Escape Rope field effect

This commit is contained in:
PikalaxALT
2020-02-28 14:14:34 -05:00
parent 8f42b7b56d
commit fb56341fe4
4 changed files with 247 additions and 758 deletions
-745
View File
@@ -5,751 +5,6 @@
.text
thumb_func_start FldEff_PopOutOfAsh
FldEff_PopOutOfAsh: @ 80855A0
push {r4,lr}
ldr r4, _080855F8 @ =gFieldEffectArguments
adds r1, r4, 0x4
adds r0, r4, 0
movs r2, 0x8
movs r3, 0x8
bl sub_8063BC4
ldr r0, _080855FC @ =gFieldEffectObjectTemplatePointers
adds r0, 0x80
ldr r0, [r0]
movs r2, 0
ldrsh r1, [r4, r2]
movs r3, 0x4
ldrsh r2, [r4, r3]
ldrb r3, [r4, 0x8]
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r0, 24
ldr r1, _08085600 @ =gSprites
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r1
movs r1, 0x3
ldrb r3, [r4, 0xC]
ands r3, r1
lsls r3, 2
ldrb r4, [r2, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r4
orrs r1, r3
strb r1, [r2, 0x5]
adds r2, 0x3E
ldrb r1, [r2]
movs r3, 0x2
orrs r1, r3
strb r1, [r2]
pop {r4}
pop {r1}
bx r1
.align 2, 0
_080855F8: .4byte gFieldEffectArguments
_080855FC: .4byte gFieldEffectObjectTemplatePointers
_08085600: .4byte gSprites
thumb_func_end FldEff_PopOutOfAsh
thumb_func_start SpriteCB_PopOutOfAsh
SpriteCB_PopOutOfAsh: @ 8085604
push {lr}
adds r2, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _0808561C
adds r0, r2, 0
movs r1, 0x31
bl FieldEffectStop
_0808561C:
pop {r0}
bx r0
thumb_func_end SpriteCB_PopOutOfAsh
thumb_func_start StartEscapeRopeFieldEffect
StartEscapeRopeFieldEffect: @ 8085620
push {lr}
bl ScriptContext2_Enable
bl FreezeObjectEvents
ldr r0, _08085638 @ =Task_DoEscapeRopeFieldEffect
movs r1, 0x50
bl CreateTask
pop {r0}
bx r0
.align 2, 0
_08085638: .4byte Task_DoEscapeRopeFieldEffect
thumb_func_end StartEscapeRopeFieldEffect
thumb_func_start Task_DoEscapeRopeFieldEffect
Task_DoEscapeRopeFieldEffect: @ 808563C
push {lr}
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
ldr r3, _08085664 @ =gEscapeRopeFieldEffectFuncs
ldr r2, _08085668 @ =gTasks
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
movs r2, 0x8
ldrsh r1, [r0, r2]
lsls r1, 2
adds r1, r3
ldr r1, [r1]
bl _call_via_r1
pop {r0}
bx r0
.align 2, 0
_08085664: .4byte gEscapeRopeFieldEffectFuncs
_08085668: .4byte gTasks
thumb_func_end Task_DoEscapeRopeFieldEffect
thumb_func_start EscapeRopeFieldEffect_Step0
EscapeRopeFieldEffect_Step0: @ 808566C
push {r4,r5,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x8]
adds r0, 0x1
movs r5, 0
strh r0, [r4, 0x8]
movs r0, 0x40
strh r0, [r4, 0x22]
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
strh r5, [r4, 0x26]
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end EscapeRopeFieldEffect_Step0
thumb_func_start EscapeRopeFieldEffect_Step1
EscapeRopeFieldEffect_Step1: @ 8085690
push {r4-r6,lr}
adds r5, r0, 0
ldr r0, _080856D4 @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, _080856D8 @ =gObjectEvents
adds r6, r0, r1
adds r4, r5, 0
adds r4, 0x8
adds r1, r5, 0
adds r1, 0xA
adds r2, r5, 0
adds r2, 0xC
adds r0, r6, 0
bl sub_808576C
ldrh r1, [r4, 0x6]
movs r2, 0x6
ldrsh r0, [r4, r2]
cmp r0, 0x3B
bgt _080856DC
adds r0, r1, 0x1
strh r0, [r4, 0x6]
lsls r0, 16
asrs r0, 16
cmp r0, 0x14
