Merge pull request #86 from jiangzhengwenjz/battle

battle
This commit is contained in:
PikalaxALT
2019-09-25 13:49:34 -04:00
committed by GitHub
150 changed files with 30345 additions and 93096 deletions
+19 -19
View File
@@ -523,7 +523,7 @@ sub_800F5CC: @ 800F5CC
bne _0800F5E8
ldr r0, _0800F5E4 @ =gUnknown_83FE883
movs r1, 0x15
bl sub_80D87BC
bl BattlePutTextOnWindow
b _0800F6F0
.align 2, 0
_0800F5E0: .4byte gBattleOutcome
@@ -609,10 +609,10 @@ _0800F666:
_0800F682:
ldr r0, _0800F69C @ =gUnknown_83FE874
movs r1, 0x17
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _0800F6A0 @ =gUnknown_83FE87B
movs r1, 0x16
bl sub_80D87BC
bl BattlePutTextOnWindow
b _0800F6F0
.align 2, 0
_0800F694: .4byte gLinkPlayers
@@ -635,10 +635,10 @@ _0800F6A4:
_0800F6BC:
ldr r0, _0800F6D8 @ =gUnknown_83FE874
movs r1, 0x16
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _0800F6DC @ =gUnknown_83FE87B
movs r1, 0x17
bl sub_80D87BC
bl BattlePutTextOnWindow
b _0800F6F0
.align 2, 0
_0800F6D0: .4byte gLinkPlayers
@@ -648,10 +648,10 @@ _0800F6DC: .4byte gUnknown_83FE87B
_0800F6E0:
ldr r0, _0800F6F4 @ =gUnknown_83FE874
movs r1, 0x17
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _0800F6F8 @ =gUnknown_83FE87B
movs r1, 0x16
bl sub_80D87BC
bl BattlePutTextOnWindow
_0800F6F0:
pop {r0}
bx r0
@@ -727,14 +727,14 @@ _0800F764:
_0800F76E:
adds r0, r1, 0
movs r1, 0x11
bl sub_80D87BC
bl BattlePutTextOnWindow
ldrb r1, [r4, 0x18]
movs r0, 0x4
b _0800F79C
_0800F77C:
adds r0, r1, 0
movs r1, 0x12
bl sub_80D87BC
bl BattlePutTextOnWindow
ldrb r1, [r4, 0x18]
movs r0, 0x4
str r0, [sp]
@@ -744,7 +744,7 @@ _0800F77C:
_0800F790:
adds r0, r1, 0
movs r1, 0x13
bl sub_80D87BC
bl BattlePutTextOnWindow
ldrb r1, [r4, 0x18]
movs r0, 0x8
_0800F79C:
@@ -758,7 +758,7 @@ _0800F7A2:
_0800F7AA:
adds r0, r1, 0
movs r1, 0x14
bl sub_80D87BC
bl BattlePutTextOnWindow
ldrb r1, [r4, 0x18]
movs r0, 0x8
str r0, [sp]
@@ -799,14 +799,14 @@ _0800F7F0:
adds r1, r0, r4
adds r0, r1, 0
movs r1, 0xF
bl sub_80D87BC
bl BattlePutTextOnWindow
lsls r0, r6, 3
subs r0, r6
lsls r0, 2
adds r1, r0, r4
adds r0, r1, 0
movs r1, 0x10
bl sub_80D87BC
bl BattlePutTextOnWindow
movs r4, 0x7
str r4, [sp]
adds r0, r7, 0
@@ -1274,12 +1274,12 @@ _0800FC08:
lsls r0, 24
cmp r0, 0
bne _0800FC20
ldr r0, _0800FC1C @ =gUnknown_2022B50
ldr r0, _0800FC1C @ =gBattleTerrain
ldrb r0, [r0]
bl sub_800F2AC
b _0800FC26
.align 2, 0
_0800FC1C: .4byte gUnknown_2022B50
_0800FC1C: .4byte gBattleTerrain
_0800FC20:
movs r0, 0x8
bl sub_800F2AC
@@ -1309,12 +1309,12 @@ _0800FC48:
ands r0, r1
cmp r0, 0
beq _0800FC60
ldr r0, _0800FC5C @ =gUnknown_2022B50
ldr r0, _0800FC5C @ =gBattleTerrain
strb r2, [r0]
movs r0, 0
b _0800FCAA
.align 2, 0
_0800FC5C: .4byte gUnknown_2022B50
_0800FC5C: .4byte gBattleTerrain
_0800FC60:
movs r0, 0x8
ands r1, r0
@@ -1351,13 +1351,13 @@ _0800FC90:
lsrs r0, 24
b _0800FCAA
_0800FCA6:
ldr r0, _0800FCB0 @ =gUnknown_2022B50
ldr r0, _0800FCB0 @ =gBattleTerrain
ldrb r0, [r0]
_0800FCAA:
pop {r1}
bx r1
.align 2, 0
_0800FCB0: .4byte gUnknown_2022B50
_0800FCB0: .4byte gBattleTerrain
thumb_func_end sub_800FC2C
thumb_func_start sub_800FCB4
+952 -952
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+54 -54
View File
@@ -14,7 +14,7 @@ ClearBattleAnimationVars: @ 80724C0
ldr r0, _08072554 @ =gUnknown_2037EE0
movs r1, 0
strb r1, [r0]
ldr r0, _08072558 @ =gUnknown_2037EE1
ldr r0, _08072558 @ =gAnimScriptActive
strb r1, [r0]
ldr r0, _0807255C @ =gUnknown_2037EE2
strb r1, [r0]
@@ -23,12 +23,12 @@ ClearBattleAnimationVars: @ 80724C0
ldr r0, _08072564 @ =gAnimDisableStructPtr
movs r1, 0
str r1, [r0]
ldr r0, _08072568 @ =gUnknown_2037EE8
ldr r0, _08072568 @ =gAnimMoveDmg
str r1, [r0]
ldr r0, _0807256C @ =gUnknown_2037EEC
ldr r0, _0807256C @ =gAnimMovePower
movs r2, 0
strh r1, [r0]
ldr r0, _08072570 @ =gUnknown_2037EFE
ldr r0, _08072570 @ =gAnimFriendship
strb r2, [r0]
ldr r4, _08072574 @ =gUnknown_2037F14
ldr r5, _08072578 @ =gAnimMoveTurn
@@ -85,13 +85,13 @@ _08072520:
bx r0
.align 2, 0
_08072554: .4byte gUnknown_2037EE0
_08072558: .4byte gUnknown_2037EE1
_08072558: .4byte gAnimScriptActive
_0807255C: .4byte gUnknown_2037EE2
_08072560: .4byte gUnknown_2037EE3
_08072564: .4byte gAnimDisableStructPtr
_08072568: .4byte gUnknown_2037EE8
_0807256C: .4byte gUnknown_2037EEC
_08072570: .4byte gUnknown_2037EFE
_08072568: .4byte gAnimMoveDmg
_0807256C: .4byte gAnimMovePower
_08072570: .4byte gAnimFriendship
_08072574: .4byte gUnknown_2037F14
_08072578: .4byte gAnimMoveTurn
_0807257C: .4byte gUnknown_2037F17
@@ -111,7 +111,7 @@ DoMoveAnim: @ 807259C
lsls r1, 16
lsrs r1, 16
ldr r2, _080725C0 @ =gBattleAnimAttacker
ldr r0, _080725C4 @ =sBattler_AI
ldr r0, _080725C4 @ =gBattlerAttacker
ldrb r0, [r0]
strb r0, [r2]
ldr r2, _080725C8 @ =gBattleAnimTarget
@@ -120,19 +120,19 @@ DoMoveAnim: @ 807259C
strb r0, [r2]
ldr r0, _080725D0 @ =gUnknown_81C68F4
movs r2, 0x1
bl sub_80725D4
bl LaunchBattleAnimation
pop {r0}
bx r0
.align 2, 0
_080725C0: .4byte gBattleAnimAttacker
_080725C4: .4byte sBattler_AI
_080725C4: .4byte gBattlerAttacker
_080725C8: .4byte gBattleAnimTarget
_080725CC: .4byte gBattlerTarget
_080725D0: .4byte gUnknown_81C68F4
thumb_func_end DoMoveAnim
thumb_func_start sub_80725D4
sub_80725D4: @ 80725D4
thumb_func_start LaunchBattleAnimation
LaunchBattleAnimation: @ 80725D4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -200,10 +200,10 @@ _08072658:
ldr r5, _080726C8 @ =gUnknown_2037ED4
mov r0, r8
lsls r3, r0, 2
ldr r6, _080726CC @ =gUnknown_2037EE1
ldr r6, _080726CC @ =gAnimScriptActive
ldr r1, _080726D0 @ =gUnknown_2037EE0
mov r12, r1
ldr r0, _080726D4 @ =gUnknown_2037EDC
ldr r0, _080726D4 @ =gAnimScriptCallback
mov r10, r0
ldr r7, _080726D8 @ =RunAnimScriptCommand
ldr r1, _080726DC @ =gBattleAnimArgs
@@ -253,9 +253,9 @@ _080726A6:
_080726C0: .4byte gUnknown_2037F18
_080726C4: .4byte gUnknown_2037F14
_080726C8: .4byte gUnknown_2037ED4
_080726CC: .4byte gUnknown_2037EE1
_080726CC: .4byte gAnimScriptActive
_080726D0: .4byte gUnknown_2037EE0
_080726D4: .4byte gUnknown_2037EDC
_080726D4: .4byte gAnimScriptCallback
_080726D8: .4byte RunAnimScriptCommand
_080726DC: .4byte gBattleAnimArgs
_080726E0: .4byte 0x0000ffff
@@ -300,7 +300,7 @@ _08072730: .4byte gUnknown_2022984
_08072734: .4byte gUnknown_2022986
_08072738: .4byte gUnknown_2022988
_0807273C: .4byte gUnknown_202298A
thumb_func_end sub_80725D4
thumb_func_end LaunchBattleAnimation
thumb_func_start DestroyAnimSprite
DestroyAnimSprite: @ 8072740
@@ -419,14 +419,14 @@ WaitAnimFrameCount: @ 80727FC
ldrsb r0, [r2, r0]
cmp r0, 0
bgt _08072820
ldr r0, _08072818 @ =gUnknown_2037EDC
ldr r0, _08072818 @ =gAnimScriptCallback
ldr r1, _0807281C @ =RunAnimScriptCommand
str r1, [r0]
movs r0, 0
b _08072822
.align 2, 0
_08072814: .4byte gUnknown_2037EE0
_08072818: .4byte gUnknown_2037EDC
_08072818: .4byte gAnimScriptCallback
_0807281C: .4byte RunAnimScriptCommand
_08072820:
subs r0, r1, 0x1
@@ -454,7 +454,7 @@ _0807282C:
asrs r0, 24
cmp r0, 0
bne _08072850
ldr r0, _08072864 @ =gUnknown_2037EE1
ldr r0, _08072864 @ =gAnimScriptActive
ldrb r0, [r0]
cmp r0, 0
bne _0807282C
@@ -466,7 +466,7 @@ _08072850:
_08072858: .4byte gUnknown_83ADF5C
_0807285C: .4byte gUnknown_2037ED4
_08072860: .4byte gUnknown_2037EE0
_08072864: .4byte gUnknown_2037EE1
_08072864: .4byte gAnimScriptActive
thumb_func_end RunAnimScriptCommand
thumb_func_start ScriptCmd_loadspritegfx
@@ -500,7 +500,7 @@ ScriptCmd_loadspritegfx: @ 8072868
ldr r1, _080728C4 @ =gUnknown_2037EE0
movs r0, 0x1
strb r0, [r1]
ldr r1, _080728C8 @ =gUnknown_2037EDC
ldr r1, _080728C8 @ =gAnimScriptCallback
ldr r0, _080728CC @ =WaitAnimFrameCount
str r0, [r1]
pop {r4-r6}
@@ -512,7 +512,7 @@ _080728B8: .4byte gUnknown_8399388
_080728BC: .4byte gUnknown_8399C90
_080728C0: .4byte 0xffffd8f0
_080728C4: .4byte gUnknown_2037EE0
_080728C8: .4byte gUnknown_2037EDC
_080728C8: .4byte gAnimScriptCallback
_080728CC: .4byte WaitAnimFrameCount
thumb_func_end ScriptCmd_loadspritegfx
@@ -634,7 +634,7 @@ _080729A8:
ldr r0, _08072A04 @ =gBattleAnimAttacker
_080729AE:
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
lsls r1, r4, 24
@@ -651,13 +651,13 @@ _080729CC:
ldr r5, _08072A08 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
@@ -762,7 +762,7 @@ ScriptCmd_delay: @ 8072A8C
_08072AAA:
adds r0, r2, 0x1
str r0, [r1]
ldr r1, _08072AC4 @ =gUnknown_2037EDC
ldr r1, _08072AC4 @ =gAnimScriptCallback
ldr r0, _08072AC8 @ =WaitAnimFrameCount
str r0, [r1]
pop {r4}
@@ -771,7 +771,7 @@ _08072AAA:
.align 2, 0
_08072ABC: .4byte gUnknown_2037ED4
_08072AC0: .4byte gUnknown_2037EE0
_08072AC4: .4byte gUnknown_2037EDC
_08072AC4: .4byte gAnimScriptCallback
_08072AC8: .4byte WaitAnimFrameCount
thumb_func_end ScriptCmd_delay
@@ -913,7 +913,7 @@ _08072BB2:
bl sub_80767F0
movs r0, 0x1
bl UpdateOamPriorityInAllHealthboxes
ldr r0, _08072C04 @ =gUnknown_2037EE1
ldr r0, _08072C04 @ =gAnimScriptActive
mov r1, r8
strb r1, [r0]
_08072BDC:
@@ -930,7 +930,7 @@ _08072BF4: .4byte 0x0000ffff
_08072BF8: .4byte gUnknown_83ACC08
_08072BFC: .4byte gUnknown_2037EEE
_08072C00: .4byte gMPlayInfo_BGM
_08072C04: .4byte gUnknown_2037EE1
_08072C04: .4byte gAnimScriptActive
thumb_func_end sub_8072B08
thumb_func_start sub_8072C08
@@ -989,7 +989,7 @@ _08072C60:
_08072C62:
ldrb r5, [r0]
adds r0, r5, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08072D12
@@ -1073,7 +1073,7 @@ _08072D12:
cmp r6, 0x1
bls _08072DCE
adds r0, r5, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08072DCE
@@ -1169,17 +1169,17 @@ _08072DE8: .4byte gUnknown_2037F14
_08072DEC: .4byte gUnknown_2037ED4
thumb_func_end sub_8072C30
thumb_func_start sub_8072DF0
sub_8072DF0: @ 8072DF0
thumb_func_start IsBattlerSpriteVisible
IsBattlerSpriteVisible: @ 8072DF0
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl sub_8075224
bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _08072E40
ldr r0, _08072E34 @ =gUnknown_2024018
ldr r0, _08072E34 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0]
lsls r0, r4, 2
@@ -1206,7 +1206,7 @@ _08072E30:
movs r0, 0x1
b _08072E42
.align 2, 0
_08072E34: .4byte gUnknown_2024018
_08072E34: .4byte gBattleSpritesDataPtr
_08072E38: .4byte gSprites
_08072E3C: .4byte gBattlerSpriteIds
_08072E40:
@@ -1215,7 +1215,7 @@ _08072E42:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_8072DF0
thumb_func_end IsBattlerSpriteVisible
thumb_func_start sub_8072E48
sub_8072E48: @ 8072E48
@@ -1897,7 +1897,7 @@ _080733CC:
_080733CE:
ldrb r4, [r0]
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08073416
@@ -1935,7 +1935,7 @@ _08073416:
cmp r5, 0x1
bls _08073464
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08073464
@@ -2016,7 +2016,7 @@ _080734B4:
_080734B6:
ldrb r6, [r0]
adds r0, r6, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080734E0
@@ -2041,7 +2041,7 @@ _080734E0:
adds r4, r6, 0
eors r4, r0
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08073520
@@ -2127,7 +2127,7 @@ sub_8073558: @ 8073558
movs r7, 0
_08073598:
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080735AA
@@ -2141,7 +2141,7 @@ _080735AA:
movs r0, 0x2
eors r6, r0
adds r0, r6, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080735CC
@@ -2397,11 +2397,11 @@ ScriptCmd_jump: @ 8073764
_08073784: .4byte gUnknown_2037ED4
thumb_func_end ScriptCmd_jump
thumb_func_start sub_8073788
sub_8073788: @ 8073788
thumb_func_start IsContest
IsContest: @ 8073788
movs r0, 0
bx lr
thumb_func_end sub_8073788
thumb_func_end IsContest
thumb_func_start sub_807378C
sub_807378C: @ 807378C
@@ -2772,7 +2772,7 @@ sub_8073A44: @ 8073A44
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _08073A78 @ =gUnknown_2024018
ldr r0, _08073A78 @ =gBattleSpritesDataPtr
ldr r1, [r0]
ldr r0, _08073A7C @ =gBattleAnimAttacker
ldrb r2, [r0]
@@ -2795,7 +2795,7 @@ sub_8073A44: @ 8073A44
movs r4, 0x3F
b _08073AE6
.align 2, 0
_08073A78: .4byte gUnknown_2024018
_08073A78: .4byte gBattleSpritesDataPtr
_08073A7C: .4byte gBattleAnimAttacker
_08073A80:
adds r0, r2, 0
@@ -2874,7 +2874,7 @@ sub_8073B08: @ 8073B08
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _08073B3C @ =gUnknown_2024018
ldr r0, _08073B3C @ =gBattleSpritesDataPtr
ldr r1, [r0]
ldr r0, _08073B40 @ =gBattleAnimAttacker
ldrb r2, [r0]
@@ -2897,7 +2897,7 @@ sub_8073B08: @ 8073B08
movs r4, 0x3F
b _08073B56
.align 2, 0
_08073B3C: .4byte gUnknown_2024018
_08073B3C: .4byte gBattleSpritesDataPtr
_08073B40: .4byte gBattleAnimAttacker
_08073B44:
adds r0, r2, 0
@@ -3942,7 +3942,7 @@ sub_8074320: @ 8074320
ldrb r7, [r0, 0x1]
adds r0, 0x2
str r0, [r1]
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080743C2
@@ -4024,7 +4024,7 @@ sub_80743C8: @ 80743C8
ldrb r7, [r0, 0x1]
adds r0, 0x2
str r0, [r1]
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _0807444C
File diff suppressed because it is too large Load Diff
+101 -101
View File
@@ -185,13 +185,13 @@ sub_80A6F8C: @ 80A6F8C
ldr r4, _080A6FD4 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -286,14 +286,14 @@ sub_80A7058: @ 80A7058
ldrh r1, [r0, 0x22]
adds r1, 0xF
strh r1, [r0, 0x36]
ldr r1, _080A7078 @ =sub_8075590
ldr r1, _080A7078 @ =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, _080A707C @ =sub_80A7080
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
_080A7078: .4byte sub_8075590
_080A7078: .4byte StartAnimLinearTranslation
_080A707C: .4byte sub_80A7080
thumb_func_end sub_80A7058
@@ -329,7 +329,7 @@ sub_80A70A0: @ 80A70A0
adds r0, r1
ldrb r0, [r0]
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
ldr r1, _080A70D4 @ =gTasks
lsls r0, r4, 2
adds r0, r4
@@ -389,7 +389,7 @@ _080A7126:
lsls r2, 1
adds r0, r4, 0
adds r1, r2, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldr r1, _080A7158 @ =gTasks
adds r0, r6, r5
lsls r0, 3
@@ -458,7 +458,7 @@ _080A71AA:
cmp r0, 0x2
bne _080A71CC
adds r0, r4, 0
bl sub_8075980
bl ResetSpriteRotScale
adds r0, r5, 0
bl DestroyAnimVisualTask
b _080A71D0
@@ -586,14 +586,14 @@ sub_80A72A0: @ 80A72A0
ldrh r1, [r0, 0x22]
subs r1, 0x20
strh r1, [r0, 0x36]
ldr r1, _080A72C0 @ =sub_8075590
ldr r1, _080A72C0 @ =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, _080A72C4 @ =DestroyAnimSprite
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
_080A72C0: .4byte sub_8075590
_080A72C0: .4byte StartAnimLinearTranslation
_080A72C4: .4byte DestroyAnimSprite
thumb_func_end sub_80A72A0
@@ -604,7 +604,7 @@ sub_80A72C8: @ 80A72C8
push {r7}
sub sp, 0x4
adds r5, r0, 0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080A72EC
@@ -639,7 +639,7 @@ _080A730E:
ldr r4, _080A73BC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r6, _080A73B8 @ =gBattleAnimArgs
lsrs r0, 24
@@ -650,7 +650,7 @@ _080A730E:
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x6]
@@ -677,7 +677,7 @@ _080A730E:
lsls r1, 24
adds r0, r1
lsrs r4, r0, 16
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080A7380
@@ -698,7 +698,7 @@ _080A7380:
mov r0, r8
strh r0, [r5, 0x32]
strh r7, [r5, 0x36]
ldr r0, _080A73C4 @ =sub_8075590
ldr r0, _080A73C4 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080A73C8 @ =DestroyAnimSprite
adds r0, r5, 0
@@ -714,7 +714,7 @@ _080A73B4: .4byte gBattleAnimAttacker
_080A73B8: .4byte gBattleAnimArgs
_080A73BC: .4byte gBattleAnimTarget
_080A73C0: .4byte 0xffffa000
_080A73C4: .4byte sub_8075590
_080A73C4: .4byte StartAnimLinearTranslation
_080A73C8: .4byte DestroyAnimSprite
thumb_func_end sub_80A72C8
@@ -1158,7 +1158,7 @@ sub_80A76F0: @ 80A76F0
mov r4, sp
adds r4, 0x2
strh r1, [r4]
bl sub_8073788
bl IsContest
lsls r0, 24
mov r10, r4
cmp r0, 0
@@ -1194,7 +1194,7 @@ _080A7754:
strh r0, [r3, 0x4]
b _080A77B6
_080A775C:
ldr r1, _080A77A0 @ =gUnknown_2023BD6
ldr r1, _080A77A0 @ =gBattlerPositions
ldr r0, _080A77A4 @ =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
@@ -1228,7 +1228,7 @@ _080A775C:
ands r0, r1
b _080A77B4
.align 2, 0
_080A77A0: .4byte gUnknown_2023BD6
_080A77A0: .4byte gBattlerPositions
_080A77A4: .4byte gBattleAnimTarget
_080A77A8: .4byte gTasks
_080A77AC: .4byte gBattleAnimArgs
@@ -1241,7 +1241,7 @@ _080A77B6:
ldr r5, _080A7810 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
ldr r1, _080A7814 @ =gTasks
mov r3, r8
adds r4, r3, r7
@@ -1253,7 +1253,7 @@ _080A77B6:
adds r6, r0, 0
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
@@ -1268,7 +1268,7 @@ _080A77B6:
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7820
@@ -1288,13 +1288,13 @@ _080A7820:
ldr r4, _080A787C @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r1, r10
@@ -1430,7 +1430,7 @@ _080A7928:
ble _080A79A0
ldr r0, _080A7970 @ =gBattleAnimTarget
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
ldr r2, _080A7974 @ =0x0000ffc0
@@ -1451,7 +1451,7 @@ _080A7978:
ble _080A79A0
ldr r0, _080A7998 @ =gBattleAnimTarget
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
ldr r3, _080A799C @ =0x0000ffc0
@@ -1466,7 +1466,7 @@ _080A799C: .4byte 0x0000ffc0
_080A79A0:
ldr r0, _080A79DC @ =gBattleAnimTarget
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x8]
@@ -1596,12 +1596,12 @@ sub_80A7A88: @ 80A7A88
ldr r4, _080A7B28 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080A7B2C @ =gBattleAnimArgs
lsrs r0, 24
@@ -1754,17 +1754,17 @@ sub_80A7BC4: @ 80A7BC4
ldr r5, _080A7C10 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
ldr r0, _080A7C14 @ =sub_8075590
ldr r0, _080A7C14 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
adds r2, r4, 0
adds r2, 0x2C
@@ -1780,7 +1780,7 @@ sub_80A7BC4: @ 80A7BC4
bx r0
.align 2, 0
_080A7C10: .4byte gBattleAnimTarget
_080A7C14: .4byte sub_8075590
_080A7C14: .4byte StartAnimLinearTranslation
_080A7C18: .4byte sub_80A7C1C
thumb_func_end sub_80A7BC4
@@ -1986,19 +1986,19 @@ _080A7D90:
ldr r4, _080A7DEC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
add r0, r8
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x36]
ldr r0, _080A7DF0 @ =sub_8075590
ldr r0, _080A7DF0 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080A7DF4 @ =sub_80A7DF8
adds r0, r5, 0
@@ -2013,7 +2013,7 @@ _080A7DE0: .4byte 0x0000ffe0
_080A7DE4: .4byte 0x0000fff0
_080A7DE8: .4byte gBattleAnimArgs
_080A7DEC: .4byte gBattleAnimTarget
_080A7DF0: .4byte sub_8075590
_080A7DF0: .4byte StartAnimLinearTranslation
_080A7DF4: .4byte sub_80A7DF8
thumb_func_end sub_80A7D64
@@ -2079,7 +2079,7 @@ _080A7E48:
ldr r4, _080A7EB4 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
add r0, r9
@@ -2088,7 +2088,7 @@ _080A7E48:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -2258,12 +2258,12 @@ sub_80A7FB0: @ 80A7FB0
lsrs r4, 24
adds r0, r4, 0
movs r1, 0x1
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
adds r0, r4, 0
movs r1, 0xD0
movs r2, 0xD0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldr r1, _080A8008 @ =gSprites
lsls r0, r4, 4
adds r0, r4
@@ -2317,7 +2317,7 @@ sub_80A8014: @ 80A8014
lsls r4, 24
lsrs r4, 24
adds r0, r4, 0
bl sub_8075980
bl ResetSpriteRotScale
ldr r1, _080A8070 @ =gSprites
lsls r0, r4, 4
adds r0, r4
@@ -2356,7 +2356,7 @@ sub_80A8074: @ 80A8074
movs r5, 0
strh r0, [r4, 0x8]
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
strh r5, [r4, 0xA]
strh r5, [r4, 0xC]
strh r5, [r4, 0xE]
@@ -2367,7 +2367,7 @@ sub_80A8074: @ 80A8074
strh r5, [r4, 0x14]
ldr r0, _080A80C4 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x16]
@@ -2439,7 +2439,7 @@ _080A8128:
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrb r0, [r4, 0x8]
bl sub_8076440
movs r2, 0xC
@@ -2471,7 +2471,7 @@ _080A816E:
ldrb r0, [r4, 0x8]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrb r0, [r4, 0x8]
bl sub_8076440
movs r0, 0x2
@@ -2502,7 +2502,7 @@ _080A81A4:
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrb r0, [r4, 0x8]
bl sub_8076440
movs r2, 0xC
@@ -2519,7 +2519,7 @@ _080A81D0:
b _080A81F6
_080A81D8:
ldrb r0, [r4, 0x8]
bl sub_8075980
bl ResetSpriteRotScale
ldr r2, _080A81FC @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
@@ -2631,7 +2631,7 @@ _080A8244:
ldrsh r2, [r7, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrb r0, [r4, 0x1]
movs r3, 0x4
negs r3, r3
@@ -2959,7 +2959,7 @@ sub_80A851C: @ 80A851C
bl StartSpriteAnim
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -2974,7 +2974,7 @@ _080A8550:
bl StartSpriteAnim
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x20
@@ -2985,7 +2985,7 @@ _080A856A:
ldr r0, _080A85A0 @ =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0
@@ -3042,7 +3042,7 @@ _080A85CA:
_080A85E4:
adds r0, r5, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080A862C @ =gBattleAnimArgs
lsrs r0, 24
@@ -3051,7 +3051,7 @@ _080A85E4:
strh r0, [r6, 0x20]
adds r0, r5, 0
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x4]
@@ -3602,7 +3602,7 @@ sub_80A8A1C: @ 80A8A1C
ldr r6, _080A8A70 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -3849,14 +3849,14 @@ _080A8BF2:
movs r0, 0x1
adds r4, r0, 0
eors r4, r1
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080A8C6A
movs r1, 0x2
adds r0, r5, 0
eors r0, r1
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8C6A
@@ -3876,7 +3876,7 @@ _080A8C30:
adds r0, r5, 0
movs r1, 0x2
_080A8C34:
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r4, r0, 24
adds r0, r5, 0
@@ -3995,7 +3995,7 @@ _080A8D10:
beq _080A8D6C
adds r0, r7, 0
mov r1, r10
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r1, _080A8D50 @ =gBattleAnimArgs
lsrs r0, 24
@@ -4008,7 +4008,7 @@ _080A8D10:
mov r4, r8
eors r4, r0
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8D5C
@@ -4031,7 +4031,7 @@ _080A8D68: .4byte gBattlerSpriteIds
_080A8D6C:
adds r0, r7, 0
mov r1, r10
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, _080A8DD4 @ =gBattleAnimArgs
@@ -4040,7 +4040,7 @@ _080A8D6C:
lsls r0, 16
lsrs r0, 16
mov r9, r0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080A8DE4
@@ -4048,7 +4048,7 @@ _080A8D6C:
adds r4, r7, 0
eors r4, r0
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8DE4
@@ -4104,7 +4104,7 @@ _080A8DFA:
strb r0, [r1]
adds r0, r7, 0
ldr r1, [sp, 0x4]
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080A8E48 @ =gBattleAnimArgs
lsrs r0, 24
@@ -4112,14 +4112,14 @@ _080A8DFA:
adds r0, r1
lsls r0, 16
lsrs r6, r0, 16
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080A8E4C
movs r1, 0x2
mov r0, r8
eors r0, r1
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8E4C
@@ -4138,13 +4138,13 @@ _080A8E4C:
mov r4, sp
mov r0, r8
mov r1, r10
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4]
mov r0, r8
ldr r1, [sp, 0x4]
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r2, sp
@@ -5007,13 +5007,13 @@ sub_80A94AC: @ 80A94AC
ldr r5, _080A9500 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -5428,7 +5428,7 @@ _080A9808:
strh r0, [r5, 0x2E]
ldrb r0, [r6]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -5436,13 +5436,13 @@ _080A9808:
strh r0, [r5, 0x32]
ldrb r0, [r6]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
adds r0, r1
strh r0, [r5, 0x36]
ldr r0, _080A9858 @ =sub_8075590
ldr r0, _080A9858 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080A985C @ =DestroyAnimSprite
adds r0, r5, 0
@@ -5457,7 +5457,7 @@ _080A9808:
.align 2, 0
_080A9850: .4byte gBattleAnimAttacker
_080A9854: .4byte gBattleAnimArgs
_080A9858: .4byte sub_8075590
_080A9858: .4byte StartAnimLinearTranslation
_080A985C: .4byte DestroyAnimSprite
thumb_func_end sub_80A97E8
@@ -5509,7 +5509,7 @@ sub_80A98B0: @ 80A98B0
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
bl sub_8073788
bl IsContest
lsls r0, 24
movs r6, 0xF0
cmp r0, 0
@@ -5830,7 +5830,7 @@ sub_80A9B40: @ 80A9B40
ldr r5, _080A9B84 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -5838,7 +5838,7 @@ sub_80A9B40: @ 80A9B40
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -6057,7 +6057,7 @@ sub_80A9CE8: @ 80A9CE8
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080A9D2A
@@ -6095,7 +6095,7 @@ _080A9D2A:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080A9D88
@@ -6265,7 +6265,7 @@ _080A9EAE:
.align 2, 0
_080A9ED0: .4byte gTasks
_080A9ED4:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080A9EE8
@@ -6314,7 +6314,7 @@ sub_80A9F10: @ 80A9F10
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080A9F52
@@ -6336,7 +6336,7 @@ _080A9F52:
bl SetGpuReg
mov r0, sp
bl sub_80752A0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080A9F98
@@ -6383,7 +6383,7 @@ _080A9FC6:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080A9FFA
@@ -6548,7 +6548,7 @@ _080AA112:
adds r0, 0x1
strh r0, [r1, 0x20]
_080AA134:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AA148
@@ -6585,13 +6585,13 @@ sub_80AA174: @ 80AA174
ldr r5, _080AA1C8 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -6607,7 +6607,7 @@ sub_80AA174: @ 80AA174
ldrh r0, [r1, 0x2]
strh r0, [r4, 0x30]
ldrb r0, [r5]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x3C]
@@ -6743,13 +6743,13 @@ sub_80AA2B0: @ 80AA2B0
ldr r4, _080AA2F8 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -6851,13 +6851,13 @@ sub_80AA37C: @ 80AA37C
ldr r4, _080AA3C8 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -7142,7 +7142,7 @@ sub_80AA58C: @ 80AA58C
bl StartSpriteAnim
ldr r0, _080AA68C @ =gBattleAnimTarget
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
subs r0, 0x1
adds r1, r4, 0
adds r1, 0x43
@@ -7345,13 +7345,13 @@ _080AA734:
_080AA736:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -7508,7 +7508,7 @@ _080AA856:
_080AA870:
adds r0, r6, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r7, _080AA8F0 @ =gBattleAnimArgs
lsrs r0, 24
@@ -7518,7 +7518,7 @@ _080AA870:
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r7, 0x4]
@@ -7733,7 +7733,7 @@ _080AA9C6:
str r0, [r6, 0x1C]
strh r5, [r6, 0x2E]
adds r0, r6, 0
bl oamt_add_pos2_onto_pos1
bl SetSpritePrimaryCoordsFromSecondaryCoords
movs r0, 0x5
strh r0, [r6, 0x32]
strh r5, [r6, 0x36]
@@ -7847,7 +7847,7 @@ sub_80AAAE4: @ 80AAAE4
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080AAB30
@@ -7872,13 +7872,13 @@ _080AAB30:
ldr r4, _080AAB70 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x28
@@ -7891,7 +7891,7 @@ _080AAB50:
ldrh r0, [r5, 0x22]
subs r0, 0x48
strh r0, [r5, 0x36]
ldr r0, _080AAB74 @ =sub_8075590
ldr r0, _080AAB74 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080AAB78 @ =DestroyAnimSprite
adds r0, r5, 0
@@ -7901,7 +7901,7 @@ _080AAB50:
bx r0
.align 2, 0
_080AAB70: .4byte gBattleAnimAttacker
_080AAB74: .4byte sub_8075590
_080AAB74: .4byte StartAnimLinearTranslation
_080AAB78: .4byte DestroyAnimSprite
thumb_func_end sub_80AAAE4
+125 -125
View File
@@ -92,7 +92,7 @@ sub_80DE34C: @ 80DE34C
ldr r6, _080DE398 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 8
@@ -102,7 +102,7 @@ sub_80DE34C: @ 80DE34C
asrs r4, 16
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
lsrs r1, 8
@@ -216,13 +216,13 @@ sub_80DE440: @ 80DE440
ldr r4, _080DE4CC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r7, r0, 0
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -243,7 +243,7 @@ sub_80DE440: @ 80DE440
lsls r1, 23
adds r0, r1
lsrs r4, r0, 16
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DE49E
@@ -265,7 +265,7 @@ _080DE49E:
strh r0, [r5, 0x2E]
strh r7, [r5, 0x32]
strh r6, [r5, 0x36]
ldr r0, _080DE4D4 @ =sub_8075590
ldr r0, _080DE4D4 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080DE4D8 @ =DestroyAnimSprite
adds r0, r5, 0
@@ -277,7 +277,7 @@ _080DE49E:
.align 2, 0
_080DE4CC: .4byte gBattleAnimTarget
_080DE4D0: .4byte gBattleAnimArgs
_080DE4D4: .4byte sub_8075590
_080DE4D4: .4byte StartAnimLinearTranslation
_080DE4D8: .4byte DestroyAnimSprite
thumb_func_end sub_80DE440
@@ -957,7 +957,7 @@ sub_80DE9D8: @ 80DE9D8
ldrsh r1, [r5, r2]
adds r0, r4, 0
bl sub_8074FF8
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DEA2C
@@ -1093,7 +1093,7 @@ sub_80DEAF0: @ 80DEAF0
push {lr}
lsls r0, 24
lsrs r2, r0, 24
ldr r0, _080DEB04 @ =gUnknown_2037EE8
ldr r0, _080DEB04 @ =gAnimMoveDmg
ldr r0, [r0]
cmp r0, 0
ble _080DEB0C
@@ -1101,7 +1101,7 @@ sub_80DEAF0: @ 80DEAF0
movs r0, 0
b _080DEB10
.align 2, 0
_080DEB04: .4byte gUnknown_2037EE8
_080DEB04: .4byte gAnimMoveDmg
_080DEB08: .4byte gBattleAnimArgs
_080DEB0C:
ldr r1, _080DEB1C @ =gBattleAnimArgs
@@ -1311,13 +1311,13 @@ sub_80DEC90: @ 80DEC90
ldr r4, _080DED08 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1474,7 +1474,7 @@ sub_80DEDD8: @ 80DEDD8
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DEE2C
@@ -1551,7 +1551,7 @@ sub_80DEE78: @ 80DEE78
strh r1, [r0]
ldr r0, _080DEEB8 @ =gUnknown_202298A
strh r1, [r0]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DEEA4
@@ -1590,7 +1590,7 @@ _080DEED8:
_080DEEDA:
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
@@ -1598,7 +1598,7 @@ _080DEEDA:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2005,13 +2005,13 @@ sub_80DF1DC: @ 80DF1DC
ldr r6, _080DF234 @ =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xC]
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xE]
@@ -2394,17 +2394,17 @@ _080DF4C4:
ldr r4, _080DF51C @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, _080DF520 @ =sub_8075590
ldr r0, _080DF520 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
_080DF510:
pop {r4,r5}
@@ -2413,7 +2413,7 @@ _080DF510:
.align 2, 0
_080DF518: .4byte DestroyAnimSprite
_080DF51C: .4byte gBattleAnimTarget
_080DF520: .4byte sub_8075590
_080DF520: .4byte StartAnimLinearTranslation
thumb_func_end sub_80DF468
thumb_func_start sub_80DF524
@@ -2491,19 +2491,19 @@ _080DF5AA:
ldr r4, _080DF5DC @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
adds r0, r6, 0
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
movs r0, 0x80
lsls r0, 1
strh r0, [r5, 0x30]
@@ -2524,7 +2524,7 @@ _080DF5E0:
ldrsh r2, [r5, r0]
adds r0, r6, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r5, 0x34]
adds r0, 0x1
strh r0, [r5, 0x34]
@@ -2548,7 +2548,7 @@ _080DF610:
ldrsh r2, [r5, r0]
adds r0, r6, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r5, 0x34]
adds r0, 0x1
strh r0, [r5, 0x34]
@@ -2569,7 +2569,7 @@ _080DF610:
orrs r1, r2
strb r1, [r0]
adds r0, r6, 0
bl sub_8075980
bl ResetSpriteRotScale
_080DF658:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
@@ -2950,7 +2950,7 @@ _080DF90A:
ldr r0, _080DF930 @ =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -3140,11 +3140,11 @@ _080DFA86:
lsls r2, 3
adds r2, r3
ldrb r2, [r2, 0x1C]
