Teleport field effect

This commit is contained in:
PikalaxALT
2020-02-28 14:26:54 -05:00
parent fb56341fe4
commit 410aaa00ff
4 changed files with 236 additions and 645 deletions
+235 -30
View File
@@ -1265,16 +1265,6 @@ bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task * task) = {
EscalatorWarpEffect_6
};
bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = {
EscalatorWarpInEffect_1,
EscalatorWarpInEffect_2,
EscalatorWarpInEffect_3,
EscalatorWarpInEffect_4,
EscalatorWarpInEffect_5,
EscalatorWarpInEffect_6,
EscalatorWarpInEffect_7
};
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
{
u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority);
@@ -1400,6 +1390,16 @@ void Escalator_TransitionToWarpInEffect(void)
}
}
bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = {
EscalatorWarpInEffect_1,
EscalatorWarpInEffect_2,
EscalatorWarpInEffect_3,
EscalatorWarpInEffect_4,
EscalatorWarpInEffect_5,
EscalatorWarpInEffect_6,
EscalatorWarpInEffect_7
};
void FieldCB_EscalatorWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
@@ -1691,13 +1691,6 @@ bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task * task, struct Obje
LavaridgeGymB1FWarpEffect_6
};
bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
LavaridgeGymB1FWarpExitEffect_1,
LavaridgeGymB1FWarpExitEffect_2,
LavaridgeGymB1FWarpExitEffect_3,
LavaridgeGymB1FWarpExitEffect_4
};
void StartLavaridgeGymB1FWarp(u8 priority)
{
CreateTask(Task_LavaridgeGymB1FWarp, priority);
@@ -1810,6 +1803,13 @@ bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objec
return FALSE;
}
bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
LavaridgeGymB1FWarpExitEffect_1,
LavaridgeGymB1FWarpExitEffect_2,
LavaridgeGymB1FWarpExitEffect_3,
LavaridgeGymB1FWarpExitEffect_4
};
void FieldCB_LavaridgeGymB1FWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
@@ -2017,19 +2017,6 @@ void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = {
EscapeRopeFieldEffect_Step1
};
const u8 gUnknown_83CC0E8[] = {
[DIR_NONE] = DIR_SOUTH,
[DIR_SOUTH] = DIR_WEST,
[DIR_WEST] = DIR_NORTH,
[DIR_NORTH] = DIR_EAST,
[DIR_EAST] = DIR_SOUTH,
};
void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = {
EscapeRopeExitFieldEffect_Step0,
EscapeRopeExitFieldEffect_Step1
};
void StartEscapeRopeFieldEffect(void)
{
ScriptContext2_Enable();
@@ -2080,6 +2067,13 @@ void EscapeRopeFieldEffect_Step1(struct Task * task)
}
}
const u8 gUnknown_83CC0E8[] = {
[DIR_NONE] = DIR_SOUTH,
[DIR_SOUTH] = DIR_WEST,
[DIR_WEST] = DIR_NORTH,
[DIR_NORTH] = DIR_EAST,
[DIR_EAST] = DIR_SOUTH,
};
u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p)
{
@@ -2132,6 +2126,11 @@ bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p)
return TRUE;
}
void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = {
EscapeRopeExitFieldEffect_Step0,
EscapeRopeExitFieldEffect_Step1
};
bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p)
{
struct Sprite * sprite = &gSprites[playerObj->spriteId];
@@ -2229,3 +2228,209 @@ void EscapeRopeExitFieldEffect_Step1(struct Task * task)
DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect));
}
}
void Task_DoTeleportFieldEffect(u8 taskId);
void TeleportFieldEffectTask1(struct Task * task);
void TeleportFieldEffectTask2(struct Task * task);
void TeleportFieldEffectTask3(struct Task * task);
void TeleportFieldEffectTask4(struct Task * task);
void FieldCallback_TeleportIn(void);
void Task_DoTeleportInFieldEffect(u8 taskId);
void TeleportInFieldEffectTask1(struct Task * task);
void TeleportInFieldEffectTask2(struct Task * task);
void TeleportInFieldEffectTask3(struct Task * task);
void (*const sTeleportEffectFuncs[])(struct Task *) = {
TeleportFieldEffectTask1,