bne _08085702
movs r0, 0x27
bl PlaySE
b _08085702
.align 2, 0
_080856D4: .4byte gPlayerAvatar
_080856D8: .4byte gObjectEvents
_080856DC:
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08085702
adds r1, r5, 0
adds r1, 0x12
adds r2, r5, 0
adds r2, 0x14
adds r0, r6, 0
bl sub_80857F0
cmp r0, 0
bne _08085702
bl TryFadeOutOldMapMusic
bl WarpFadeOutScreen
movs r0, 0x1
strh r0, [r4, 0x8]
_08085702:
movs r2, 0x8
ldrsh r0, [r4, r2]
cmp r0, 0x1
bne _08085750
ldr r0, _08085758 @ =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08085750
bl BGMusicStopped
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08085750
ldrh r1, [r5, 0x26]
lsls r1, 24
lsrs r1, 24
adds r0, r6, 0
bl ObjectEventSetDirection
bl sub_80555E0
bl WarpIntoMap
ldr r1, _0808575C @ =gFieldCallback
ldr r0, _08085760 @ =FieldCallback_EscapeRopeExit
str r0, [r1]
ldr r0, _08085764 @ =CB2_LoadMap
bl SetMainCallback2
ldr r0, _08085768 @ =Task_DoEscapeRopeFieldEffect
bl FindTaskIdByFunc
lsls r0, 24
lsrs r0, 24
bl DestroyTask
_08085750:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08085758: .4byte gPaletteFade
_0808575C: .4byte gFieldCallback
_08085760: .4byte FieldCallback_EscapeRopeExit
_08085764: .4byte CB2_LoadMap
_08085768: .4byte Task_DoEscapeRopeFieldEffect
thumb_func_end EscapeRopeFieldEffect_Step1
thumb_func_start sub_808576C
sub_808576C: @ 808576C
push {r4-r7,lr}
adds r4, r0, 0
adds r6, r1, 0
adds r5, r2, 0
bl ObjectEventIsMovementOverridden
lsls r0, 24
cmp r0, 0
beq _0808578A
adds r0, r4, 0
bl ObjectEventClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _080857E4
_0808578A:
ldrh r1, [r6]
movs r2, 0
ldrsh r0, [r6, r2]
cmp r0, 0
beq _0808579E
subs r0, r1, 0x1
strh r0, [r6]
lsls r0, 16
cmp r0, 0
bne _080857E4
_0808579E:
ldr r7, _080857E0 @ =gUnknown_83CC0E8
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
adds r0, r7
ldrb r0, [r0]
bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl ObjectEventSetHeldMovement
ldrh r1, [r5]
movs r2, 0
ldrsh r0, [r5, r2]
cmp r0, 0xB
bgt _080857C8
adds r0, r1, 0x1
strh r0, [r5]
_080857C8:
movs r0, 0
ldrsh r1, [r5, r0]
movs r0, 0xC
asrs r0, r1
strh r0, [r6]
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
adds r0, r7
ldrb r0, [r0]
b _080857EA
.align 2, 0
_080857E0: .4byte gUnknown_83CC0E8
_080857E4:
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
_080857EA:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_808576C
thumb_func_start sub_80857F0
sub_80857F0: @ 80857F0
push {r4-r7,lr}
adds r7, r0, 0
adds r5, r1, 0
adds r6, r2, 0
ldrb r0, [r7, 0x4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
ldr r0, _08085818 @ =gSprites
adds r4, r1, r0
movs r1, 0
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _08085830
cmp r0, 0x1
bgt _0808581C
cmp r0, 0
beq _08085826
b _0808589A
.align 2, 0
_08085818: .4byte gSprites
_0808581C:
cmp r0, 0x2
beq _08085878
cmp r0, 0x3
beq _08085896
b _0808589A
_08085826:
bl CameraObjectReset2
ldrh r0, [r5]
adds r0, 0x1
strh r0, [r5]
_08085830:
ldrh r0, [r4, 0x26]
subs r0, 0x8
strh r0, [r4, 0x26]
ldrh r0, [r6]
subs r0, 0x8
strh r0, [r6]
lsls r0, 16
asrs r0, 16
movs r1, 0x10
negs r1, r1
cmp r0, r1
bgt _0808589A