bl sub_8034BF4
bl HandleSpeciesGfxDataChange
ldrb r1, [r6]
mov r0, sp
bl sub_8075300
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DFABC
@@ -3252,7 +3252,7 @@ _080DFB80:
movs r2, 0
bl SetAnimBgAttribute
_080DFB8A:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DFBC8
@@ -3273,13 +3273,13 @@ _080DFB8A:
cmp r0, 0
bne _080DFBC8
ldrb r0, [r4]
ldr r1, _080DFBE0 @ =gUnknown_2024018
ldr r1, _080DFBE0 @ =gBattleSpritesDataPtr
ldr r1, [r1]
ldr r2, [r1]
lsls r1, r0, 2
adds r1, r2
ldrh r1, [r1, 0x2]
bl SetBankEnemyShadowSpriteCallback
bl SetBattlerShadowSpriteCallback
_080DFBC8:
adds r0, r5, 0
bl DestroyAnimVisualTask
@@ -3291,7 +3291,7 @@ _080DFBCE:
.align 2, 0
_080DFBD8: .4byte gBattleAnimAttacker
_080DFBDC: .4byte gTasks
_080DFBE0: .4byte gUnknown_2024018
_080DFBE0: .4byte gBattleSpritesDataPtr
thumb_func_end sub_80DF9BC
thumb_func_start c3_80DFBE4
@@ -3337,7 +3337,7 @@ sub_80DFC24: @ 80DFC24
ldr r1, _080DFC4C @ =gBattleAnimTarget
ldrb r1, [r1]
movs r2, 0x1
bl sub_8034BF4
bl HandleSpeciesGfxDataChange
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4}
@@ -3397,7 +3397,7 @@ _080DFC94:
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DFCCE
@@ -3424,7 +3424,7 @@ _080DFCCE:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DFD30
@@ -3616,7 +3616,7 @@ _080DFE7E:
mov r0, sp
ldrb r0, [r0, 0x9]
bl sub_8075358
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DFEA0
@@ -3678,14 +3678,14 @@ _080DFF06:
ldr r4, _080E0000 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r5
strh r0, [r7, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -4039,7 +4039,7 @@ _080E01C4:
movs r1, 0x4
movs r2, 0x1
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E01FC
@@ -4066,7 +4066,7 @@ _080E01FC:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E0264
@@ -4094,7 +4094,7 @@ _080E0264:
bl GetBattlerPosition
lsls r0, 24
lsrs r4, r0, 24
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -4319,7 +4319,7 @@ _080E042A:
mov r0, sp
ldrb r0, [r0, 0x9]
bl sub_8075358
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E044C
@@ -4557,7 +4557,7 @@ _080E0608:
lsls r0, 24
lsrs r0, 24
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
ldr r0, _080E0624 @ =sub_80E0628
str r0, [r4]
_080E0618:
@@ -4621,7 +4621,7 @@ _080E065C:
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
@@ -4662,7 +4662,7 @@ _080E06B0:
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
@@ -4706,7 +4706,7 @@ _080E0708:
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
@@ -4741,7 +4741,7 @@ _080E0778:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_8075980
bl ResetSpriteRotScale
adds r0, r5, 0
bl DestroyAnimVisualTask
_080E0788:
@@ -4879,7 +4879,7 @@ sub_80E0850: @ 80E0850
lsrs r0, 24
strh r0, [r4, 0x26]
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
ldr r0, _080E08A0 @ =sub_80E08A4
str r0, [r4]
pop {r4}
@@ -5028,7 +5028,7 @@ _080E09A8:
ldrh r0, [r7, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_8075980
bl ResetSpriteRotScale
adds r0, r4, 0
bl DestroyAnimVisualTask
b _080E0A30
@@ -5040,7 +5040,7 @@ _080E09BA:
lsls r2, 1
ldrh r3, [r7, 0xC]
adds r1, r2, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r7, 0x26]
lsls r0, 24
lsrs r0, 24
@@ -5116,13 +5116,13 @@ sub_80E0A3C: @ 80E0A3C
ldr r4, _080E0A98 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -5248,7 +5248,7 @@ _080E0B3E:
strh r5, [r6, 0x1C]
adds r0, r5, 0
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
mov r2, r8
movs r3, 0x2
ldrsh r0, [r2, r3]
@@ -5274,7 +5274,7 @@ _080E0B88:
adds r0, r5, 0
movs r1, 0xE0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
adds r0, r5, 0
bl sub_8076440
lsls r2, r5, 4
@@ -5293,10 +5293,10 @@ _080E0BAA:
_080E0BB2:
adds r0, r5, 0
movs r1, 0xD0
bl obj_id_set_rotscale
bl SetSpriteRotScale
adds r0, r5, 0
bl sub_8076440
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E0BD8
@@ -5361,7 +5361,7 @@ _080E0C30:
cmp r0, 0xD
bne _080E0C58
adds r0, r5, 0
bl sub_8075980
bl ResetSpriteRotScale
ldr r1, _080E0C64 @ =gSprites
lsls r0, r5, 4
adds r0, r5
@@ -5675,13 +5675,13 @@ sub_80E0E94: @ 80E0E94
ldr r5, _080E0ED0 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -5735,7 +5735,7 @@ sub_80E0EDC: @ 80E0EDC
_080E0F16:
ldr r0, _080E0F24 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
subs r0, 0x1
b _080E0F32
.align 2, 0
@@ -5743,7 +5743,7 @@ _080E0F24: .4byte gBattleAnimAttacker
_080E0F28:
ldr r0, _080E0F74 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
adds r0, 0x1
_080E0F32:
adds r1, r4, 0
@@ -5856,7 +5856,7 @@ sub_80E0FB8: @ 80E0FB8
movs r1, 0x1
bl GetMonData
mov r9, r0
ldr r0, _080E1050 @ =gUnknown_2024018
ldr r0, _080E1050 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldrb r2, [r4]
ldr r1, [r0]
@@ -5882,7 +5882,7 @@ _080E1040: .4byte gBattleAnimAttacker
_080E1044: .4byte gBattlerPartyIndexes
_080E1048: .4byte gBattleAnimTarget
_080E104C: .4byte gPlayerParty
_080E1050: .4byte gUnknown_2024018
_080E1050: .4byte gBattleSpritesDataPtr
_080E1054:
ldrb r0, [r4]
lsls r0, 1
@@ -5930,7 +5930,7 @@ _080E107C:
movs r1, 0x1
bl GetMonData
mov r9, r0
ldr r0, _080E10EC @ =gUnknown_2024018
ldr r0, _080E10EC @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldrb r2, [r4]
ldr r1, [r0]
@@ -5956,7 +5956,7 @@ _080E107C:
_080E10E0: .4byte gBattlerPartyIndexes
_080E10E4: .4byte gBattleAnimTarget
_080E10E8: .4byte gEnemyParty
_080E10EC: .4byte gUnknown_2024018
_080E10EC: .4byte gBattleSpritesDataPtr
_080E10F0: .4byte gPlayerParty
_080E10F4:
ldrb r0, [r4]
@@ -5985,13 +5985,13 @@ _080E1112:
ldr r5, _080E1200 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
mov r2, r8
lsls r1, r2, 16
@@ -7031,7 +7031,7 @@ _080E194E:
ldr r4, _080E1988 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -7039,7 +7039,7 @@ _080E194E:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -7602,18 +7602,18 @@ _080E1DA2:
ldrb r4, [r0]
adds r0, r4, 0
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
adds r0, r4, 0
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
adds r0, r4, 0
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
@@ -8031,7 +8031,7 @@ sub_80E20D4: @ 80E20D4
_080E20F0:
ldrb r0, [r6]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080E2130 @ =gBattleAnimArgs
lsrs r0, 24
@@ -8040,7 +8040,7 @@ _080E20F0:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -8164,7 +8164,7 @@ sub_80E21CC: @ 80E21CC
bne _080E2224
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8186,7 +8186,7 @@ _080E2220: .4byte gBattleAnimAttacker
_080E2224:
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8206,7 +8206,7 @@ _080E2248:
ldr r5, _080E229C @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8225,13 +8225,13 @@ _080E226C:
ldr r4, _080E22A0 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x24]
@@ -8595,14 +8595,14 @@ sub_80E2518: @ 80E2518
mov r10, r0
ldrb r0, [r0]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x1E]
mov r1, r10
ldrb r0, [r1]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x20]
@@ -8610,14 +8610,14 @@ sub_80E2518: @ 80E2518
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
mov r1, r8
ldrb r0, [r1]
@@ -8641,7 +8641,7 @@ _080E258A:
ldrsh r6, [r7, r1]
mov r1, r8
ldrb r0, [r1]
bl sub_807685C
bl GetBattlerSpriteSubpriority
adds r3, r0, 0
subs r3, 0x5
lsls r3, 24
@@ -8918,7 +8918,7 @@ _080E27C0:
strh r1, [r4, 0x3C]
adds r0, r5, 0
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -9225,7 +9225,7 @@ _080E2A0C:
_080E2A0E:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -9617,7 +9617,7 @@ sub_80E2CE4: @ 80E2CE4
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
lsrs r7, r0, 24
cmp r7, 0x1
@@ -9625,7 +9625,7 @@ sub_80E2CE4: @ 80E2CE4
ldr r5, _080E2D38 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -9633,7 +9633,7 @@ sub_80E2CE4: @ 80E2CE4
movs r0, 0x2
eors r0, r1
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -10074,14 +10074,14 @@ _080E307C:
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r1, r0, 24
_080E309C:
@@ -10298,10 +10298,10 @@ sub_80E321C: @ 80E321C
ldr r4, _080E3250 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -10378,7 +10378,7 @@ sub_80E3294: @ 80E3294
bne _080E32DC
adds r0, r5, 0
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
movs r0, 0x80
lsls r0, 1
strh r0, [r4, 0xA]
@@ -10401,7 +10401,7 @@ _080E32DC:
ldrsh r2, [r4, r0]
adds r0, r5, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
@@ -10412,7 +10412,7 @@ _080E32DC:
movs r0, 0
strh r0, [r4, 0xE]
adds r0, r5, 0
bl sub_8075980
bl ResetSpriteRotScale
ldr r1, _080E3330 @ =gSprites
lsls r0, r5, 4
adds r0, r5
@@ -10654,7 +10654,7 @@ sub_80E34D0: @ 80E34D0
cmp r0, 0
bne _080E34FC
ldrb r0, [r4]
bl sub_807685C
bl GetBattlerSpriteSubpriority
subs r0, 0x2
adds r1, r5, 0
adds r1, 0x43
@@ -10666,7 +10666,7 @@ _080E34F4: .4byte gBattleAnimTarget
_080E34F8: .4byte 0x0000ff70
_080E34FC:
ldrb r0, [r4]
bl sub_807685C
bl GetBattlerSpriteSubpriority
adds r0, 0x2
adds r1, r5, 0
adds r1, 0x43
@@ -10676,7 +10676,7 @@ _080E350C:
ldr r0, _080E352C @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -10927,7 +10927,7 @@ _080E36B4:
adds r0, r2
movs r1, 0x2
strh r1, [r0, 0x8]
ldr r0, _080E3750 @ =gUnknown_2024018
ldr r0, _080E3750 @ =gBattleSpritesDataPtr
ldr r1, [r0]
ldr r0, _080E3754 @ =gBattleAnimTarget
ldrb r0, [r0]
@@ -10960,7 +10960,7 @@ _080E36B4:
_080E3744: .4byte gSprites
_080E3748: .4byte 0x0000fff0
_080E374C: .4byte gTasks
_080E3750: .4byte gUnknown_2024018
_080E3750: .4byte gBattleSpritesDataPtr
_080E3754: .4byte gBattleAnimTarget
_080E3758:
adds r1, r5, 0
@@ -11063,7 +11063,7 @@ sub_80E37FC: @ 80E37FC
ble _080E3846
movs r0, 0
strh r0, [r4, 0x30]
ldr r0, _080E3870 @ =gUnknown_2024018
ldr r0, _080E3870 @ =gBattleSpritesDataPtr
ldr r1, [r0]
ldr r0, _080E3874 @ =gBattleAnimTarget
ldrb r0, [r0]
@@ -11111,7 +11111,7 @@ _080E3846:
beq _080E3890
b _080E38CE
.align 2, 0
_080E3870: .4byte gUnknown_2024018
_080E3870: .4byte gBattleSpritesDataPtr
_080E3874: .4byte gBattleAnimTarget
_080E3878:
ldrh r0, [r4, 0x32]
@@ -11173,7 +11173,7 @@ sub_80E38D8: @ 80E38D8
ldr r3, _080E3924 @ =gBattleAnimArgs
movs r2, 0
strh r2, [r3, 0xE]
ldr r1, _080E3928 @ =gUnknown_2037EFE
ldr r1, _080E3928 @ =gAnimFriendship
ldrb r0, [r1]
ldrb r1, [r1]
adds r0, r1, 0
@@ -11209,7 +11209,7 @@ _080E3918:
bx r0
.align 2, 0
_080E3924: .4byte gBattleAnimArgs
_080E3928: .4byte gUnknown_2037EFE
_080E3928: .4byte gAnimFriendship
thumb_func_end sub_80E38D8
thumb_func_start sub_80E392C
@@ -11364,7 +11364,7 @@ _080E3A2C:
movs r1, 0x1
bl GetMonData
mov r9, r0
ldr r0, _080E3A9C @ =gUnknown_2024018
ldr r0, _080E3A9C @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldrb r2, [r4]
ldr r1, [r0]
@@ -11387,7 +11387,7 @@ _080E3A2C:
_080E3A90: .4byte gBattleAnimAttacker
_080E3A94: .4byte gBattlerPartyIndexes
_080E3A98: .4byte gPlayerParty
_080E3A9C: .4byte gUnknown_2024018
_080E3A9C: .4byte gBattleSpritesDataPtr
_080E3AA0:
ldrh r5, [r1, 0x2]
_080E3AA2:
@@ -11433,7 +11433,7 @@ _080E3ACC:
movs r1, 0x1
bl GetMonData
mov r9, r0
ldr r0, _080E3B2C @ =gUnknown_2024018
ldr r0, _080E3B2C @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldrb r2, [r4]
ldr r1, [r0]
@@ -11455,7 +11455,7 @@ _080E3ACC:
.align 2, 0
_080E3B24: .4byte gBattlerPartyIndexes
_080E3B28: .4byte gEnemyParty
_080E3B2C: .4byte gUnknown_2024018
_080E3B2C: .4byte gBattleSpritesDataPtr
_080E3B30:
ldrh r5, [r1, 0x2]
_080E3B32:
@@ -11479,7 +11479,7 @@ _080E3B54:
ldr r0, _080E3BD8 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
lsls r3, r6, 16
@@ -11501,7 +11501,7 @@ _080E3B54:
bl sub_80768D0
lsls r0, 24
lsrs r5, r0, 24
ldr r0, _080E3BE0 @ =gUnknown_2024018
ldr r0, _080E3BE0 @ =gBattleSpritesDataPtr
ldr r1, [r0]
ldrb r0, [r4]
ldr r1, [r1]
@@ -11540,7 +11540,7 @@ _080E3BD0: .4byte gSprites
_080E3BD4: .4byte 0x0000ffe0
_080E3BD8: .4byte gBattleAnimTarget
_080E3BDC: .4byte gBattleAnimAttacker
_080E3BE0: .4byte gUnknown_2024018
_080E3BE0: .4byte gBattleSpritesDataPtr
_080E3BE4: .4byte 0x00007fff
_080E3BE8: .4byte gTasks
_080E3BEC:
@@ -11627,7 +11627,7 @@ _080E3C5A:
ldr r0, _080E3CB4 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11644,7 +11644,7 @@ _080E3CB8:
ldr r0, _080E3CFC @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11790,7 +11790,7 @@ _080E3D90:
mov r1, r10
ldrb r0, [r1]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -11823,7 +11823,7 @@ _080E3E10:
mov r2, r10
ldrb r0, [r2]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -11892,7 +11892,7 @@ _080E3E96:
ldr r0, _080E3F18 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -12054,14 +12054,14 @@ _080E4004:
ldr r0, _080E4048 @ =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r0, _080E404C @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
@@ -12526,7 +12526,7 @@ sub_80E43A4: @ 80E43A4
ldr r4, _080E43E8 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -12703,7 +12703,7 @@ sub_80E44EC: @ 80E44EC
ldr r2, _080E4508 @ =gBattleAnimArgs
movs r0, 0
strh r0, [r2, 0xE]
ldr r0, _080E450C @ =gUnknown_2037F00
ldr r0, _080E450C @ =gWeatherMoveAnim
ldrh r1, [r0]
movs r0, 0x60
ands r0, r1
@@ -12713,7 +12713,7 @@ sub_80E44EC: @ 80E44EC
b _080E4532
.align 2, 0
_080E4508: .4byte gBattleAnimArgs
_080E450C: .4byte gUnknown_2037F00
_080E450C: .4byte gWeatherMoveAnim
_080E4510:
movs r0, 0x7
ands r0, r1
+156 -156
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -363,7 +363,7 @@ _080DD0BE:
bne _080DD0E8
_080DD0CC:
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080DD0E8
@@ -475,7 +475,7 @@ _080DD19A:
bne _080DD1C4
_080DD1A8:
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080DD1C4
+89 -89
View File
@@ -56,7 +56,7 @@ sub_80EEC0C: @ 80EEC0C
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
ldr r0, _080EEDCC @ =gUnknown_3004FF0
ldr r0, _080EEDCC @ =gHealthboxSpriteIds
adds r4, r0
ldrb r0, [r4]
ldr r1, _080EEDD0 @ =gSprites
@@ -209,7 +209,7 @@ _080EEDBC: .4byte gUnknown_2022986
_080EEDC0: .4byte 0x00003f3f
_080EEDC4: .4byte 0x00003f3d
_080EEDC8: .4byte 0x00003f42
_080EEDCC: .4byte gUnknown_3004FF0
_080EEDCC: .4byte gHealthboxSpriteIds
_080EEDD0: .4byte gSprites
_080EEDD4: .4byte SpriteCallbackDummy
_080EEDD8: .4byte gFile_graphics_battle_anims_masks_unknown_D2EC24_tilemap
@@ -347,7 +347,7 @@ _080EEE9C:
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080EEF00
@@ -392,7 +392,7 @@ _080EEF00:
movs r1, 0x1
movs r2, 0
bl SetAnimBgAttribute
ldr r0, _080EEFC4 @ =gUnknown_3004FF0
ldr r0, _080EEFC4 @ =gHealthboxSpriteIds
add r0, r8
ldrb r0, [r0]
lsls r1, r0, 4
@@ -443,7 +443,7 @@ _080EEFB4: .4byte gUnknown_2022984
_080EEFB8: .4byte gUnknown_2022986
_080EEFBC: .4byte 0x00003f3f
_080EEFC0: .4byte gSprites
_080EEFC4: .4byte gUnknown_3004FF0
_080EEFC4: .4byte gHealthboxSpriteIds
thumb_func_end sub_80EEDF4
thumb_func_start sub_80EEFC8
@@ -458,7 +458,7 @@ sub_80EEFC8: @ 80EEFC8
adds r7, r1, 0
lsls r2, 24
lsrs r2, 24
ldr r0, _080EF0A0 @ =gUnknown_3004FF0
ldr r0, _080EF0A0 @ =gHealthboxSpriteIds
adds r2, r0
ldrb r0, [r2]
lsls r5, r0, 4
@@ -553,7 +553,7 @@ sub_80EEFC8: @ 80EEFC8
pop {r0}
bx r0
.align 2, 0
_080EF0A0: .4byte gUnknown_3004FF0
_080EF0A0: .4byte gHealthboxSpriteIds
_080EF0A4: .4byte gSprites
_080EF0A8: .4byte 0x0000d709
_080EF0AC: .4byte 0x0000d70a
@@ -591,7 +591,7 @@ sub_80EF0E0: @ 80EF0E0
push {r5,r6}
lsls r0, 24
lsrs r0, 24
ldr r1, _080EF168 @ =gUnknown_3004FF0
ldr r1, _080EF168 @ =gHealthboxSpriteIds
adds r0, r1
ldrb r0, [r0]
ldr r1, _080EF16C @ =gSprites
@@ -650,7 +650,7 @@ sub_80EF0E0: @ 80EF0E0
pop {r0}
bx r0
.align 2, 0
_080EF168: .4byte gUnknown_3004FF0
_080EF168: .4byte gHealthboxSpriteIds
_080EF16C: .4byte gSprites
_080EF170: .4byte 0x0000d709
_080EF174: .4byte 0x0000d70a
@@ -839,7 +839,7 @@ _080EF2D0:
_080EF2D6:
adds r0, r5, 0
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
movs r0, 0x80
lsls r0, 1
strh r0, [r4, 0x1C]
@@ -853,7 +853,7 @@ _080EF2E6:
adds r0, r5, 0
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
adds r0, r5, 0
bl sub_8076440
movs r0, 0x1C
@@ -870,7 +870,7 @@ _080EF30A:
_080EF314: .4byte 0x000002cf
_080EF318:
adds r0, r5, 0
bl sub_8075980
bl ResetSpriteRotScale
ldr r1, _080EF340 @ =gSprites
lsls r0, r5, 4
adds r0, r5
@@ -963,13 +963,13 @@ _080EF3D8:
ldr r5, _080EF450 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
ldr r2, _080EF454 @ =gSprites
@@ -1054,7 +1054,7 @@ sub_80EF490: @ 80EF490
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, _080EF4B4 @ =gUnknown_2023D68
ldr r0, _080EF4B4 @ =gLastUsedItem
ldrh r0, [r0]
bl ItemIdToBallId
lsls r0, 24
@@ -1066,7 +1066,7 @@ sub_80EF490: @ 80EF490
pop {r0}
bx r0
.align 2, 0
_080EF4B4: .4byte gUnknown_2023D68
_080EF4B4: .4byte gLastUsedItem
thumb_func_end sub_80EF490
thumb_func_start sub_80EF4B8
@@ -1075,7 +1075,7 @@ sub_80EF4B8: @ 80EF4B8
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, _080EF4DC @ =gUnknown_2023D68
ldr r0, _080EF4DC @ =gLastUsedItem
ldrh r0, [r0]
bl ItemIdToBallId
lsls r0, 24
@@ -1087,7 +1087,7 @@ sub_80EF4B8: @ 80EF4B8
pop {r0}
bx r0
.align 2, 0
_080EF4DC: .4byte gUnknown_2023D68
_080EF4DC: .4byte gLastUsedItem
thumb_func_end sub_80EF4B8
thumb_func_start sub_80EF4E0
@@ -1095,7 +1095,7 @@ sub_80EF4E0: @ 80EF4E0
push {lr}
lsls r0, 24
lsrs r2, r0, 24
ldr r0, _080EF4FC @ =gUnknown_2024018
ldr r0, _080EF4FC @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r0, [r0, 0x8]
@@ -1107,7 +1107,7 @@ sub_80EF4E0: @ 80EF4E0
movs r0, 0
b _080EF518
.align 2, 0
_080EF4FC: .4byte gUnknown_2024018
_080EF4FC: .4byte gBattleSpritesDataPtr
_080EF500: .4byte gBattleAnimArgs
_080EF504:
ldr r1, _080EF50C @ =gBattleAnimArgs
@@ -1210,7 +1210,7 @@ sub_80EF5AC: @ 80EF5AC
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldr r0, _080EF674 @ =gUnknown_2023D68
ldr r0, _080EF674 @ =gLastUsedItem
ldrh r0, [r0]
bl ItemIdToBallId
adds r1, r0, 0
@@ -1240,14 +1240,14 @@ sub_80EF5AC: @ 80EF5AC
mov r8, r2
ldrb r0, [r2]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1257,7 +1257,7 @@ sub_80EF5AC: @ 80EF5AC
adds r4, r0
ldr r0, _080EF684 @ =sub_80EF8C0
str r0, [r4]
ldr r0, _080EF688 @ =gUnknown_2024018
ldr r0, _080EF688 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r3, [r0, 0x8]
ldr r1, _080EF68C @ =gBattlerSpriteIds
@@ -1297,12 +1297,12 @@ sub_80EF5AC: @ 80EF5AC
pop {r0}
bx r0
.align 2, 0
_080EF674: .4byte gUnknown_2023D68
_080EF674: .4byte gLastUsedItem
_080EF678: .4byte gUnknown_82606F4
_080EF67C: .4byte gSprites
_080EF680: .4byte gBattleAnimTarget
_080EF684: .4byte sub_80EF8C0
_080EF688: .4byte gUnknown_2024018
_080EF688: .4byte gBattleSpritesDataPtr
_080EF68C: .4byte gBattlerSpriteIds
_080EF690: .4byte gTasks
_080EF694: .4byte sub_80EF698
@@ -1369,7 +1369,7 @@ _080EF6F8:
bne _080EF708
movs r6, 0xD
_080EF708:
ldr r0, _080EF7C8 @ =gUnknown_2023D68
ldr r0, _080EF7C8 @ =gLastUsedItem
ldrh r0, [r0]
bl ItemIdToBallId
adds r4, r0, 0
@@ -1379,7 +1379,7 @@ _080EF708:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl sub_807685C
bl GetBattlerSpriteSubpriority
adds r3, r0, 0
adds r3, 0x1
lsls r3, 24
@@ -1411,14 +1411,14 @@ _080EF708:
mov r8, r1
ldrb r0, [r1]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1457,7 +1457,7 @@ _080EF708:
bx r0
.align 2, 0
_080EF7C4: .4byte gSaveBlock2Ptr
_080EF7C8: .4byte gUnknown_2023D68
_080EF7C8: .4byte gLastUsedItem
_080EF7CC: .4byte gUnknown_82606F4
_080EF7D0: .4byte gSprites
_080EF7D4: .4byte gBattleAnimTarget
@@ -1605,7 +1605,7 @@ sub_80EF8F0: @ 80EF8F0
lsls r0, 24
cmp r0, 0
beq _080EF99E
ldr r0, _080EF914 @ =gUnknown_2024018
ldr r0, _080EF914 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r0, [r0, 0x8]
@@ -1615,7 +1615,7 @@ sub_80EF8F0: @ 80EF8F0
str r0, [r4, 0x1C]
b _080EF99E
.align 2, 0
_080EF914: .4byte gUnknown_2024018
_080EF914: .4byte gBattleSpritesDataPtr
_080EF918: .4byte sub_80F0478
_080EF91C:
cmp r0, 0x6
@@ -1654,7 +1654,7 @@ _080EF954:
strh r0, [r4, 0x38]
ldr r0, _080EF9A8 @ =sub_80EF9B4
str r0, [r4, 0x1C]
ldr r0, _080EF9AC @ =gUnknown_2023D68
ldr r0, _080EF9AC @ =gLastUsedItem
ldrh r0, [r0]
bl ItemIdToBallId
lsls r0, 24
@@ -1687,7 +1687,7 @@ _080EF99E:
bx r0
.align 2, 0
_080EF9A8: .4byte sub_80EF9B4
_080EF9AC: .4byte gUnknown_2023D68
_080EF9AC: .4byte gLastUsedItem
_080EF9B0: .4byte gBattleAnimTarget
thumb_func_end sub_80EF8F0
@@ -1781,7 +1781,7 @@ _080EFA5C:
_080EFA62:
adds r0, r4, 0
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
movs r0, 0x80
lsls r0, 1
strh r0, [r5, 0x1C]
@@ -1824,7 +1824,7 @@ _080EFAB4:
adds r0, r4, 0
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r5, 0xC]
ldrh r1, [r5, 0xE]
adds r0, r1
@@ -1850,7 +1850,7 @@ _080EFAF0: .4byte gSprites
_080EFAF4: .4byte 0x0000047f
_080EFAF8:
adds r0, r4, 0
bl sub_8075980
bl ResetSpriteRotScale
ldr r1, _080EFB1C @ =gSprites
lsls r0, r4, 4
adds r0, r4
@@ -2040,7 +2040,7 @@ _080EFC52:
adds r0, r1
strh r0, [r4, 0x22]
strh r5, [r4, 0x26]
ldr r0, _080EFC84 @ =gUnknown_2024018
ldr r0, _080EFC84 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r0, [r0, 0x8]
@@ -2052,7 +2052,7 @@ _080EFC52:
b _080EFC96
.align 2, 0
_080EFC80: .4byte 0xffffff00
_080EFC84: .4byte gUnknown_2024018
_080EFC84: .4byte gBattleSpritesDataPtr
_080EFC88: .4byte sub_80EFF80
_080EFC8C:
ldr r0, _080EFC9C @ =sub_80EFCA0
@@ -2090,7 +2090,7 @@ sub_80EFCA0: @ 80EFCA0
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAffineAnim
ldr r0, _080EFCE4 @ =gUnknown_2024018
ldr r0, _080EFCE4 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
strh r5, [r0, 0xC]
@@ -2103,7 +2103,7 @@ _080EFCDC:
pop {r0}
bx r0
.align 2, 0
_080EFCE4: .4byte gUnknown_2024018
_080EFCE4: .4byte gBattleSpritesDataPtr
_080EFCE8: .4byte sub_80EFCEC
thumb_func_end sub_80EFCA0
@@ -2135,7 +2135,7 @@ _080EFD0C:
.4byte _080EFED4
.4byte _080EFF34
_080EFD28:
ldr r1, _080EFD4C @ =gUnknown_2024018
ldr r1, _080EFD4C @ =gBattleSpritesDataPtr
ldr r5, [r1]
ldr r2, [r5, 0x8]
ldrh r3, [r2, 0xC]
@@ -2153,7 +2153,7 @@ _080EFD28:
strh r0, [r1, 0xC]
b _080EFD56
.align 2, 0
_080EFD4C: .4byte gUnknown_2024018
_080EFD4C: .4byte gBattleSpritesDataPtr
_080EFD50:
adds r0, r3, 0
adds r0, 0xB0
@@ -2214,7 +2214,7 @@ _080EFDB6:
bl ChangeSpriteAffineAnim
b _080EFF7A
_080EFDC0:
ldr r1, _080EFDE4 @ =gUnknown_2024018
ldr r1, _080EFDE4 @ =gBattleSpritesDataPtr
ldr r5, [r1]
ldr r2, [r5, 0x8]
ldrh r3, [r2, 0xC]
@@ -2232,7 +2232,7 @@ _080EFDC0:
strh r0, [r1, 0xC]
b _080EFDEE
.align 2, 0
_080EFDE4: .4byte gUnknown_2024018
_080EFDE4: .4byte gBattleSpritesDataPtr
_080EFDE8:
adds r0, r3, 0
adds r0, 0xB0
@@ -2307,7 +2307,7 @@ _080EFE68:
movs r1, 0x1
bl ChangeSpriteAffineAnim
_080EFE70:
ldr r1, _080EFE94 @ =gUnknown_2024018
ldr r1, _080EFE94 @ =gBattleSpritesDataPtr
ldr r5, [r1]
ldr r2, [r5, 0x8]
ldrh r3, [r2, 0xC]
@@ -2325,7 +2325,7 @@ _080EFE70:
strh r0, [r1, 0xC]
b _080EFE9E
.align 2, 0
_080EFE94: .4byte gUnknown_2024018
_080EFE94: .4byte gBattleSpritesDataPtr
_080EFE98:
adds r0, r3, 0
adds r0, 0xB0
@@ -2367,7 +2367,7 @@ _080EFED4:
strh r0, [r4, 0x34]
lsls r0, 16
asrs r1, r0, 24
ldr r0, _080EFF04 @ =gUnknown_2024018
ldr r0, _080EFF04 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r0, [r0, 0x8]
@@ -2383,7 +2383,7 @@ _080EFED4:
str r0, [r4, 0x1C]
b _080EFF7A
.align 2, 0
_080EFF04: .4byte gUnknown_2024018
_080EFF04: .4byte gBattleSpritesDataPtr
_080EFF08: .4byte sub_80EFF80
_080EFF0C:
cmp r0, 0x4
@@ -2538,7 +2538,7 @@ _080F0008:
_080F0026:
cmp r1, 0x5F
bne _080F004C
ldr r0, _080F0044 @ =gUnknown_2024005
ldr r0, _080F0044 @ =gDoingBattleAnim
movs r1, 0
strb r1, [r0]
movs r0, 0x1
@@ -2548,7 +2548,7 @@ _080F0026:
bl PlaySE
b _080F0088
.align 2, 0
_080F0044: .4byte gUnknown_2024005
_080F0044: .4byte gDoingBattleAnim
_080F0048: .4byte 0x0000013f
_080F004C:
ldr r0, _080F0094 @ =0x0000013b
@@ -2873,7 +2873,7 @@ sub_80F02B0: @ 80F02B0
bl StartSpriteAffineAnim
ldr r0, _080F0364 @ =sub_80F0378
str r0, [r4, 0x1C]
ldr r0, _080F0368 @ =gUnknown_2023D68
ldr r0, _080F0368 @ =gLastUsedItem
ldrh r0, [r0]
bl ItemIdToBallId
lsls r0, 24
@@ -2949,7 +2949,7 @@ _080F0302:
bx r0
.align 2, 0
_080F0364: .4byte sub_80F0378
_080F0368: .4byte gUnknown_2023D68
_080F0368: .4byte gLastUsedItem
_080F036C: .4byte gBattleAnimTarget
_080F0370: .4byte gSprites
_080F0374: .4byte gBattlerSpriteIds
@@ -3045,7 +3045,7 @@ _080F03F0:
adds r2, r0
lsls r2, 2
adds r2, r4
ldr r0, _080F046C @ =gUnknown_2024018
ldr r0, _080F046C @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r1, [r0, 0x9]
@@ -3062,7 +3062,7 @@ _080F03F0:
strh r5, [r7, 0x2E]
ldr r0, _080F0470 @ =sub_80F018C
str r0, [r7, 0x1C]
ldr r0, _080F0474 @ =gUnknown_2024005
ldr r0, _080F0474 @ =gDoingBattleAnim
strb r6, [r0]
movs r0, 0x1
bl UpdateOamPriorityInAllHealthboxes
@@ -3075,9 +3075,9 @@ _080F045C: .4byte 0xfffffee0
_080F0460: .4byte gSprites
_080F0464: .4byte gBattlerSpriteIds
_080F0468: .4byte gBattleAnimTarget
_080F046C: .4byte gUnknown_2024018
_080F046C: .4byte gBattleSpritesDataPtr
_080F0470: .4byte sub_80F018C
_080F0474: .4byte gUnknown_2024005
_080F0474: .4byte gDoingBattleAnim
thumb_func_end sub_80F0378
thumb_func_start sub_80F0478
@@ -3164,7 +3164,7 @@ _080F050A:
strh r0, [r4, 0x2E]
ldr r0, _080F0524 @ =sub_80F018C
str r0, [r4, 0x1C]
ldr r1, _080F0528 @ =gUnknown_2024005
ldr r1, _080F0528 @ =gDoingBattleAnim
movs r0, 0
strb r0, [r1]
movs r0, 0x1
@@ -3175,7 +3175,7 @@ _080F051E:
bx r0
.align 2, 0
_080F0524: .4byte sub_80F018C
_080F0528: .4byte gUnknown_2024005
_080F0528: .4byte gDoingBattleAnim
thumb_func_end sub_80F04B4
thumb_func_start sub_80F052C
@@ -3237,7 +3237,7 @@ _080F0590:
strh r0, [r4, 0x2E]
ldr r0, _080F05AC @ =sub_80F018C
str r0, [r4, 0x1C]
ldr r0, _080F05B0 @ =gUnknown_2024005
ldr r0, _080F05B0 @ =gDoingBattleAnim
strb r1, [r0]
movs r0, 0x1
bl UpdateOamPriorityInAllHealthboxes
@@ -3247,7 +3247,7 @@ _080F05A4:
bx r0
.align 2, 0
_080F05AC: .4byte sub_80F018C
_080F05B0: .4byte gUnknown_2024005
_080F05B0: .4byte gDoingBattleAnim
thumb_func_end sub_80F0574
thumb_func_start sub_80F05B4
@@ -3356,7 +3356,7 @@ sub_80F0674: @ 80F0674
ands r0, r1
cmp r0, 0
beq _080F0692
ldr r0, _080F06A0 @ =gUnknown_2024018
ldr r0, _080F06A0 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0, 0x8]
ldrb r0, [r1, 0xA]
@@ -3368,7 +3368,7 @@ _080F0692:
.align 2, 0
_080F0698: .4byte gMain
_080F069C: .4byte 0x00000439
_080F06A0: .4byte gUnknown_2024018
_080F06A0: .4byte gBattleSpritesDataPtr
thumb_func_end sub_80F0674
thumb_func_start sub_80F06A4
@@ -4771,7 +4771,7 @@ sub_80F1198: @ 80F1198
_080F11BC: .4byte gMain
_080F11C0: .4byte 0x00000439
_080F11C4:
ldr r2, _080F1200 @ =gUnknown_2024018
ldr r2, _080F1200 @ =gBattleSpritesDataPtr
ldr r0, [r2]
ldr r1, [r0, 0x8]
ldrb r0, [r1, 0xA]
@@ -4800,7 +4800,7 @@ _080F11F6:
bl DestroySprite
b _080F1212
.align 2, 0
_080F1200: .4byte gUnknown_2024018
_080F1200: .4byte gBattleSpritesDataPtr
_080F1204: .4byte gUnknown_840BF48
_080F1208: .4byte gUnknown_840BFA8
_080F120C:
@@ -5420,7 +5420,7 @@ sub_80F16CC: @ 80F16CC
lsls r0, 24
lsrs r0, 24
ldr r3, _080F16F4 @ =gBattleAnimArgs
ldr r1, _080F16F8 @ =gUnknown_2024018
ldr r1, _080F16F8 @ =gBattleSpritesDataPtr
ldr r2, [r1]
ldr r1, _080F16FC @ =gBattleAnimAttacker
ldrb r1, [r1]
@@ -5436,7 +5436,7 @@ sub_80F16CC: @ 80F16CC
bx r0
.align 2, 0
_080F16F4: .4byte gBattleAnimArgs
_080F16F8: .4byte gUnknown_2024018
_080F16F8: .4byte gBattleSpritesDataPtr
_080F16FC: .4byte gBattleAnimAttacker
thumb_func_end sub_80F16CC
@@ -5446,7 +5446,7 @@ sub_80F1700: @ 80F1700
lsls r0, 24
lsrs r0, 24
ldr r2, _080F1718 @ =gBattleAnimTarget
ldr r1, _080F171C @ =gUnknown_2023D6E
ldr r1, _080F171C @ =gEffectBattler
ldrb r1, [r1]
strb r1, [r2]
bl DestroyAnimVisualTask
@@ -5454,7 +5454,7 @@ sub_80F1700: @ 80F1700
bx r0
.align 2, 0
_080F1718: .4byte gBattleAnimTarget
_080F171C: .4byte gUnknown_2023D6E
_080F171C: .4byte gEffectBattler
thumb_func_end sub_80F1700
thumb_func_start sub_80F1720
@@ -5467,7 +5467,7 @@ sub_80F1720: @ 80F1720
lsrs r6, r0, 24
movs r0, 0
mov r8, r0
ldr r0, _080F17DC @ =gUnknown_2024018
ldr r0, _080F17DC @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0, 0x4]
lsls r0, r6, 1
@@ -5487,7 +5487,7 @@ sub_80F1720: @ 80F1720
bl GetMonData
adds r4, r0, 0
adds r0, r6, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080F17F8
@@ -5547,7 +5547,7 @@ _080F179E:
strh r0, [r1, 0xA]
b _080F180E
.align 2, 0
_080F17DC: .4byte gUnknown_2024018
_080F17DC: .4byte gBattleSpritesDataPtr
_080F17E0: .4byte 0x0000ffff
_080F17E4: .4byte 0x000027f9
_080F17E8: .4byte gUnknown_83AD350
@@ -5555,7 +5555,7 @@ _080F17EC: .4byte gUnknown_83ADC58
_080F17F0: .4byte sub_80F181C
_080F17F4: .4byte gTasks
_080F17F8:
ldr r0, _080F1818 @ =gUnknown_2024018
ldr r0, _080F1818 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0, 0x4]
lsls r0, r6, 1
@@ -5573,7 +5573,7 @@ _080F180E:
pop {r0}
bx r0
.align 2, 0
_080F1818: .4byte gUnknown_2024018
_080F1818: .4byte gBattleSpritesDataPtr
thumb_func_end sub_80F1720
thumb_func_start sub_80F181C
@@ -5600,7 +5600,7 @@ sub_80F181C: @ 80F181C
.align 2, 0
_080F1844: .4byte gTasks
_080F1848:
ldr r0, _080F189C @ =gUnknown_2024018
ldr r0, _080F189C @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r0, [r0, 0xA]
@@ -5622,12 +5622,12 @@ _080F186A:
ldrb r0, [r4, 0x8]
mov r8, r0
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
mov r0, r8
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0x1E
@@ -5642,7 +5642,7 @@ _080F186A:
lsrs r5, r0, 24
b _080F1906
.align 2, 0
_080F189C: .4byte gUnknown_2024018
_080F189C: .4byte gBattleSpritesDataPtr
_080F18A0: .4byte gUnknown_83FF168
_080F18A4:
cmp r0, 0
@@ -5817,7 +5817,7 @@ sub_80F19E0: @ 80F19E0
cmp r0, 0x1
bne _080F1A1A
ldrb r1, [r1, 0x8]
ldr r0, _080F1A28 @ =gUnknown_2024018
ldr r0, _080F1A28 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
@@ -5836,7 +5836,7 @@ _080F1A20:
bx r0
.align 2, 0
_080F1A24: .4byte gTasks
_080F1A28: .4byte gUnknown_2024018
_080F1A28: .4byte gBattleSpritesDataPtr
thumb_func_end sub_80F19E0
thumb_func_start sub_80F1A2C
@@ -5990,7 +5990,7 @@ sub_80F1B3C: @ 80F1B3C
lsls r0, 24
lsrs r0, 24
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r5, _080F1BB0 @ =gBattleAnimArgs
lsrs r0, 24
@@ -6002,7 +6002,7 @@ sub_80F1B3C: @ 80F1B3C
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -6192,7 +6192,7 @@ sub_80F1CE4: @ 80F1CE4
push {lr}
lsls r0, 24
lsrs r3, r0, 24
ldr r2, _080F1CF8 @ =gUnknown_2023E82
ldr r2, _080F1CF8 @ =gBattleCommunication