TeleportFieldEffectTask2,
TeleportFieldEffectTask3,
TeleportFieldEffectTask4
};
void CreateTeleportFieldEffectTask(void)
{
CreateTask(Task_DoTeleportFieldEffect, 0);
}
void Task_DoTeleportFieldEffect(u8 taskId)
{
sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
void TeleportFieldEffectTask1(struct Task *task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CameraObjectReset2();
task->data[15] = GetPlayerFacingDirection();
task->data[0]++;
}
void TeleportFieldEffectTask2(struct Task *task)
{
u8 spinDirections[5] = {
[DIR_NONE] = DIR_SOUTH,
[DIR_SOUTH] = DIR_WEST,
[DIR_WEST] = DIR_NORTH,
[DIR_NORTH] = DIR_EAST,
[DIR_EAST] = DIR_SOUTH
};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[1] == 0 || (--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
task->data[1] = 8;
task->data[2]++;
}
if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection)
{
task->data[0]++;
task->data[1] = 4;
task->data[2] = 8;
task->data[3] = 1;
PlaySE(SE_TK_WARPIN);
}
}
void TeleportFieldEffectTask3(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((--task->data[1]) <= 0)
{
task->data[1] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
sprite->pos1.y -= task->data[3];
task->data[4] += task->data[3];
if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
{
task->data[3] <<= 1;
}
if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF))
{
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
if (task->data[4] >= 0xa8)
{
task->data[0]++;
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
}
void TeleportFieldEffectTask4(struct Task *task)
{
if (!gPaletteFade.active)
{
if (BGMusicStopped() == TRUE)
{
copy_saved_warp3_bank_and_enter_x_to_warp1();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
gFieldCallback = FieldCallback_TeleportIn;
DestroyTask(FindTaskIdByFunc(Task_DoTeleportFieldEffect));
}
}
}
void (*const sTeleportInEffectFuncs[])(struct Task *) = {
TeleportInFieldEffectTask1,
TeleportInFieldEffectTask2,
TeleportInFieldEffectTask3
};
void FieldCallback_TeleportIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
sub_8111CF0();
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CameraObjectReset2();
CreateTask(Task_DoTeleportInFieldEffect, 0);
}
void Task_DoTeleportInFieldEffect(u8 taskId)
{
sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
void TeleportInFieldEffectTask1(struct Task *task)
{
struct Sprite *sprite;
s16 centerToCornerVecY;
if (IsWeatherNotFadingIn())
{
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
task->data[0]++;
task->data[1] = 8;
task->data[2] = 1;
task->data[14] = sprite->subspriteMode;
task->data[15] = GetPlayerFacingDirection();
PlaySE(SE_TK_WARPIN);
}
}
void TeleportInFieldEffectTask2(struct Task *task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((sprite->pos2.y += task->data[1]) >= -8)
{
if (task->data[13] == 0)
{
task->data[13]++;
objectEvent->triggerGroundEffectsOnMove = 1;
sprite->subspriteMode = task->data[14];
}
} else
{
sprite->oam.priority = 1;
if (sprite->subspriteMode != SUBSPRITES_OFF)
{
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
}
if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1))
{
task->data[1]--;
}
if ((--task->data[2]) == 0)
{
task->data[2] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
if (sprite->pos2.y >= 0)
{
sprite->pos2.y = 0;
task->data[0]++;
task->data[1] = 1;
task->data[2] = 0;
}
}
void TeleportInFieldEffectTask3(struct Task *task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
task->data[1] = 8;
if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection)
{
ScriptContext2_Disable();
CameraObjectReset1();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_DoTeleportInFieldEffect));
}
}
}