ldrb r0, [r7, 0x3]
movs r2, 0x4
orrs r0, r2
strb r0, [r7, 0x3]
ldrb r1, [r4, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r1
orrs r0, r2
strb r0, [r4, 0x5]
adds r1, r4, 0
adds r1, 0x43
movs r0, 0
strb r0, [r1]
adds r2, r4, 0
adds r2, 0x42
ldrb r1, [r2]
movs r0, 0x3F
ands r0, r1
strb r0, [r2]
ldrh r0, [r5]
adds r0, 0x1
strh r0, [r5]
b _0808589A
_08085878:
ldrh r0, [r4, 0x26]
subs r0, 0x8
strh r0, [r4, 0x26]
ldrh r0, [r6]
subs r0, 0x8
strh r0, [r6]
lsls r0, 16
asrs r0, 16
movs r1, 0x58
negs r1, r1
cmp r0, r1
bgt _0808589A
ldrh r0, [r5]
adds r0, 0x1
strh r0, [r5]
_08085896:
movs r0, 0
b _0808589C
_0808589A:
movs r0, 0x1
_0808589C:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80857F0
thumb_func_start sub_80858A4
sub_80858A4: @ 80858A4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
adds r6, r0, 0
adds r5, r1, 0
adds r7, r2, 0
mov r9, r3
ldr r0, [sp, 0x20]
mov r10, r0
ldrb r0, [r6, 0x4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
ldr r0, _080858D8 @ =gSprites
adds r4, r1, r0
movs r1, 0
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _08085948
cmp r0, 0x1
bgt _080858DC
cmp r0, 0
beq _080858E6
b _080859C2
.align 2, 0
_080858D8: .4byte gSprites
_080858DC:
cmp r0, 0x2
beq _0808599C
cmp r0, 0x3
beq _080859BE
b _080859C2
_080858E6:
bl CameraObjectReset2
movs r2, 0x58
negs r2, r2
adds r0, r2, 0
strh r0, [r7]
ldrh r0, [r4, 0x26]
subs r0, 0x58
movs r3, 0
strh r0, [r4, 0x26]
ldrb r0, [r4, 0x5]
lsls r0, 28
lsrs r0, 30
mov r1, r9
strh r0, [r1]
movs r2, 0x43
adds r2, r4
mov r8, r2
ldrb r0, [r2]
mov r1, r10
strh r0, [r1]
movs r2, 0x42
adds r2, r4
mov r12, r2
ldrb r0, [r2]
lsrs r0, 6
ldr r1, [sp, 0x24]
strh r0, [r1]
ldrb r0, [r6, 0x3]
movs r2, 0x4
orrs r0, r2
strb r0, [r6, 0x3]
ldrb r1, [r4, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r1
orrs r0, r2
strb r0, [r4, 0x5]
mov r2, r8
strb r3, [r2]
mov r0, r12
ldrb r1, [r0]
movs r0, 0x3F
ands r0, r1
mov r1, r12
strb r0, [r1]
ldrh r0, [r5]
adds r0, 0x1
strh r0, [r5]
_08085948:
ldrh r0, [r4, 0x26]
adds r0, 0x4
strh r0, [r4, 0x26]
ldrh r0, [r7]
adds r0, 0x4
strh r0, [r7]
lsls r0, 16
asrs r0, 16
movs r1, 0x10
negs r1, r1
cmp r0, r1
blt _080859C2
movs r0, 0x3
mov r2, r9
ldrb r1, [r2]
ands r1, r0
lsls r1, 2
ldrb r2, [r4, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
mov r1, r10
ldrh r0, [r1]
adds r1, r4, 0
adds r1, 0x43
strb r0, [r1]
ldr r2, [sp, 0x24]
ldrb r1, [r2]
adds r3, r4, 0
adds r3, 0x42
lsls r1, 6
ldrb r2, [r3]
movs r0, 0x3F
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrh r0, [r5]
adds r0, 0x1
strh r0, [r5]
b _080859C2
_0808599C:
ldrh r0, [r4, 0x26]
adds r0, 0x4
strh r0, [r4, 0x26]
ldrh r0, [r7]
adds r0, 0x4
strh r0, [r7]
lsls r0, 16
cmp r0, 0
blt _080859C2
movs r0, 0x1E
bl PlaySE
bl CameraObjectReset1
ldrh r0, [r5]
adds r0, 0x1
strh r0, [r5]
_080859BE:
movs r0, 0
b _080859C4
_080859C2:
movs r0, 0x1
_080859C4:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_80858A4
thumb_func_start FieldCallback_EscapeRopeExit
FieldCallback_EscapeRopeExit: @ 80859D4
push {lr}
bl Overworld_PlaySpecialMapMusic
bl WarpFadeInScreen
bl sub_8111CF0
bl ScriptContext2_Enable
bl FreezeObjectEvents