ldrb r0, [r2, 0x5]
cmp r0, 0x2
bls _080F1D00
@@ -6200,7 +6200,7 @@ sub_80F1CE4: @ 80F1CE4
movs r0, 0
b _080F1D04
.align 2, 0
_080F1CF8: .4byte gUnknown_2023E82
_080F1CF8: .4byte gBattleCommunication
_080F1CFC: .4byte gBattleAnimArgs
_080F1D00:
ldr r1, _080F1D10 @ =gBattleAnimArgs
@@ -6220,7 +6220,7 @@ sub_80F1D14: @ 80F1D14
push {lr}
lsls r0, 24
lsrs r2, r0, 24
ldr r0, _080F1D2C @ =gUnknown_2024018
ldr r0, _080F1D2C @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrh r1, [r0]
@@ -6230,7 +6230,7 @@ sub_80F1D14: @ 80F1D14
movs r0, 0x1
b _080F1D6C
.align 2, 0
_080F1D2C: .4byte gUnknown_2024018
_080F1D2C: .4byte gBattleSpritesDataPtr
_080F1D30: .4byte gBattleAnimArgs
_080F1D34:
cmp r1, 0xFA
@@ -6277,7 +6277,7 @@ sub_80F1D7C: @ 80F1D7C
lsls r0, 24
lsrs r0, 24
ldr r3, _080F1DA0 @ =gBattleAnimAttacker
ldr r1, _080F1DA4 @ =gUnknown_2024018
ldr r1, _080F1DA4 @ =gBattleSpritesDataPtr
ldr r2, [r1]
ldr r1, [r2, 0x8]
ldrh r1, [r1]
@@ -6292,7 +6292,7 @@ sub_80F1D7C: @ 80F1D7C
bx r0
.align 2, 0
_080F1DA0: .4byte gBattleAnimAttacker
_080F1DA4: .4byte gUnknown_2024018
_080F1DA4: .4byte gBattleSpritesDataPtr
_080F1DA8: .4byte gBattleAnimTarget
thumb_func_end sub_80F1D7C
+12 -12
View File
@@ -344,7 +344,7 @@ sub_80783FC: @ 80783FC
ldr r4, _080784AC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, _080784B0 @ =0xffe00000
@@ -352,13 +352,13 @@ sub_80783FC: @ 80783FC
lsrs r5, r0, 16
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, _080784B4 @ =0xffdc0000
adds r0, r1
lsrs r4, r0, 16
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0807843A
@@ -662,7 +662,7 @@ sub_8078694: @ 8078694
lsls r0, 24
lsrs r4, r0, 24
movs r3, 0
ldr r0, _080786B8 @ =gUnknown_2024018
ldr r0, _080786B8 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrh r0, [r0]
@@ -677,7 +677,7 @@ _080786AC:
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080786B8: .4byte gUnknown_2024018
_080786B8: .4byte gBattleSpritesDataPtr
_080786BC: .4byte _080786C0
.align 2, 0
_080786C0:
@@ -907,7 +907,7 @@ LaunchStatusAnimation: @ 807886C
strb r4, [r0]
ldr r0, _080788B0 @ =gUnknown_81C6E84
movs r2, 0
bl sub_80725D4
bl LaunchBattleAnimation
ldr r0, _080788B4 @ =task0A_80788BC
movs r1, 0xA
bl CreateTask
@@ -935,14 +935,14 @@ task0A_80788BC: @ 80788BC
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _08078904 @ =gUnknown_2037EDC
ldr r0, _08078904 @ =gAnimScriptCallback
ldr r0, [r0]
bl _call_via_r0
ldr r0, _08078908 @ =gUnknown_2037EE1
ldr r0, _08078908 @ =gAnimScriptActive
ldrb r0, [r0]
cmp r0, 0
bne _080788FE
ldr r0, _0807890C @ =gUnknown_2024018
ldr r0, _0807890C @ =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r1, _08078910 @ =gTasks
lsls r0, r4, 2
@@ -968,9 +968,9 @@ _080788FE:
pop {r0}
bx r0
.align 2, 0
_08078904: .4byte gUnknown_2037EDC
_08078908: .4byte gUnknown_2037EE1
_0807890C: .4byte gUnknown_2024018
_08078904: .4byte gAnimScriptCallback
_08078908: .4byte gAnimScriptActive
_0807890C: .4byte gBattleSpritesDataPtr
_08078910: .4byte gTasks
thumb_func_end task0A_80788BC
+47 -47
View File
@@ -137,7 +137,7 @@ _080BA8EA:
cmp r4, r0
beq _080BA914
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080BA914
@@ -176,7 +176,7 @@ sub_80BA934: @ 80BA934
ldrsh r0, [r0, r1]
bl sub_80B9A14
adds r2, r0, 0
ldr r0, _080BA95C @ =gUnknown_2022B50
ldr r0, _080BA95C @ =gBattleTerrain
ldrb r0, [r0]
cmp r0, 0x9
bhi _080BAA0A
@@ -187,7 +187,7 @@ sub_80BA934: @ 80BA934
mov pc, r0
.align 2, 0
_080BA958: .4byte gBattleAnimArgs
_080BA95C: .4byte gUnknown_2022B50
_080BA95C: .4byte gBattleTerrain
_080BA960: .4byte _080BA964
.align 2, 0
_080BA964:
@@ -707,7 +707,7 @@ sub_80BACEC: @ 80BACEC
ldrh r1, [r4]
movs r0, 0xA
bl SetGpuReg
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BAD7A
@@ -722,11 +722,11 @@ sub_80BACEC: @ 80BACEC
movs r0, 0xA
bl SetGpuReg
_080BAD7A:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080BADFE
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BADFE
@@ -746,7 +746,7 @@ _080BADAA:
ldrb r0, [r5]
movs r6, 0x2
eors r0, r6
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -844,7 +844,7 @@ _080BAE5C:
ldrb r0, [r0, 0x9]
ldr r1, _080BAF18 @ =gFile_graphics_battle_anims_masks_curse_tilemap
bl sub_807543C
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080BAEAC
@@ -967,7 +967,7 @@ sub_80BAF38: @ 80BAF38
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BAFCA
@@ -1134,7 +1134,7 @@ _080BB0FA:
movs r1, 0x2
eors r0, r1
strb r0, [r2, 0x1]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BB12A
@@ -1144,7 +1144,7 @@ _080BB0FA:
cmp r0, 0
beq _080BB130
ldrb r0, [r1, 0x1]
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080BB130
@@ -1183,7 +1183,7 @@ _080BB130:
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BB18E
@@ -1192,7 +1192,7 @@ _080BB130:
movs r2, 0x1
bl SetAnimBgAttribute
_080BB18E:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080BB20A
@@ -1217,7 +1217,7 @@ _080BB18E:
_080BB1C0:
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x1
@@ -1369,7 +1369,7 @@ _080BB30C:
ldr r1, _080BB354 @ =gFile_graphics_battle_anims_masks_stat_tilemap_2_tilemap
bl sub_807543C
_080BB316:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080BB32E
@@ -1692,7 +1692,7 @@ _080BB582:
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BB5B2
@@ -2234,7 +2234,7 @@ _080BB9BA:
beq _080BB9F8
lsls r0, r4, 24
lsrs r0, 24
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080BB9F8
@@ -2313,7 +2313,7 @@ sub_80BBA20: @ 80BBA20
movs r0, 0x2
adds r6, r7, 0
eors r6, r0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BBA82
@@ -2321,7 +2321,7 @@ sub_80BBA20: @ 80BBA20
cmp r1, 0
beq _080BBA86
adds r0, r6, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080BBA86
@@ -2370,7 +2370,7 @@ _080BBA86:
movs r1, 0x20
orrs r0, r1
strb r0, [r2]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BBAFC
@@ -2446,7 +2446,7 @@ _080BBB80:
ldrb r0, [r0, 0x9]
ldr r1, [sp, 0x58]
bl sub_807543C
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080BBBA8
@@ -2669,7 +2669,7 @@ _080BBD00:
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BBD7E
@@ -2745,7 +2745,7 @@ sub_80BBDF0: @ 80BBDF0
lsls r0, 24
lsrs r0, 24
ldr r2, _080BBE08 @ =gBattleAnimArgs
ldr r1, _080BBE0C @ =gUnknown_2022B50
ldr r1, _080BBE0C @ =gBattleTerrain
ldrb r1, [r1]
strh r1, [r2]
bl DestroyAnimVisualTask
@@ -2753,7 +2753,7 @@ sub_80BBDF0: @ 80BBDF0
bx r0
.align 2, 0
_080BBE08: .4byte gBattleAnimArgs
_080BBE0C: .4byte gUnknown_2022B50
_080BBE0C: .4byte gBattleTerrain
thumb_func_end sub_80BBDF0
thumb_func_start sub_80BBE10
@@ -3044,7 +3044,7 @@ sub_80BC02C: @ 80BC02C
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
bl sub_8073788
bl IsContest
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
@@ -3078,7 +3078,7 @@ sub_80BC060: @ 80BC060
ldrb r1, [r1]
strb r1, [r2]
ldr r2, _080BC088 @ =gBattleAnimTarget
ldr r1, _080BC08C @ =gUnknown_2023D6E
ldr r1, _080BC08C @ =gEffectBattler
ldrb r1, [r1]
strb r1, [r2]
bl DestroyAnimVisualTask
@@ -3088,7 +3088,7 @@ sub_80BC060: @ 80BC060
_080BC080: .4byte gBattleAnimAttacker
_080BC084: .4byte gBattlerTarget
_080BC088: .4byte gBattleAnimTarget
_080BC08C: .4byte gUnknown_2023D6E
_080BC08C: .4byte gEffectBattler
thumb_func_end sub_80BC060
thumb_func_start sub_80BC090
@@ -3151,11 +3151,11 @@ sub_80BC0FC: @ 80BC0FC
lsls r0, 24
lsrs r0, 24
ldr r2, _080BC11C @ =gBattleAnimAttacker
ldr r1, _080BC120 @ =sBattler_AI
ldr r1, _080BC120 @ =gBattlerAttacker
ldrb r1, [r1]
strb r1, [r2]
ldr r2, _080BC124 @ =gBattleAnimTarget
ldr r1, _080BC128 @ =gUnknown_2023D6E
ldr r1, _080BC128 @ =gEffectBattler
ldrb r1, [r1]
strb r1, [r2]
bl DestroyAnimVisualTask
@@ -3163,9 +3163,9 @@ sub_80BC0FC: @ 80BC0FC
bx r0
.align 2, 0
_080BC11C: .4byte gBattleAnimAttacker
_080BC120: .4byte sBattler_AI
_080BC120: .4byte gBattlerAttacker
_080BC124: .4byte gBattleAnimTarget
_080BC128: .4byte gUnknown_2023D6E
_080BC128: .4byte gEffectBattler
thumb_func_end sub_80BC0FC
thumb_func_start sub_80BC12C
@@ -3173,7 +3173,7 @@ sub_80BC12C: @ 80BC12C
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080BC144
@@ -3186,7 +3186,7 @@ _080BC144:
adds r3, r4
lsls r3, 3
adds r3, r0
ldr r0, _080BC18C @ =gUnknown_2024018
ldr r0, _080BC18C @ =gBattleSpritesDataPtr
ldr r4, [r0]
ldr r2, _080BC190 @ =gBattleAnimAttacker
ldrb r0, [r2]
@@ -3217,7 +3217,7 @@ _080BC180:
bx r0
.align 2, 0
_080BC188: .4byte gTasks
_080BC18C: .4byte gUnknown_2024018
_080BC18C: .4byte gBattleSpritesDataPtr
_080BC190: .4byte gBattleAnimAttacker
_080BC194: .4byte sub_80BC19C
_080BC198: .4byte gUnknown_2037EE2
@@ -3235,7 +3235,7 @@ sub_80BC19C: @ 80BC19C
lsls r0, 5
cmp r1, r0
bne _080BC1E0
ldr r0, _080BC1EC @ =gUnknown_2024018
ldr r0, _080BC1EC @ =gBattleSpritesDataPtr
ldr r1, [r0]
ldr r0, _080BC1F0 @ =gBattleAnimAttacker
ldrb r3, [r0]
@@ -3264,7 +3264,7 @@ _080BC1E0:
bx r0
.align 2, 0
_080BC1E8: .4byte gBattleAnimArgs
_080BC1EC: .4byte gUnknown_2024018
_080BC1EC: .4byte gBattleSpritesDataPtr
_080BC1F0: .4byte gBattleAnimAttacker
_080BC1F4: .4byte gTasks
thumb_func_end sub_80BC19C
@@ -3488,8 +3488,8 @@ _080BC396:
bx r1
thumb_func_end sub_80BC30C
thumb_func_start sub_80BC3A0
sub_80BC3A0: @ 80BC3A0
thumb_func_start HandleIntroSlide
HandleIntroSlide: @ 80BC3A0
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -3549,7 +3549,7 @@ _080BC3E8:
.align 2, 0
_080BC414: .4byte gUnknown_83E7CD4
_080BC418: .4byte gTasks
thumb_func_end sub_80BC3A0
thumb_func_end HandleIntroSlide
thumb_func_start sub_80BC41C
sub_80BC41C: @ 80BC41C
@@ -3707,7 +3707,7 @@ _080BC544:
strh r0, [r1, 0xC]
movs r0, 0x20
strh r0, [r1, 0xE]
ldr r2, _080BC56C @ =gUnknown_2023F4C
ldr r2, _080BC56C @ =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, _080BC570 @ =0x0000fffe
ands r0, r1
@@ -3715,7 +3715,7 @@ _080BC544:
b _080BC6BA
.align 2, 0
_080BC568: .4byte gUnknown_2022986
_080BC56C: .4byte gUnknown_2023F4C
_080BC56C: .4byte gIntroSlideFlags
_080BC570: .4byte 0x0000fffe
_080BC574:
lsls r0, r4, 2
@@ -4075,7 +4075,7 @@ _080BC820:
strh r0, [r1, 0xE]
movs r0, 0x1
strh r0, [r1, 0x12]
ldr r2, _080BC850 @ =gUnknown_2023F4C
ldr r2, _080BC850 @ =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, _080BC854 @ =0x0000fffe
ands r0, r1
@@ -4084,7 +4084,7 @@ _080BC820:
.align 2, 0
_080BC848: .4byte gUnknown_2022986
_080BC84C: .4byte gTasks
_080BC850: .4byte gUnknown_2023F4C
_080BC850: .4byte gIntroSlideFlags
_080BC854: .4byte 0x0000fffe
_080BC858:
ldr r0, _080BC890 @ =gTasks
@@ -4398,7 +4398,7 @@ _080BCAC0:
strh r0, [r1, 0xE]
movs r0, 0x1
strh r0, [r1, 0x12]
ldr r2, _080BCAF0 @ =gUnknown_2023F4C
ldr r2, _080BCAF0 @ =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, _080BCAF4 @ =0x0000fffe
ands r0, r1
@@ -4407,7 +4407,7 @@ _080BCAC0:
.align 2, 0
_080BCAE8: .4byte gUnknown_2022986
_080BCAEC: .4byte gTasks
_080BCAF0: .4byte gUnknown_2023F4C
_080BCAF0: .4byte gIntroSlideFlags
_080BCAF4: .4byte 0x0000fffe
_080BCAF8:
lsls r0, r5, 2
@@ -4782,7 +4782,7 @@ _080BCDDC:
strh r0, [r1, 0xC]
movs r0, 0x20
strh r0, [r1, 0xE]
ldr r2, _080BCE00 @ =gUnknown_2023F4C
ldr r2, _080BCE00 @ =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, _080BCE04 @ =0x0000fffe
ands r0, r1
@@ -4790,7 +4790,7 @@ _080BCDDC:
b _080BCEE6
.align 2, 0
_080BCDFC: .4byte gUnknown_2022986
_080BCE00: .4byte gUnknown_2023F4C
_080BCE00: .4byte gIntroSlideFlags
_080BCE04: .4byte 0x0000fffe
_080BCE08:
ldr r2, _080BCECC @ =gUnknown_2022986
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+76 -76
View File
@@ -255,8 +255,8 @@ sub_8047CAC: @ 8047CAC
bx r0
thumb_func_end sub_8047CAC
thumb_func_start CreateBankHealthboxSprites
CreateBankHealthboxSprites: @ 8047CE0
thumb_func_start CreateBattlerHealthboxSprites
CreateBattlerHealthboxSprites: @ 8047CE0
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -268,7 +268,7 @@ CreateBankHealthboxSprites: @ 8047CE0
mov r10, r0
movs r0, 0
str r0, [sp]
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08047DF4
@@ -522,7 +522,7 @@ _08047E98:
_08047F1A:
str r0, [sp]
_08047F1C:
ldr r0, _08047FF4 @ =gUnknown_2023BD6
ldr r0, _08047FF4 @ =gBattlerPositions
add r0, r10
ldrb r1, [r0]
lsls r0, r1, 1
@@ -621,12 +621,12 @@ _08047FE4: .4byte gSprites
_08047FE8: .4byte 0x000003ff
_08047FEC: .4byte 0xfffffc00
_08047FF0: .4byte sub_8048128
_08047FF4: .4byte gUnknown_2023BD6
_08047FF4: .4byte gBattlerPositions
_08047FF8: .4byte gUnknown_82602F8
_08047FFC: .4byte gUnknown_82603C4
_08048000: .4byte 0x06010000
_08048004: .4byte 0x04000010
thumb_func_end CreateBankHealthboxSprites
thumb_func_end CreateBattlerHealthboxSprites
thumb_func_start CreateSafariPlayerHealthboxSprites
CreateSafariPlayerHealthboxSprites: @ 8048008
@@ -808,7 +808,7 @@ SetBattleBarStruct: @ 8048150
ldr r7, [sp, 0x14]
lsls r0, 24
lsrs r0, 24
ldr r6, _08048180 @ =gUnknown_2024018
ldr r6, _08048180 @ =gBattleSpritesDataPtr
ldr r4, [r6]
ldr r5, [r4, 0xC]
lsls r4, r0, 2
@@ -828,7 +828,7 @@ SetBattleBarStruct: @ 8048150
pop {r0}
bx r0
.align 2, 0
_08048180: .4byte gUnknown_2024018
_08048180: .4byte gBattleSpritesDataPtr
_08048184: .4byte 0xffff8000
thumb_func_end SetBattleBarStruct
@@ -970,10 +970,10 @@ DestoryHealthboxSprite: @ 8048248
_08048284: .4byte gSprites
thumb_func_end DestoryHealthboxSprite
thumb_func_start nullsub_21
nullsub_21: @ 8048288
thumb_func_start DummyBattleInterfaceFunc
DummyBattleInterfaceFunc: @ 8048288
bx lr
thumb_func_end nullsub_21
thumb_func_end DummyBattleInterfaceFunc
thumb_func_start UpdateOamPriorityInAllHealthboxes
UpdateOamPriorityInAllHealthboxes: @ 804828C
@@ -996,7 +996,7 @@ UpdateOamPriorityInAllHealthboxes: @ 804828C
lsls r5, r0, 2
movs r7, 0xD
negs r7, r7
ldr r2, _08048318 @ =gUnknown_3004FF0
ldr r2, _08048318 @ =gHealthboxSpriteIds
mov r9, r2
_080482B6:
mov r1, r9
@@ -1048,17 +1048,17 @@ _08048304:
.align 2, 0
_08048310: .4byte gBattlersCount
_08048314: .4byte gSprites
_08048318: .4byte gUnknown_3004FF0
_08048318: .4byte gHealthboxSpriteIds
thumb_func_end UpdateOamPriorityInAllHealthboxes
thumb_func_start SetBankHealthboxSpritePos
SetBankHealthboxSpritePos: @ 804831C
thumb_func_start InitBattlerHealthboxCoords
InitBattlerHealthboxCoords: @ 804831C
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0
movs r4, 0
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08048348
@@ -1108,7 +1108,7 @@ _0804837C:
movs r5, 0x20
movs r4, 0x2C
_08048380:
ldr r0, _08048394 @ =gUnknown_3004FF0
ldr r0, _08048394 @ =gHealthboxSpriteIds
adds r0, r6, r0
ldrb r0, [r0]
adds r1, r5, 0
@@ -1118,8 +1118,8 @@ _08048380:
pop {r0}
bx r0
.align 2, 0
_08048394: .4byte gUnknown_3004FF0
thumb_func_end SetBankHealthboxSpritePos
_08048394: .4byte gHealthboxSpriteIds
thumb_func_end InitBattlerHealthboxCoords
thumb_func_start UpdateLvlInHealthbox
UpdateLvlInHealthbox: @ 8048398
@@ -1169,7 +1169,7 @@ UpdateLvlInHealthbox: @ 8048398
lsls r0, 24
cmp r0, 0
bne _08048420
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
ldr r2, _08048418 @ =0x06010420
adds r1, r4, r2
@@ -1201,8 +1201,8 @@ _08048424:
_0804843C: .4byte 0x06010400
thumb_func_end UpdateLvlInHealthbox
thumb_func_start sub_8048440
sub_8048440: @ 8048440
thumb_func_start UpdateHpTextInHealthbox
UpdateHpTextInHealthbox: @ 8048440
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -1230,7 +1230,7 @@ sub_8048440: @ 8048440
lsls r0, 24
cmp r0, 0
bne _08048514
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08048514
@@ -1315,7 +1315,7 @@ _08048514:
ldrh r0, [r7, 0x3A]
lsls r0, 24
lsrs r6, r0, 24
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -1425,7 +1425,7 @@ _08048608: .4byte gMonSpritesGfxPtr
_0804860C: .4byte gSprites
_08048610: .4byte 0x06010000
_08048614: .4byte 0x04000008
thumb_func_end sub_8048440
thumb_func_end UpdateHpTextInHealthbox
thumb_func_start sub_8048618
sub_8048618: @ 8048618
@@ -1457,7 +1457,7 @@ sub_8048618: @ 8048618
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldr r0, _08048700 @ =gUnknown_2024018
ldr r0, _08048700 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0]
mov r3, r10
@@ -1541,7 +1541,7 @@ _080486C6:
.align 2, 0
_080486F8: .4byte gUnknown_8260542
_080486FC: .4byte gSprites
_08048700: .4byte gUnknown_2024018
_08048700: .4byte gBattleSpritesDataPtr
_08048704: .4byte gUnknown_8260540
_08048708: .4byte gMonSpritesGfxPtr
_0804870C: .4byte 0x06010000
@@ -1945,8 +1945,8 @@ _08048A44: .4byte 0x060100c0
_08048A48: .4byte 0x04000008
thumb_func_end sub_80487F8
thumb_func_start sub_8048A4C
sub_8048A4C: @ 8048A4C
thumb_func_start SwapHpBarsWithHpText
SwapHpBarsWithHpText: @ 8048A4C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -1966,7 +1966,7 @@ _08048A66:
ldr r2, _08048B80 @ =gBattlerPartyIndexes
mov r8, r2
_08048A6E:
ldr r0, _08048B84 @ =gUnknown_3004FF0
ldr r0, _08048B84 @ =gHealthboxSpriteIds
mov r1, r9
adds r6, r1, r0
ldrb r1, [r6]
@@ -1993,7 +1993,7 @@ _08048A8C:
bne _08048AA2
b _08048CE0
_08048AA2:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08048ABA
@@ -2004,7 +2004,7 @@ _08048AA2:
bne _08048ABA
b _08048CE0
_08048ABA:
ldr r5, _08048B8C @ =gUnknown_2024018
ldr r5, _08048B8C @ =gBattleSpritesDataPtr
ldr r0, [r5]
ldr r3, [r0]
mov r0, r9
@@ -2036,7 +2036,7 @@ _08048ABA:
lsls r0, 24
cmp r0, 0
bne _08048BE8
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08048B08
@@ -2099,9 +2099,9 @@ _08048B16:
_08048B78: .4byte gBattlersCount
_08048B7C: .4byte gSprites
_08048B80: .4byte gBattlerPartyIndexes
_08048B84: .4byte gUnknown_3004FF0
_08048B84: .4byte gHealthboxSpriteIds
_08048B88: .4byte SpriteCallbackDummy
_08048B8C: .4byte gUnknown_2024018
_08048B8C: .4byte gBattleSpritesDataPtr
_08048B90: .4byte gBattleTypeFlags
_08048B94: .4byte 0x06010000
_08048B98: .4byte 0x05000040
@@ -2242,7 +2242,7 @@ _08048C94:
movs r2, 0x4
bl UpdateHealthboxAttribute
_08048CCA:
ldr r0, _08048D0C @ =gUnknown_3004FF0
ldr r0, _08048D0C @ =gHealthboxSpriteIds
add r0, r9
ldrb r1, [r0]
lsls r0, r1, 4
@@ -2275,12 +2275,12 @@ _08048CF2:
.align 2, 0
_08048D04: .4byte gEnemyParty
_08048D08: .4byte gBattleTypeFlags
_08048D0C: .4byte gUnknown_3004FF0
_08048D0C: .4byte gHealthboxSpriteIds
_08048D10: .4byte gBattlersCount
thumb_func_end sub_8048A4C
thumb_func_end SwapHpBarsWithHpText
thumb_func_start sub_8048D14
sub_8048D14: @ 8048D14
thumb_func_start CreatePartyStatusSummarySprites
CreatePartyStatusSummarySprites: @ 8048D14
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -2323,7 +2323,7 @@ _08048D64:
movs r7, 0x1
cmp r4, 0
beq _08048D74
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08048D7A
@@ -2866,10 +2866,10 @@ _08049172:
.align 2, 0
_080491A8: .4byte TaskDummy
_080491AC: .4byte gTasks
thumb_func_end sub_8048D14
thumb_func_end CreatePartyStatusSummarySprites
thumb_func_start sub_80491B0
sub_80491B0: @ 80491B0
thumb_func_start Task_HidePartyStatusSummary
Task_HidePartyStatusSummary: @ 80491B0
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -3099,7 +3099,7 @@ _0804936E:
.align 2, 0
_08049380: .4byte gTasks
_08049384: .4byte sub_804948C
thumb_func_end sub_80491B0
thumb_func_end Task_HidePartyStatusSummary
thumb_func_start sub_8049388
sub_8049388: @ 8049388
@@ -3668,7 +3668,7 @@ _08049782:
adds r1, r6, 0
movs r2, 0x6
bl sub_804A6E8
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
ldr r2, _080497F0 @ =0x06010400
adds r5, r4, r2
@@ -3877,7 +3877,7 @@ UpdateStatusIconInHealthbox: @ 8049934
movs r1, 0x37
bl GetMonData
adds r4, r0, 0
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
movs r3, 0x12
mov r8, r3
@@ -4009,7 +4009,7 @@ _08049A7E:
adds r4, 0x1
cmp r4, 0x2
ble _08049A7E
ldr r0, _08049AEC @ =gUnknown_2024018
ldr r0, _08049AEC @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0]
adds r0, r7, r0
@@ -4042,7 +4042,7 @@ _08049AD4:
_08049AE0: .4byte gSprites
_08049AE4: .4byte 0x06010000
_08049AE8: .4byte 0x04000008
_08049AEC: .4byte gUnknown_2024018
_08049AEC: .4byte gBattleSpritesDataPtr
_08049AF0: .4byte 0x04000010
_08049AF4:
mov r1, r9
@@ -4084,7 +4084,7 @@ _08049AF4:
ldr r2, _08049BD8 @ =0x04000018
adds r0, r6, 0
bl CpuSet
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -4096,7 +4096,7 @@ _08049AF4:
cmp r0, 0x1
bne _08049BAE
_08049B62:
ldr r0, _08049BDC @ =gUnknown_2024018
ldr r0, _08049BDC @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0]
lsls r0, r7, 2
@@ -4149,7 +4149,7 @@ _08049BCC: .4byte gPlttBufferUnfaded + 0x200
_08049BD0: .4byte 0x05000200
_08049BD4: .4byte 0x06010000
_08049BD8: .4byte 0x04000018
_08049BDC: .4byte gUnknown_2024018
_08049BDC: .4byte gBattleSpritesDataPtr
_08049BE0: .4byte 0x04000008
thumb_func_end UpdateStatusIconInHealthbox
@@ -4381,7 +4381,7 @@ UpdateHealthboxAttribute: @ 8049D98
mov r9, r0
cmp r7, 0
bne _08049DD4
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08049DD4
@@ -4426,7 +4426,7 @@ _08049E0C:
asrs r1, 16
adds r0, r6, 0
movs r2, 0
bl sub_8048440
bl UpdateHpTextInHealthbox
_08049E26:
cmp r7, 0x2
beq _08049E2E
@@ -4441,7 +4441,7 @@ _08049E2E:
asrs r1, 16
adds r0, r6, 0
movs r2, 0x1
bl sub_8048440
bl UpdateHpTextInHealthbox
_08049E44:
cmp r7, 0x5
beq _08049E4C
@@ -4468,9 +4468,9 @@ _08049E4C:
adds r1, r6, 0
movs r2, 0
movs r3, 0
bl sub_8049FD8
bl MoveBattleBar
_08049E80:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
lsrs r0, 24
mov r10, r0
@@ -4530,7 +4530,7 @@ _08049E96:
adds r1, r6, 0
movs r2, 0x1
movs r3, 0
bl sub_8049FD8
bl MoveBattleBar
_08049F06:
cmp r7, 0x4
beq _08049F0E
@@ -4607,7 +4607,7 @@ _08049F74:
adds r1, r6, 0
movs r2, 0
movs r3, 0
bl sub_8049FD8
bl MoveBattleBar
_08049FA8:
cmp r7, 0x4
beq _08049FB0
@@ -4636,8 +4636,8 @@ _08049FC6:
bx r0
thumb_func_end UpdateHealthboxAttribute
thumb_func_start sub_8049FD8
sub_8049FD8: @ 8049FD8
thumb_func_start MoveBattleBar
MoveBattleBar: @ 8049FD8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -4652,7 +4652,7 @@ sub_8049FD8: @ 8049FD8
mov r9, r2
cmp r2, 0
bne _0804A024
ldr r0, _0804A020 @ =gUnknown_2024018
ldr r0, _0804A020 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0xC]
mov r1, r8
@@ -4673,9 +4673,9 @@ sub_8049FD8: @ 8049FD8
adds r7, r5, 0
b _0804A080
.align 2, 0
_0804A020: .4byte gUnknown_2024018
_0804A020: .4byte gBattleSpritesDataPtr
_0804A024:
ldr r2, _0804A0D0 @ =gUnknown_2024018
ldr r2, _0804A0D0 @ =gBattleSpritesDataPtr
mov r10, r2
ldr r0, [r2]
ldr r2, [r0, 0xC]
@@ -4726,7 +4726,7 @@ _0804A080:
beq _0804A09C
cmp r2, 0
bne _0804A0A4
ldr r0, _0804A0D0 @ =gUnknown_2024018
ldr r0, _0804A0D0 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0]
adds r0, r7, r0
@@ -4744,7 +4744,7 @@ _0804A0A4:
negs r0, r0
cmp r4, r0
bne _0804A0BE
ldr r0, _0804A0D0 @ =gUnknown_2024018
ldr r0, _0804A0D0 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0, 0xC]
mov r2, r8
@@ -4764,8 +4764,8 @@ _0804A0BE:
pop {r1}
bx r1
.align 2, 0
_0804A0D0: .4byte gUnknown_2024018
thumb_func_end sub_8049FD8
_0804A0D0: .4byte gBattleSpritesDataPtr
thumb_func_end MoveBattleBar
thumb_func_start sub_804A0D4
sub_804A0D4: @ 804A0D4
@@ -4784,7 +4784,7 @@ sub_804A0D4: @ 804A0D4
beq _0804A1D8
b _0804A2D6
_0804A0F0:
ldr r0, _0804A184 @ =gUnknown_2024018
ldr r0, _0804A184 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0xC]
lsls r5, r6, 2
@@ -4818,7 +4818,7 @@ _0804A12C:
ldr r0, _0804A188 @ =gSprites
mov r8, r0
_0804A132:
ldr r0, _0804A184 @ =gUnknown_2024018
ldr r0, _0804A184 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0, 0xC]
adds r0, r7, r6
@@ -4858,7 +4858,7 @@ _0804A132:
bl CpuSet
b _0804A1C2
.align 2, 0
_0804A184: .4byte gUnknown_2024018
_0804A184: .4byte gBattleSpritesDataPtr
_0804A188: .4byte gSprites
_0804A18C: .4byte 0x06010000
_0804A190: .4byte 0x04000008
@@ -4895,7 +4895,7 @@ _0804A1C2:
_0804A1D0: .4byte 0x06010040
_0804A1D4: .4byte 0x04000008
_0804A1D8:
ldr r0, _0804A27C @ =gUnknown_2024018
ldr r0, _0804A27C @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0xC]
lsls r5, r6, 2
@@ -4955,7 +4955,7 @@ _0804A23A:
ldrb r1, [r1]
lsls r1, 5
adds r0, r1
ldr r1, _0804A27C @ =gUnknown_2024018
ldr r1, _0804A27C @ =gBattleSpritesDataPtr
ldr r1, [r1]
ldr r1, [r1, 0xC]
adds r1, r4, r1
@@ -4977,7 +4977,7 @@ _0804A23A:
bl CpuSet
b _0804A2CC
.align 2, 0
_0804A27C: .4byte gUnknown_2024018
_0804A27C: .4byte gBattleSpritesDataPtr
_0804A280: .4byte gBattlerPartyIndexes
_0804A284: .4byte gPlayerParty
_0804A288: .4byte gSprites
@@ -4992,7 +4992,7 @@ _0804A294:
ldrb r1, [r1]
lsls r1, 5
adds r0, r1
ldr r1, _0804A2E4 @ =gUnknown_2024018
ldr r1, _0804A2E4 @ =gBattleSpritesDataPtr
ldr r1, [r1]
ldr r1, [r1, 0xC]
adds r1, r4, r1
@@ -5025,7 +5025,7 @@ _0804A2D6:
pop {r0}
bx r0
.align 2, 0
_0804A2E4: .4byte gUnknown_2024018
_0804A2E4: .4byte gBattleSpritesDataPtr
_0804A2E8: .4byte 0x06010b80
_0804A2EC: .4byte 0x04000008
thumb_func_end sub_804A0D4
+40 -40
View File
@@ -5,8 +5,8 @@
.text
thumb_func_start sub_80D7274
sub_80D7274: @ 80D7274
thumb_func_start BufferStringBattle
BufferStringBattle: @ 80D7274
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -23,7 +23,7 @@ sub_80D7274: @ 80D7274
ldr r0, _080D7338 @ =gUnknown_2022BC8
adds r1, r0
str r1, [r4]
ldr r2, _080D733C @ =gUnknown_2023D68
ldr r2, _080D733C @ =gLastUsedItem
ldrh r0, [r1, 0x4]
strh r0, [r2]
ldr r2, _080D7340 @ =gLastUsedAbility
@@ -71,7 +71,7 @@ _080D72D6:
mov r8, r0
ldr r3, _080D7330 @ =gUnknown_2039A34
ldr r5, _080D7358 @ =gBattleTextBuff2
ldr r4, _080D735C @ =gUnknown_2022AD8
ldr r4, _080D735C @ =gBattleTextBuff3
_080D72F4:
mov r0, r8
adds r1, r2, r0
@@ -108,7 +108,7 @@ _080D7326:
_080D7330: .4byte gUnknown_2039A34
_080D7334: .4byte gActiveBattler
_080D7338: .4byte gUnknown_2022BC8
_080D733C: .4byte gUnknown_2023D68
_080D733C: .4byte gLastUsedItem
_080D7340: .4byte gLastUsedAbility
_080D7344: .4byte gBattleScripting
_080D7348: .4byte gBattleStruct
@@ -116,7 +116,7 @@ _080D734C: .4byte gPotentialItemEffectBattler
_080D7350: .4byte gBattleTextBuff1
_080D7354: .4byte gUnknown_2039A30
_080D7358: .4byte gBattleTextBuff2
_080D735C: .4byte gUnknown_2022AD8
_080D735C: .4byte gBattleTextBuff3
_080D7360: .4byte _080D7364
.align 2, 0
_080D7364:
@@ -701,7 +701,7 @@ _080D77E2:
bx r0
.align 2, 0
_080D77F0: .4byte gUnknown_83FDF3C
thumb_func_end sub_80D7274
thumb_func_end BufferStringBattle
thumb_func_start BattleStringExpandPlaceholdersToDisplayedString
BattleStringExpandPlaceholdersToDisplayedString: @ 80D77F4
@@ -890,7 +890,7 @@ _080D79A2:
_080D79B0: .4byte gBattleTextBuff2
_080D79B4: .4byte gStringVar2
_080D79B8:
ldr r1, _080D79D0 @ =gUnknown_2022AD8
ldr r1, _080D79D0 @ =gBattleTextBuff3
ldrb r0, [r1]
cmp r0, 0xFD
bne _080D79D8
@@ -902,7 +902,7 @@ _080D79C4:
bl ExpandBattleTextBuffPlaceholders
bl _080D8382
.align 2, 0
_080D79D0: .4byte gUnknown_2022AD8
_080D79D0: .4byte gBattleTextBuff3
_080D79D4: .4byte gStringVar3
_080D79D8:
adds r4, r1, 0
@@ -1073,7 +1073,7 @@ _080D7B40: .4byte gBattlerPartyIndexes
_080D7B44: .4byte gLinkPlayers
_080D7B48: .4byte gEnemyParty
_080D7B4C:
ldr r4, _080D7B70 @ =sBattler_AI
ldr r4, _080D7B70 @ =gBattlerAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -1090,7 +1090,7 @@ _080D7B4C:
ldr r4, _080D7B7C @ =gUnknown_83FD55B
b _080D7B8A
.align 2, 0
_080D7B70: .4byte sBattler_AI
_080D7B70: .4byte gBattlerAttacker
_080D7B74: .4byte gBattleTypeFlags
_080D7B78: .4byte gUnknown_83FD555
_080D7B7C: .4byte gUnknown_83FD55B
@@ -1140,7 +1140,7 @@ _080D7BC0:
.align 2, 0
_080D7BDC: .4byte gBattlerPartyIndexes
_080D7BE0:
ldr r4, _080D7C14 @ =sBattler_AI
ldr r4, _080D7C14 @ =gBattlerAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -1164,7 +1164,7 @@ _080D7BE0:
adds r0, r1
b _080D82AA
.align 2, 0
_080D7C14: .4byte sBattler_AI
_080D7C14: .4byte gBattlerAttacker
_080D7C18: .4byte gBattlerPartyIndexes
_080D7C1C: .4byte gPlayerParty
_080D7C20:
@@ -1188,7 +1188,7 @@ _080D7C20:
_080D7C44: .4byte gBattlerPartyIndexes
_080D7C48: .4byte gEnemyParty
_080D7C4C:
ldr r5, _080D7C98 @ =sBattler_AI
ldr r5, _080D7C98 @ =gBattlerAttacker
ldrb r0, [r5]
bl GetBattlerSide
lsls r0, 24
@@ -1228,7 +1228,7 @@ _080D7C8C:
ldrh r1, [r0]
b _080D82A4
.align 2, 0
_080D7C98: .4byte sBattler_AI
_080D7C98: .4byte gBattlerAttacker
_080D7C9C: .4byte gBattleTypeFlags
_080D7CA0: .4byte gUnknown_83FD555
_080D7CA4: .4byte gUnknown_83FD55B
@@ -1300,7 +1300,7 @@ _080D7D24:
.align 2, 0
_080D7D30: .4byte gBattlerPartyIndexes
_080D7D34:
ldr r5, _080D7D80 @ =gUnknown_2023D6E
ldr r5, _080D7D80 @ =gEffectBattler
ldrb r0, [r5]
bl GetBattlerSide
lsls r0, 24
@@ -1340,7 +1340,7 @@ _080D7D74:
ldrh r1, [r0]
b _080D82A4
.align 2, 0
_080D7D80: .4byte gUnknown_2023D6E
_080D7D80: .4byte gEffectBattler
_080D7D84: .4byte gBattleTypeFlags
_080D7D88: .4byte gUnknown_83FD555
_080D7D8C: .4byte gUnknown_83FD55B
@@ -1517,7 +1517,7 @@ _080D7EE4:
ands r0, r1
cmp r0, 0
beq _080D7F9C
ldr r2, _080D7F20 @ =gUnknown_2023D68
ldr r2, _080D7F20 @ =gLastUsedItem
ldrh r0, [r2]
cmp r0, 0xAF
bne _080D7F98
@@ -1540,7 +1540,7 @@ _080D7EE4:
b _080D7F90
.align 2, 0
_080D7F1C: .4byte gBattleTypeFlags
_080D7F20: .4byte gUnknown_2023D68
_080D7F20: .4byte gLastUsedItem
_080D7F24: .4byte gBattleStruct
_080D7F28: .4byte gPotentialItemEffectBattler
_080D7F2C:
@@ -1600,7 +1600,7 @@ _080D7F98:
ldrh r0, [r2]
b _080D7FA0
_080D7F9C:
ldr r0, _080D7FAC @ =gUnknown_2023D68
ldr r0, _080D7FAC @ =gLastUsedItem
ldrh r0, [r0]
_080D7FA0:
mov r1, sp
@@ -1608,7 +1608,7 @@ _080D7FA0:
mov r4, sp
b _080D8382
.align 2, 0
_080D7FAC: .4byte gUnknown_2023D68
_080D7FAC: .4byte gLastUsedItem
_080D7FB0:
ldr r0, _080D7FB4 @ =gLastUsedAbility
b _080D7FF0
@@ -1616,11 +1616,11 @@ _080D7FB0:
_080D7FB4: .4byte gLastUsedAbility
_080D7FB8:
ldr r1, _080D7FC0 @ =gUnknown_2039A30
ldr r0, _080D7FC4 @ =sBattler_AI
ldr r0, _080D7FC4 @ =gBattlerAttacker
b _080D7FEC
.align 2, 0
_080D7FC0: .4byte gUnknown_2039A30
_080D7FC4: .4byte sBattler_AI
_080D7FC4: .4byte gBattlerAttacker
_080D7FC8:
ldr r1, _080D7FD0 @ =gUnknown_2039A30
ldr r0, _080D7FD4 @ =gBattlerTarget
@@ -1638,7 +1638,7 @@ _080D7FE0: .4byte gUnknown_2039A30
_080D7FE4: .4byte gBattleScripting
_080D7FE8:
ldr r1, _080D7FFC @ =gUnknown_2039A30
ldr r0, _080D8000 @ =gUnknown_2023D6E
ldr r0, _080D8000 @ =gEffectBattler
_080D7FEC:
ldrb r0, [r0]
_080D7FEE:
@@ -1652,7 +1652,7 @@ _080D7FF0:
b _080D8382
.align 2, 0
_080D7FFC: .4byte gUnknown_2039A30
_080D8000: .4byte gUnknown_2023D6E
_080D8000: .4byte gEffectBattler
_080D8004: .4byte gUnknown_824FC40
_080D8008:
ldr r3, _080D8020 @ =gTrainerBattleOpponent_A
