Finish battle_anim_mon_movement
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@@ -64,6 +64,8 @@ extern u8 gBattleAnimTarget;
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extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02038440;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u16 gUnknown_2037EEC;
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extern s32 gUnknown_2037EE8;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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@@ -127,5 +129,10 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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void sub_8074DC4(struct Sprite * sprite);
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void sub_8074E14(struct Sprite * sprite);
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void sub_80754B8(struct Sprite * sprite);
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void sub_80758E0(u8 spriteId, u8 b);
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void sub_8075980(u8 spriteId);
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void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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bool8 sub_8073788(void);
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void sub_80759DC(u8 spriteId);
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#endif // GUARD_BATTLE_ANIM_H
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