ldr r1, _08085A14 @ =gFieldCallback
movs r0, 0
str r0, [r1]
ldr r2, _08085A18 @ =gObjectEvents
ldr r0, _08085A1C @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0, 0x1]
movs r2, 0x20
orrs r1, r2
strb r1, [r0, 0x1]
ldr r0, _08085A20 @ =Task_DoEscapeRopeExitFieldEffect
movs r1, 0
bl CreateTask
pop {r0}
bx r0
.align 2, 0
_08085A14: .4byte gFieldCallback
_08085A18: .4byte gObjectEvents
_08085A1C: .4byte gPlayerAvatar
_08085A20: .4byte Task_DoEscapeRopeExitFieldEffect
thumb_func_end FieldCallback_EscapeRopeExit
thumb_func_start Task_DoEscapeRopeExitFieldEffect
Task_DoEscapeRopeExitFieldEffect: @ 8085A24
push {lr}
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
ldr r3, _08085A4C @ =sEscapeRopeExitEffectFuncs
ldr r2, _08085A50 @ =gTasks
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
movs r2, 0x8
ldrsh r1, [r0, r2]
lsls r1, 2
adds r1, r3
ldr r1, [r1]
bl _call_via_r1
pop {r0}
bx r0
.align 2, 0
_08085A4C: .4byte sEscapeRopeExitEffectFuncs
_08085A50: .4byte gTasks
thumb_func_end Task_DoEscapeRopeExitFieldEffect
thumb_func_start EscapeRopeExitFieldEffect_Step0
EscapeRopeExitFieldEffect_Step0: @ 8085A54
push {r4,lr}
adds r4, r0, 0
bl IsWeatherNotFadingIn
lsls r0, 24
cmp r0, 0
beq _08085A78
movs r0, 0x28
bl PlaySE
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
_08085A78:
pop {r4}
pop {r0}
bx r0
thumb_func_end EscapeRopeExitFieldEffect_Step0
thumb_func_start EscapeRopeExitFieldEffect_Step1
EscapeRopeExitFieldEffect_Step1: @ 8085A80
push {r4-r7,lr}
sub sp, 0x8
adds r4, r0, 0
adds r5, r4, 0
adds r5, 0x8
ldr r0, _08085AD4 @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, _08085AD8 @ =gObjectEvents
adds r6, r0, r1
adds r1, r4, 0
adds r1, 0xA
adds r2, r4, 0
adds r2, 0xC
adds r3, r4, 0
adds r3, 0xE
adds r0, r5, 0
adds r0, 0x8
str r0, [sp]
adds r0, r4, 0
adds r0, 0x12
str r0, [sp, 0x4]
adds r0, r6, 0
bl sub_80858A4
adds r7, r0, 0
ldrb r1, [r6, 0x1]
movs r0, 0x21
negs r0, r0
ands r0, r1
strb r0, [r6, 0x1]
ldrh r1, [r5, 0xC]
movs r2, 0xC
ldrsh r0, [r5, r2]
cmp r0, 0x7
bgt _08085ADC
adds r0, r1, 0x1
strh r0, [r5, 0xC]
b _08085B10
.align 2, 0
_08085AD4: .4byte gPlayerAvatar
_08085AD8: .4byte gObjectEvents
_08085ADC:
movs r2, 0xE
ldrsh r0, [r5, r2]
cmp r0, 0
bne _08085B10
adds r0, r1, 0x1
strh r0, [r5, 0xC]
adds r1, r4, 0
adds r1, 0x1A
adds r2, r4, 0
adds r2, 0x1C
adds r0, r6, 0
bl sub_808576C
lsls r0, 24
lsrs r1, r0, 24
strh r1, [r5, 0x10]
movs r2, 0xC
ldrsh r0, [r5, r2]
cmp r0, 0x31
ble _08085B10
movs r2, 0x1E
ldrsh r0, [r5, r2]
cmp r1, r0
bne _08085B10
movs r0, 0x1
strh r0, [r5, 0xE]
_08085B10:
cmp r7, 0
bne _08085B58
movs r0, 0x10
ldrsh r1, [r5, r0]
movs r2, 0x1E
ldrsh r0, [r5, r2]
cmp r1, r0
bne _08085B58
adds r0, r6, 0
bl ObjectEventCheckHeldMovementStatus
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08085B58
ldrb r1, [r6, 0x1]
movs r0, 0x21
negs r0, r0
ands r0, r1
strb r0, [r6, 0x1]
ldrb r1, [r6, 0x3]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r6, 0x3]
bl ScriptContext2_Disable
bl UnfreezeObjectEvents
ldr r0, _08085B60 @ =Task_DoEscapeRopeExitFieldEffect
bl FindTaskIdByFunc
lsls r0, 24
lsrs r0, 24
bl DestroyTask
_08085B58:
add sp, 0x8