@@ -1871,7 +1871,7 @@ _080D819C:
movs r0, 0x3
_080D81AA:
eors r0, r1
bl GetBankMultiplayerId
bl GetBattlerMultiplayerId
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
@@ -1883,7 +1883,7 @@ _080D81BC: .4byte gLinkPlayers
_080D81C0:
ldr r0, _080D81D4 @ =gBattleScripting
ldrb r0, [r0, 0x17]
bl GetBankMultiplayerId
bl GetBattlerMultiplayerId
_080D81C8:
lsls r1, r0, 3
subs r1, r0
@@ -2045,10 +2045,10 @@ _080D830C: .4byte 0x00000834
_080D8310: .4byte gUnknown_83FD81A
_080D8314: .4byte gUnknown_83FD824
_080D8318:
ldr r0, _080D831C @ =sBattler_AI
ldr r0, _080D831C @ =gBattlerAttacker
b _080D8322
.align 2, 0
_080D831C: .4byte sBattler_AI
_080D831C: .4byte gBattlerAttacker
_080D8320:
ldr r0, _080D8334 @ =gBattlerTarget
_080D8322:
@@ -2065,10 +2065,10 @@ _080D8334: .4byte gBattlerTarget
_080D8338: .4byte gUnknown_83FD569
_080D833C: .4byte gUnknown_83FD56D
_080D8340:
ldr r0, _080D8344 @ =sBattler_AI
ldr r0, _080D8344 @ =gBattlerAttacker
b _080D834A
.align 2, 0
_080D8344: .4byte sBattler_AI
_080D8344: .4byte gBattlerAttacker
_080D8348:
ldr r0, _080D835C @ =gBattlerTarget
_080D834A:
@@ -2085,10 +2085,10 @@ _080D835C: .4byte gBattlerTarget
_080D8360: .4byte gUnknown_83FD560
_080D8364: .4byte gUnknown_83FD564
_080D8368:
ldr r0, _080D836C @ =sBattler_AI
ldr r0, _080D836C @ =gBattlerAttacker
b _080D8372
.align 2, 0
_080D836C: .4byte sBattler_AI
_080D836C: .4byte gBattlerAttacker
_080D8370:
ldr r0, _080D83D4 @ =gBattlerTarget
_080D8372:
@@ -2304,10 +2304,10 @@ _080D8504:
ldrb r0, [r0, 0x1]
lsls r1, r0, 3
subs r1, r0
ldr r0, _080D8510 @ =gUnknown_824F1A0
ldr r0, _080D8510 @ =gTypeNames
b _080D8616
.align 2, 0
_080D8510: .4byte gUnknown_824F1A0
_080D8510: .4byte gTypeNames
_080D8514:
ldrb r0, [r4, 0x1]
bl GetBattlerSide
@@ -2649,8 +2649,8 @@ _080D87B0:
_080D87B8: .4byte gUnknown_83FD58E
thumb_func_end sub_80D8720
thumb_func_start sub_80D87BC
sub_80D87BC: @ 80D87BC
thumb_func_start BattlePutTextOnWindow
BattlePutTextOnWindow: @ 80D87BC
push {r4-r7,lr}
mov r7, r8
push {r7}
@@ -2907,7 +2907,7 @@ _080D89A4:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80D87BC
thumb_func_end BattlePutTextOnWindow
thumb_func_start sub_80D89B0
sub_80D89B0: @ 80D89B0
@@ -2946,7 +2946,7 @@ SetPpNumbersPaletteInMoveSelection: @ 80D89DC
ldr r0, _080D8A3C @ =gUnknown_2022BC8
adds r1, r0
ldr r4, _080D8A40 @ =gUnknown_8D2FBB4
ldr r0, _080D8A44 @ =gUnknown_2023FFC
ldr r0, _080D8A44 @ =gMoveSelectionCursor
adds r2, r0
ldrb r2, [r2]
adds r0, r1, 0
@@ -2985,7 +2985,7 @@ SetPpNumbersPaletteInMoveSelection: @ 80D89DC
_080D8A38: .4byte gActiveBattler
_080D8A3C: .4byte gUnknown_2022BC8
_080D8A40: .4byte gUnknown_8D2FBB4
_080D8A44: .4byte gUnknown_2023FFC
_080D8A44: .4byte gMoveSelectionCursor
_080D8A48: .4byte gPlttBufferUnfaded
_080D8A4C: .4byte gPlttBufferFaded + 0xB8
thumb_func_end SetPpNumbersPaletteInMoveSelection
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -929,8 +929,8 @@ _080E6062:
_080E6074: .4byte gSaveBlock2Ptr
thumb_func_end sub_80E5E7C
thumb_func_start sub_80E6078
sub_80E6078: @ 80E6078
thumb_func_start GetBattleTowerTrainerFrontSpriteId
GetBattleTowerTrainerFrontSpriteId: @ 80E6078
push {lr}
ldr r0, _080E6094 @ =gSaveBlock2Ptr
ldr r3, [r0]
@@ -983,7 +983,7 @@ _080E60D6:
.align 2, 0
_080E60DC: .4byte gFacilityClassToPicIndex
_080E60E0: .4byte gUnknown_83FFAC4
thumb_func_end sub_80E6078
thumb_func_end GetBattleTowerTrainerFrontSpriteId
thumb_func_start sub_80E60E4
sub_80E60E4: @ 80E60E4
-12796
View File
File diff suppressed because it is too large Load Diff
-333
View File
@@ -1,333 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_802E03C
sub_802E03C: @ 802E03C
push {r4,r5,lr}
ldr r4, _0802E118 @ =gBattleTypeFlags
ldr r0, [r4]
movs r1, 0x80
lsls r1, 12
ands r0, r1
cmp r0, 0
beq _0802E050
bl sub_815DA54
_0802E050:
ldr r0, [r4]
movs r1, 0x80
lsls r1, 9
ands r0, r1
cmp r0, 0
beq _0802E06E
ldr r5, _0802E11C @ =gUnknown_3005EE0
movs r4, 0x3
_0802E060:
movs r0, 0x8
bl AllocZeroed
stm r5!, {r0}
subs r4, 0x1
cmp r4, 0
bge _0802E060
_0802E06E:
ldr r4, _0802E120 @ =gBattleStruct
movs r0, 0x80
lsls r0, 2
bl AllocZeroed
str r0, [r4]
ldr r4, _0802E124 @ =gBattleResources
movs r0, 0x20
bl AllocZeroed
str r0, [r4]
movs r0, 0xA0
bl AllocZeroed
ldr r1, [r4]
str r0, [r1]
movs r0, 0x10
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x4]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x8]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0xC]
movs r0, 0xC
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x10]
movs r0, 0x1C
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x14]
movs r0, 0x30
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x18]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x1C]
ldr r4, _0802E128 @ =gUnknown_2023FEC
movs r5, 0x80
lsls r5, 5
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r4, _0802E12C @ =gUnknown_2023FF0
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r4, _0802E130 @ =gUnknown_2022BB8
movs r0, 0x80
lsls r0, 6
bl AllocZeroed
str r0, [r4]
ldr r4, _0802E134 @ =gUnknown_2022BBC
adds r0, r5, 0
bl AllocZeroed
adds r1, r0, 0
str r1, [r4]
movs r0, 0x1
bl SetBgTilemapBuffer
ldr r1, [r4]
movs r0, 0x2
bl SetBgTilemapBuffer
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0802E118: .4byte gBattleTypeFlags
_0802E11C: .4byte gUnknown_3005EE0
_0802E120: .4byte gBattleStruct
_0802E124: .4byte gBattleResources
_0802E128: .4byte gUnknown_2023FEC
_0802E12C: .4byte gUnknown_2023FF0
_0802E130: .4byte gUnknown_2022BB8
_0802E134: .4byte gUnknown_2022BBC
thumb_func_end sub_802E03C
thumb_func_start sub_802E138
sub_802E138: @ 802E138
push {r4-r6,lr}
ldr r4, _0802E208 @ =gBattleTypeFlags
ldr r0, [r4]
movs r1, 0x80
lsls r1, 12
ands r0, r1
cmp r0, 0
beq _0802E14C
bl sub_815DBDC
_0802E14C:
ldr r0, [r4]
movs r1, 0x80
lsls r1, 9
ands r0, r1
cmp r0, 0
beq _0802E16C
ldr r5, _0802E20C @ =gUnknown_3005EE0
movs r6, 0
movs r4, 0x3
_0802E15E:
ldr r0, [r5]
bl Free
stm r5!, {r6}
subs r4, 0x1
cmp r4, 0
bge _0802E15E
_0802E16C:
ldr r6, _0802E210 @ =gBattleResources
ldr r0, [r6]
cmp r0, 0
beq _0802E200
ldr r4, _0802E214 @ =gBattleStruct
ldr r0, [r4]
bl Free
movs r5, 0
str r5, [r4]
ldr r0, [r6]
ldr r0, [r0]
bl Free
ldr r0, [r6]
str r5, [r0]
ldr r0, [r0, 0x4]
bl Free
ldr r0, [r6]
str r5, [r0, 0x4]
ldr r0, [r0, 0x8]
bl Free
ldr r0, [r6]
str r5, [r0, 0x8]
ldr r0, [r0, 0xC]
bl Free
ldr r0, [r6]
str r5, [r0, 0xC]
ldr r0, [r0, 0x10]
bl Free
ldr r0, [r6]
str r5, [r0, 0x10]
ldr r0, [r0, 0x14]
bl Free
ldr r0, [r6]
str r5, [r0, 0x14]
ldr r0, [r0, 0x18]
bl Free
ldr r0, [r6]
str r5, [r0, 0x18]
ldr r0, [r0, 0x1C]
bl Free
ldr r0, [r6]
str r5, [r0, 0x1C]
bl Free
str r5, [r6]
ldr r4, _0802E218 @ =gUnknown_2023FEC
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, _0802E21C @ =gUnknown_2023FF0
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, _0802E220 @ =gUnknown_2022BB8
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, _0802E224 @ =gUnknown_2022BBC
ldr r0, [r4]
bl Free
str r5, [r4]
_0802E200:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0802E208: .4byte gBattleTypeFlags
_0802E20C: .4byte gUnknown_3005EE0
_0802E210: .4byte gBattleResources
_0802E214: .4byte gBattleStruct
_0802E218: .4byte gUnknown_2023FEC
_0802E21C: .4byte gUnknown_2023FF0
_0802E220: .4byte gUnknown_2022BB8
_0802E224: .4byte gUnknown_2022BBC
thumb_func_end sub_802E138
thumb_func_start sub_802E228
sub_802E228: @ 802E228
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, _0802E26C @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0802E274
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x3
bl GetBattlerAtPosition
lsls r0, 24
lsrs r3, r0, 24
ldr r2, _0802E270 @ =gBattleMons
movs r0, 0x58
adds r1, r3, 0
muls r1, r0
adds r1, r2
adds r1, 0x2A
muls r0, r4
adds r0, r2
adds r0, 0x2A
ldrb r1, [r1]
ldrb r0, [r0]
cmp r1, r0
bls _0802E27E
adds r4, r3, 0
b _0802E27E
.align 2, 0
_0802E26C: .4byte gBattleTypeFlags
_0802E270: .4byte gBattleMons
_0802E274:
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
_0802E27E:
ldr r2, _0802E2C0 @ =gBattleMons
movs r1, 0x58
adds r0, r4, 0
muls r0, r1
adds r0, r2
adds r3, r0, 0
adds r3, 0x2A
adds r0, r5, 0
muls r0, r1
adds r0, r2
adds r1, r0, 0
adds r1, 0x2A
ldrb r0, [r3]
ldrb r2, [r1]
cmp r0, r2
bls _0802E2EC
ldrb r1, [r1]
subs r0, r1
cmp r0, 0x1D
ble _0802E2CC
ldr r1, _0802E2C4 @ =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0802E2C8 @ =gPlayerParty
adds r0, r1
movs r1, 0x9
bl AdjustFriendship
b _0802E302
.align 2, 0
_0802E2C0: .4byte gBattleMons
_0802E2C4: .4byte gBattlerPartyIndexes
_0802E2C8: .4byte gPlayerParty
_0802E2CC:
ldr r1, _0802E2E4 @ =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0802E2E8 @ =gPlayerParty
adds r0, r1
movs r1, 0x7
bl AdjustFriendship
b _0802E302
.align 2, 0
_0802E2E4: .4byte gBattlerPartyIndexes
_0802E2E8: .4byte gPlayerParty
_0802E2EC:
ldr r1, _0802E308 @ =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0802E30C @ =gPlayerParty
adds r0, r1
movs r1, 0x7
bl AdjustFriendship
_0802E302:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0802E308: .4byte gBattlerPartyIndexes
_0802E30C: .4byte gPlayerParty
thumb_func_end sub_802E228
.align 2, 0 @ Don't pad with nop.
+18 -18
View File
@@ -146,7 +146,7 @@ _0814BC44:
bl sub_80FA42C
b _0814BC66
_0814BC4A:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
bne _0814BC66
@@ -362,7 +362,7 @@ _0814BDCC:
bl sub_80FA42C
b _0814BDFC
_0814BDD2:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814BE02
@@ -497,7 +497,7 @@ _0814BED4:
bl sub_80FA42C
b _0814BFC0
_0814BEDA:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814BFC6
@@ -519,7 +519,7 @@ _0814BEDA:
bl SendBlock
b _0814BFC0
_0814BF0A:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814BFC6
@@ -653,7 +653,7 @@ _0814C008:
bl sub_80FA42C
b _0814C108
_0814C01A:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814C10E
@@ -725,7 +725,7 @@ _0814C080:
.align 2, 0
_0814C0AC: .4byte sub_814DB84
_0814C0B0:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814C10E
@@ -751,7 +751,7 @@ _0814C0D2:
bl sub_80FA42C
b _0814C108
_0814C0E4:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814C10E
@@ -907,7 +907,7 @@ _0814C1FC:
bl sub_80FA42C
b _0814C23C
_0814C21E:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814C242
@@ -951,7 +951,7 @@ _0814C262:
beq _0814C298
b _0814C2EC
_0814C26C:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814C2F2
@@ -972,7 +972,7 @@ _0814C292:
bl sub_80FA42C
b _0814C2EC
_0814C298:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814C2F2
@@ -2070,7 +2070,7 @@ _0814CADA:
strh r0, [r4, 0x10]
b _0814CB12
_0814CAF4:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814CB18
@@ -2172,7 +2172,7 @@ _0814CB8A:
bl SetGpuReg
b _0814CBFC
_0814CBBC:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814CC02
@@ -2273,7 +2273,7 @@ _0814CC72:
bl SendBlock
b _0814CF8E
_0814CC8A:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
bne _0814CC96
@@ -2618,7 +2618,7 @@ _0814CF24:
bl SendBlock
b _0814CF8E
_0814CF30:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814CF94
@@ -2849,7 +2849,7 @@ _0814D100:
bl sub_80FA42C
b _0814D178
_0814D106:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814D17E
@@ -3031,7 +3031,7 @@ _0814D260:
bl sub_80FA42C
b _0814D30C
_0814D266:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814D312
@@ -3047,7 +3047,7 @@ _0814D266:
bl SendBlock
b _0814D30C
_0814D288:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814D312
@@ -3319,7 +3319,7 @@ _0814D482:
bl sub_80FA42C
b _0814D4B8
_0814D488:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814D4BE
+3 -3
View File
@@ -236,10 +236,10 @@ _0814D7E8: .4byte gUnknown_846ED90
_0814D7EC: .4byte gUnknown_846EEC0
_0814D7F0: .4byte gUnknown_846F058
_0814D7F4:
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
adds r0, r5, 0
bl sub_814ECE0
ldr r0, _0814D82C @ =gSpriteCoordOffsetY
@@ -341,7 +341,7 @@ _0814D8D4:
bl sub_80FA42C
b _0814D9BA
_0814D8DA:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0814D9C0
+23 -23
View File
@@ -9,7 +9,7 @@
sub_80B3FAC: @ 80B3FAC
push {r4-r6,lr}
adds r6, r0, 0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B3FD8
@@ -72,7 +72,7 @@ _080B4008:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -80,13 +80,13 @@ _080B4008:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
adds r0, r4
strh r0, [r6, 0x36]
ldr r0, _080B4074 @ =sub_8075590
ldr r0, _080B4074 @ =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, _080B4078 @ =DestroyAnimSprite
adds r0, r6, 0
@@ -97,7 +97,7 @@ _080B4008:
.align 2, 0
_080B406C: .4byte gBattleAnimTarget
_080B4070: .4byte gBattleAnimArgs
_080B4074: .4byte sub_8075590
_080B4074: .4byte StartAnimLinearTranslation
_080B4078: .4byte DestroyAnimSprite
thumb_func_end sub_80B3FAC
@@ -105,7 +105,7 @@ _080B4078: .4byte DestroyAnimSprite
sub_80B407C: @ 80B407C
push {r4-r6,lr}
adds r6, r0, 0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B40A0
@@ -156,17 +156,17 @@ _080B40BC:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
ldr r0, _080B4120 @ =sub_8075590
ldr r0, _080B4120 @ =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, _080B4124 @ =DestroyAnimSprite
adds r0, r6, 0
@@ -177,7 +177,7 @@ _080B40BC:
.align 2, 0
_080B4118: .4byte gBattleAnimTarget
_080B411C: .4byte gBattleAnimArgs
_080B4120: .4byte sub_8075590
_080B4120: .4byte StartAnimLinearTranslation
_080B4124: .4byte DestroyAnimSprite
thumb_func_end sub_80B407C
@@ -185,7 +185,7 @@ _080B4124: .4byte DestroyAnimSprite
sub_80B4128: @ 80B4128
push {r4,r5,lr}
adds r5, r0, 0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B4144
@@ -214,13 +214,13 @@ _080B4144:
ldr r4, _080B4188 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -484,7 +484,7 @@ sub_80B4364: @ 80B4364
push {r4-r7,lr}
sub sp, 0x4
adds r7, r0, 0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B4384
@@ -513,7 +513,7 @@ _080B4384:
negs r0, r0
strh r0, [r1, 0x6]
_080B43A6:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B43F6
@@ -556,7 +556,7 @@ _080B43F6:
ldr r5, _080B4488 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
ldr r6, _080B4484 @ =gBattleAnimArgs
@@ -567,7 +567,7 @@ _080B43F6:
lsrs r4, 16
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -603,7 +603,7 @@ _080B43F6:
strh r0, [r7, 0x2E]
strh r4, [r7, 0x32]
strh r5, [r7, 0x36]
ldr r0, _080B448C @ =sub_8075590
ldr r0, _080B448C @ =StartAnimLinearTranslation
str r0, [r7, 0x1C]
ldr r1, _080B4490 @ =DestroyAnimSprite
adds r0, r7, 0
@@ -616,7 +616,7 @@ _080B43F6:
_080B4480: .4byte gBattleAnimAttacker
_080B4484: .4byte gBattleAnimArgs
_080B4488: .4byte gBattleAnimTarget
_080B448C: .4byte sub_8075590
_080B448C: .4byte StartAnimLinearTranslation
_080B4490: .4byte DestroyAnimSprite
thumb_func_end sub_80B4364
@@ -643,7 +643,7 @@ _080B44B4:
ldr r5, _080B4508 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -651,7 +651,7 @@ _080B44B4:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -801,13 +801,13 @@ _080B45F4:
_080B45F6:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x12
+8 -8
View File
@@ -439,7 +439,7 @@ sub_8080A4C: @ 8080A4C
adds r4, r0, r1
movs r0, 0
strh r0, [r4, 0xE]
bl sub_800AA48
bl IsLinkMaster
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -644,7 +644,7 @@ _08080C3C:
beq _08080C5C
movs r0, 0x5
bl PlaySE
bl sub_800A5BC
bl CheckShouldAdvanceLinkState
ldr r0, _08080C64 @ =gTasks
lsls r1, r6, 2
adds r1, r6
@@ -1367,7 +1367,7 @@ sub_80811FC: @ 80811FC
ldrsh r2, [r4, r3]
cmp r2, 0
bne _08081230
bl sub_8009804
bl OpenLink
bl sub_800A270
ldr r0, _0808122C @ =sub_8081A90
movs r1, 0x50
@@ -1405,7 +1405,7 @@ sub_808124C: @ 808124C
lsrs r0, 24
cmp r0, 0x1
bls _08081292
bl sub_800AA48
bl IsLinkMaster
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -1450,7 +1450,7 @@ sub_80812A0: @ 80812A0
lsls r0, 24
cmp r4, r0
bne _080812CA
bl sub_800A5BC
bl CheckShouldAdvanceLinkState
ldr r0, _080812D0 @ =gTasks
lsls r1, r5, 2
adds r1, r5
@@ -1790,7 +1790,7 @@ _08081560:
strh r0, [r6]
b _0808160A
_0808156A:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0808160A
@@ -1901,7 +1901,7 @@ _08081640:
strb r0, [r4]
b _0808165C
_0808164C:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0808165C
@@ -2283,7 +2283,7 @@ _08081950:
.align 2, 0
_08081958: .4byte gUnknown_2031DA4
_0808195C:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08081970
+20 -20
View File
@@ -256,33 +256,33 @@ sub_80B7ACC: @ 80B7ACC
ldr r6, _080B7B38 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldr r5, _080B7B3C @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
movs r0, 0x7E
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl sub_80754B8
bl InitSpriteDataForLinearTranslation
ldrh r0, [r4, 0x30]
negs r0, r0
strh r0, [r4, 0x34]
@@ -634,7 +634,7 @@ sub_80B7DA4: @ 80B7DA4
ldr r4, _080B7E0C @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -653,7 +653,7 @@ sub_80B7DA4: @ 80B7DA4
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -701,7 +701,7 @@ _080B7E16:
ldr r0, _080B7E70 @ =0x04000016
str r0, [sp]
movs r7, 0x2
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B7EA8
@@ -728,7 +728,7 @@ _080B7E78:
ldr r0, _080B7F38 @ =0x0400001a
str r0, [sp]
movs r7, 0x4
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B7EA8
@@ -995,7 +995,7 @@ _080B80A0:
.4byte _080B81E8
.4byte _080B8250
_080B80B4:
bl sub_8073788
bl IsContest
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -1087,7 +1087,7 @@ _080B817C:
ldr r4, _080B81C8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -1104,7 +1104,7 @@ _080B817C:
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r1, r0, 0x4
@@ -1685,7 +1685,7 @@ sub_80B85B8: @ 80B85B8
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B8642
@@ -1744,7 +1744,7 @@ sub_80B8664: @ 80B8664
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B86A0
@@ -1827,7 +1827,7 @@ sub_80B86EC: @ 80B86EC
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B8750
@@ -1836,11 +1836,11 @@ sub_80B86EC: @ 80B86EC
movs r2, 0x1
bl SetAnimBgAttribute
_080B8750:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080B87CA
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B87CA
@@ -1860,7 +1860,7 @@ _080B8780:
ldrb r0, [r4]
movs r5, 0x2
eors r0, r5
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -2155,7 +2155,7 @@ _080B89FC:
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B8A2E
@@ -2254,7 +2254,7 @@ _080B8AE0:
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B8B04
+10 -10
View File
@@ -385,7 +385,7 @@ _08150B08:
bl sub_80FA42C
b _08150BDC
_08150B16:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08150BFC
@@ -393,10 +393,10 @@ _08150B16:
ldrb r0, [r0]
cmp r0, 0
beq _08150BDC
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
b _08150BDC
.align 2, 0
_08150B38: .4byte gReceivedRemoteLinkPlayers
@@ -652,7 +652,7 @@ _08150D28:
bl sub_815F138
b _08150D52
_08150D3A:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08150D74
@@ -673,7 +673,7 @@ _08150D52:
.align 2, 0
_08150D60: .4byte gUnknown_203F3E0
_08150D64:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08150D74
@@ -1025,7 +1025,7 @@ _08150FFE:
ldr r1, [r6]
b _0815106A
_08151010:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08151092
@@ -1131,7 +1131,7 @@ _081510BE:
ldr r1, [r6]
b _08151140
_081510DA:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0815118A
@@ -1276,7 +1276,7 @@ _081511DC:
ldr r1, [r6]
b _0815128A
_08151202:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _081512AA
@@ -1463,7 +1463,7 @@ _0815136A:
.align 2, 0
_08151388: .4byte gUnknown_203F3E0
_0815138C:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08151480
@@ -1984,7 +1984,7 @@ _0815177E:
_081517A0: .4byte gUnknown_203F3E0
_081517A4: .4byte 0x0000318c
_081517A8:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08151836
+14 -14
View File
@@ -12,13 +12,13 @@ sub_80B725C: @ 80B725C
ldr r4, _080B72A4 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -90,13 +90,13 @@ sub_80B72F8: @ 80B72F8
ldr r4, _080B7350 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -152,7 +152,7 @@ _080B7386:
ldr r0, _080B73A0 @ =gBattleAnimArgs
ldrh r0, [r0, 0x8]
strh r0, [r5, 0x2E]
ldr r0, _080B73A4 @ =sub_8075590
ldr r0, _080B73A4 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080B73A8 @ =move_anim_8074EE0
adds r0, r5, 0
@@ -162,7 +162,7 @@ _080B7386:
bx r0
.align 2, 0
_080B73A0: .4byte gBattleAnimArgs
_080B73A4: .4byte sub_8075590
_080B73A4: .4byte StartAnimLinearTranslation
_080B73A8: .4byte move_anim_8074EE0
thumb_func_end sub_80B72F8
@@ -185,13 +185,13 @@ _080B73C8:
_080B73CA:
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -249,14 +249,14 @@ sub_80B7448: @ 80B7448
ldr r4, _080B749C @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r6, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -266,7 +266,7 @@ sub_80B7448: @ 80B7448
ldr r0, _080B74A0 @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r6, 0x3A]
ldr r4, _080B74A4 @ =sBattler_AI
ldr r4, _080B74A4 @ =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8076B2C
@@ -284,7 +284,7 @@ sub_80B7448: @ 80B7448
.align 2, 0
_080B749C: .4byte gBattleAnimAttacker
_080B74A0: .4byte gBattleAnimArgs
_080B74A4: .4byte sBattler_AI
_080B74A4: .4byte gBattlerAttacker
_080B74A8:
lsrs r0, r1, 17
_080B74AA:
@@ -726,14 +726,14 @@ sub_80B77E4: @ 80B77E4
mov r8, r1
ldrb r0, [r1]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
mov r2, r8
ldrb r0, [r2]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r3, [r5, 0x8]
+38 -38
View File
@@ -123,13 +123,13 @@ sub_80ADCB8: @ 80ADCB8
ldr r4, _080ADCFC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -219,7 +219,7 @@ _080ADD7C:
ldrb r0, [r4]
movs r6, 0x2
eors r0, r6
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080ADD98
@@ -237,7 +237,7 @@ _080ADDA0:
ldrb r0, [r0]
movs r4, 0x2
eors r0, r4
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080ADDC4
@@ -260,7 +260,7 @@ _080ADDC8:
bne _080ADDF0
adds r0, r4, 0
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -273,14 +273,14 @@ _080ADDEC: .4byte gBattleAnimArgs
_080ADDF0:
adds r0, r4, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r4, 0
movs r1, 0x3
_080ADE02:
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -379,7 +379,7 @@ sub_80ADEB0: @ 80ADEB0
ldr r6, _080ADF28 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -387,7 +387,7 @@ sub_80ADEB0: @ 80ADEB0
strh r0, [r4, 0x34]
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -536,7 +536,7 @@ _080ADFFA:
sub_80AE000: @ 80AE000
push {r4-r6,lr}
adds r6, r0, 0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AE01C
@@ -555,7 +555,7 @@ _080AE024:
ldr r5, _080AE060 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080AE064 @ =gBattleAnimArgs
lsrs r0, 24
@@ -564,7 +564,7 @@ _080AE024:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -609,7 +609,7 @@ _080AE090:
ldr r0, _080AE118 @ =gBattleAnimAttacker
_080AE092:
ldrb r6, [r0]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AE0AA
@@ -626,7 +626,7 @@ _080AE0AA:
_080AE0B2:
adds r0, r6, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080AE11C @ =gBattleAnimArgs
lsrs r0, 24
@@ -635,7 +635,7 @@ _080AE0B2:
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -811,7 +811,7 @@ sub_80AE220: @ 80AE220
ldr r6, _080AE268 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
ldr r1, _080AE26C @ =gTasks
lsls r4, r5, 2
adds r4, r5
@@ -825,7 +825,7 @@ sub_80AE220: @ 80AE220
strh r0, [r4, 0x8]
ldrb r0, [r6]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x2]
@@ -1233,13 +1233,13 @@ _080AE56C:
_080AE56E:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x26]
@@ -1466,13 +1466,13 @@ _080AE738:
_080AE73A:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1509,13 +1509,13 @@ _080AE790:
_080AE792:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1548,13 +1548,13 @@ sub_80AE7DC: @ 80AE7DC
ldr r4, _080AE834 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1680,7 +1680,7 @@ _080AE8D4:
ldr r4, _080AE908 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
@@ -1897,13 +1897,13 @@ _080AEA88: .4byte 0x0000fff0
_080AEA8C:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -1923,13 +1923,13 @@ _080AEAB4:
ldr r4, _080AEAE8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r2, 0xA
@@ -2175,13 +2175,13 @@ _080AEC92:
ldr r4, _080AECC0 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2245,13 +2245,13 @@ _080AED20:
ldr r4, _080AEDA4 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x16]
@@ -2260,7 +2260,7 @@ _080AED20:
ldr r0, _080AEDA8 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x1C]
@@ -2603,7 +2603,7 @@ _080AEFCE:
ldr r0, _080AF018 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -2625,12 +2625,12 @@ _080AEFF8:
ldr r4, _080AF018 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
subs r0, 0x2
+82 -82
View File
@@ -192,7 +192,7 @@ EvolutionScene: @ 80CDDF4
ldr r0, _080CE09C @ =gBattle_BG3_Y
movs r1, 0
strh r1, [r0]
ldr r1, _080CE0A0 @ =gUnknown_2022B50
ldr r1, _080CE0A0 @ =gBattleTerrain
movs r0, 0x9
strb r0, [r1]
bl sub_800F34C
@@ -409,7 +409,7 @@ _080CE090: .4byte gBattle_BG2_X
_080CE094: .4byte gBattle_BG2_Y
_080CE098: .4byte gBattle_BG3_X
_080CE09C: .4byte gBattle_BG3_Y
_080CE0A0: .4byte gUnknown_2022B50
_080CE0A0: .4byte gBattleTerrain
_080CE0A4: .4byte gReservedSpritePaletteCount
_080CE0A8: .4byte gUnknown_2039A20
_080CE0AC: .4byte gStringVar1
@@ -513,7 +513,7 @@ CB2_EvolutionSceneLoadGraphics: @ 80CE0E8
strh r0, [r1]
ldr r0, _080CE2AC @ =gBattle_BG3_Y
strh r4, [r0]
ldr r1, _080CE2B0 @ =gUnknown_2022B50
ldr r1, _080CE2B0 @ =gBattleTerrain
movs r0, 0x9
strb r0, [r1]
bl sub_800F34C
@@ -616,7 +616,7 @@ _080CE2A0: .4byte gBattle_BG2_X
_080CE2A4: .4byte gBattle_BG2_Y
_080CE2A8: .4byte gBattle_BG3_X
_080CE2AC: .4byte gBattle_BG3_Y
_080CE2B0: .4byte gUnknown_2022B50
_080CE2B0: .4byte gBattleTerrain
_080CE2B4: .4byte gReservedSpritePaletteCount
_080CE2B8: .4byte gMonFrontPicTable
_080CE2BC: .4byte gMonSpritesGfxPtr
@@ -843,10 +843,10 @@ _080CE4CC:
ldrb r0, [r0]
cmp r0, 0
beq _080CE4E0
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
_080CE4E0:
movs r0, 0x1
negs r0, r0
@@ -1337,7 +1337,7 @@ sub_80CE8DC: @ 80CE8DC
strh r0, [r5, 0x8]
movs r2, 0x1
strh r2, [r5, 0x1A]
ldr r0, _080CE944 @ =gUnknown_2023E82
ldr r0, _080CE944 @ =gBattleCommunication
ldrb r1, [r0, 0x2]
lsls r0, r1, 2
adds r0, r1
@@ -1349,7 +1349,7 @@ sub_80CE8DC: @ 80CE8DC
.align 2, 0
_080CE93C: .4byte gTasks
_080CE940: .4byte gPlayerParty
_080CE944: .4byte gUnknown_2023E82
_080CE944: .4byte gBattleCommunication
_080CE948:
ldr r0, _080CE9A0 @ =gMain
ldrh r1, [r0, 0x2C]
@@ -1367,7 +1367,7 @@ _080CE948:
ldrsh r0, [r2, r3]
cmp r0, 0x8
bne _080CE9AC
ldr r4, _080CE9A8 @ =gUnknown_2023E82
ldr r4, _080CE9A8 @ =gBattleCommunication
ldrb r0, [r4, 0x2]
lsls r1, r0, 2
adds r1, r0
@@ -1395,7 +1395,7 @@ _080CE948:
.align 2, 0
_080CE9A0: .4byte gMain
_080CE9A4: .4byte gTasks
_080CE9A8: .4byte gUnknown_2023E82
_080CE9A8: .4byte gBattleCommunication
_080CE9AC:
mov r1, r8
adds r0, r1, r7
@@ -1497,7 +1497,7 @@ _080CEAA0:
bl StringExpandPlaceholders
adds r0, r4, 0
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CEACC @ =gTasks
mov r2, r8
adds r1, r2, r7
@@ -1584,7 +1584,7 @@ _080CEB68:
bl InitMovingBackgroundTask
movs r0, 0x11
bl LaunchTask_PreEvoSparklesSet1
ldr r1, _080CEB88 @ =gUnknown_2023E82
ldr r1, _080CEB88 @ =gBattleCommunication
strb r0, [r1, 0x2]
ldr r0, _080CEB8C @ =gTasks
mov r2, r8
@@ -1594,10 +1594,10 @@ _080CEB68:
b _080CEFDE
.align 2, 0
_080CEB84: .4byte gPaletteFade
_080CEB88: .4byte gUnknown_2023E82
_080CEB88: .4byte gBattleCommunication
_080CEB8C: .4byte gTasks
_080CEB90:
ldr r4, _080CEBC8 @ =gUnknown_2023E82
ldr r4, _080CEBC8 @ =gBattleCommunication
ldrb r0, [r4, 0x2]
lsls r1, r0, 2
adds r1, r0
@@ -1623,10 +1623,10 @@ _080CEBA6:
strb r0, [r4, 0x2]
bl _080CF528
.align 2, 0
_080CEBC8: .4byte gUnknown_2023E82
_080CEBC8: .4byte gBattleCommunication
_080CEBCC: .4byte gUnknown_2039A20
_080CEBD0:
ldr r4, _080CEC00 @ =gUnknown_2023E82
ldr r4, _080CEC00 @ =gBattleCommunication
ldrb r0, [r4, 0x2]
lsls r1, r0, 2
adds r1, r0
@@ -1649,7 +1649,7 @@ _080CEBE6:
add r1, r10
b _080CEFDE
.align 2, 0
_080CEC00: .4byte gUnknown_2023E82
_080CEC00: .4byte gBattleCommunication
_080CEC04: .4byte gUnknown_2039A20
_080CEC08:
ldr r2, _080CEC44 @ =gUnknown_2039A20
@@ -1665,7 +1665,7 @@ _080CEC1C:
ldr r1, [r2]
movs r0, 0x3
strb r0, [r1, 0x3]
ldr r0, _080CEC48 @ =gUnknown_2023E82
ldr r0, _080CEC48 @ =gBattleCommunication
ldrb r1, [r0, 0x2]
lsls r0, r1, 2
adds r0, r1
@@ -1683,10 +1683,10 @@ _080CEC38:
b _080CEFDE
.align 2, 0
_080CEC44: .4byte gUnknown_2039A20
_080CEC48: .4byte gUnknown_2023E82
_080CEC48: .4byte gBattleCommunication
_080CEC4C:
bl sub_80F5F74
ldr r1, _080CEC60 @ =gUnknown_2023E82
ldr r1, _080CEC60 @ =gBattleCommunication
strb r0, [r1, 0x2]
ldr r0, _080CEC64 @ =gTasks
mov r3, r8
@@ -1695,10 +1695,10 @@ _080CEC4C:
adds r1, r0
b _080CEFDE
.align 2, 0
_080CEC60: .4byte gUnknown_2023E82
_080CEC60: .4byte gBattleCommunication
_080CEC64: .4byte gTasks
_080CEC68:
ldr r6, _080CEC90 @ =gUnknown_2023E82
ldr r6, _080CEC90 @ =gBattleCommunication
ldrb r0, [r6, 0x2]
lsls r1, r0, 2
adds r1, r0
@@ -1718,9 +1718,9 @@ _080CEC7E:
strb r0, [r6, 0x2]
b _080CEF2E
.align 2, 0
_080CEC90: .4byte gUnknown_2023E82
_080CEC90: .4byte gBattleCommunication
_080CEC94:
ldr r0, _080CECBC @ =gUnknown_2023E82
ldr r0, _080CECBC @ =gBattleCommunication
ldrb r1, [r0, 0x2]
lsls r0, r1, 2
adds r0, r1
@@ -1739,7 +1739,7 @@ _080CECAA:
add r1, r10
b _080CEFDE
.align 2, 0
_080CECBC: .4byte gUnknown_2023E82
_080CECBC: .4byte gBattleCommunication
_080CECC0:
bl IsSEPlaying
lsls r0, 24
@@ -1802,7 +1802,7 @@ _080CED3A:
bl StringExpandPlaceholders
adds r0, r4, 0
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CEDB0 @ =0x00000103
bl PlayBGM
ldr r2, _080CEDB4 @ =gTasks
@@ -1971,7 +1971,7 @@ _080CEEC4: .4byte gPaletteFade
_080CEEC8: .4byte gUnknown_2039A20
_080CEECC: .4byte gUnknown_300537C
_080CEED0:
ldr r0, _080CEF04 @ =gUnknown_2023E82
ldr r0, _080CEF04 @ =gBattleCommunication
ldrb r1, [r0, 0x2]
lsls r0, r1, 2
adds r0, r1
@@ -1996,7 +1996,7 @@ _080CEEE4:
add r1, r10
b _080CEFDE
.align 2, 0
_080CEF04: .4byte gUnknown_2023E82
_080CEF04: .4byte gBattleCommunication
