Finish battle_anim_mon_movement

This commit is contained in:
PikalaxALT
2019-06-22 14:05:30 -04:00
parent 374ea9ec62
commit 43d2563704
4 changed files with 367 additions and 1191 deletions
+7
View File
@@ -64,6 +64,8 @@ extern u8 gBattleAnimTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gUnknown_2037EEC;
extern s32 gUnknown_2037EE8;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -127,5 +129,10 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
void sub_8074DC4(struct Sprite * sprite);
void sub_8074E14(struct Sprite * sprite);
void sub_80754B8(struct Sprite * sprite);
void sub_80758E0(u8 spriteId, u8 b);
void sub_8075980(u8 spriteId);
void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
bool8 sub_8073788(void);
void sub_80759DC(u8 spriteId);
#endif // GUARD_BATTLE_ANIM_H