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08085B60: .4byte Task_DoEscapeRopeExitFieldEffect
thumb_func_end EscapeRopeExitFieldEffect_Step1
thumb_func_start CreateTeleportFieldEffectTask
CreateTeleportFieldEffectTask: @ 8085B64
push {lr}
-13
View File
@@ -6,19 +6,6 @@
.section .rodata
.align 2
.align 2
gEscapeRopeFieldEffectFuncs:: @ 83CC0E0 dataptr
.4byte EscapeRopeFieldEffect_Step0
.4byte EscapeRopeFieldEffect_Step1
gUnknown_83CC0E8:: @ 83CC0E8 data8
.byte 0x01, 0x03, 0x04, 0x02, 0x01
.align 2
sEscapeRopeExitEffectFuncs:: @ 83CC0F0 dataptr
.4byte EscapeRopeExitFieldEffect_Step0
.4byte EscapeRopeExitFieldEffect_Step1
.align 2
sTeleportEffectFuncs:: @ 83CC0F8 dataptr
.4byte TeleportFieldEffectTask1
+1
View File
@@ -82,6 +82,7 @@ void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E2C(s8, s8, s8, s8, s8);
void sub_8084E80(s8, s8, s8, s8, s8);
void sub_8084EBC(s16, s16);
void sub_80555E0(void);
void player_avatar_init_params_reset(void);
+246
View File
@@ -1983,3 +1983,249 @@ bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEv
}
return FALSE;
}
u8 FldEff_PopOutOfAsh(void)
{
u8 spriteId;
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = 1;
return spriteId;
}
void SpriteCB_PopOutOfAsh(struct Sprite *sprite)
{
if (sprite->animEnded)
{
FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH);
}
}
void Task_DoEscapeRopeFieldEffect(u8 taskId);
void EscapeRopeFieldEffect_Step0(struct Task * task);
void EscapeRopeFieldEffect_Step1(struct Task * task);
u8 sub_808576C(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p);
bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *a1p, s16 *a2p);
void FieldCallback_EscapeRopeExit(void);
void Task_DoEscapeRopeExitFieldEffect(u8 taskId);
void EscapeRopeExitFieldEffect_Step0(struct Task * task);
void EscapeRopeExitFieldEffect_Step1(struct Task * task);
void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = {
EscapeRopeFieldEffect_Step0,
EscapeRopeFieldEffect_Step1
};
const u8 gUnknown_83CC0E8[] = {
[DIR_NONE] = DIR_SOUTH,
[DIR_SOUTH] = DIR_WEST,
[DIR_WEST] = DIR_NORTH,
[DIR_NORTH] = DIR_EAST,
[DIR_EAST] = DIR_SOUTH,
};
void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = {
EscapeRopeExitFieldEffect_Step0,
EscapeRopeExitFieldEffect_Step1
};
void StartEscapeRopeFieldEffect(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(Task_DoEscapeRopeFieldEffect, 80);
}
void Task_DoEscapeRopeFieldEffect(u8 taskId)
{
gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
void EscapeRopeFieldEffect_Step0(struct Task * task)
{
task->data[0]++;
task->data[13] = 64;
task->data[14] = GetPlayerFacingDirection();
task->data[15] = 0;
}
void EscapeRopeFieldEffect_Step1(struct Task * task)
{
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
s16 *data = task->data;
sub_808576C(playerObj, &task->data[1], &task->data[2]);
if (data[3] < 60)
{
data[3]++;
if (data[3] == 20)
{
PlaySE(SE_TK_WARPIN);
}
}
else if (data[4] == 0 && !sub_80857F0(playerObj, &task->data[5], &task->data[6]))
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
data[4] = 1;
}
if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE)
{