_080CEF08: .4byte 0x0006001c
_080CEF0C: .4byte 0x00007fff
_080CEF10:
@@ -2055,7 +2055,7 @@ _080CEF70:
_080CEF78:
ldr r0, _080CEF90 @ =gStringVar4
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r1, _080CEF98 @ =gTasks
mov r2, r8
adds r0, r2, r7
@@ -2090,7 +2090,7 @@ _080CEFB6:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CEFF0 @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CEFF4 @ =gTasks
mov r3, r8
adds r1, r3, r7
@@ -2193,7 +2193,7 @@ _080CF0A2:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF0CC @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CF0D0 @ =gTasks
mov r2, r8
adds r1, r2, r7
@@ -2225,7 +2225,7 @@ _080CF0EE:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF114 @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CF118 @ =gTasks
mov r3, r8
adds r1, r3, r7
@@ -2253,7 +2253,7 @@ _080CF11C:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF1AC @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CF1B0 @ =gTasks
mov r2, r8
adds r1, r2, r7
@@ -2286,10 +2286,10 @@ _080CF176:
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_802DB7C
ldr r0, _080CF1B4 @ =gUnknown_83FE791
bl HandleBattleWindow
ldr r0, _080CF1B4 @ =gText_BattleYesNoChoice
movs r1, 0xE
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CF1B0 @ =gTasks
mov r3, r8
adds r1, r3, r7
@@ -2299,16 +2299,16 @@ _080CF176:
adds r0, 0x1
movs r2, 0
strh r0, [r1, 0x14]
ldr r0, _080CF1B8 @ =gUnknown_2023E82
ldr r0, _080CF1B8 @ =gBattleCommunication
strb r2, [r0, 0x1]
bl sub_802DCB8
bl BattleCreateYesNoCursorAt
b _080CF528
.align 2, 0
_080CF1A8: .4byte gUnknown_83FDF3C
_080CF1AC: .4byte gDisplayedStringBattle
_080CF1B0: .4byte gTasks
_080CF1B4: .4byte gUnknown_83FE791
_080CF1B8: .4byte gUnknown_2023E82
_080CF1B4: .4byte gText_BattleYesNoChoice
_080CF1B8: .4byte gBattleCommunication
_080CF1BC:
ldr r0, _080CF244 @ =gMain
ldrh r1, [r0, 0x2E]
@@ -2316,16 +2316,16 @@ _080CF1BC:
ands r0, r1
cmp r0, 0
beq _080CF1E2
ldr r4, _080CF248 @ =gUnknown_2023E82
ldr r4, _080CF248 @ =gBattleCommunication
ldrb r0, [r4, 0x1]
cmp r0, 0
beq _080CF1E2
movs r0, 0x5
bl PlaySE
bl sub_802DCF8
bl BattleDestroyYesNoCursorAt
movs r0, 0
strb r0, [r4, 0x1]
bl sub_802DCB8
bl BattleCreateYesNoCursorAt
_080CF1E2:
ldr r0, _080CF244 @ =gMain
ldrh r1, [r0, 0x2E]
@@ -2333,16 +2333,16 @@ _080CF1E2:
ands r0, r1
cmp r0, 0
beq _080CF208
ldr r4, _080CF248 @ =gUnknown_2023E82
ldr r4, _080CF248 @ =gBattleCommunication
ldrb r0, [r4, 0x1]
cmp r0, 0
bne _080CF208
movs r0, 0x5
bl PlaySE
bl sub_802DCF8
bl BattleDestroyYesNoCursorAt
movs r0, 0x1
strb r0, [r4, 0x1]
bl sub_802DCB8
bl BattleCreateYesNoCursorAt
_080CF208:
ldr r0, _080CF244 @ =gMain
ldrh r1, [r0, 0x2E]
@@ -2356,10 +2356,10 @@ _080CF208:
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_802DB7C
bl HandleBattleWindow
movs r0, 0x5
bl PlaySE
ldr r0, _080CF248 @ =gUnknown_2023E82
ldr r0, _080CF248 @ =gBattleCommunication
ldrb r2, [r0, 0x1]
cmp r2, 0
beq _080CF250
@@ -2373,7 +2373,7 @@ _080CF208:
b _080CF276
.align 2, 0
_080CF244: .4byte gMain
_080CF248: .4byte gUnknown_2023E82
_080CF248: .4byte gBattleCommunication
_080CF24C: .4byte gTasks
_080CF250:
ldr r0, _080CF2AC @ =gTasks
@@ -2409,7 +2409,7 @@ _080CF284:
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_802DB7C
bl HandleBattleWindow
movs r0, 0x5
bl PlaySE
ldr r1, _080CF2AC @ =gTasks
@@ -2449,7 +2449,7 @@ _080CF2C2:
ldr r4, _080CF308 @ =gMoveToLearn
ldrh r4, [r4]
str r4, [sp]
bl sub_8134738
bl ShowSelectMovePokemonSummaryScreen
ldrh r0, [r5, 0x14]
adds r0, 0x1
strh r0, [r5, 0x14]
@@ -2510,7 +2510,7 @@ _080CF34C:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF390 @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r1, _080CF394 @ =gTasks
mov r2, r8
adds r0, r2, r7
@@ -2566,7 +2566,7 @@ _080CF3E0:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF40C @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CF410 @ =gTasks
mov r2, r8
adds r1, r2, r7
@@ -2598,7 +2598,7 @@ _080CF42E:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF454 @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r0, _080CF458 @ =gTasks
mov r3, r8
adds r1, r3, r7
@@ -2629,7 +2629,7 @@ _080CF45C:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF49C @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r1, _080CF4A0 @ =gTasks
mov r2, r8
adds r0, r2, r7
@@ -2648,7 +2648,7 @@ _080CF4A4:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF4D0 @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r1, _080CF4D4 @ =gTasks
mov r3, r8
adds r0, r3, r7
@@ -2671,7 +2671,7 @@ _080CF4D8:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, _080CF4FC @ =gDisplayedStringBattle
movs r1, 0
bl sub_80D87BC
bl BattlePutTextOnWindow
ldr r1, _080CF500 @ =gTasks
mov r2, r8
adds r0, r2, r7
@@ -2751,7 +2751,7 @@ sub_80CF53C: @ 80CF53C
strh r0, [r4, 0x8]
movs r2, 0x1
strh r2, [r4, 0x1A]
ldr r0, _080CF5C4 @ =gUnknown_2023E82
ldr r0, _080CF5C4 @ =gBattleCommunication
ldrb r1, [r0, 0x2]
lsls r0, r1, 2
adds r0, r1
@@ -2784,7 +2784,7 @@ _080CF5B2:
.align 2, 0
_080CF5BC: .4byte gTasks
_080CF5C0: .4byte gPlayerParty
_080CF5C4: .4byte gUnknown_2023E82
_080CF5C4: .4byte gBattleCommunication
_080CF5C8: .4byte _080CF5CC
.align 2, 0
_080CF5CC:
@@ -2911,7 +2911,7 @@ _080CF6E0:
adds r5, 0x10
adds r0, r5, 0
bl LaunchTask_PreEvoSparklesSet1
ldr r1, _080CF730 @ =gUnknown_2023E82
ldr r1, _080CF730 @ =gBattleCommunication
strb r0, [r1, 0x2]
ldr r0, _080CF734 @ =gTasks
adds r1, r7, r6
@@ -2928,11 +2928,11 @@ _080CF6E0:
_080CF724: .4byte gPaletteFade
_080CF728: .4byte gSprites
_080CF72C: .4byte gUnknown_2039A20
_080CF730: .4byte gUnknown_2023E82
_080CF730: .4byte gBattleCommunication
_080CF734: .4byte gTasks
_080CF738: .4byte 0x00000603
_080CF73C:
ldr r4, _080CF770 @ =gUnknown_2023E82
ldr r4, _080CF770 @ =gBattleCommunication
ldrb r0, [r4, 0x2]
lsls r1, r0, 2
adds r1, r0
@@ -2957,10 +2957,10 @@ _080CF752:
strb r0, [r4, 0x2]
bl _080D003A
.align 2, 0
_080CF770: .4byte gUnknown_2023E82
_080CF770: .4byte gBattleCommunication
_080CF774: .4byte gUnknown_2039A20
_080CF778:
ldr r4, _080CF7A4 @ =gUnknown_2023E82
ldr r4, _080CF7A4 @ =gBattleCommunication
ldrb r0, [r4, 0x2]
lsls r1, r0, 2
adds r1, r0
@@ -2982,7 +2982,7 @@ _080CF78E:
adds r1, r5
b _080CFB1A
.align 2, 0
_080CF7A4: .4byte gUnknown_2023E82
_080CF7A4: .4byte gBattleCommunication
_080CF7A8: .4byte gUnknown_2039A20
_080CF7AC:
ldr r2, _080CF7E4 @ =gUnknown_2039A20
@@ -2998,7 +2998,7 @@ _080CF7C0:
ldr r1, [r2]
movs r0, 0x3
strb r0, [r1, 0x3]
ldr r0, _080CF7E8 @ =gUnknown_2023E82
ldr r0, _080CF7E8 @ =gBattleCommunication
ldrb r1, [r0, 0x2]
lsls r0, r1, 2
adds r0, r1
@@ -3015,10 +3015,10 @@ _080CF7DC:
b _080CFB1A
.align 2, 0
_080CF7E4: .4byte gUnknown_2039A20
_080CF7E8: .4byte gUnknown_2023E82
_080CF7E8: .4byte gBattleCommunication
_080CF7EC:
bl sub_80F5F74
ldr r1, _080CF800 @ =gUnknown_2023E82
ldr r1, _080CF800 @ =gBattleCommunication
strb r0, [r1, 0x2]
ldr r0, _080CF804 @ =gTasks
adds r1, r7, r6
@@ -3026,10 +3026,10 @@ _080CF7EC:
adds r1, r0
b _080CFB1A
.align 2, 0
_080CF800: .4byte gUnknown_2023E82
_080CF800: .4byte gBattleCommunication
_080CF804: .4byte gTasks
_080CF808:
ldr r0, _080CF834 @ =gUnknown_2023E82
ldr r0, _080CF834 @ =gBattleCommunication
mov r8, r0
ldrb r0, [r0, 0x2]
lsls r1, r0, 2
@@ -3050,9 +3050,9 @@ _080CF820:
strb r0, [r1, 0x2]
b _080CFA90
.align 2, 0
_080CF834: .4byte gUnknown_2023E82
_080CF834: .4byte gBattleCommunication
_080CF838:
ldr r0, _080CF85C @ =gUnknown_2023E82
ldr r0, _080CF85C @ =gBattleCommunication
ldrb r1, [r0, 0x2]
lsls r0, r1, 2
adds r0, r1
@@ -3070,7 +3070,7 @@ _080CF84E:
adds r1, r5
b _080CFB1A
.align 2, 0
_080CF85C: .4byte gUnknown_2023E82
_080CF85C: .4byte gBattleCommunication
_080CF860:
bl IsSEPlaying
lsls r0, 24
@@ -3261,7 +3261,7 @@ _080CFA08: .4byte gUnknown_2039A20
_080CFA0C: .4byte gTextFlags
_080CFA10: .4byte gUnknown_300537C
_080CFA14:
ldr r0, _080CFA60 @ =gUnknown_2023E82
ldr r0, _080CFA60 @ =gBattleCommunication
ldrb r1, [r0, 0x2]
lsls r0, r1, 2
adds r0, r1
@@ -3299,7 +3299,7 @@ _080CFA28:
adds r1, r5
b _080CFB1A
.align 2, 0
_080CFA60: .4byte gUnknown_2023E82
_080CFA60: .4byte gBattleCommunication
_080CFA64: .4byte gSprites
_080CFA68: .4byte gUnknown_2039A20
_080CFA6C: .4byte 0x0004001c
@@ -3578,7 +3578,7 @@ _080CFCAE:
movs r2, 0
movs r3, 0x2
bl CreateYesNoMenu
ldr r3, _080CFCF8 @ =gUnknown_2023E82
ldr r3, _080CFCF8 @ =gBattleCommunication
strb r4, [r3, 0x1]
ldr r0, _080CFCF0 @ =gTasks
adds r1, r7, r6
@@ -3595,7 +3595,7 @@ _080CFCE8: .4byte gUnknown_83FDF3C
_080CFCEC: .4byte gDisplayedStringBattle
_080CFCF0: .4byte gTasks
_080CFCF4: .4byte gUnknown_826D1CC
_080CFCF8: .4byte gUnknown_2023E82
_080CFCF8: .4byte gBattleCommunication
_080CFCFC:
bl Menu_ProcessInputNoWrapClearOnChoose
lsls r0, 24
@@ -3614,7 +3614,7 @@ _080CFD16:
beq _080CFD70
b _080D003A
_080CFD1C:
ldr r0, _080CFD60 @ =gUnknown_2023E82
ldr r0, _080CFD60 @ =gBattleCommunication
strb r4, [r0, 0x1]
ldr r0, _080CFD64 @ =gUnknown_83FDF3C
movs r3, 0x92
@@ -3648,12 +3648,12 @@ _080CFD56:
bl BeginNormalPaletteFade
b _080D003A
.align 2, 0
_080CFD60: .4byte gUnknown_2023E82
_080CFD60: .4byte gBattleCommunication
_080CFD64: .4byte gUnknown_83FDF3C
_080CFD68: .4byte gDisplayedStringBattle
_080CFD6C: .4byte gTasks
_080CFD70:
ldr r1, _080CFD9C @ =gUnknown_2023E82
ldr r1, _080CFD9C @ =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x1]
ldr r0, _080CFDA0 @ =gUnknown_83FDF3C
@@ -3674,7 +3674,7 @@ _080CFD70:
strh r1, [r0, 0x14]
b _080D003A
.align 2, 0
_080CFD9C: .4byte gUnknown_2023E82
_080CFD9C: .4byte gBattleCommunication
_080CFDA0: .4byte gUnknown_83FDF3C
_080CFDA4: .4byte gDisplayedStringBattle
_080CFDA8: .4byte gTasks
@@ -3718,7 +3718,7 @@ _080CFDC6:
ldr r4, _080CFE2C @ =gMoveToLearn
ldrh r4, [r4]
str r4, [sp]
bl sub_8134738
bl ShowSelectMovePokemonSummaryScreen
ldrh r0, [r5, 0x14]
adds r0, 0x1
strh r0, [r5, 0x14]
+1 -1
View File
@@ -5758,7 +5758,7 @@ _08086024: .4byte sub_8085DDC
thumb_func_start FldEff_FieldMoveShowMon
FldEff_FieldMoveShowMon: @ 8086028
push {r4,lr}
bl sav1_map_get_light_level
bl GetCurrentMapType
lsls r0, 24
lsrs r0, 24
bl is_light_level_1_2_3_5_or_6
+6 -6
View File
@@ -49,7 +49,7 @@ pal_fill_for_maplights: @ 807DB58
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
bl sav1_map_get_light_level
bl GetCurrentMapType
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -88,7 +88,7 @@ sub_807DBAC: @ 807DBAC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
bl sav1_map_get_light_level
bl GetCurrentMapType
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -148,7 +148,7 @@ sub_807DC18: @ 807DC18
cmp r0, 0
bne _0807DC58
_0807DC36:
bl sav1_map_get_light_level
bl GetCurrentMapType
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4, 0x17]
@@ -180,7 +180,7 @@ _0807DC6A:
thumb_func_start sub_807DC70
sub_807DC70: @ 807DC70
push {r4,lr}
bl sav1_map_get_light_level
bl GetCurrentMapType
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -406,7 +406,7 @@ _0807DE1E:
bl sub_800AB9C
b _0807DE32
_0807DE24:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0807DE50
@@ -475,7 +475,7 @@ sub_807DE78: @ 807DE78
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
bl sav1_map_get_light_level
bl GetCurrentMapType
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
+1 -1
View File
@@ -666,7 +666,7 @@ _0805E2E0:
sub_805E2E8: @ 805E2E8
push {r4,r5,lr}
adds r4, r0, 0
bl sav1_map_get_light_level
bl GetCurrentMapType
lsls r0, 24
lsrs r0, 24
bl is_light_level_1_2_3_5_or_6
+3 -3
View File
@@ -2561,8 +2561,8 @@ _0807AF92:
bx r0
thumb_func_end sub_807AF00
thumb_func_start weather_get_current
weather_get_current: @ 807AF98
thumb_func_start GetCurrentWeather
GetCurrentWeather: @ 807AF98
ldr r0, _0807AFA4 @ =gUnknown_2037F34
movs r1, 0xDA
lsls r1, 3
@@ -2571,7 +2571,7 @@ weather_get_current: @ 807AF98
bx lr
.align 2, 0
_0807AFA4: .4byte gUnknown_2037F34
thumb_func_end weather_get_current
thumb_func_end GetCurrentWeather
thumb_func_start SetRainStrengthFromSoundEffect
SetRainStrengthFromSoundEffect: @ 807AFA8
+38 -38
View File
@@ -76,7 +76,7 @@ _080B0924: .4byte gBattleAnimAttacker
sub_80B0928: @ 80B0928
push {r4,lr}
adds r4, r0, 0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B0944
@@ -176,13 +176,13 @@ _080B09E8:
bl StartSpriteAnim
mov r0, r8
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
mov r0, r8
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -242,7 +242,7 @@ _080B0A74:
negs r0, r0
lsrs r4, r0, 16
_080B0A86:
ldr r0, _080B0B14 @ =gUnknown_2023BD6
ldr r0, _080B0B14 @ =gBattlerPositions
add r0, r8
ldrb r1, [r0]
adds r0, r7, 0
@@ -313,7 +313,7 @@ _080B0B00:
bx r0
.align 2, 0
_080B0B10: .4byte gBattleAnimTarget
_080B0B14: .4byte gUnknown_2023BD6
_080B0B14: .4byte gBattlerPositions
_080B0B18: .4byte 0xfff00000
_080B0B1C: .4byte gUnknown_83E7C08
_080B0B20: .4byte gSprites
@@ -399,7 +399,7 @@ _080B0BB6:
ldrh r0, [r4, 0x22]
subs r0, 0x14
strh r0, [r4, 0x36]
ldr r0, _080B0BD0 @ =sub_8075590
ldr r0, _080B0BD0 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, _080B0BD4 @ =sub_80B0BD8
adds r0, r4, 0
@@ -408,7 +408,7 @@ _080B0BB6:
pop {r0}
bx r0
.align 2, 0
_080B0BD0: .4byte sub_8075590
_080B0BD0: .4byte StartAnimLinearTranslation
_080B0BD4: .4byte sub_80B0BD8
thumb_func_end sub_80B0B80
@@ -440,7 +440,7 @@ sub_80B0BD8: @ 80B0BD8
strh r1, [r5, 0x22]
strh r6, [r5, 0x26]
strh r6, [r5, 0x24]
ldr r0, _080B0C20 @ =sub_8075590
ldr r0, _080B0C20 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080B0C24 @ =DestroyAnimSprite
adds r0, r5, 0
@@ -450,7 +450,7 @@ _080B0C18:
pop {r0}
bx r0
.align 2, 0
_080B0C20: .4byte sub_8075590
_080B0C20: .4byte StartAnimLinearTranslation
_080B0C24: .4byte DestroyAnimSprite
thumb_func_end sub_80B0BD8
@@ -644,17 +644,17 @@ sub_80B0D7C: @ 80B0D7C
ldr r4, _080B0DC8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, _080B0DCC @ =sub_8075590
ldr r0, _080B0DCC @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080B0DD0 @ =sub_80B0DD4
adds r0, r5, 0
@@ -665,7 +665,7 @@ _080B0DC0:
bx r0
.align 2, 0
_080B0DC8: .4byte gBattleAnimTarget
_080B0DCC: .4byte sub_8075590
_080B0DCC: .4byte StartAnimLinearTranslation
_080B0DD0: .4byte sub_80B0DD4
thumb_func_end sub_80B0D7C
@@ -778,13 +778,13 @@ _080B0E9C:
_080B0E9E:
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -896,7 +896,7 @@ sub_80B0F68: @ 80B0F68
ldr r4, _080B0F90 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x4]
@@ -909,7 +909,7 @@ _080B0F94:
ldr r4, _080B0FF0 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -918,7 +918,7 @@ _080B0FA6:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -1037,16 +1037,16 @@ sub_80B107C: @ 80B107C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080B10D8
ldr r4, _080B10CC @ =sBattler_AI
ldr r4, _080B10CC @ =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1066,7 +1066,7 @@ sub_80B107C: @ 80B107C
b _080B10F4
.align 2, 0
_080B10C8: .4byte gBattleAnimArgs
_080B10CC: .4byte sBattler_AI
_080B10CC: .4byte gBattlerAttacker
_080B10D0: .4byte gBattleAnimAttacker
_080B10D4: .4byte gBattleAnimTarget
_080B10D8:
@@ -1125,7 +1125,7 @@ sub_80B111C: @ 80B111C
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -1135,7 +1135,7 @@ sub_80B111C: @ 80B111C
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1245,13 +1245,13 @@ _080B1236:
ldr r4, _080B1298 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
@@ -1259,14 +1259,14 @@ _080B1236:
mov r8, r2
ldrb r0, [r2]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
subs r4, r6
strh r4, [r7, 0x2E]
@@ -1341,16 +1341,16 @@ sub_80B12E8: @ 80B12E8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080B132C
ldr r4, _080B1320 @ =sBattler_AI
ldr r4, _080B1320 @ =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1360,7 +1360,7 @@ sub_80B12E8: @ 80B12E8
b _080B1332
.align 2, 0
_080B131C: .4byte gBattleAnimArgs
_080B1320: .4byte sBattler_AI
_080B1320: .4byte gBattlerAttacker
_080B1324: .4byte gBattleAnimTarget
_080B1328: .4byte gBattleAnimAttacker
_080B132C:
@@ -1379,7 +1379,7 @@ _080B1332:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B136C
@@ -1418,7 +1418,7 @@ _080B138C:
strh r0, [r5, 0x30]
adds r0, r4, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -1426,7 +1426,7 @@ _080B138C:
strh r0, [r5, 0x34]
adds r0, r4, 0
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -1473,13 +1473,13 @@ sub_80B13F8: @ 80B13F8
ldr r4, _080B1474 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1555,7 +1555,7 @@ _080B14A0:
movs r1, 0
bl sub_8075114
_080B14A8:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B14BC
+12 -12
View File
@@ -367,14 +367,14 @@ sub_80ACBB0: @ 80ACBB0
strh r1, [r0, 0x32]
movs r1, 0x50
strh r1, [r0, 0x36]
ldr r1, _080ACBD4 @ =sub_8075590
ldr r1, _080ACBD4 @ =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, _080ACBD8 @ =DestroyAnimSprite
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
_080ACBD4: .4byte sub_8075590
_080ACBD4: .4byte StartAnimLinearTranslation
_080ACBD8: .4byte DestroyAnimSprite
thumb_func_end sub_80ACBB0
@@ -484,7 +484,7 @@ sub_80ACC88: @ 80ACC88
ldr r4, _080ACCD8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -492,7 +492,7 @@ sub_80ACC88: @ 80ACC88
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -522,13 +522,13 @@ sub_80ACCE0: @ 80ACCE0
ldr r5, _080ACD20 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -782,7 +782,7 @@ sub_80ACEA4: @ 80ACEA4
lsls r0, 24
lsrs r0, 24
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
ldr r0, _080ACF10 @ =sub_80ACF14
str r0, [r4]
pop {r4,r5}
@@ -1147,7 +1147,7 @@ _080AD1A8:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_8075980
bl ResetSpriteRotScale
strh r5, [r4, 0xC]
_080AD1D4:
ldrh r0, [r4, 0x8]
@@ -1758,7 +1758,7 @@ _080AD612:
ldr r4, _080AD688 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -1766,7 +1766,7 @@ _080AD612:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -1877,7 +1877,7 @@ _080AD70C:
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AD7A8
@@ -1999,7 +1999,7 @@ _080AD826:
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
+1 -1
View File
@@ -209,7 +209,7 @@ sub_80C9CE8: @ 80C9CE8
bl get_map_light_from_warp0
lsls r0, 24
lsrs r7, r0, 24
bl sav1_map_get_light_level
bl GetCurrentMapType
lsls r0, 24
lsrs r6, r0, 24
movs r4, 0
+35 -35
View File
@@ -228,7 +228,7 @@ _080B1A3C:
ldr r5, _080B1A90 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -238,7 +238,7 @@ _080B1A3C:
strh r0, [r6, 0x34]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -302,7 +302,7 @@ sub_80B1AB8: @ 80B1AB8
negs r0, r0
strh r0, [r1, 0x6]
_080B1AE4:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B1AFC
@@ -316,13 +316,13 @@ _080B1AE4:
_080B1AFC:
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r2, _080B1B58 @ =gBattleAnimArgs
ldrh r1, [r2]
@@ -342,13 +342,13 @@ _080B1AFC:
ldr r4, _080B1B5C @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -376,7 +376,7 @@ _080B1B72:
ldrh r3, [r5, 0x36]
adds r0, r3
strh r0, [r5, 0x36]
ldr r0, _080B1BA8 @ =sub_8075590
ldr r0, _080B1BA8 @ =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, _080B1BAC @ =DestroyAnimSprite
adds r0, r5, 0
@@ -390,7 +390,7 @@ _080B1B72:
.align 2, 0
_080B1BA0: .4byte gBattleAnimTarget
_080B1BA4: .4byte gBattleAnimArgs
_080B1BA8: .4byte sub_8075590
_080B1BA8: .4byte StartAnimLinearTranslation
_080B1BAC: .4byte DestroyAnimSprite
thumb_func_end sub_80B1AB8
@@ -504,7 +504,7 @@ _080B1C72:
ldr r4, _080B1CB8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -512,7 +512,7 @@ _080B1C72:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -672,7 +672,7 @@ _080B1DB2:
_080B1DC8:
adds r0, r6, 0
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080B1E60 @ =gBattleAnimArgs
lsrs r0, 24
@@ -681,7 +681,7 @@ _080B1DC8:
strh r0, [r7, 0x20]
adds r0, r6, 0
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldrh r1, [r4, 0x2]
lsrs r0, 24
@@ -720,7 +720,7 @@ _080B1DC8:
lsrs r1, 16
cmp r1, 0x7F
bhi _080B1EBE
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B1E64
@@ -1017,7 +1017,7 @@ _080B2028:
ands r0, r1
cmp r0, 0
beq _080B20E6
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B20B6
@@ -1149,7 +1149,7 @@ _080B211C:
ands r0, r1
cmp r0, 0
beq _080B21DA
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B21AA
@@ -1281,7 +1281,7 @@ _080B2210:
ands r0, r1
cmp r0, 0
beq _080B22CE
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B229E
@@ -1422,7 +1422,7 @@ _080B2318:
ands r0, r1
cmp r0, 0
beq _080B23D6
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B23A6
@@ -1627,13 +1627,13 @@ sub_80B24C0: @ 80B24C0
ldr r5, _080B250C @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1659,11 +1659,11 @@ sub_80B2514: @ 80B2514
strh r0, [r4, 0x32]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x34]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B25C4
ldr r0, _080B2558 @ =gUnknown_2023BD6
ldr r0, _080B2558 @ =gBattlerPositions
ldr r1, _080B255C @ =gBattleAnimTarget
ldrb r2, [r1]
adds r0, r2, r0
@@ -1674,7 +1674,7 @@ sub_80B2514: @ 80B2514
beq _080B2560
adds r0, r2, 0
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -1682,12 +1682,12 @@ sub_80B2514: @ 80B2514
b _080B256E
.align 2, 0
_080B2554: .4byte gBattleAnimArgs
_080B2558: .4byte gUnknown_2023BD6
_080B2558: .4byte gBattlerPositions
_080B255C: .4byte gBattleAnimTarget
_080B2560:
adds r0, r2, 0
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x28
@@ -1737,7 +1737,7 @@ _080B25C4:
ldr r0, _080B267C @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -2127,13 +2127,13 @@ sub_80B2868: @ 80B2868
ldr r5, _080B2910 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
@@ -2237,7 +2237,7 @@ _080B2990:
ldr r0, _080B29A8 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -2454,13 +2454,13 @@ _080B2B20:
_080B2B22:
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2614,13 +2614,13 @@ _080B2C54:
_080B2C56:
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -2773,14 +2773,14 @@ sub_80B2D64: @ 80B2D64
ldr r6, _080B2E18 @ =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r1, r8
strh r0, [r1, 0x20]
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
+27 -27
View File
@@ -19,7 +19,7 @@ sub_80B5268: @ 80B5268
ldr r5, _080B52C8 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -27,7 +27,7 @@ sub_80B5268: @ 80B5268
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -358,12 +358,12 @@ sub_80B54E8: @ 80B54E8
lsrs r4, 24
adds r0, r4, 0
movs r1, 0x1
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
adds r0, r4, 0
movs r1, 0x80
movs r2, 0x80
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldr r1, _080B5560 @ =gSprites
lsls r0, r4, 4
adds r0, r4
@@ -485,11 +485,11 @@ _080B55F0:
adds r0, r1, 0
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
b _080B5634
_080B5618:
adds r0, r1, 0
bl sub_8075980
bl ResetSpriteRotScale
adds r0, r5, 0
bl DestroyAnimVisualTask
movs r0, 0x50
@@ -518,7 +518,7 @@ sub_80B563C: @ 80B563C
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0
@@ -527,7 +527,7 @@ sub_80B563C: @ 80B563C
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -637,13 +637,13 @@ _080B572E:
ldr r4, _080B5794 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x30]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -700,13 +700,13 @@ _080B5798:
ldr r4, _080B57E8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1214,7 +1214,7 @@ _080B5B68:
adds r2, r0
lsls r2, 2
adds r2, r4
ldr r0, _080B5C18 @ =gUnknown_2024018
ldr r0, _080B5C18 @ =gBattleSpritesDataPtr
ldr r1, [r0]
ldr r0, _080B5C1C @ =gBattleAnimTarget
ldrb r0, [r0]
@@ -1260,7 +1260,7 @@ _080B5B68:
b _080B5C24
.align 2, 0
_080B5C14: .4byte gSprites
_080B5C18: .4byte gUnknown_2024018
_080B5C18: .4byte gBattleSpritesDataPtr
_080B5C1C: .4byte gBattleAnimTarget
_080B5C20:
movs r1, 0x80
@@ -1614,12 +1614,12 @@ sub_80B5EC0: @ 80B5EC0
ldr r4, _080B5F00 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
@@ -1636,12 +1636,12 @@ _080B5F08:
ldr r4, _080B5FD0 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
@@ -1652,13 +1652,13 @@ _080B5F08:
_080B5F2C:
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0xE0
@@ -1808,7 +1808,7 @@ sub_80B6020: @ 80B6020
ldr r4, _080B6178 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
@@ -1818,7 +1818,7 @@ sub_80B6020: @ 80B6020
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x8]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B6090
@@ -1840,7 +1840,7 @@ _080B6092:
lsls r0, r4, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B615E
@@ -1860,7 +1860,7 @@ _080B6092:
beq _080B615E
adds r0, r4, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
@@ -2253,7 +2253,7 @@ sub_80B63B4: @ 80B63B4
lsls r0, 24
cmp r0, 0
bne _080B63FC
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B6414
@@ -2872,7 +2872,7 @@ sub_80B68C8: @ 80B68C8
ldr r5, _080B6964 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -2898,7 +2898,7 @@ sub_80B68C8: @ 80B68C8
lsrs r0, 24
strh r0, [r4, 0x12]
ldrb r0, [r5]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
subs r0, 0x2
+23 -23
View File
@@ -12,13 +12,13 @@ sub_80B8B6C: @ 80B8B6C
ldr r5, _080B8BC4 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -27,13 +27,13 @@ sub_80B8B6C: @ 80B8B6C
ldr r5, _080B8BC8 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -77,13 +77,13 @@ sub_80B8BD4: @ 80B8BD4
ldr r4, _080B8C30 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -141,7 +141,7 @@ _080B8C74:
ldr r5, _080B8CBC @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -149,13 +149,13 @@ _080B8C74:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
adds r0, r4
strh r0, [r6, 0x36]
ldr r0, _080B8CC0 @ =sub_8075590
ldr r0, _080B8CC0 @ =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, _080B8CC4 @ =DestroyAnimSprite
adds r0, r6, 0
@@ -167,7 +167,7 @@ _080B8C74:
_080B8CB4: .4byte gBattleAnimAttacker
_080B8CB8: .4byte gBattleAnimArgs
_080B8CBC: .4byte gBattleAnimTarget
_080B8CC0: .4byte sub_8075590
_080B8CC0: .4byte StartAnimLinearTranslation
_080B8CC4: .4byte DestroyAnimSprite
thumb_func_end sub_80B8C54
@@ -222,7 +222,7 @@ _080B8D20:
strh r0, [r6, 0x32]
adds r0, r7, r4
strh r0, [r6, 0x36]
ldr r0, _080B8D50 @ =sub_8075590
ldr r0, _080B8D50 @ =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, _080B8D54 @ =move_anim_8074EE0
adds r0, r6, 0
@@ -235,7 +235,7 @@ _080B8D20:
.align 2, 0
_080B8D48: .4byte gBattleAnimTarget
_080B8D4C: .4byte gBattleAnimArgs
_080B8D50: .4byte sub_8075590
_080B8D50: .4byte StartAnimLinearTranslation
_080B8D54: .4byte move_anim_8074EE0
thumb_func_end sub_80B8CC8
@@ -262,7 +262,7 @@ sub_80B8D58: @ 80B8D58
ldr r4, _080B8DC4 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x2]
@@ -270,7 +270,7 @@ sub_80B8D58: @ 80B8D58
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r3, [r6, 0x4]
@@ -1080,7 +1080,7 @@ _080B9396:
_080B93B2:
adds r0, r4, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -1150,7 +1150,7 @@ _080B943A:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r2, _080B949C @ =0x0000fff0
@@ -1224,7 +1224,7 @@ sub_80B94B4: @ 80B94B4
_080B94D8: .4byte gTasks
_080B94DC: .4byte gBattleAnimArgs
_080B94E0:
ldr r0, _080B950C @ =gUnknown_2037EEC
ldr r0, _080B950C @ =gAnimMovePower
ldrh r0, [r0]
movs r1, 0xA
bl __udivsi3
@@ -1247,7 +1247,7 @@ _080B94EC:
ldr r0, _080B9514 @ =sub_80B9584
b _080B9576
.align 2, 0
_080B950C: .4byte gUnknown_2037EEC
_080B950C: .4byte gAnimMovePower
_080B9510: .4byte gBattle_BG3_X
_080B9514: .4byte sub_80B9584
_080B9518:
@@ -1257,7 +1257,7 @@ _080B9518:
_080B951E:
lsls r0, r5, 24
lsrs r0, 24
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B9548
@@ -1641,7 +1641,7 @@ sub_80B97D8: @ 80B97D8
lsrs r1, r0, 24
ldr r3, _080B97F8 @ =gBattleAnimArgs
movs r2, 0
ldr r0, _080B97FC @ =gUnknown_2037EEC
ldr r0, _080B97FC @ =gAnimMovePower
ldrh r0, [r0]
cmp r0, 0x63
bls _080B97EC
@@ -1654,7 +1654,7 @@ _080B97EC:
bx r0
.align 2, 0
_080B97F8: .4byte gBattleAnimArgs
_080B97FC: .4byte gUnknown_2037EEC
_080B97FC: .4byte gAnimMovePower
thumb_func_end sub_80B97D8
thumb_func_start sub_80B9800
@@ -1698,7 +1698,7 @@ _080B9832:
adds r4, r0
adds r0, r5, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x20
@@ -1709,7 +1709,7 @@ _080B9832:
strh r1, [r4, 0xA]
adds r0, r5, 0
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x40
+44 -44
View File
@@ -123,26 +123,26 @@ sub_80AF108: @ 80AF108
ldr r4, _080AF218 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r4, _080AF21C @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
ldrb r0, [r4]
movs r1, 0x3
str r3, [sp]
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _080AF220 @ =gBattleAnimArgs
@@ -387,7 +387,7 @@ sub_80AF330: @ 80AF330
ldr r0, _080AF364 @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -417,7 +417,7 @@ _080AF37A:
ldr r0, _080AF3AC @ =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r1, _080AF3A8 @ =gBattleAnimArgs
lsrs r0, 24
@@ -429,7 +429,7 @@ _080AF37A:
ldr r1, _080AF3B0 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, _080AF3B4 @ =sub_8075590
ldr r0, _080AF3B4 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -438,7 +438,7 @@ _080AF37A:
_080AF3A8: .4byte gBattleAnimArgs
_080AF3AC: .4byte gBattleAnimTarget
_080AF3B0: .4byte DestroyAnimSprite
_080AF3B4: .4byte sub_8075590
_080AF3B4: .4byte StartAnimLinearTranslation
thumb_func_end sub_80AF330
thumb_func_start sub_80AF3B8
@@ -553,13 +553,13 @@ sub_80AF468: @ 80AF468
ldr r4, _080AF4B4 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -868,13 +868,13 @@ sub_80AF6D8: @ 80AF6D8
ldr r4, _080AF720 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -1243,7 +1243,7 @@ _080AF9D4:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080AF9EC
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _080AF9F8
@@ -1393,7 +1393,7 @@ sub_80AFAE4: @ 80AFAE4
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AFB26
@@ -1433,7 +1433,7 @@ _080AFB26:
lsls r1, 4
movs r2, 0x20
bl LoadPalette
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080AFB88
@@ -1619,7 +1619,7 @@ _080AFCD6:
adds r0, 0x1
strh r0, [r1, 0x20]
_080AFCF8:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AFD0C
@@ -1663,13 +1663,13 @@ sub_80AFD4C: @ 80AFD4C
ldr r5, _080AFD78 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1704,7 +1704,7 @@ sub_80AFD80: @ 80AFD80
