PSS_MODE_NORMAL);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user