ObjectEventSetDirection(playerObj, task->data[15]);
sub_80555E0();
WarpIntoMap();
gFieldCallback = FieldCallback_EscapeRopeExit;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeFieldEffect));
}
}
u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p)
{
if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj))
{
if (*delay_p != 0 && --(*delay_p) != 0)
return playerObj->facingDirection;
ObjectEventSetHeldMovement(playerObj, GetFaceDirectionMovementAction(gUnknown_83CC0E8[playerObj->facingDirection]));
if (*stage_p < 12)
(*stage_p)++;
*delay_p = 12 >> (*stage_p); // 12 >> 4 = 0
return gUnknown_83CC0E8[playerObj->facingDirection];
}
return playerObj->facingDirection;
}
bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p)
{
struct Sprite * sprite = &gSprites[playerObj->spriteId];
switch (*state_p)
{
case 0:
CameraObjectReset2();
(*state_p)++;
// fallthrough
case 1:
sprite->pos2.y -= 8;
(*y_p) -= 8;
if (*y_p <= -16)
{
playerObj->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
(*state_p)++;
}
break;
case 2:
sprite->pos2.y -= 8;
(*y_p) -= 8;
if (*y_p <= -88)
{
(*state_p)++;
return FALSE;
}
break;
case 3:
return FALSE;
}
return TRUE;
}
bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p)
{
struct Sprite * sprite = &gSprites[playerObj->spriteId];
switch (*state_p)
{
case 0:
CameraObjectReset2();
*y_p = -88;
sprite->pos2.y -= 88;
*priority_p = sprite->oam.priority;
*subpriority_p = sprite->subpriority;
*subspriteMode_p = sprite->subspriteMode;
playerObj->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
(*state_p)++;
// fallthrough
case 1:
sprite->pos2.y += 4;
(*y_p) += 4;
if (*y_p >= -16)
{
sprite->oam.priority = *priority_p;
sprite->subpriority = *subpriority_p;
sprite->subspriteMode = *subspriteMode_p;
(*state_p)++;
}
break;
case 2:
sprite->pos2.y += 4;
(*y_p) += 4;
if (*y_p >= 0)
{
PlaySE(SE_TK_KASYA);
CameraObjectReset1();
(*state_p)++;
return FALSE;
}
break;
case 3:
return FALSE;
}
return TRUE;
}
void FieldCallback_EscapeRopeExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
sub_8111CF0();
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CreateTask(Task_DoEscapeRopeExitFieldEffect, 0);
}
void Task_DoEscapeRopeExitFieldEffect(u8 taskId)
{
sEscapeRopeExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
void EscapeRopeExitFieldEffect_Step0(struct Task * task)
{
if (IsWeatherNotFadingIn())
{
PlaySE(SE_TK_WARPOUT);
task->data[15] = GetPlayerFacingDirection();
task->data[0]++;
}
}
void EscapeRopeExitFieldEffect_Step1(struct Task * task)
{
s16 *data = task->data;
struct ObjectEvent * playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
bool32 finished = sub_80858A4(playerObj, &data[1], &data[2], &data[3], &data[4], &data[5]);
playerObj->invisible = FALSE;
if (data[6] < 8)
data[6]++;
else if (data[7] == 0)
{
data[6]++;
data[8] = sub_808576C(playerObj, &data[9], &data[10]);
if (data[6] >= 50 && data[8] == data[15])
data[7] = 1;
}
if (!finished && data[8] == data[15] && ObjectEventCheckHeldMovementStatus(playerObj) == TRUE)
{
playerObj->invisible = FALSE;
playerObj->fixedPriority = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect));
}
}