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AFDC2
@@ -1744,7 +1744,7 @@ _080AFDC2:
lsls r1, 4
movs r2, 0x20
bl LoadPalette
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080AFE24
@@ -1920,7 +1920,7 @@ _080AFF5E:
adds r0, 0x1
strh r0, [r1, 0x20]
_080AFF80:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AFF94
@@ -1970,12 +1970,12 @@ sub_80AFFD4: @ 80AFFD4
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
adds r4, r0, 0
ldr r7, _080B00C4 @ =gBattleAnimTarget
ldrb r0, [r7]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -1984,7 +1984,7 @@ sub_80AFFD4: @ 80AFFD4
lsls r0, 8
strh r0, [r5, 0x3C]
_080B0008:
ldr r3, _080B00C8 @ =gUnknown_2023BD6
ldr r3, _080B00C8 @ =gBattlerPositions
ldrb r0, [r7]
adds r0, r3
ldrb r1, [r0]
@@ -2036,13 +2036,13 @@ _080B0068:
ldr r4, _080B00C0 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2058,7 +2058,7 @@ _080B0068:
ldr r4, _080B00C4 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -2075,7 +2075,7 @@ _080B0068:
_080B00BC: .4byte gBattleAnimArgs
_080B00C0: .4byte gBattleAnimAttacker
_080B00C4: .4byte gBattleAnimTarget
_080B00C8: .4byte gUnknown_2023BD6
_080B00C8: .4byte gBattlerPositions
_080B00CC: .4byte gSprites
_080B00D0:
ldrh r0, [r6, 0x2]
@@ -2085,7 +2085,7 @@ _080B00D0:
ldr r4, _080B0140 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -2098,7 +2098,7 @@ _080B00D0:
ldrb r0, [r4]
movs r1, 0x1
_080B00F8:
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x8]
@@ -2111,7 +2111,7 @@ _080B00F8:
ldrh r1, [r5, 0x3C]
orrs r0, r1
strh r0, [r5, 0x3C]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B012C
@@ -2197,7 +2197,7 @@ _080B01AA:
ldr r6, _080B01F8 @ =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
@@ -2213,11 +2213,11 @@ _080B01AA:
ldrh r0, [r4, 0x3C]
adds r0, 0x1
strh r0, [r4, 0x3C]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B0200
ldr r1, _080B01FC @ =gUnknown_2023BD6
ldr r1, _080B01FC @ =gBattlerPositions
ldrb r0, [r6]
adds r0, r1
ldrb r1, [r0]
@@ -2230,7 +2230,7 @@ _080B01AA:
b _080B0202
.align 2, 0
_080B01F8: .4byte gBattleAnimTarget
_080B01FC: .4byte gUnknown_2023BD6
_080B01FC: .4byte gBattlerPositions
_080B0200:
strh r5, [r4, 0x38]
_080B0202:
@@ -2283,7 +2283,7 @@ _080B0230:
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B02AE
@@ -2361,11 +2361,11 @@ _080B02CE:
strh r0, [r4, 0x34]
adds r0, 0x4
strh r0, [r4, 0x36]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B0328
ldr r1, _080B0320 @ =gUnknown_2023BD6
ldr r1, _080B0320 @ =gBattlerPositions
ldr r0, _080B0324 @ =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
@@ -2378,7 +2378,7 @@ _080B02CE:
lsls r0, 1
b _080B032A
.align 2, 0
_080B0320: .4byte gUnknown_2023BD6
_080B0320: .4byte gBattlerPositions
_080B0324: .4byte gBattleAnimTarget
_080B0328:
ldr r0, _080B0340 @ =0x0000fff0
@@ -2583,7 +2583,7 @@ sub_80B0458: @ 80B0458
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B0544
@@ -2591,12 +2591,12 @@ sub_80B0458: @ 80B0458
str r0, [sp, 0x4]
adds r0, r5, 0
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
adds r0, r5, 0
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
mov r1, r8
@@ -2921,7 +2921,7 @@ _080B0742:
ldr r4, _080B0788 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -2929,7 +2929,7 @@ _080B0742:
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
+8 -8
View File
@@ -154,14 +154,14 @@ _08107EC8: .4byte sub_80568A8
thumb_func_start sub_8107ECC
sub_8107ECC: @ 8107ECC
push {lr}
ldr r2, _08107EDC @ =sub_8030AEC
ldr r2, _08107EDC @ =SetCB2ToReshowScreenAfterMenu2
movs r0, 0x5
movs r1, 0x3
bl sub_8107DB4
pop {r0}
bx r0
.align 2, 0
_08107EDC: .4byte sub_8030AEC
_08107EDC: .4byte SetCB2ToReshowScreenAfterMenu2
thumb_func_end sub_8107ECC
thumb_func_start sub_8107EE0
@@ -6124,14 +6124,14 @@ sub_810AF74: @ 810AF74
movs r0, 0x4
movs r1, 0x1
bl AddBagItem
ldr r2, _0810AF98 @ =sub_8030AEC
ldr r2, _0810AF98 @ =SetCB2ToReshowScreenAfterMenu2
movs r0, 0x6
movs r1, 0
bl sub_8107DB4
pop {r0}
bx r0
.align 2, 0
_0810AF98: .4byte sub_8030AEC
_0810AF98: .4byte SetCB2ToReshowScreenAfterMenu2
thumb_func_end sub_810AF74
thumb_func_start sub_810AF9C
@@ -6348,13 +6348,13 @@ sub_810B108: @ 810B108
.align 2, 0
_0810B15C: .4byte CB2_ReturnToTeachyTV
_0810B160:
ldr r2, _0810B168 @ =sub_8030AEC
ldr r2, _0810B168 @ =SetCB2ToReshowScreenAfterMenu2
movs r0, 0x7
b _0810B170
.align 2, 0
_0810B168: .4byte sub_8030AEC
_0810B168: .4byte SetCB2ToReshowScreenAfterMenu2
_0810B16C:
ldr r2, _0810B17C @ =sub_8030AEC
ldr r2, _0810B17C @ =SetCB2ToReshowScreenAfterMenu2
movs r0, 0x8
_0810B170:
movs r1, 0
@@ -6363,7 +6363,7 @@ _0810B170:
pop {r0}
bx r0
.align 2, 0
_0810B17C: .4byte sub_8030AEC
_0810B17C: .4byte SetCB2ToReshowScreenAfterMenu2
thumb_func_end sub_810B108
thumb_func_start sub_810B180
+1 -1
View File
@@ -758,7 +758,7 @@ _080E4C7E:
adds r5, r4
ldrh r4, [r5]
str r4, [sp]
bl sub_8134738
bl ShowSelectMovePokemonSummaryScreen
ldr r1, [r7]
movs r0, 0x1C
b _080E4ED8
+14 -14
View File
@@ -236,7 +236,7 @@ sub_8009640: @ 8009640
ldr r2, _080096DC @ =0x00001111
adds r0, r2, 0
strh r0, [r1]
bl sub_8009804
bl OpenLink
ldr r0, _080096E0 @ =gMain
ldrh r0, [r0, 0x24]
bl SeedRng
@@ -431,8 +431,8 @@ _080097FC: .4byte gTasks
_08009800: .4byte gUnknown_3003F84
thumb_func_end task02_080097CC
thumb_func_start sub_8009804
sub_8009804: @ 8009804
thumb_func_start OpenLink
OpenLink: @ 8009804
push {r4-r6,lr}
ldr r0, _0800984C @ =gWirelessCommType
ldrb r4, [r0]
@@ -505,7 +505,7 @@ _080098A8: .4byte gReceivedRemoteLinkPlayers
_080098AC: .4byte gUnknown_3003EB8
_080098B0: .4byte gUnknown_3003F30
_080098B4: .4byte gUnknown_3003F2C
thumb_func_end sub_8009804
thumb_func_end OpenLink
thumb_func_start CloseLink
CloseLink: @ 80098B8
@@ -1556,7 +1556,7 @@ sub_800A0B4: @ 800A0B4
str r1, [r0]
ldr r0, _0800A0CC @ =gLinkTimeOutCounter
strh r1, [r0]
bl sub_8009804
bl OpenLink
pop {r0}
bx r0
.align 2, 0
@@ -2115,8 +2115,8 @@ _0800A4B4: .4byte gUnknown_3003F90
_0800A4B8: .4byte 0x0000cccc
thumb_func_end sub_800A474
thumb_func_start sub_800A4BC
sub_800A4BC: @ 800A4BC
thumb_func_start IsLinkTaskFinished
IsLinkTaskFinished: @ 800A4BC
push {lr}
ldr r0, _0800A4D0 @ =gWirelessCommType
ldrb r0, [r0]
@@ -2142,7 +2142,7 @@ _0800A4E2:
bx r1
.align 2, 0
_0800A4E8: .4byte gUnknown_3003F80
thumb_func_end sub_800A4BC
thumb_func_end IsLinkTaskFinished
thumb_func_start GetBlockReceivedStatus
GetBlockReceivedStatus: @ 800A4EC
@@ -2265,8 +2265,8 @@ _0800A5B2:
_0800A5B8: .4byte gUnknown_3003EBC
thumb_func_end ResetBlockReceivedFlag
thumb_func_start sub_800A5BC
sub_800A5BC: @ 800A5BC
thumb_func_start CheckShouldAdvanceLinkState
CheckShouldAdvanceLinkState: @ 800A5BC
push {lr}
ldr r0, _0800A5DC @ =gUnknown_3003F20
ldr r1, [r0]
@@ -2287,7 +2287,7 @@ _0800A5D8:
.align 2, 0
_0800A5DC: .4byte gUnknown_3003F20
_0800A5E0: .4byte gUnknown_3003F84
thumb_func_end sub_800A5BC
thumb_func_end CheckShouldAdvanceLinkState
thumb_func_start LinkTestCalcBlockChecksum
LinkTestCalcBlockChecksum: @ 800A5E4
@@ -2883,8 +2883,8 @@ GetLinkPlayerCount_2: @ 800AA38
_0800AA44: .4byte gUnknown_3003F20
thumb_func_end GetLinkPlayerCount_2
thumb_func_start sub_800AA48
sub_800AA48: @ 800AA48
thumb_func_start IsLinkMaster
IsLinkMaster: @ 800AA48
push {lr}
ldr r0, _0800AA60 @ =gWirelessCommType
ldrb r0, [r0]
@@ -2906,7 +2906,7 @@ _0800AA68:
_0800AA70:
pop {r1}
bx r1
thumb_func_end sub_800AA48
thumb_func_end IsLinkMaster
thumb_func_start sub_800AA74
sub_800AA74: @ 800AA74
+9 -9
View File
@@ -4996,7 +4996,7 @@ _080FAC58:
.align 2, 0
_080FAC74: .4byte 0x0000099d
_080FAC78:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _080FACD6
@@ -5103,7 +5103,7 @@ _080FAD3A:
.align 2, 0
_080FAD50: .4byte gBlockSendBuffer
_080FAD54:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _080FAD8A
@@ -6875,7 +6875,7 @@ sub_80FBA78: @ 80FBA78
adds r0, r2, 0
strh r0, [r1]
bl sub_800B1F4
bl sub_8009804
bl OpenLink
ldr r0, _080FBB00 @ =gMain
ldrh r0, [r0, 0x24]
bl SeedRng
@@ -9368,8 +9368,8 @@ _080FCD6C: .4byte gUnknown_3005440
_080FCD70: .4byte gUnknown_3005E00
thumb_func_end sub_80FCD50
thumb_func_start sub_80FCD74
sub_80FCD74: @ 80FCD74
thumb_func_start CreateWirelessStatusIndicatorSprite
CreateWirelessStatusIndicatorSprite: @ 80FCD74
push {r4,r5,lr}
lsls r0, 24
lsrs r3, r0, 24
@@ -9464,7 +9464,7 @@ _080FCE34: .4byte gUnknown_203ACE4
_080FCE38: .4byte gSprites
_080FCE3C: .4byte 0x00001234
_080FCE40: .4byte gUnknown_843F274
thumb_func_end sub_80FCD74
thumb_func_end CreateWirelessStatusIndicatorSprite
thumb_func_start DestroyWirelessStatusIndicatorSprite
DestroyWirelessStatusIndicatorSprite: @ 80FCE44
@@ -9514,8 +9514,8 @@ _080FCEA0: .4byte gDummyOamData
_080FCEA4: .4byte 0x070003e8
thumb_func_end DestroyWirelessStatusIndicatorSprite
thumb_func_start sub_80FCEA8
sub_80FCEA8: @ 80FCEA8
thumb_func_start LoadWirelessStatusIndicatorSpriteGfx
LoadWirelessStatusIndicatorSpriteGfx: @ 80FCEA8
push {r4,lr}
ldr r4, _080FCED4 @ =gUnknown_843F274
ldrh r0, [r4, 0x6]
@@ -9540,7 +9540,7 @@ _080FCED4: .4byte gUnknown_843F274
_080FCED8: .4byte 0xffff0000
_080FCEDC: .4byte gUnknown_843F27C
_080FCEE0: .4byte gUnknown_203ACE4
thumb_func_end sub_80FCEA8
thumb_func_end LoadWirelessStatusIndicatorSpriteGfx
thumb_func_start sub_80FCEE4
sub_80FCEE4: @ 80FCEE4
+29 -29
View File
@@ -317,7 +317,7 @@ _08115B0C:
movs r2, 0
bl sub_80FAF58
bl sub_800B1F4
bl sub_8009804
bl OpenLink
ldrb r1, [r4]
movs r0, 0xF
ands r0, r1
@@ -707,10 +707,10 @@ _08115E84:
beq _08115EC0
b _081161D8
_08115E8E:
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
movs r0, 0x5
strb r0, [r5, 0x19]
ldrb r1, [r5, 0x13]
@@ -1841,7 +1841,7 @@ _081167C0:
ldrb r0, [r0]
strb r0, [r1]
bl sub_800B1F4
bl sub_8009804
bl OpenLink
bl sub_80FBBD8
movs r0, 0x70
bl AllocZeroed
@@ -2475,10 +2475,10 @@ sub_8116D60: @ 8116D60
push {r4,r5,lr}
adds r4, r0, 0
strb r1, [r4, 0xF]
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
ldrb r0, [r4, 0xE]
bl RedrawListMenu
ldr r5, _08116DD4 @ =gStringVar1
@@ -2595,7 +2595,7 @@ _08116E70:
movs r2, 0
bl sub_80FAF58
bl sub_800B1F4
bl sub_8009804
bl OpenLink
bl sub_80FBBD8
movs r0, 0x1
bl sub_80FB128
@@ -3864,7 +3864,7 @@ _08117968:
.align 2, 0
_08117970: .4byte gPaletteFade
_08117974:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08117988
@@ -3999,7 +3999,7 @@ _08117A7C:
movs r1, 0
bl sub_80FAF74
bl sub_800B1F4
bl sub_8009804
bl OpenLink
movs r0, 0x2
bl sub_80FBB8C
movs r0, 0x1
@@ -4188,10 +4188,10 @@ _08117C3C:
beq _08117C84
b _08117ECA
_08117C42:
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
ldr r1, [r5]
ldrb r0, [r5, 0x13]
lsls r0, 5
@@ -4477,7 +4477,7 @@ _08117EB2:
strb r0, [r5, 0xC]
b _08117ECA
_08117EBA:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08117ECA
@@ -4571,7 +4571,7 @@ _08117F7C:
movs r2, 0
bl sub_80FAF58
bl sub_800B1F4
bl sub_8009804
bl OpenLink
bl sub_80FBBD8
movs r0, 0x70
bl AllocZeroed
@@ -4702,10 +4702,10 @@ _0811808E:
cmp r0, 0
bne _08118130
strb r2, [r5, 0xF]
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
ldrb r0, [r5, 0xE]
bl RedrawListMenu
ldr r4, _0811812C @ =gStringVar1
@@ -4897,7 +4897,7 @@ _0811826C:
bl sub_800AB9C
b _08118288
_08118278:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08118288
@@ -4990,7 +4990,7 @@ _08118340:
movs r2, 0
bl sub_80FAF58
bl sub_800B1F4
bl sub_8009804
bl OpenLink
bl sub_80FBBD8
movs r0, 0x70
bl AllocZeroed
@@ -5118,10 +5118,10 @@ _0811843A:
beq _0811849C
strb r4, [r5, 0xF]
strb r4, [r5, 0x14]
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
ldr r0, [r5]
adds r4, r0, 0
adds r4, 0x10
@@ -5302,7 +5302,7 @@ _081185E8:
bl sub_800AB9C
b _08118604
_081185F4:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08118604
@@ -5582,7 +5582,7 @@ _0811887C:
ldrh r2, [r2, 0xC]
bl sub_80FAFA0
bl sub_800B1F4
bl sub_8009804
bl OpenLink
bl sub_80FBC00
ldr r0, [r6, 0x8]
movs r1, 0x1
@@ -6274,7 +6274,7 @@ _08118EAC:
.align 2, 0
_08118EC4: .4byte gStringVar4
_08118EC8:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
bne _08118ED6
@@ -6796,7 +6796,7 @@ _08119354:
movs r0, 0xF
b _081198DA
_0811935C:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
bne _08119368
@@ -7242,7 +7242,7 @@ _081196EC:
lsrs r2, 2
lsls r1, r2, 3
subs r1, r2
ldr r2, _0811972C @ =gUnknown_824F1A0
ldr r2, _0811972C @ =gTypeNames
adds r1, r2
bl StringCopy
ldr r1, _08119730 @ =gUnknown_8458ED0
@@ -7250,7 +7250,7 @@ _081196EC:
.align 2, 0
_08119724: .4byte gStringVar1
_08119728: .4byte gStringVar2
_0811972C: .4byte gUnknown_824F1A0
_0811972C: .4byte gTypeNames
_08119730: .4byte gUnknown_8458ED0
_08119734:
ldr r4, _08119774 @ =gStringVar1
@@ -7273,7 +7273,7 @@ _08119734:
lsrs r2, 2
lsls r1, r2, 3
subs r1, r2
ldr r2, _0811977C @ =gUnknown_824F1A0
ldr r2, _0811977C @ =gTypeNames
adds r1, r2
bl StringCopy
ldr r1, _08119780 @ =gUnknown_8458F04
@@ -7284,7 +7284,7 @@ _0811976A:
.align 2, 0
_08119774: .4byte gStringVar1
_08119778: .4byte gStringVar2
_0811977C: .4byte gUnknown_824F1A0
_0811977C: .4byte gTypeNames
_08119780: .4byte gUnknown_8458F04
_08119784:
adds r0, r6, 0
@@ -7640,7 +7640,7 @@ _08119A3E:
movs r2, 0
bl sub_80FAF58
bl sub_800B1F4
bl sub_8009804
bl OpenLink
bl sub_80FBC00
movs r0, 0x1
bl sub_80FB128
@@ -13134,7 +13134,7 @@ _0811C48C:
.align 2, 0
_0811C4A4: .4byte gMain
_0811C4A8:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0811C516
+1 -1
View File
@@ -538,7 +538,7 @@
.byte \bank_or_side
.endm
.macro atk62 bank_or_side
.macro atk62_hidepartystatussummary bank_or_side
.byte 0x62
.byte \bank_or_side
.endm
+3 -3
View File
@@ -1185,7 +1185,7 @@ _080BA1D0:
cmp r0, 0
beq _080BA200
ldr r2, _080BA274 @ =gSprites
ldr r0, _080BA278 @ =gUnknown_3004FF0
ldr r0, _080BA278 @ =gHealthboxSpriteIds
add r0, r9
ldrb r1, [r0]
lsls r0, r1, 4
@@ -1258,7 +1258,7 @@ _080BA268: .4byte gBattleAnimAttacker
_080BA26C: .4byte gBattleAnimTarget
_080BA270: .4byte 0x0000ffff
_080BA274: .4byte gSprites
_080BA278: .4byte gUnknown_3004FF0
_080BA278: .4byte gHealthboxSpriteIds
thumb_func_end sub_80BA16C
thumb_func_start sub_80BA27C
@@ -1733,7 +1733,7 @@ sub_80BA5F8: @ 80BA5F8
lsls r0, 24
cmp r0, 0
beq _080BA61C
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080BA61C
+9 -9
View File
@@ -1228,7 +1228,7 @@ sub_805550C: @ 805550C
lsrs r6, r0, 16
lsls r1, 16
lsrs r7, r1, 16
bl sav1_map_get_light_level
bl GetCurrentMapType
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -1911,7 +1911,7 @@ _08055A68: .4byte gUnknown_2031DD4
thumb_func_start sub_8055A6C
sub_8055A6C: @ 8055A6C
push {r4-r7,lr}
bl sav1_map_get_light_level
bl GetCurrentMapType
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
@@ -2884,8 +2884,8 @@ get_map_light_level_from_warp: @ 8056170
bx r1
thumb_func_end get_map_light_level_from_warp
thumb_func_start sav1_map_get_light_level
sav1_map_get_light_level: @ 8056188
thumb_func_start GetCurrentMapType
GetCurrentMapType: @ 8056188
push {lr}
ldr r0, _0805619C @ =gSaveBlock1Ptr
ldr r0, [r0]
@@ -2897,7 +2897,7 @@ sav1_map_get_light_level: @ 8056188
bx r1
.align 2, 0
_0805619C: .4byte gSaveBlock1Ptr
thumb_func_end sav1_map_get_light_level
thumb_func_end GetCurrentMapType
thumb_func_start get_map_light_from_warp0
get_map_light_from_warp0: @ 80561A0
@@ -4058,10 +4058,10 @@ _08056B3C:
ldrb r0, [r0]
cmp r0, 0
beq _08056B62
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
b _08056B62
.align 2, 0
_08056B54: .4byte gWirelessCommType
@@ -4389,10 +4389,10 @@ _08056E18:
ldrb r0, [r0]
cmp r0, 0
beq _08056E3E
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
b _08056E3E
.align 2, 0
_08056E30: .4byte gWirelessCommType
+30 -30
View File
@@ -2010,8 +2010,8 @@ _0811FA18: .4byte gUnknown_8459FC4
_0811FA1C: .4byte gUnknown_8459FE0
thumb_func_end sub_811F9DC
thumb_func_start sub_811FA20
sub_811FA20: @ 811FA20
thumb_func_start IsMultiBattle
IsMultiBattle: @ 811FA20
push {lr}
ldr r0, _0811FA34 @ =gBattleTypeFlags
ldr r0, [r0]
@@ -2028,7 +2028,7 @@ _0811FA38:
_0811FA3A:
pop {r1}
bx r1
thumb_func_end sub_811FA20
thumb_func_end IsMultiBattle
thumb_func_start sub_811FA40
sub_811FA40: @ 811FA40
@@ -7145,7 +7145,7 @@ party_menu_icon_anim: @ 81221D4
adds r7, r1, 0
adds r4, r2, 0
movs r6, 0x1
bl sub_811FA20
bl IsMultiBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -13549,7 +13549,7 @@ sub_8125554: @ 8125554
bl sub_81202F8
movs r0, 0x2
bl ScheduleBgCopyTilemapToVram
bl sub_803539C
bl HandleBattleLowHpMusicChange
ldr r1, _081255B4 @ =gTasks
lsls r0, r5, 2
adds r0, r5
@@ -14645,7 +14645,7 @@ sub_8125E4C: @ 8125E4C
ldr r3, _08125E80 @ =sub_8125E84
ldrh r4, [r4, 0xE]
str r4, [sp]
bl sub_8134738
bl ShowSelectMovePokemonSummaryScreen
add sp, 0x4
pop {r4}
pop {r0}
@@ -15250,7 +15250,7 @@ sub_8126350: @ 8126350
lsls r2, 2
adds r1, r7, r2
adds r0, r4, 0
bl sub_811D130
bl GetMonLevelUpWindowStats
ldrb r0, [r6, 0x9]
ldr r5, _0812641C @ =gSpecialVar_ItemId
ldrh r1, [r5]
@@ -15260,7 +15260,7 @@ sub_8126350: @ 8126350
lsls r0, 2
adds r1, r7, r0
adds r0, r4, 0
bl sub_811D130
bl GetMonLevelUpWindowStats
ldr r1, _08126420 @ =gUnknown_203B0C0
movs r0, 0x1
strb r0, [r1]
@@ -15497,7 +15497,7 @@ sub_8126570: @ 8126570
str r1, [sp, 0x4]
adds r1, r4, 0
movs r3, 0x1
bl sub_811E7F0
bl DrawLevelUpWindowPg1
ldrb r0, [r4, 0x18]
movs r1, 0x2
bl CopyWindowToVram
@@ -15528,7 +15528,7 @@ sub_81265BC: @ 81265BC
str r2, [sp]
movs r2, 0x1
movs r3, 0x2
bl sub_811E93C
bl DrawLevelUpWindowPg2
ldrb r0, [r4, 0x18]
movs r1, 0x2
bl CopyWindowToVram
@@ -17909,14 +17909,14 @@ _081278B0: .4byte CB2_ReturnToFieldContinueScriptPlayMapMusic
thumb_func_start sub_81278B4
sub_81278B4: @ 81278B4
push {lr}
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _081278C4
movs r0, 0
b _081278D6
_081278C4:
bl sub_811FA20
bl IsMultiBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -17930,8 +17930,8 @@ _081278D6:
bx r1
thumb_func_end sub_81278B4
thumb_func_start sub_81278DC
sub_81278DC: @ 81278DC
thumb_func_start OpenPartyMenuInBattle
OpenPartyMenuInBattle: @ 81278DC
push {r4,lr}
sub sp, 0xC
lsls r0, 24
@@ -17955,7 +17955,7 @@ sub_81278DC: @ 81278DC
str r0, [sp]
ldr r0, _08127928 @ =sub_8120C3C
str r0, [sp, 0x4]
ldr r0, _0812792C @ =sub_8030ADC
ldr r0, _0812792C @ =SetCB2ToReshowScreenAfterMenu
str r0, [sp, 0x8]
movs r0, 0x1
adds r2, r4, 0
@@ -17967,7 +17967,7 @@ sub_81278DC: @ 81278DC
.align 2, 0
_08127924: .4byte gBattleTypeFlags
_08127928: .4byte sub_8120C3C
_0812792C: .4byte sub_8030ADC
_0812792C: .4byte SetCB2ToReshowScreenAfterMenu
_08127930:
bl sub_81278B4
adds r1, r0, 0
@@ -17977,7 +17977,7 @@ _08127930:
str r0, [sp]
ldr r0, _08127960 @ =sub_811FB28
str r0, [sp, 0x4]
ldr r0, _08127964 @ =sub_8030ADC
ldr r0, _08127964 @ =SetCB2ToReshowScreenAfterMenu
str r0, [sp, 0x8]
movs r0, 0x1
adds r2, r4, 0
@@ -17992,8 +17992,8 @@ _08127950:
bx r0
.align 2, 0
_08127960: .4byte sub_811FB28
_08127964: .4byte sub_8030ADC
thumb_func_end sub_81278DC
_08127964: .4byte SetCB2ToReshowScreenAfterMenu
thumb_func_end OpenPartyMenuInBattle
thumb_func_start sub_8127968
sub_8127968: @ 8127968
@@ -18007,7 +18007,7 @@ sub_8127968: @ 8127968
str r0, [sp]
ldr r0, _0812799C @ =sub_8120EBC
str r0, [sp, 0x4]
ldr r0, _081279A0 @ =sub_8030ADC
ldr r0, _081279A0 @ =SetCB2ToReshowScreenAfterMenu
str r0, [sp, 0x8]
movs r0, 0x1
movs r2, 0
@@ -18020,7 +18020,7 @@ sub_8127968: @ 8127968
bx r0
.align 2, 0
_0812799C: .4byte sub_8120EBC
_081279A0: .4byte sub_8030ADC
_081279A0: .4byte SetCB2ToReshowScreenAfterMenu
thumb_func_end sub_8127968
thumb_func_start sub_81279A4
@@ -18169,7 +18169,7 @@ sub_8127AC0: @ 8127AC0
bl GetCursorSelectionMonId
lsls r0, 24
lsrs r5, r0, 24
bl sub_811FA20
bl IsMultiBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -18290,7 +18290,7 @@ _08127BD8:
ldrb r0, [r0, 0xB]
cmp r0, 0x4
bne _08127BEC
bl sub_8044348
bl SetMonPreventsSwitchingString
b _08127C8A
.align 2, 0
_08127BE8: .4byte gUnknown_203B0A0
@@ -18402,7 +18402,7 @@ sub_8127CCC: @ 8127CCC
adds r6, r0, 0
lsls r1, 24
lsrs r4, r1, 24
bl sub_811FA20
bl IsMultiBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -18425,7 +18425,7 @@ _08127CF4:
strb r0, [r6, 0x2]
b _08127D9C
_08127D02:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08127D40
@@ -18565,7 +18565,7 @@ _08127E00:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r6, r0, 24
bl sub_811FA20
bl IsMultiBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -18588,7 +18588,7 @@ _08127E26:
strb r0, [r5, 0x2]
b _08127EB6
_08127E34:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
bne _08127E6C
@@ -18678,7 +18678,7 @@ sub_8127EC4: @ 8127EC4
lsls r2, 24
lsrs r6, r2, 24
movs r7, 0
bl sub_811FA20
bl IsMultiBattle
lsls r0, 24
cmp r0, 0
beq _08127F72
@@ -19046,12 +19046,12 @@ _0812817A:
sub_8128184: @ 8128184
push {lr}
bl sub_8108CF0
ldr r0, _08128194 @ =sub_8030ADC
ldr r0, _08128194 @ =SetCB2ToReshowScreenAfterMenu
bl SetMainCallback2
pop {r0}
bx r0
.align 2, 0
_08128194: .4byte sub_8030ADC
_08128194: .4byte SetCB2ToReshowScreenAfterMenu
thumb_func_end sub_8128184
thumb_func_start sub_8128198
+5 -5
View File
@@ -26,13 +26,13 @@ _080B1636:
ldr r4, _080B1678 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -166,7 +166,7 @@ sub_80B1744: @ 80B1744
adds r0, r1
strh r0, [r4, 0x36]
adds r0, r4, 0
bl sub_80754B8
bl InitSpriteDataForLinearTranslation
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r2, 0x4
@@ -253,7 +253,7 @@ _080B17F0:
strh r2, [r4, 0x32]
adds r1, r3
strh r1, [r4, 0x36]
ldr r0, _080B1830 @ =sub_8075590
ldr r0, _080B1830 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, _080B1834 @ =DestroyAnimSprite
adds r0, r4, 0
@@ -265,7 +265,7 @@ _080B17F0:
_080B1824: .4byte gBattleAnimTarget
_080B1828: .4byte gBattleAnimAttacker
_080B182C: .4byte gBattleAnimArgs
_080B1830: .4byte sub_8075590
_080B1830: .4byte StartAnimLinearTranslation
_080B1834: .4byte DestroyAnimSprite
thumb_func_end sub_80B17C4
+35 -35
View File
@@ -14,10 +14,10 @@ DoPokeballSendOutAnimation: @ 804A938
lsrs r4, 16
lsls r5, 24
lsrs r5, 24
ldr r1, _0804A98C @ =gUnknown_2024005
ldr r1, _0804A98C @ =gDoingBattleAnim
movs r0, 0x1
strb r0, [r1]
ldr r0, _0804A990 @ =gUnknown_2024018
ldr r0, _0804A990 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r6, _0804A994 @ =gActiveBattler
ldrb r1, [r6]
@@ -49,8 +49,8 @@ DoPokeballSendOutAnimation: @ 804A938
pop {r1}
bx r1
.align 2, 0
_0804A98C: .4byte gUnknown_2024005
_0804A990: .4byte gUnknown_2024018
_0804A98C: .4byte gDoingBattleAnim
_0804A990: .4byte gBattleSpritesDataPtr
_0804A994: .4byte gActiveBattler
_0804A998: .4byte sub_804A9A0
_0804A99C: .4byte gTasks
@@ -132,7 +132,7 @@ _0804AA12:
beq _0804AA60
ldr r4, _0804AA5C @ =gLinkPlayers
adds r0, r6, 0
bl GetBankMultiplayerId
bl GetBattlerMultiplayerId
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
@@ -220,13 +220,13 @@ _0804AAF4: .4byte SpriteCB_PlayerMonSendOut_1
_0804AAF8:
adds r0, r6, 0
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
adds r0, r6, 0
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x18
@@ -276,13 +276,13 @@ _0804AB6C:
strh r0, [r4, 0x2E]
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1265,11 +1265,11 @@ _0804B324:
cmp r5, r0
bne _0804B3A6
_0804B34E:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _0804B3A6
ldr r0, _0804B390 @ =gUnknown_2024018
ldr r0, _0804B390 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r1, [r0, 0x9]
@@ -1293,7 +1293,7 @@ _0804B34E:
.align 2, 0
_0804B388: .4byte gBattlerPartyIndexes
_0804B38C: .4byte gPlayerParty
_0804B390: .4byte gUnknown_2024018
_0804B390: .4byte gBattleSpritesDataPtr
_0804B394: .4byte gBattleTypeFlags
_0804B398: .4byte gMPlayInfo_BGM
_0804B39C:
@@ -1302,11 +1302,11 @@ _0804B39C:
movs r2, 0x80
bl m4aMPlayVolumeControl
_0804B3A6:
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _0804B3C0
ldr r0, _0804B3CC @ =gUnknown_2024018
ldr r0, _0804B3CC @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r1, [r0, 0x9]
@@ -1320,7 +1320,7 @@ _0804B3C0:
.align 2, 0
_0804B3C4: .4byte gMPlayInfo_BGM
_0804B3C8: .4byte 0x0000ffff
_0804B3CC: .4byte gUnknown_2024018
_0804B3CC: .4byte gBattleSpritesDataPtr
_0804B3D0:
movs r0, 0
bl GetBattlerAtPosition
@@ -1519,9 +1519,9 @@ _0804B52C:
movs r2, 0
movs r1, 0
strh r1, [r0, 0x26]
ldr r0, _0804B5C0 @ =gUnknown_2024005
ldr r0, _0804B5C0 @ =gDoingBattleAnim
strb r2, [r0]
ldr r4, _0804B5C4 @ =gUnknown_2024018
ldr r4, _0804B5C4 @ =gBattleSpritesDataPtr
ldr r0, [r4]
ldr r0, [r0, 0x4]
lsls r1, r6, 1
@@ -1572,8 +1572,8 @@ _0804B5AE:
_0804B5B4: .4byte 0xfffffee0
_0804B5B8: .4byte gSprites
_0804B5BC: .4byte gBattlerSpriteIds
_0804B5C0: .4byte gUnknown_2024005
_0804B5C4: .4byte gUnknown_2024018
_0804B5C0: .4byte gDoingBattleAnim
_0804B5C4: .4byte gBattleSpritesDataPtr
thumb_func_end HandleBallAnimEnd
thumb_func_start sub_804B5C8
@@ -1592,7 +1592,7 @@ sub_804B5C8: @ 804B5C8
beq _0804B666
cmp r1, 0x5F
bne _0804B600
ldr r0, _0804B5F8 @ =gUnknown_2024005
ldr r0, _0804B5F8 @ =gDoingBattleAnim
movs r1, 0
strb r1, [r0]
bl m4aMPlayAllStop
@@ -1600,7 +1600,7 @@ sub_804B5C8: @ 804B5C8
bl PlaySE
b _0804B666
.align 2, 0
_0804B5F8: .4byte gUnknown_2024005
_0804B5F8: .4byte gDoingBattleAnim
_0804B5FC: .4byte 0x0000013f
_0804B600:
ldr r0, _0804B66C @ =0x0000013b
@@ -1639,7 +1639,7 @@ _0804B600:
ands r0, r1
cmp r0, 0
beq _0804B666
ldr r0, _0804B680 @ =gUnknown_2024018
ldr r0, _0804B680 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x4]
lsls r1, r7, 1
@@ -1661,7 +1661,7 @@ _0804B670: .4byte gSprites
_0804B674: .4byte gBattlerSpriteIds
_0804B678: .4byte gMain
_0804B67C: .4byte 0x00000439
_0804B680: .4byte gUnknown_2024018
_0804B680: .4byte gBattleSpritesDataPtr
thumb_func_end sub_804B5C8
thumb_func_start SpriteCB_PlayerMonSendOut_1
@@ -1674,7 +1674,7 @@ SpriteCB_PlayerMonSendOut_1: @ 804B684
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -1682,7 +1682,7 @@ SpriteCB_PlayerMonSendOut_1: @ 804B684
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x18
@@ -1843,11 +1843,11 @@ _0804B7C8:
ldrb r0, [r5, 0x6]
strh r0, [r5, 0x3A]
strh r1, [r5, 0x2E]
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _0804B828
ldr r0, _0804B820 @ =gUnknown_2024018
ldr r0, _0804B820 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r1, [r0, 0x9]
@@ -1866,7 +1866,7 @@ _0804B7C8:
ldr r0, _0804B824 @ =SpriteCB_ReleaseMon2FromBall
b _0804B82A
.align 2, 0
_0804B820: .4byte gUnknown_2024018
_0804B820: .4byte gBattleSpritesDataPtr
_0804B824: .4byte SpriteCB_ReleaseMon2FromBall
_0804B828:
ldr r0, _0804B840 @ =sub_804B268
@@ -1920,11 +1920,11 @@ SpriteCB_OpponentMonSendOut: @ 804B868
ble _0804B8BC
movs r0, 0
strh r0, [r5, 0x2E]
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _0804B8B8
ldr r0, _0804B8B0 @ =gUnknown_2024018
ldr r0, _0804B8B0 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrb r1, [r0, 0x9]
@@ -1943,7 +1943,7 @@ SpriteCB_OpponentMonSendOut: @ 804B868
ldr r0, _0804B8B4 @ =SpriteCB_ReleaseMon2FromBall
b _0804B8BA
.align 2, 0
_0804B8B0: .4byte gUnknown_2024018
_0804B8B0: .4byte gBattleSpritesDataPtr
_0804B8B4: .4byte SpriteCB_ReleaseMon2FromBall
_0804B8B8:
ldr r0, _0804B8C4 @ =sub_804B268
@@ -2594,7 +2594,7 @@ sub_804BD94: @ 804BD94
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r0, _0804BE14 @ =gUnknown_3004FF0
ldr r0, _0804BE14 @ =gHealthboxSpriteIds
adds r0, r5, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -2653,7 +2653,7 @@ _0804BE0C:
pop {r0}
bx r0
.align 2, 0
_0804BE14: .4byte gUnknown_3004FF0
_0804BE14: .4byte gHealthboxSpriteIds
_0804BE18: .4byte gSprites
_0804BE1C: .4byte sub_804BE48
_0804BE20: .4byte sub_804BE24
@@ -2723,7 +2723,7 @@ DoHitAnimHealthboxEffect: @ 804BE70
adds r3, r1, r2
movs r0, 0x1
strh r0, [r3, 0x2E]
ldr r0, _0804BEB0 @ =gUnknown_3004FF0
ldr r0, _0804BEB0 @ =gHealthboxSpriteIds
adds r4, r0
ldrb r0, [r4]
strh r0, [r3, 0x30]
@@ -2736,7 +2736,7 @@ DoHitAnimHealthboxEffect: @ 804BE70
.align 2, 0
_0804BEA8: .4byte SpriteCB_HitAnimHealthoxEffect
_0804BEAC: .4byte gSprites
_0804BEB0: .4byte gUnknown_3004FF0
_0804BEB0: .4byte gHealthboxSpriteIds
thumb_func_end DoHitAnimHealthboxEffect
thumb_func_start SpriteCB_HitAnimHealthoxEffect
+4 -4
View File
@@ -442,10 +442,10 @@ _08147E0C:
ldr r0, [r4]
adds r0, 0xA4
bl sub_8149CEC
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
ldr r1, [r4]
b _08147EBC
.align 2, 0
@@ -470,7 +470,7 @@ _08147E3C:
.align 2, 0
_08147E60: .4byte gUnknown_203F3D4
_08147E64:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08147F04
@@ -6896,7 +6896,7 @@ _0814AE2A:
ldrh r0, [r7]
ldr r1, [r7, 0x4]
ldr r2, [r7, 0x8]
bl GetFrontSpritePalFromSpeciesAndPersonality
bl GetMonSpritePalFromSpeciesAndPersonality
str r0, [sp, 0x20]
add r0, sp, 0x20
ldr r1, [r0, 0x4]
+11 -11
View File
@@ -1508,8 +1508,8 @@ sub_811D120: @ 811D120
bx r1
thumb_func_end sub_811D120
thumb_func_start sub_811D130
sub_811D130: @ 811D130
thumb_func_start GetMonLevelUpWindowStats
GetMonLevelUpWindowStats: @ 811D130
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
@@ -1539,7 +1539,7 @@ sub_811D130: @ 811D130
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_811D130
thumb_func_end GetMonLevelUpWindowStats
thumb_func_start sub_811D178
sub_811D178: @ 811D178
@@ -2294,7 +2294,7 @@ sub_811D764: @ 811D764
adds r1, r4, 0
adds r2, r5, 0
movs r3, 0x1
bl sub_811E7F0
bl DrawLevelUpWindowPg1
movs r0, 0x1
bl PutWindowTilemap
movs r0, 0x1
@@ -2316,7 +2316,7 @@ sub_811D7A0: @ 811D7A0
movs r0, 0x1
movs r2, 0x1
movs r3, 0x2
bl sub_811E93C
bl DrawLevelUpWindowPg2
movs r0, 0x1
movs r1, 0x2
bl CopyWindowToVram
@@ -4457,8 +4457,8 @@ _0811E7E8:
_0811E7EC: .4byte gTasks
thumb_func_end sub_811E7B4
thumb_func_start sub_811E7F0
sub_811E7F0: @ 811E7F0
thumb_func_start DrawLevelUpWindowPg1
DrawLevelUpWindowPg1: @ 811E7F0
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -4622,10 +4622,10 @@ _0811E8F4:
_0811E930: .4byte gUnknown_8459B48
_0811E934: .4byte gUnknown_841B2E5
_0811E938: .4byte gUnknown_841B2DC
thumb_func_end sub_811E7F0
thumb_func_end DrawLevelUpWindowPg1
thumb_func_start sub_811E93C
sub_811E93C: @ 811E93C
thumb_func_start DrawLevelUpWindowPg2
DrawLevelUpWindowPg2: @ 811E93C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -4755,6 +4755,6 @@ _0811E9C0:
bx r0
.align 2, 0
_0811EA40: .4byte gUnknown_8459B48
thumb_func_end sub_811E93C
thumb_func_end DrawLevelUpWindowPg2
.align 2, 0 @ Don't pad with nop.
