matched BattleLoadSubstituteOrMonSpriteGfx
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@@ -758,10 +758,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform)
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void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
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{
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u8 position;
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// variable i is actually u8, but needs to be 32-bit to make the inline ASM match.
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s32 i;
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u32 palOffset;
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const void *substitutePal;
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if (!loadMonSprite)
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{
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@@ -770,19 +768,16 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
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LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
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else
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LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
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i = 1;
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palOffset = battlerId * 16;
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substitutePal = gSubstituteDollPal;
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for (; i < 4; ++i)
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for (i = 1; i < 4; ++i)
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{
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#ifndef NONMATCHING
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register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[position];
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#endif
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void *dmaDst = (i * 0x800) + dmaSrc;
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u8 (*ptr)[4][0x800] = gMonSpritesGfxPtr->sprites[position];
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DmaCopy32(3, dmaSrc, dmaDst, 0x800);
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++ptr;
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--ptr;
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DmaCopy32Defvars(3, (*ptr)[0], (*ptr)[i], 0x800);
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}
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LoadCompressedPalette(substitutePal, palOffset + 0x100, 0x20);
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palOffset = (battlerId * 16) + 0x100;
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LoadCompressedPalette(gSubstituteDollPal, palOffset, 32);
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}
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else
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{
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