+1 -1
View File
@@ -16568,7 +16568,7 @@ _08093C4E:
adds r1, r4
ldrh r0, [r1]
mov r1, r9
bl GetFrontSpritePalFromSpeciesAndPersonality
bl GetMonSpritePalFromSpeciesAndPersonality
ldr r1, [r5]
ldr r3, _08093CE8 @ =0x00000cd8
adds r2, r1, r3
+5 -5
View File
@@ -270,8 +270,8 @@ _08134730: .4byte 0x00003204
_08134734: .4byte sub_8135C34
thumb_func_end sub_81344F8
thumb_func_start sub_8134738
sub_8134738: @ 8134738
thumb_func_start ShowSelectMovePokemonSummaryScreen
ShowSelectMovePokemonSummaryScreen: @ 8134738
push {r4,r5,lr}
sub sp, 0x4
ldr r5, [sp, 0x10]
@@ -296,7 +296,7 @@ sub_8134738: @ 8134738
.align 2, 0
_08134764: .4byte gUnknown_203B140
_08134768: .4byte 0x00003260
thumb_func_end sub_8134738
thumb_func_end ShowSelectMovePokemonSummaryScreen
thumb_func_start sub_813476C
sub_813476C: @ 813476C
@@ -8434,7 +8434,7 @@ sub_8138B4C: @ 8138B4C
bl IsUpdateLinkStateCBActive
cmp r0, 0
bne _08138B84
bl sub_811FA20
bl IsMultiBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -13244,7 +13244,7 @@ _0813B198:
ldrb r0, [r0]
cmp r0, 0x1
bne _0813B1C4
bl sub_811FA20
bl IsMultiBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
+33 -33
View File
@@ -15,7 +15,7 @@ sub_80B2ECC: @ 80B2ECC
lsls r0, 24
cmp r0, 0
beq _080B2EE8
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B2EFE
@@ -32,7 +32,7 @@ _080B2EE8:
movs r0, 0xC8
strb r0, [r1]
_080B2EFE:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B2F5A
@@ -51,7 +51,7 @@ _080B2EFE:
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B2F3C
@@ -63,7 +63,7 @@ _080B2F3C:
adds r4, r0, 0
eors r4, r7
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B2F5A
@@ -73,11 +73,11 @@ _080B2F3C:
adds r1, r5, 0
bl sub_8072E48
_080B2F5A:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B2F90
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080B2F90
@@ -112,7 +112,7 @@ _080B2F90:
_080B2FA6:
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080B3004 @ =gBattleAnimArgs
lsrs r0, 24
@@ -121,14 +121,14 @@ _080B2FA6:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
adds r0, r4
_080B2FCA:
strh r0, [r6, 0x22]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B2FDC
@@ -271,7 +271,7 @@ sub_80B30B0: @ 80B30B0
negs r1, r1
cmp r0, r1
bne _080B3156
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B3146
@@ -281,7 +281,7 @@ sub_80B30B0: @ 80B30B0
lsrs r4, r0, 24
adds r6, r4, 0
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B3118
@@ -304,7 +304,7 @@ _080B3118:
adds r4, r0, 0
eors r4, r6
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B3146
@@ -345,7 +345,7 @@ _080B3164: .4byte sub_80B3168
sub_80B3168: @ 80B3168
push {r4-r6,lr}
adds r6, r0, 0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B31C0
@@ -363,7 +363,7 @@ sub_80B3168: @ 80B3168
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B31A6
@@ -373,7 +373,7 @@ _080B31A6:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
bl sub_8072DF0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080B31C0
@@ -407,11 +407,11 @@ sub_80B31D0: @ 80B31D0
bne _080B31EA
movs r6, 0x1
_080B31EA:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B3232
bl sub_8075290
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080B3232
@@ -484,13 +484,13 @@ sub_80B3278: @ 80B3278
ldr r4, _080B32C0 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -573,14 +573,14 @@ sub_80B32F4: @ 80B32F4
_080B333A:
ldrb r0, [r6]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r4
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r7
@@ -860,7 +860,7 @@ _080B3544:
lsls r1, 1
strh r1, [r0, 0x20]
ldrb r0, [r4, 0x8]
bl sub_8075980
bl ResetSpriteRotScale
adds r0, r5, 0
bl DestroyAnimVisualTask
_080B357A:
@@ -888,13 +888,13 @@ sub_80B3584: @ 80B3584
ldr r4, _080B3610 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
@@ -1206,13 +1206,13 @@ sub_80B37EC: @ 80B37EC
ldr r4, _080B382C @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1240,7 +1240,7 @@ sub_80B3834: @ 80B3834
lsls r1, 3
ldr r0, _080B3890 @ =gTasks
adds r5, r1, r0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B38D8
@@ -1860,7 +1860,7 @@ _080B3CD8:
lsls r2, 1
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrb r3, [r4, 0x1]
lsrs r1, r3, 6
ldrb r2, [r4, 0x3]
@@ -1947,7 +1947,7 @@ _080B3DAA:
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
@@ -1986,7 +1986,7 @@ _080B3DFC:
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
@@ -2053,17 +2053,17 @@ _080B3EA4:
ldr r4, _080B3EF8 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B3ED2
File diff suppressed because it is too large Load Diff
+14 -14
View File
@@ -143,7 +143,7 @@ _080B472E:
adds r2, r0
strh r2, [r5, 0x36]
adds r0, r5, 0
bl sub_80754B8
bl InitSpriteDataForLinearTranslation
strh r4, [r5, 0x34]
strh r4, [r5, 0x36]
ldr r0, _080B4774 @ =sub_8074D00
@@ -262,7 +262,7 @@ do_boulder_dust: @ 80B4810
movs r1, 0
movs r2, 0
bl SetAnimBgAttribute
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B4854
@@ -299,7 +299,7 @@ _080B4854:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080B48B0
@@ -512,7 +512,7 @@ _080B4A4C:
.align 2, 0
_080B4A54: .4byte gTasks
_080B4A58:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080B4A6C
@@ -682,7 +682,7 @@ sub_80B4B8C: @ 80B4B8C
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x36]
ldr r0, _080B4BC8 @ =sub_8075590
ldr r0, _080B4BC8 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, _080B4BCC @ =DestroyAnimSprite
adds r0, r4, 0
@@ -692,7 +692,7 @@ sub_80B4B8C: @ 80B4B8C
bx r0
.align 2, 0
_080B4BC4: .4byte gBattleAnimArgs
_080B4BC8: .4byte sub_8075590
_080B4BC8: .4byte StartAnimLinearTranslation
_080B4BCC: .4byte DestroyAnimSprite
thumb_func_end sub_80B4B8C
@@ -713,13 +713,13 @@ sub_80B4BD0: @ 80B4BD0
ldr r5, _080B4C54 @ =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0xC0
@@ -729,13 +729,13 @@ sub_80B4BD0: @ 80B4BD0
ldr r4, _080B4C58 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xC0
@@ -1331,13 +1331,13 @@ sub_80B50A0: @ 80B50A0
ldr r5, _080B50EC @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r2, _080B50F0 @ =gBattleAnimArgs
@@ -1413,7 +1413,7 @@ sub_80B5148: @ 80B5148
push {lr}
lsls r0, 24
lsrs r3, r0, 24
ldr r2, _080B5180 @ =gUnknown_2037EE8
ldr r2, _080B5180 @ =gAnimMoveDmg
ldr r0, [r2]
cmp r0, 0x20
bgt _080B515C
@@ -1441,7 +1441,7 @@ _080B5176:
pop {r0}
bx r0
.align 2, 0
_080B5180: .4byte gUnknown_2037EE8
_080B5180: .4byte gAnimMoveDmg
_080B5184: .4byte gBattleAnimArgs
thumb_func_end sub_80B5148
+1 -1
View File
@@ -115,7 +115,7 @@ sub_80BF9BC: @ 80BF9BC
ldr r3, _080BF9FC @ =CB2_ReturnToField
movs r4, 0
str r4, [sp]
bl sub_8134738
bl ShowSelectMovePokemonSummaryScreen
movs r0, 0x3
bl sub_8138B38
ldr r1, _080BFA00 @ =gFieldCallback
+22 -22
View File
@@ -263,7 +263,7 @@ _0804C80A:
cmp r0, 0
beq _0804C880
bl sub_800B1F4
bl sub_8009804
bl OpenLink
bl sub_80FBB20
b _0804C892
.align 2, 0
@@ -275,7 +275,7 @@ _0804C874: .4byte 0x00001122
_0804C878: .4byte gUnknown_2031DA8
_0804C87C: .4byte gWirelessCommType
_0804C880:
bl sub_8009804
bl OpenLink
ldr r1, _0804C8A8 @ =gMain
movs r7, 0x87
lsls r7, 3
@@ -341,7 +341,7 @@ _0804C8F4:
bcs _0804C908
b _0804CEE6
_0804C908:
bl sub_800AA48
bl IsLinkMaster
lsls r0, 24
cmp r0, 0
beq _0804C940
@@ -357,7 +357,7 @@ _0804C908:
bhi _0804C928
b _0804CEE6
_0804C928:
bl sub_800A5BC
bl CheckShouldAdvanceLinkState
ldr r1, _0804C93C @ =gMain
movs r3, 0x87
lsls r3, 3
@@ -435,10 +435,10 @@ _0804C9C4:
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
b _0804CEE6
.align 2, 0
_0804C9E0: .4byte gWirelessCommType
@@ -1134,10 +1134,10 @@ _0804CFDC:
ldrb r0, [r0]
cmp r0, 0
beq _0804CFF0
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
_0804CFF0:
ldr r1, _0804D000 @ =gMain
movs r3, 0x87
@@ -2201,7 +2201,7 @@ _0804D8D8: .4byte gBlockSendBuffer
_0804D8DC: .4byte gPlayerParty
_0804D8E0: .4byte gUnknown_2031DA8
_0804D8E4:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
bne _0804D8F0
@@ -3875,7 +3875,7 @@ _0804E61C:
adds r0, 0x80
ldr r1, _0804E64C @ =0x0000bbbb
strh r1, [r0]
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0804E668
@@ -3944,7 +3944,7 @@ _0804E6B0:
movs r0, 0x3
movs r1, 0x1
bl sub_804F488
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0804E6DE
@@ -4285,7 +4285,7 @@ sub_804E944: @ 804E944
ldrb r0, [r0]
cmp r0, 0
beq _0804E988
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _0804E9AA
@@ -7508,7 +7508,7 @@ _08050240:
adds r0, r1
movs r1, 0x1
strb r1, [r0]
bl sub_8009804
bl OpenLink
ldr r1, _08050278 @ =gMain
movs r2, 0x87
lsls r2, 3
@@ -7549,7 +7549,7 @@ _08050298:
.align 2, 0
_080502A4: .4byte gUnknown_2031DAC
_080502A8:
bl sub_800AA48
bl IsLinkMaster
lsls r0, 24
cmp r0, 0
bne _080502B4
@@ -7571,7 +7571,7 @@ _080502B4:
bhi _080502D6
b _08050472
_080502D6:
bl sub_800A5BC
bl CheckShouldAdvanceLinkState
ldr r1, _080502E8 @ =gMain
movs r2, 0x87
lsls r2, 3
@@ -7749,10 +7749,10 @@ _0805044C:
ldrb r0, [r0]
cmp r0, 0
beq _0805046C
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0
movs r1, 0
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
_0805046C:
ldr r0, _08050498 @ =sub_8053D84
bl SetMainCallback2
@@ -8274,7 +8274,7 @@ sub_80508F4: @ 80508F4
.align 2, 0
_08050908: .4byte gUnknown_2031DAC
_0805090C:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08050932
@@ -14405,7 +14405,7 @@ _08054080:
strb r1, [r0]
str r2, [r3, 0x64]
_0805409C:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
bne _080540A8
@@ -14420,7 +14420,7 @@ _080540A8:
_080540B4: .4byte gUnknown_2031DAC
_080540B8: .4byte gMain
_080540BC:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
bne _080540C8
@@ -14637,7 +14637,7 @@ _08054278:
str r0, [r1, 0x64]
b _08054396
_0805427E:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
bne _0805428A
@@ -14672,7 +14672,7 @@ _080542A0:
.align 2, 0
_080542C0: .4byte gUnknown_2031DAC
_080542C4:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08054396
+2 -2
View File
@@ -208,10 +208,10 @@ _0808919A:
ldrb r0, [r0]
cmp r0, 0x1
bne _080891B6
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0xE6
movs r1, 0x96
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
_080891B6:
movs r0, 0x1
negs r0, r0
+11 -11
View File
@@ -177,10 +177,10 @@ _08128554:
bl CreateTask
ldr r1, [r4]
strb r0, [r1, 0xF]
bl sub_80FCEA8
bl LoadWirelessStatusIndicatorSpriteGfx
movs r0, 0xE8
movs r1, 0x96
bl sub_80FCD74
bl CreateWirelessStatusIndicatorSprite
_08128598:
add sp, 0x4
pop {r4-r6}
@@ -295,7 +295,7 @@ _08128662:
adds r0, 0x1
strh r0, [r1, 0x6]
_08128674:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _081286BC
@@ -321,7 +321,7 @@ _08128674:
.align 2, 0
_081286A8: .4byte gUnknown_203B0E0
_081286AC:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _081286BC
@@ -765,7 +765,7 @@ _08128A36:
.align 2, 0
_08128A40: .4byte gUnknown_203B0E0
_08128A44:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08128A94
@@ -888,7 +888,7 @@ _08128B28:
.align 2, 0
_08128B48: .4byte gUnknown_203B0E0
_08128B4C:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08128BFC
@@ -925,7 +925,7 @@ _08128B80:
.align 2, 0
_08128B9C: .4byte gUnknown_203B0E0
_08128BA0:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08128BFC
@@ -1016,7 +1016,7 @@ _08128C44:
lsls r0, 24
cmp r0, 0
bne _08128CA2
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08128CA2
@@ -1134,7 +1134,7 @@ _08128D30:
lsrs r0, 24
cmp r0, 0x1
beq _08128D9C
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08128D9C
@@ -1231,7 +1231,7 @@ _08128DEC:
adds r0, 0x1
strh r0, [r1, 0x6]
_08128E00:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -1277,7 +1277,7 @@ _08128E52:
.align 2, 0
_08128E5C: .4byte gUnknown_203B0E0
_08128E60:
bl sub_800A4BC
bl IsLinkTaskFinished
lsls r0, 24
cmp r0, 0
beq _08128E70
+34 -34
View File
@@ -130,7 +130,7 @@ sub_80AAC98: @ 80AAC98
beq _080AACC8
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r4, _080AACC4 @ =gBattleAnimArgs
@@ -143,7 +143,7 @@ _080AACC4: .4byte gBattleAnimArgs
_080AACC8:
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, _080AADA0 @ =gBattleAnimArgs
lsrs r0, 24
@@ -153,7 +153,7 @@ _080AACDA:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -184,7 +184,7 @@ _080AAD10:
ldr r4, _080AADA8 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
@@ -192,7 +192,7 @@ _080AAD10:
strh r0, [r6, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
@@ -390,7 +390,7 @@ _080AAEBA:
ldr r4, _080AAF14 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -399,7 +399,7 @@ _080AAEBA:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r7, [r7, 0x6]
@@ -577,7 +577,7 @@ sub_80AB024: @ 80AB024
ldr r4, _080AB08C @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -585,7 +585,7 @@ sub_80AB024: @ 80AB024
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -737,23 +737,23 @@ sub_80AB168: @ 80AB168
ldr r7, _080AB1B4 @ =gBattleAnimAttacker
ldrb r0, [r7]
movs r1, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r7]
movs r1, 0x1
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
ldr r6, _080AB1B8 @ =0x0000fff6
strh r6, [r4, 0x26]
ldrb r0, [r7]
bl sub_807685C
bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r5, r0, 24
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AB1C2
@@ -877,7 +877,7 @@ _080AB27A:
ldr r4, _080AB2BC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x4]
@@ -885,13 +885,13 @@ _080AB27A:
strh r0, [r6, 0x32]
ldrb r0, [r4]
adds r1, r7, 0
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
adds r0, r5
strh r0, [r6, 0x36]
ldr r0, _080AB2C4 @ =sub_8075590
ldr r0, _080AB2C4 @ =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, _080AB2C8 @ =DestroyAnimSprite
adds r0, r6, 0
@@ -903,7 +903,7 @@ _080AB27A:
_080AB2B8: .4byte gBattleAnimAttacker
_080AB2BC: .4byte gBattleAnimTarget
_080AB2C0: .4byte gBattleAnimArgs
_080AB2C4: .4byte sub_8075590
_080AB2C4: .4byte StartAnimLinearTranslation
_080AB2C8: .4byte DestroyAnimSprite
thumb_func_end sub_80AB1F8
@@ -923,7 +923,7 @@ sub_80AB2CC: @ 80AB2CC
ldrh r0, [r4, 0x22]
adds r1, r0
strh r1, [r4, 0x36]
ldr r0, _080AB300 @ =sub_8075590
ldr r0, _080AB300 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, _080AB304 @ =DestroyAnimSprite
adds r0, r4, 0
@@ -933,7 +933,7 @@ sub_80AB2CC: @ 80AB2CC
bx r0
.align 2, 0
_080AB2FC: .4byte gBattleAnimArgs
_080AB300: .4byte sub_8075590
_080AB300: .4byte StartAnimLinearTranslation
_080AB304: .4byte DestroyAnimSprite
thumb_func_end sub_80AB2CC
@@ -1036,7 +1036,7 @@ sub_80AB38C: @ 80AB38C
bl SetAnimBgAttribute
mov r0, sp
bl sub_80752A0
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AB418
@@ -1140,7 +1140,7 @@ _080AB476:
lsls r0, 5
strh r0, [r7, 0xA]
strh r0, [r7, 0xC]
bl sub_8073788
bl IsContest
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0
@@ -1461,7 +1461,7 @@ _080AB740: .4byte gBattle_BG1_X
_080AB744: .4byte gBattle_BG1_Y
_080AB748: .4byte gTasks
_080AB74C:
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080AB760
@@ -2012,7 +2012,7 @@ sub_80ABB28: @ 80ABB28
lsls r0, 24
lsrs r0, 24
movs r1, 0
bl sub_80758E0
bl PrepareBattlerSpriteForRotScale
ldr r0, _080ABB80 @ =sub_80ABB84
str r0, [r4]
pop {r4}
@@ -2282,7 +2282,7 @@ _080ABD64:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_8075980
bl ResetSpriteRotScale
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
@@ -2397,18 +2397,18 @@ sub_80ABE4C: @ 80ABE4C
ldr r4, _080ABF54 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0xAC
ldrb r0, [r4]
bl sub_807685C
bl GetBattlerSpriteSubpriority
subs r0, 0x1
lsls r0, 24
lsrs r0, 24
@@ -3025,14 +3025,14 @@ sub_80AC328: @ 80AC328
ldr r4, _080AC3B0 @ =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
@@ -3047,7 +3047,7 @@ sub_80AC328: @ 80AC328
movs r1, 0x1
_080AC36C:
strh r1, [r5, 0x16]
bl sub_8073788
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080AC380
@@ -3502,13 +3502,13 @@ sub_80AC6D8: @ 80AC6D8
ldr r5, _080AC714 @ =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldrb r0, [r5]
movs r1, 0x3
bl sub_8074480
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -3679,7 +3679,7 @@ _080AC826:
strh r0, [r4, 0x30]
ldr r0, _080AC870 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
subs r0, 0x1
adds r1, r4, 0
adds r1, 0x43
@@ -3737,7 +3737,7 @@ _080AC89C:
strh r0, [r4, 0x30]
ldr r0, _080AC8E8 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_807685C
bl GetBattlerSpriteSubpriority
subs r0, 0x1
adds r1, r4, 0
adds r1, 0x43
+1 -1
View File
@@ -4,7 +4,7 @@
.section script_data, "aw", %progbits
BattleAIs:: @ 81D9BF4
gBattleAI_ScriptsTable:: @ 81D9BF4
.4byte AI_CheckBadMove
.4byte AI_TryToFaint
.4byte AI_CheckViability
+2 -2
View File
@@ -10,8 +10,8 @@ gUnknown_81C68F4:: @ 81C68F4
gUnknown_81C6E84:: @ 81C6E84
.incbin "baserom.gba", 0x1C6E84, 0x24
gUnknown_81C6EA8:: @ 81C6EA8
gBattleAnims_General:: @ 81C6EA8
.incbin "baserom.gba", 0x1C6EA8, 0x70
gUnknown_81C6F18:: @ 81C6F18
gBattleAnims_Special:: @ 81C6F18
.incbin "baserom.gba", 0x1C6F18, 0xF690
+190 -157
View File
@@ -1,45 +1,45 @@
.section script_data, "aw", %progbits
gUnknown_81D65A8:: @ 81D65A8
gBattleScriptsForMoveEffects:: @ 81D65A8
.incbin "baserom.gba", 0x1D65A8, 0x388
gUnknown_81D6930:: @ 81D6930
BattleScript_HitFromCritCalc:: @ 81D6930
.incbin "baserom.gba", 0x1D6930, 0x1E
gUnknown_81D694E:: @ 81D694E
BattleScript_MoveEnd:: @ 81D694E
.incbin "baserom.gba", 0x1D694E, 0x12
gUnknown_81D6960:: @ 81D6960
BattleScript_MoveMissedPause:: @ 81D6960
.incbin "baserom.gba", 0x1D6960, 0x271
gUnknown_81D6BD1:: @ 81D6BD1
BattleScript_StatUp:: @ 81D6BD1
.incbin "baserom.gba", 0x1D6BD1, 0x91
gUnknown_81D6C62:: @ 81D6C62
BattleScript_StatDown:: @ 81D6C62
.incbin "baserom.gba", 0x1D6C62, 0x6E0
gUnknown_81D7342:: @ 81D7342
BattleScript_MoveUsedMustRecharge:: @ 81D7342
.incbin "baserom.gba", 0x1D7342, 0xA75
gUnknown_81D7DB7:: @ 81D7DB7
BattleScript_PresentHealTarget:: @ 81D7DB7
.incbin "baserom.gba", 0x1D7DB7, 0x1A
gUnknown_81D7DD1:: @ 81D7DD1
BattleScript_AlreadyAtFullHp:: @ 81D7DD1
.incbin "baserom.gba", 0x1D7DD1, 0x21
gUnknown_81D7DF2:: @ 81D7DF2
BattleScript_ButItFailed:: @ 81D7DF2
.incbin "baserom.gba", 0x1D7DF2, 0x882
gUnknown_81D8674:: @ 81D8674
BattleScript_FaintAttacker:: @ 81D8674
.incbin "baserom.gba", 0x1D8674, 0x10
gUnknown_81D8684:: @ 81D8684
BattleScript_FaintTarget:: @ 81D8684
.incbin "baserom.gba", 0x1D8684, 0x10
gUnknown_81D8694:: @ 81D8694
BattleScript_GiveExp:: @ 81D8694
.incbin "baserom.gba", 0x1D8694, 0x9
gUnknown_81D869D:: @ 81D869D
BattleScript_HandleFaintedMon:: @ 81D869D
.incbin "baserom.gba", 0x1D869D, 0x152
gUnknown_81D87EF:: @ 81D87EF
@@ -84,226 +84,226 @@ gUnknown_81D8949:: @ 81D8949
gUnknown_81D894D:: @ 81D894D
.incbin "baserom.gba", 0x1D894D, 0xA4
gUnknown_81D89F1:: @ 81D89F1
BattleScript_Pausex20:: @ 81D89F1
.incbin "baserom.gba", 0x1D89F1, 0x4
gUnknown_81D89F5:: @ 81D89F5
BattleScript_LevelUp:: @ 81D89F5
.incbin "baserom.gba", 0x1D89F5, 0x6F
gUnknown_81D8A64:: @ 81D8A64
BattleScript_RainContinuesOrEnds:: @ 81D8A64
.incbin "baserom.gba", 0x1D8A64, 0x1B
gUnknown_81D8A7F:: @ 81D8A7F
BattleScript_DamagingWeatherContinues:: @ 81D8A7F
.incbin "baserom.gba", 0x1D8A7F, 0x82
gUnknown_81D8B01:: @ 81D8B01
BattleScript_SandStormHailEnds:: @ 81D8B01
.incbin "baserom.gba", 0x1D8B01, 0x9
gUnknown_81D8B0A:: @ 81D8B0A
BattleScript_SunlightContinues:: @ 81D8B0A
.incbin "baserom.gba", 0x1D8B0A, 0xE
gUnknown_81D8B18:: @ 81D8B18
BattleScript_SunlightFaded:: @ 81D8B18
.incbin "baserom.gba", 0x1D8B18, 0x7
gUnknown_81D8B1F:: @ 81D8B1F
BattleScript_OverworldWeatherStarts:: @ 81D8B1F
.incbin "baserom.gba", 0x1D8B1F, 0x13
gUnknown_81D8B32:: @ 81D8B32
BattleScript_SideStatusWoreOff:: @ 81D8B32
.incbin "baserom.gba", 0x1D8B32, 0x11
gUnknown_81D8B43:: @ 81D8B43
BattleScript_SafeguardEnds:: @ 81D8B43
.incbin "baserom.gba", 0x1D8B43, 0xA
gUnknown_81D8B4D:: @ 81D8B4D
BattleScript_LeechSeedTurnDrain:: @ 81D8B4D
.incbin "baserom.gba", 0x1D8B4D, 0x5C
gUnknown_81D8BA9:: @ 81D8BA9
BattleScript_BideStoringEnergy:: @ 81D8BA9
.incbin "baserom.gba", 0x1D8BA9, 0xB
gUnknown_81D8BB4:: @ 81D8BB4
BattleScript_BideAttack:: @ 81D8BB4
.incbin "baserom.gba", 0x1D8BB4, 0x48
gUnknown_81D8BFC:: @ 81D8BFC
BattleScript_BideNoEnergyToAttack:: @ 81D8BFC
.incbin "baserom.gba", 0x1D8BFC, 0x14
gUnknown_81D8C10:: @ 81D8C10
BattleScript_SuccessForceOut:: @ 81D8C10
.incbin "baserom.gba", 0x1D8C10, 0x2E
gUnknown_81D8C3E:: @ 81D8C3E
BattleScript_MistProtected:: @ 81D8C3E
.incbin "baserom.gba", 0x1D8C3E, 0xA
gUnknown_81D8C48:: @ 81D8C48
BattleScript_RageIsBuilding:: @ 81D8C48
.incbin "baserom.gba", 0x1D8C48, 0x7
gUnknown_81D8C4F:: @ 81D8C4F
BattleScript_MoveUsedIsDisabled:: @ 81D8C4F
.incbin "baserom.gba", 0x1D8C4F, 0xB
gUnknown_81D8C5A:: @ 81D8C5A
BattleScript_SelectingDisabledMove:: @ 81D8C5A
.incbin "baserom.gba", 0x1D8C5A, 0x4
gUnknown_81D8C5E:: @ 81D8C5E
BattleScript_DisabledNoMore:: @ 81D8C5E
.incbin "baserom.gba", 0x1D8C5E, 0x7
gUnknown_81D8C65:: @ 81D8C65
BattleScript_EncoredNoMore:: @ 81D8C65
.incbin "baserom.gba", 0x1D8C65, 0x7
gUnknown_81D8C6C:: @ 81D8C6C
BattleScript_DestinyBondTakesLife:: @ 81D8C6C
.incbin "baserom.gba", 0x1D8C6C, 0x1B
gUnknown_81D8C87:: @ 81D8C87
BattleScript_SpikesOnAttacker:: @ 81D8C87
.incbin "baserom.gba", 0x1D8C87, 0x37
gUnknown_81D8CBE:: @ 81D8CBE
BattleScript_SpikesOnTarget:: @ 81D8CBE
.incbin "baserom.gba", 0x1D8CBE, 0x37
gUnknown_81D8CF5:: @ 81D8CF5
BattleScript_SpikesOnFaintedBattler:: @ 81D8CF5
.incbin "baserom.gba", 0x1D8CF5, 0x3E
gUnknown_81D8D33:: @ 81D8D33
BattleScript_PerishSongTakesLife:: @ 81D8D33
.incbin "baserom.gba", 0x1D8D33, 0x1B
gUnknown_81D8D4E:: @ 81D8D4E
BattleScript_PerishSongCountGoesDown:: @ 81D8D4E
.incbin "baserom.gba", 0x1D8D4E, 0x7
gUnknown_81D8D55:: @ 81D8D55
BattleScript_AllStatsUp:: @ 81D8D55
.incbin "baserom.gba", 0x1D8D55, 0x9C
gUnknown_81D8DF1:: @ 81D8DF1
BattleScript_RapidSpinAway:: @ 81D8DF1
.incbin "baserom.gba", 0x1D8DF1, 0x2
gUnknown_81D8DF3:: @ 81D8DF3
BattleScript_WrapFree:: @ 81D8DF3
.incbin "baserom.gba", 0x1D8DF3, 0x11
gUnknown_81D8E04:: @ 81D8E04
BattleScript_LeechSeedFree:: @ 81D8E04
.incbin "baserom.gba", 0x1D8E04, 0x7
gUnknown_81D8E0B:: @ 81D8E0B
BattleScript_SpikesFree:: @ 81D8E0B
.incbin "baserom.gba", 0x1D8E0B, 0x7
gUnknown_81D8E12:: @ 81D8E12
BattleScript_MonTookFutureAttack:: @ 81D8E12
.incbin "baserom.gba", 0x1D8E12, 0x8E
gUnknown_81D8EA0:: @ 81D8EA0
BattleScript_NoMovesLeft:: @ 81D8EA0
.incbin "baserom.gba", 0x1D8EA0, 0x4
gUnknown_81D8EA4:: @ 81D8EA4
BattleScript_SelectingMoveWithNoPP:: @ 81D8EA4
.incbin "baserom.gba", 0x1D8EA4, 0x4
gUnknown_81D8EA8:: @ 81D8EA8
BattleScript_NoPPForMove:: @ 81D8EA8
.incbin "baserom.gba", 0x1D8EA8, 0xF
gUnknown_81D8EB7:: @ 81D8EB7
BattleScript_SelectingTormentedMove:: @ 81D8EB7
.incbin "baserom.gba", 0x1D8EB7, 0xF
gUnknown_81D8EC6:: @ 81D8EC6
BattleScript_SelectingNotAllowedMoveTaunt:: @ 81D8EC6
.incbin "baserom.gba", 0x1D8EC6, 0x4
gUnknown_81D8ECA:: @ 81D8ECA
BattleScript_MoveUsedIsTaunted:: @ 81D8ECA
.incbin "baserom.gba", 0x1D8ECA, 0xB
gUnknown_81D8ED5:: @ 81D8ED5
BattleScript_WishComesTrue:: @ 81D8ED5
.incbin "baserom.gba", 0x1D8ED5, 0x37
gUnknown_81D8F0C:: @ 81D8F0C
BattleScript_IngrainTurnHeal:: @ 81D8F0C
.incbin "baserom.gba", 0x1D8F0C, 0x29
gUnknown_81D8F35:: @ 81D8F35
BattleScript_AtkDefDown:: @ 81D8F35
.incbin "baserom.gba", 0x1D8F35, 0x51
gUnknown_81D8F86:: @ 81D8F86
BattleScript_KnockedOff:: @ 81D8F86
.incbin "baserom.gba", 0x1D8F86, 0xE
gUnknown_81D8F94:: @ 81D8F94
BattleScript_MoveUsedIsImprisoned:: @ 81D8F94
.incbin "baserom.gba", 0x1D8F94, 0xB
gUnknown_81D8F9F:: @ 81D8F9F
BattleScript_SelectingImprisonedMove:: @ 81D8F9F
.incbin "baserom.gba", 0x1D8F9F, 0x4
gUnknown_81D8FA3:: @ 81D8FA3
BattleScript_GrudgeTakesPp:: @ 81D8FA3
.incbin "baserom.gba", 0x1D8FA3, 0x7
gUnknown_81D8FAA:: @ 81D8FAA
BattleScript_MagicCoatBounce:: @ 81D8FAA
.incbin "baserom.gba", 0x1D8FAA, 0x18
gUnknown_81D8FC2:: @ 81D8FC2
BattleScript_SnatchedMove:: @ 81D8FC2
.incbin "baserom.gba", 0x1D8FC2, 0x1B
gUnknown_81D8FDD:: @ 81D8FDD
BattleScript_EnduredMsg:: @ 81D8FDD
.incbin "baserom.gba", 0x1D8FDD, 0x7
gUnknown_81D8FE4:: @ 81D8FE4
BattleScript_OneHitKOMsg:: @ 81D8FE4
.incbin "baserom.gba", 0x1D8FE4, 0x7
gUnknown_81D8FEB:: @ 81D8FEB
BattleScript_SAtkDown2:: @ 81D8FEB
.incbin "baserom.gba", 0x1D8FEB, 0x2A
gUnknown_81D9015:: @ 81D9015
.incbin "baserom.gba", 0x1D9015, 0x14
gUnknown_81D9029:: @ 81D9029
BattleScript_MoveUsedIsAsleep:: @ 81D9029
.incbin "baserom.gba", 0x1D9029, 0xD
gUnknown_81D9036:: @ 81D9036
BattleScript_MoveUsedWokeUp:: @ 81D9036
.incbin "baserom.gba", 0x1D9036, 0x14
gUnknown_81D904A:: @ 81D904A
BattleScript_MonWokeUpInUproar:: @ 81D904A
.incbin "baserom.gba", 0x1D904A, 0x9
gUnknown_81D9053:: @ 81D9053
BattleScript_PoisonTurnDmg:: @ 81D9053
.incbin "baserom.gba", 0x1D9053, 0x22
gUnknown_81D9075:: @ 81D9075
BattleScript_BurnTurnDmg:: @ 81D9075
.incbin "baserom.gba", 0x1D9075, 0xB
gUnknown_81D9080:: @ 81D9080
BattleScript_MoveUsedIsFrozen:: @ 81D9080
.incbin "baserom.gba", 0x1D9080, 0xD
gUnknown_81D908D:: @ 81D908D
BattleScript_MoveUsedUnfroze:: @ 81D908D
.incbin "baserom.gba", 0x1D908D, 0xB
gUnknown_81D9098:: @ 81D9098
BattleScript_DefrostedViaFireMove:: @ 81D9098
.incbin "baserom.gba", 0x1D9098, 0x9
gUnknown_81D90A1:: @ 81D90A1
BattleScript_MoveUsedIsParalyzed:: @ 81D90A1
.incbin "baserom.gba", 0x1D90A1, 0x10
gUnknown_81D90B1:: @ 81D90B1
BattleScript_MoveUsedFlinched:: @ 81D90B1
.incbin "baserom.gba", 0x1D90B1, 0xB
gUnknown_81D90BC:: @ 81D90BC
BattleScript_PrintUproarOverTurns:: @ 81D90BC
.incbin "baserom.gba", 0x1D90BC, 0x9
gUnknown_81D90C5:: @ 81D90C5
BattleScript_ThrashConfuses:: @ 81D90C5
.incbin "baserom.gba", 0x1D90C5, 0xE
gUnknown_81D90D3:: @ 81D90D3
BattleScript_MoveUsedIsConfused:: @ 81D90D3
.incbin "baserom.gba", 0x1D90D3, 0x43
gUnknown_81D9116:: @ 81D9116
BattleScript_MoveUsedIsConfusedNoMore:: @ 81D9116
.incbin "baserom.gba", 0x1D9116, 0x7
gUnknown_81D911D:: @ 81D911D
BattleScript_PrintPayDayMoneyString:: @ 81D911D
.incbin "baserom.gba", 0x1D911D, 0x7
gUnknown_81D9124:: @ 81D9124
BattleScript_WrapTurnDmg:: @ 81D9124
.incbin "baserom.gba", 0x1D9124, 0x12
gUnknown_81D9136:: @ 81D9136
BattleScript_WrapEnds:: @ 81D9136
.incbin "baserom.gba", 0x1D9136, 0x7
gUnknown_81D913D:: @ 81D913D
BattleScript_MoveUsedIsInLove:: @ 81D913D
.incbin "baserom.gba", 0x1D913D, 0xD
gUnknown_81D914A:: @ 81D914A
BattleScript_MoveUsedIsInLoveCantAttack:: @ 81D914A
.incbin "baserom.gba", 0x1D914A, 0xB
gUnknown_81D9155:: @ 81D9155
BattleScript_NightmareTurnDmg:: @ 81D9155
.incbin "baserom.gba", 0x1D9155, 0x11
gUnknown_81D9166:: @ 81D9166
BattleScript_CurseTurnDmg:: @ 81D9166
.incbin "baserom.gba", 0x1D9166, 0x11
gUnknown_81D9177:: @ 81D9177
BattleScript_TargetPRLZHeal:: @ 81D9177
.incbin "baserom.gba", 0x1D9177, 0x9
gUnknown_81D9180:: @ 81D9180
@@ -313,211 +313,244 @@ gUnknown_81D9192:: @ 81D9192
.incbin "baserom.gba", 0x1D9192, 0xF
gUnknown_81D91A1:: @ 81D91A1
.incbin "baserom.gba", 0x1D91A1, 0x26
.incbin "baserom.gba", 0x1D91A1, 0x18
gUnknown_81D91C7:: @ 81D91C7
.incbin "baserom.gba", 0x1D91C7, 0xAA
BattleScript_MoveEffectSleep:: @ 81D91B9
.incbin "baserom.gba", 0x1D91B9, 0xE
gUnknown_81D9271:: @ 81D9271
BattleScript_YawnMakesAsleep:: @ 81D91C7
.incbin "baserom.gba", 0x1D91C7, 0xE
BattleScript_MoveEffectPoison:: @ 81D91D5
.incbin "baserom.gba", 0x1D91D5, 0xF
BattleScript_MoveEffectBurn:: @ 81D91E4
.incbin "baserom.gba", 0x1D91E4, 0xF
BattleScript_MoveEffectFreeze:: @ 81D91F3
.incbin "baserom.gba", 0x1D91F3, 0xF
BattleScript_MoveEffectParalysis:: @ 81D9202
.incbin "baserom.gba", 0x1D9202, 0xF
BattleScript_MoveEffectUproar:: @ 81D9211
.incbin "baserom.gba", 0x1D9211, 0x7
BattleScript_MoveEffectToxic:: @ 81D9218
.incbin "baserom.gba", 0x1D9218, 0xD
BattleScript_MoveEffectPayDay:: @ 81D9225
.incbin "baserom.gba", 0x1D9225, 0x7
BattleScript_MoveEffectWrap:: @ 81D922C
.incbin "baserom.gba", 0x1D922C, 0x9
BattleScript_MoveEffectConfusion:: @ 81D9235
.incbin "baserom.gba", 0x1D9235, 0xE
BattleScript_MoveEffectRecoil:: @ 81D9243
.incbin "baserom.gba", 0x1D9243, 0x2E
BattleScript_ItemSteal:: @ 81D9271
.incbin "baserom.gba", 0x1D9271, 0xE
gUnknown_81D927F:: @ 81D927F
BattleScript_DrizzleActivates:: @ 81D927F
.incbin "baserom.gba", 0x1D927F, 0x14
gUnknown_81D9293:: @ 81D9293
BattleScript_SpeedBoostActivates:: @ 81D9293
.incbin "baserom.gba", 0x1D9293, 0xE
gUnknown_81D92A1:: @ 81D92A1
BattleScript_TraceActivates:: @ 81D92A1
.incbin "baserom.gba", 0x1D92A1, 0xA
gUnknown_81D92AB:: @ 81D92AB
BattleScript_RainDishActivates:: @ 81D92AB
.incbin "baserom.gba", 0x1D92AB, 0x14
gUnknown_81D92BF:: @ 81D92BF
BattleScript_SandstreamActivates:: @ 81D92BF
.incbin "baserom.gba", 0x1D92BF, 0x14
gUnknown_81D92D3:: @ 81D92D3
BattleScript_ShedSkinActivates:: @ 81D92D3
.incbin "baserom.gba", 0x1D92D3, 0x25
gUnknown_81D92F8:: @ 81D92F8
BattleScript_CastformChange:: @ 81D92F8
.incbin "baserom.gba", 0x1D92F8, 0xF
gUnknown_81D9307:: @ 81D9307
BattleScript_IntimidateActivatesEnd3:: @ 81D9307
.incbin "baserom.gba", 0x1D9307, 0x9
gUnknown_81D9310:: @ 81D9310
BattleScript_IntimidateActivates:: @ 81D9310
.incbin "baserom.gba", 0x1D9310, 0x69
gUnknown_81D9379:: @ 81D9379
BattleScript_DroughtActivates:: @ 81D9379
.incbin "baserom.gba", 0x1D9379, 0x14
gUnknown_81D938D:: @ 81D938D
BattleScript_TookAttack:: @ 81D938D
.incbin "baserom.gba", 0x1D938D, 0x14
gUnknown_81D93A1:: @ 81D93A1
BattleScript_SturdyPreventsOHKO:: @ 81D93A1
.incbin "baserom.gba", 0x1D93A1, 0xE
gUnknown_81D93AF:: @ 81D93AF
BattleScript_DampStopsExplosion:: @ 81D93AF
.incbin "baserom.gba", 0x1D93AF, 0xE
gUnknown_81D93BD:: @ 81D93BD
BattleScript_MoveHPDrain_PPLoss:: @ 81D93BD
.incbin "baserom.gba", 0x1D93BD, 0x1
gUnknown_81D93BE:: @ 81D93BE
BattleScript_MoveHPDrain:: @ 81D93BE
.incbin "baserom.gba", 0x1D93BE, 0x22
gUnknown_81D93E0:: @ 81D93E0
BattleScript_MonMadeMoveUseless_PPLoss:: @ 81D93E0
.incbin "baserom.gba", 0x1D93E0, 0x1
gUnknown_81D93E1:: @ 81D93E1
BattleScript_MonMadeMoveUseless:: @ 81D93E1
.incbin "baserom.gba", 0x1D93E1, 0x15
gUnknown_81D93F6:: @ 81D93F6
BattleScript_FlashFireBoost_PPLoss:: @ 81D93F6
.incbin "baserom.gba", 0x1D93F6, 0x1
gUnknown_81D93F7:: @ 81D93F7
BattleScript_FlashFireBoost:: @ 81D93F7
.incbin "baserom.gba", 0x1D93F7, 0x1F
gUnknown_81D9416:: @ 81D9416
BattleScript_AbilityNoStatLoss:: @ 81D9416
.incbin "baserom.gba", 0x1D9416, 0xA
gUnknown_81D9420:: @ 81D9420
BattleScript_BRNPrevention:: @ 81D9420
.incbin "baserom.gba", 0x1D9420, 0xC
gUnknown_81D942C:: @ 81D942C
BattleScript_PRLZPrevention:: @ 81D942C
.incbin "baserom.gba", 0x1D942C, 0xC
gUnknown_81D9438:: @ 81D9438
BattleScript_PSNPrevention:: @ 81D9438
.incbin "baserom.gba", 0x1D9438, 0xC
gUnknown_81D9444:: @ 81D9444
BattleScript_ObliviousPreventsAttraction:: @ 81D9444
.incbin "baserom.gba", 0x1D9444, 0xE
gUnknown_81D9452:: @ 81D9452
BattleScript_FlinchPrevention:: @ 81D9452
.incbin "baserom.gba", 0x1D9452, 0x1C
gUnknown_81D946E:: @ 81D946E
BattleScript_SoundproofProtected:: @ 81D946E
.incbin "baserom.gba", 0x1D946E, 0x10
gUnknown_81D947E:: @ 81D947E
BattleScript_AbilityNoSpecificStatLoss:: @ 81D947E
.incbin "baserom.gba", 0x1D947E, 0x10
gUnknown_81D948E:: @ 81D948E
BattleScript_StickyHoldActivates:: @ 81D948E
.incbin "baserom.gba", 0x1D948E, 0xE
gUnknown_81D949C:: @ 81D949C
BattleScript_ColorChangeActivates:: @ 81D949C
.incbin "baserom.gba", 0x1D949C, 0x7
gUnknown_81D94A3:: @ 81D94A3
BattleScript_RoughSkinActivates:: @ 81D94A3
.incbin "baserom.gba", 0x1D94A3, 0x1B
gUnknown_81D94BE:: @ 81D94BE
BattleScript_CuteCharmActivates:: @ 81D94BE
.incbin "baserom.gba", 0x1D94BE, 0xD
gUnknown_81D94CB:: @ 81D94CB
BattleScript_ApplySecondaryEffect:: @ 81D94CB
.incbin "baserom.gba", 0x1D94CB, 0x3
gUnknown_81D94CE:: @ 81D94CE
BattleScript_SynchronizeActivates:: @ 81D94CE
.incbin "baserom.gba", 0x1D94CE, 0x3
gUnknown_81D94D1:: @ 81D94D1
BattleScript_AbilityCuredStatus:: @ 81D94D1
.incbin "baserom.gba", 0x1D94D1, 0x9
gUnknown_81D94DA:: @ 81D94DA
BattleScript_IgnoresWhileAsleep:: @ 81D94DA
.incbin "baserom.gba", 0x1D94DA, 0x10
gUnknown_81D94EA:: @ 81D94EA
BattleScript_IgnoresAndUsesRandomMove:: @ 81D94EA
.incbin "baserom.gba", 0x1D94EA, 0x8
gUnknown_81D94F2:: @ 81D94F2
BattleScript_MoveUsedLoafingAround:: @ 81D94F2
.incbin "baserom.gba", 0x1D94F2, 0x12
gUnknown_81D9504:: @ 81D9504
BattleScript_IgnoresAndFallsAsleep:: @ 81D9504
.incbin "baserom.gba", 0x1D9504, 0x17
gUnknown_81D951B:: @ 81D951B
BattleScript_IgnoresAndHitsItself:: @ 81D951B
.incbin "baserom.gba", 0x1D951B, 0xB
gUnknown_81D9526:: @ 81D9526
BattleScript_SubstituteFade:: @ 81D9526
.incbin "baserom.gba", 0x1D9526, 0xB
gUnknown_81D9531:: @ 81D9531
BattleScript_BerryCurePrlzEnd2:: @ 81D9531
.incbin "baserom.gba", 0x1D9531, 0x6
gUnknown_81D9537:: @ 81D9537
BattleScript_BerryCureParRet:: @ 81D9537
.incbin "baserom.gba", 0x1D9537, 0x12
gUnknown_81D9549:: @ 81D9549
BattleScript_BerryCurePsnEnd2:: @ 81D9549
.incbin "baserom.gba", 0x1D9549, 0x6
gUnknown_81D954F:: @ 81D954F
BattleScript_BerryCurePsnRet:: @ 81D954F
.incbin "baserom.gba", 0x1D954F, 0x12
gUnknown_81D9561:: @ 81D9561
BattleScript_BerryCureBrnEnd2:: @ 81D9561
.incbin "baserom.gba", 0x1D9561, 0x6
gUnknown_81D9567:: @ 81D9567
BattleScript_BerryCureBrnRet:: @ 81D9567
.incbin "baserom.gba", 0x1D9567, 0x12
gUnknown_81D9579:: @ 81D9579
BattleScript_BerryCureFrzEnd2:: @ 81D9579
.incbin "baserom.gba", 0x1D9579, 0x6
gUnknown_81D957F:: @ 81D957F
BattleScript_BerryCureFrzRet:: @ 81D957F
.incbin "baserom.gba", 0x1D957F, 0x12
gUnknown_81D9591:: @ 81D9591
BattleScript_BerryCureSlpEnd2:: @ 81D9591
.incbin "baserom.gba", 0x1D9591, 0x6
gUnknown_81D9597:: @ 81D9597
BattleScript_BerryCureSlpRet:: @ 81D9597
.incbin "baserom.gba", 0x1D9597, 0x12
gUnknown_81D95A9:: @ 81D95A9
BattleScript_BerryCureConfusionEnd2:: @ 81D95A9
.incbin "baserom.gba", 0x1D95A9, 0x6
gUnknown_81D95AF:: @ 81D95AF
BattleScript_BerryCureConfusionRet:: @ 81D95AF
.incbin "baserom.gba", 0x1D95AF, 0x10
gUnknown_81D95BF:: @ 81D95BF
BattleScript_BerryCureChosenStatusEnd2:: @ 81D95BF
.incbin "baserom.gba", 0x1D95BF, 0x6
gUnknown_81D95C5:: @ 81D95C5
BattleScript_BerryCureChosenStatusRet:: @ 81D95C5
.incbin "baserom.gba", 0x1D95C5, 0x14
gUnknown_81D95D9:: @ 81D95D9
BattleScript_WhiteHerbEnd2:: @ 81D95D9
.incbin "baserom.gba", 0x1D95D9, 0x6
gUnknown_81D95DF:: @ 81D95DF
BattleScript_WhiteHerbRet:: @ 81D95DF
.incbin "baserom.gba", 0x1D95DF, 0x10
gUnknown_81D95EF:: @ 81D95EF
BattleScript_ItemHealHP_RemoveItem:: @ 81D95EF
.incbin "baserom.gba", 0x1D95EF, 0x1D
gUnknown_81D960C:: @ 81D960C
BattleScript_BerryPPHealEnd2:: @ 81D960C
.incbin "baserom.gba", 0x1D960C, 0x10
gUnknown_81D961C:: @ 81D961C
BattleScript_ItemHealHP_End2:: @ 81D961C
.incbin "baserom.gba", 0x1D961C, 0x6
gUnknown_81D9622:: @ 81D9622
BattleScript_ItemHealHP_Ret:: @ 81D9622
.incbin "baserom.gba", 0x1D9622, 0x1B
gUnknown_81D963D:: @ 81D963D
BattleScript_SelectingNotAllowedMoveChoiceItem:: @ 81D963D
.incbin "baserom.gba", 0x1D963D, 0x4
gUnknown_81D9641:: @ 81D9641
BattleScript_HangedOnMsg:: @ 81D9641
.incbin "baserom.gba", 0x1D9641, 0xE
gUnknown_81D964F:: @ 81D964F
BattleScript_BerryConfuseHealEnd2:: @ 81D964F
.incbin "baserom.gba", 0x1D964F, 0x2A
gUnknown_81D9679:: @ 81D9679
BattleScript_BerryStatRaiseEnd2:: @ 81D9679
.incbin "baserom.gba", 0x1D9679, 0x1B
gUnknown_81D9694:: @ 81D9694
BattleScript_BerryFocusEnergyEnd2:: @ 81D9694
.incbin "baserom.gba", 0x1D9694, 0x10
gUnknown_81D96A4:: @ 81D96A4
.incbin "baserom.gba", 0x1D96A4, 0x4
gUnknown_81D96A8:: @ 81D96A8
BattleScript_FlushMessageBox:: @ 81D96A8
.incbin "baserom.gba", 0x1D96A8, 0x4
+4 -4
View File
@@ -12,17 +12,17 @@ gUnknown_81D99FC:: @ 81D99FC
gUnknown_81D9A04:: @ 81D9A04
.incbin "baserom.gba", 0x1D9A04, 0x3E
gUnknown_81D9A42:: @ 81D9A42
BattleScript_SuccessBallThrow:: @ 81D9A42
.incbin "baserom.gba", 0x1D9A42, 0x46
gUnknown_81D9A88:: @ 81D9A88
.incbin "baserom.gba", 0x1D9A88, 0xB
gUnknown_81D9A93:: @ 81D9A93
BattleScript_ShakeBallThrow:: @ 81D9A93
.incbin "baserom.gba", 0x1D9A93, 0x2E
gUnknown_81D9AC1:: @ 81D9AC1
BattleScript_TrainerBallBlock:: @ 81D9AC1
.incbin "baserom.gba", 0x1D9AC1, 0x10
gUnknown_81D9AD1:: @ 81D9AD1
BattleScript_GhostBallDodge:: @ 81D9AD1
.incbin "baserom.gba", 0x1D9AD1, 0x123
+17 -120
View File
@@ -145,7 +145,7 @@ gMonShinyPaletteTable:: @ 82380CC
gTrainerFrontAnimsPtrTable:: @ 82390DC
.incbin "baserom.gba", 0x2390DC, 0x250
gUnknown_823932C:: @ 823932C
gTrainerFrontPicCoords:: @ 823932C
.incbin "baserom.gba", 0x23932C, 0x250
gTrainerFrontPicTable:: @ 823957C
@@ -157,16 +157,16 @@ gTrainerFrontPicPaletteTable:: @ 8239A1C
gTrainerBackAnimsPtrTable:: @ 8239F74
.incbin "baserom.gba", 0x239F74, 0x18
gUnknown_8239F8C:: @ 8239F8C
gTrainerBackPicCoords:: @ 8239F8C
.incbin "baserom.gba", 0x239F8C, 0x18
gTrainerBackPicTable:: @ 8239FA4
.incbin "baserom.gba", 0x239FA4, 0x30
gUnknown_8239FD4:: @ 8239FD4
gTrainerBackPicPaletteTable:: @ 8239FD4
.incbin "baserom.gba", 0x239FD4, 0x30
gUnknown_823A004:: @ 823A004
gEnemyMonElevation:: @ 823A004
.incbin "baserom.gba", 0x23A004, 0x4554
gTrainerClassNames:: @ 823E558
@@ -233,13 +233,13 @@ gUnknown_824F020:: @ 824F020
gUnknown_824F048:: @ 824F048
.incbin "baserom.gba", 0x24F048, 0x8
gUnknown_824F050:: @ 824F050
gTypeEffectiveness:: @ 824F050
.incbin "baserom.gba", 0x24F050, 0x150
gUnknown_824F1A0:: @ 824F1A0
gTypeNames:: @ 824F1A0
.incbin "baserom.gba", 0x24F1A0, 0x80
gUnknown_824F220:: @ 824F220
gTrainerMoneyTable:: @ 824F220
.incbin "baserom.gba", 0x24F220, 0x8E8
gUnknown_824FB08:: @ 824FB08
@@ -254,137 +254,34 @@ gUnknown_8250038:: @ 8250038
gUnknown_8250070:: @ 8250070
.incbin "baserom.gba", 0x250070, 0x24
gUnknown_8250094:: @ 8250094
gStatusConditionString_PoisonJpn:: @ 8250094
.incbin "baserom.gba", 0x250094, 0x8
gUnknown_825009C:: @ 825009C
gStatusConditionString_SleepJpn:: @ 825009C
.incbin "baserom.gba", 0x25009C, 0x8
gUnknown_82500A4:: @ 82500A4
gStatusConditionString_ParalysisJpn:: @ 82500A4
.incbin "baserom.gba", 0x2500A4, 0x8
gUnknown_82500AC:: @ 82500AC
gStatusConditionString_BurnJpn:: @ 82500AC
.incbin "baserom.gba", 0x2500AC, 0x8
gUnknown_82500B4:: @ 82500B4
gStatusConditionString_IceJpn:: @ 82500B4
.incbin "baserom.gba", 0x2500B4, 0x8
gUnknown_82500BC:: @ 82500BC
gStatusConditionString_ConfusionJpn:: @ 82500BC
.incbin "baserom.gba", 0x2500BC, 0x8
gUnknown_82500C4:: @ 82500C4
gStatusConditionString_LoveJpn:: @ 82500C4
.incbin "baserom.gba", 0x2500C4, 0x8
gUnknown_82500CC:: @ 82500CC
.incbin "baserom.gba", 0x2500CC, 0x38
gUnknown_8250104:: @ 8250104
.incbin "baserom.gba", 0x250104, 0x18
.section .rodata.8260270
gUnknown_825011C:: @ 825011C
.incbin "baserom.gba", 0x25011C, 0x3E0
gUnknown_82504FC:: @ 82504FC
.incbin "baserom.gba", 0x2504FC, 0x34
gUnknown_8250530:: @ 8250530
.incbin "baserom.gba", 0x250530, 0xC
gUnknown_825053C:: @ 825053C
.incbin "baserom.gba", 0x25053C, 0xF0
gUnknown_825062C:: @ 825062C
.incbin "baserom.gba", 0x25062C, 0xA4
gUnknown_82506D0:: @ 82506D0
.incbin "baserom.gba", 0x2506D0, 0x20
gUnknown_82506F0:: @ 82506F0
.incbin "baserom.gba", 0x2506F0, 0xD8
gUnknown_82507C8:: @ 82507C8
.incbin "baserom.gba", 0x2507C8, 0x18
gUnknown_82507E0:: @ 82507E0
.incbin "baserom.gba", 0x2507E0, 0x8
gUnknown_82507E8:: @ 82507E8
.incbin "baserom.gba", 0x2507E8, 0x28
gUnknown_8250810:: @ 8250810
.incbin "baserom.gba", 0x250810, 0xC
gUnknown_825081C:: @ 825081C
.incbin "baserom.gba", 0x25081C, 0x14
gUnknown_8250830:: @ 8250830
.incbin "baserom.gba", 0x250830, 0x18
gUnknown_8250848:: @ 8250848
.incbin "baserom.gba", 0x250848, 0x40
gUnknown_8250888:: @ 8250888
.incbin "baserom.gba", 0x250888, 0xA
gUnknown_8250892:: @ 8250892
.incbin "baserom.gba", 0x250892, 0xA
gUnknown_825089C:: @ 825089C
.incbin "baserom.gba", 0x25089C, 0xE4
gUnknown_8250980:: @ 8250980
.incbin "baserom.gba", 0x250980, 0xC
gUnknown_825098C:: @ 825098C
.incbin "baserom.gba", 0x25098C, 0x8
gUnknown_8250994:: @ 8250994
.incbin "baserom.gba", 0x250994, 0x60
gUnknown_82509F4:: @ 82509F4
.incbin "baserom.gba", 0x2509F4, 0x18
gUnknown_8250A0C:: @ 8250A0C
.incbin "baserom.gba", 0x250A0C, 0x10
gUnknown_8250A1C:: @ 8250A1C
.incbin "baserom.gba", 0x250A1C, 0x18
gUnknown_8250A34:: @ 8250A34
.incbin "baserom.gba", 0x250A34, 0xEC
gUnknown_8250B20:: @ 8250B20
.incbin "baserom.gba", 0x250B20, 0xE4
.section .rodata.825EF0C
.align 2
gUnknown_8260208:: @ 8260208
.incbin "baserom.gba", 0x260208, 0x8
gUnknown_8260210:: @ 8260210
.incbin "baserom.gba", 0x260210, 0x8
gUnknown_8260218:: @ 8260218
.incbin "baserom.gba", 0x260218, 0x8
gUnknown_8260220:: @ 8260220
.incbin "baserom.gba", 0x260220, 0x8
gUnknown_8260228:: @ 8260228
.incbin "baserom.gba", 0x260228, 0x8
gUnknown_8260230:: @ 8260230
.incbin "baserom.gba", 0x260230, 0x8
gUnknown_8260238:: @ 8260238
.incbin "baserom.gba", 0x260238, 0x8
gUnknown_8260240:: @ 8260240
.incbin "baserom.gba", 0x260240, 0x20
gUnknown_8260260:: @ 8260260
.incbin "baserom.gba", 0x260260, 0x18
gUnknown_8260270:: @ 8260270
.incbin "baserom.gba", 0x260270, 0x8
gUnknown_8260278:: @ 8260278
.incbin "baserom.gba", 0x260278, 0x30
+11 -11
View File
@@ -133,10 +133,10 @@ gUnknown_83F846D:: @ 83F846D
gUnknown_83F847D:: @ 83F847D
.incbin "baserom.gba", 0x3F847D, 0x323
.section .rodata.83FB134
.section .rodata.83FB218
gUnknown_83FB134:: @ 83FB134
.incbin "baserom.gba", 0x3FB134, 0xA80
gUnknown_83FB218:: @ 83FB218
.incbin "baserom.gba", 0x3FB218, 0x99C
BattleText_MistShroud:: @ 83FBBB4
.incbin "baserom.gba", 0x3FBBB4, 0x35
@@ -369,10 +369,10 @@ gUnknown_83FDDEB:: @ 83FDDEB
gUnknown_83FDF3C:: @ 83FDF3C
.incbin "baserom.gba", 0x3FDF3C, 0x5D8
gUnknown_83FE514:: @ 83FE514
gMissStringIds:: @ 83FE514
.incbin "baserom.gba", 0x3FE514, 0x150
gUnknown_83FE664:: @ 83FE664
gTrappingMoves:: @ 83FE664
.incbin "baserom.gba", 0x3FE664, 0xE
gUnknown_83FE672:: @ 83FE672
@@ -387,7 +387,7 @@ gUnknown_83FE6B5:: @ 83FE6B5
gUnknown_83FE6D0:: @ 83FE6D0
.incbin "baserom.gba", 0x3FE6D0, 0x5
gUnknown_83FE6D5:: @ 83FE6D5
gText_WhatWillPkmnDo:: @ 83FE6D5
.incbin "baserom.gba", 0x3FE6D5, 0x11
gUnknown_83FE6E6:: @ 83FE6E6
@@ -396,7 +396,7 @@ gUnknown_83FE6E6:: @ 83FE6E6
gUnknown_83FE6FA:: @ 83FE6FA
.incbin "baserom.gba", 0x3FE6FA, 0x1A
gUnknown_83FE714:: @ 83FE714
gText_LinkStandby:: @ 83FE714
.incbin "baserom.gba", 0x3FE714, 0x11
gUnknown_83FE725:: @ 83FE725
@@ -405,19 +405,19 @@ gUnknown_83FE725:: @ 83FE725
gUnknown_83FE747:: @ 83FE747
.incbin "baserom.gba", 0x3FE747, 0x1F
gUnknown_83FE766:: @ 83FE766
gText_MoveInterfacePP:: @ 83FE766
.incbin "baserom.gba", 0x3FE766, 0x4
gUnknown_83FE76A:: @ 83FE76A
gText_MoveInterfaceType:: @ 83FE76A
.incbin "baserom.gba", 0x3FE76A, 0x6
gUnknown_83FE770:: @ 83FE770
.incbin "baserom.gba", 0x3FE770, 0x21
gUnknown_83FE791:: @ 83FE791
gText_BattleYesNoChoice:: @ 83FE791
.incbin "baserom.gba", 0x3FE791, 0xF
gUnknown_83FE7A0:: @ 83FE7A0
gText_BattleSwitchWhich:: @ 83FE7A0
.incbin "baserom.gba", 0x3FE7A0, 0x6C
gUnknown_83FE80C:: @ 83FE80C
+4 -2
View File
@@ -26,8 +26,10 @@ gUnknown_83FECF4:: @ 83FECF4
gUnknown_83FECFA:: @ 83FECFA
.incbin "baserom.gba", 0x3FECFA, 0x6
gUnknown_83FED00:: @ 83FED00
.incbin "baserom.gba", 0x3FED00, 0x380
.section .rodata.83FEDE4
gUnknown_83FEDE4:: @ 83FEDE4
.incbin "baserom.gba", 0x3FEDE4, 0x29C
gUnknown_83FF080:: @ 83FF080
.incbin "baserom.gba", 0x3FF080, 0xB0
+16 -13
View File
@@ -146,7 +146,7 @@ gFile_graphics_interface_ball_Open_sheet:: @ 8D022E8
.incbin "graphics/interface/ball_open.4bpp.lz"
.align 2
gFile_graphics_interface_blank_sheet:: @ 8D02364
gBlankGfxCompressed:: @ 8D02364
.incbin "graphics/interface/blank.4bpp.lz"
.align 2
@@ -1062,8 +1062,11 @@ gFile_graphics_unused_basic_frame_tilemap:: @ 8D11A78
.incbin "graphics/unused/basic_frame.bin.lz"
.align 2
gUnknown_8D11B84:: @ 8D11B84
.incbin "baserom.gba", 0xD11B84, 0x40
gBattleInterface_BallStatusBarPal:: @ 8D11B84
.incbin "baserom.gba", 0xD11B84, 0x20
gBattleInterface_BallDisplayPal:: @ 8D11BA4
.incbin "baserom.gba", 0xD11BA4, 0x20
gUnknown_8D11BC4:: @ 8D11BC4
.incbin "baserom.gba", 0xD11BC4, 0xF00
@@ -1761,23 +1764,23 @@ gFile_graphics_battle_anims_sprites_186_palette:: @ 8D1F31C
.incbin "graphics/battle_anims/sprites/186.gbapal.lz"
.align 2
gUnknown_8D1F340:: @ 8D1F340
gHealthboxSinglesPlayerGfx:: @ 8D1F340
.incbin "baserom.gba", 0xD1F340, 0x2C4
.align 2
gUnknown_8D1F604:: @ 8D1F604
gHealthboxSinglesOpponentGfx:: @ 8D1F604
.incbin "baserom.gba", 0xD1F604, 0x190
.align 2
gUnknown_8D1F794:: @ 8D1F794
gHealthboxDoublesPlayerGfx:: @ 8D1F794
.incbin "baserom.gba", 0xD1F794, 0x194
.align 2
gUnknown_8D1F928:: @ 8D1F928
gHealthboxDoublesOpponentGfx:: @ 8D1F928
.incbin "baserom.gba", 0xD1F928, 0x194
.align 2
gFile_graphics_battle_interface_healthbox_safari_sheet:: @ 8D1FABC
gHealthboxSafariGfx:: @ 8D1FABC
.incbin "graphics/battle_interface/healthbox_safari.4bpp.lz"
.align 2
@@ -2365,15 +2368,15 @@ gFile_graphics_battle_anims_sprites_240_palette:: @ 8D2D068
.incbin "graphics/battle_anims/sprites/240.gbapal.lz"
.align 2
gFile_graphics_battle_anims_sprites_substitute_palette:: @ 8D2D090
gSubstituteDollPal:: @ 8D2D090
.incbin "graphics/battle_anims/sprites/substitute.gbapal.lz"
.align 2
gFile_graphics_battle_anims_sprites_substitute_sheet:: @ 8D2D0B4
gSubstituteDollGfx:: @ 8D2D0B4
.incbin "graphics/battle_anims/sprites/substitute.4bpp.lz"
.align 2
gFile_graphics_battle_anims_sprites_substitute_tilemap:: @ 8D2D2F4
gSubstituteDollTilemap:: @ 8D2D2F4
.incbin "graphics/battle_anims/sprites/substitute.bin.lz"
.align 2
@@ -15923,10 +15926,10 @@ gFile_graphics_battle_anims_sprites_271_sheet:: @ 8E93AB4
.incbin "graphics/battle_anims/sprites/271.4bpp.lz"
.align 2
gUnknown_8E93B14:: @ 8E93B14
gGhostPalette:: @ 8E93B14
.incbin "baserom.gba", 0xE93B14, 0x24
gUnknown_8E93B38:: @ 8E93B38
gGhostFrontPic:: @ 8E93B38
.incbin "baserom.gba", 0xE93B38, 0x368
gUnknown_8E93EA0:: @ 8E93EA0
+17
View File
@@ -0,0 +1,17 @@
.section .rodata
.balign 4
gUnknown_825098C:: @ 825098C
.incbin "baserom.gba", 0x25098C, 0x8
gUnknown_8250994:: @ 8250994
.incbin "baserom.gba", 0x250994, 0x60
gUnknown_82509F4:: @ 82509F4
.incbin "baserom.gba", 0x2509F4, 0x18
gSpriteSheet_EnemyShadow:: @ 8250A0C
.incbin "baserom.gba", 0x250A0C, 0x10
gSpriteTemplate_EnemyShadow:: @ 8250A1C
.incbin "baserom.gba", 0x250A1C, 0x18
@@ -0,0 +1,19 @@
JASC-PAL
0100
16
255 255 255
255 255 255
106 90 115
0 0 0
213 230 255
189 205 238
238 238 255
106 172 197
90 139 180
123 197 205
0 0 0
0 0 0
123 197 255
0 0 139
255 131 131
164 0 0
Binary file not shown.

After

Width:  |  Height:  |  Size: 170 B

+223 -243
View File
@@ -2,15 +2,14 @@
#define GUARD_BATTLE_H
#include "global.h"
// should they be included here or included individually by every file?
#include "constants/battle.h"
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_2.h"
#include "battle_main.h"
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
#include "battle_bg.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@@ -19,8 +18,6 @@
0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
*/
#define BATTLE_BANKS_COUNT 4
#define IDENTITY_PLAYER_MON1 0
#define IDENTITY_OPPONENT_MON1 1
#define IDENTITY_PLAYER_MON2 2
@@ -29,9 +26,9 @@
#define SIDE_PLAYER 0x0
#define SIDE_OPPONENT 0x1
#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
#define GET_BANK_SIDE(bank)((GetBattlerPosition(bank) & BIT_SIDE))
#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
#define GET_BATTLER_POSITION(battler)((gBattlerPositions[battler]))
#define GET_BATTLER_SIDE(battler)((GetBattlerPosition(battler) & BIT_SIDE))
#define GET_BATTLER_SIDE2(battler)((GET_BATTLER_POSITION(battler) & BIT_SIDE))
#define TRAINER_OPPONENT_3FE 0x3FE
#define TRAINER_OPPONENT_C00 0xC00
@@ -73,21 +70,22 @@
#define SIDE_STATUS_MIST (1 << 8)
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
#define ACTION_USE_MOVE 0
#define ACTION_USE_ITEM 1
#define ACTION_SWITCH 2
#define ACTION_RUN 3
#define ACTION_WATCHES_CAREFULLY 4
#define ACTION_SAFARI_ZONE_BALL 5
#define ACTION_POKEBLOCK_CASE 6
#define ACTION_GO_NEAR 7
#define ACTION_SAFARI_ZONE_RUN 8
#define ACTION_9 9
#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action
#define ACTION_CANCEL_PARTNER 12 // when choosing an action
#define ACTION_FINISHED 12 // when executing an action
#define ACTION_NOTHING_FAINTED 13 // when choosing an action
#define ACTION_INIT_VALUE 0xFF
#define B_ACTION_USE_MOVE 0
#define B_ACTION_USE_ITEM 1
#define B_ACTION_SWITCH 2
#define B_ACTION_RUN 3
#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
#define B_ACTION_SAFARI_BALL 5
#define B_ACTION_SAFARI_POKEBLOCK 6
#define B_ACTION_SAFARI_GO_NEAR 7
#define B_ACTION_SAFARI_RUN 8
#define B_ACTION_9 9
#define B_ACTION_EXEC_SCRIPT 10
#define B_ACTION_TRY_FINISH 11
#define B_ACTION_FINISHED 12
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
#define B_ACTION_NONE 0xFF
#define MOVESTATUS_MISSED (1 << 0)
#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
@@ -150,19 +148,6 @@
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1
#define BS_GET_EFFECT_BANK 2
#define BS_GET_gBank1 3
#define BS_GET_BANK_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_GET_SCRIPTING_BANK 10
#define BS_GET_OPPONENT1 12
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
// for battle script commands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
@@ -178,9 +163,6 @@ struct TrainerMonNoItemDefaultMoves
u16 species;
};
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
u8 GetBattlerSide(u8 bank);
struct TrainerMonItemDefaultMoves
{
u16 iv;
@@ -208,10 +190,10 @@ struct TrainerMonItemCustomMoves
union TrainerMonPtr
{
struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves;
struct TrainerMonNoItemCustomMoves* NoItemCustomMoves;
struct TrainerMonItemDefaultMoves* ItemDefaultMoves;
struct TrainerMonItemCustomMoves* ItemCustomMoves;
struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
struct TrainerMonItemCustomMoves *ItemCustomMoves;
};
struct Trainer
@@ -235,12 +217,12 @@ extern const struct Trainer gTrainers[];
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
struct UnknownFlags
struct ResourceFlags
{
u32 flags[4];
};
#define UNKNOWN_FLAG_FLASH_FIRE 1
#define RESOURCE_FLAG_FLASH_FIRE 1
struct DisableStruct
{
@@ -250,41 +232,41 @@ struct DisableStruct
/*0x08*/ u8 protectUses;
/*0x09*/ u8 stockpileCounter;
/*0x0A*/ u8 substituteHP;
/*0x0B*/ u8 disableTimer1 : 4;
/*0x0B*/ u8 disableTimer2 : 4;
/*0x0B*/ u8 disableTimer : 4;
/*0x0B*/ u8 disableTimerStartValue : 4;
/*0x0C*/ u8 encoredMovePos;
/*0x0D*/ u8 unkD;
/*0x0E*/ u8 encoreTimer1 : 4;
/*0x0E*/ u8 encoreTimer2 : 4;
/*0x0F*/ u8 perishSongTimer1 : 4;
/*0x0F*/ u8 perishSongTimer2 : 4;
/*0x0E*/ u8 encoreTimer : 4;
/*0x0E*/ u8 encoreTimerStartValue : 4;
/*0x0F*/ u8 perishSongTimer : 4;
/*0x0F*/ u8 perishSongTimerStartValue : 4;
/*0x10*/ u8 furyCutterCounter;
/*0x11*/ u8 rolloutCounter1 : 4;
/*0x11*/ u8 rolloutCounter2 : 4;
/*0x12*/ u8 chargeTimer1 : 4;
/*0x12*/ u8 chargeTimer2 : 4;
/*0x13*/ u8 tauntTimer1:4;
/*0x11*/ u8 rolloutTimer : 4;
/*0x11*/ u8 rolloutTimerStartValue : 4;
/*0x12*/ u8 chargeTimer : 4;
/*0x12*/ u8 chargeTimerStartValue : 4;
/*0x13*/ u8 tauntTimer:4;
/*0x13*/ u8 tauntTimer2:4;
/*0x14*/ u8 bankPreventingEscape;
/*0x15*/ u8 bankWithSureHit;
/*0x14*/ u8 battlerPreventingEscape;
/*0x15*/ u8 battlerWithSureHit;
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
/*0x18*/ u8 truantUnknownBit : 1;
/*0x18*/ u8 truantSwitchInHack : 1; // unused?
/*0x18*/ u8 unk18_a_2 : 2;
/*0x18*/ u8 unk18_b : 4;
/*0x19*/ u8 rechargeCounter;
/*0x18*/ u8 mimickedMoves : 4;
/*0x19*/ u8 rechargeTimer;
/*0x1A*/ u8 unk1A[2];
};
extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT];
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
struct ProtectStruct
{
/* field_0 */
u32 protected:1;
u32 endured:1;
u32 onlyStruggle:1;
u32 noValidMoves:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
@@ -295,7 +277,7 @@ struct ProtectStruct
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
u32 usedImprisionedMove:1;
u32 usedImprisonedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
/* field_2 */
@@ -312,45 +294,45 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
/* field_C */ u8 physicalBank;
/* field_D */ u8 specialBank;
/* field_C */ u8 physicalBattlerId;
/* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
};
extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
struct SpecialStatus
{
u8 statLowered : 1; // 0x1
u8 lightningRodRedirected : 1; // 0x2
u8 restoredBankSprite: 1; // 0x4
u8 intimidatedPoke : 1; // 0x8
u8 restoredBattlerSprite: 1; // 0x4
u8 intimidatedMon : 1; // 0x8
u8 traced : 1; // 0x10
u8 flag20 : 1;
u8 ppNotAffectedByPressure : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
s32 moveturnLostHP;
s32 moveturnLostHP_physical;
s32 moveturnLostHP_special;
u8 moveturnPhysicalBank;
u8 moveturnSpecialBank;
s32 dmg;
s32 physicalDmg;
s32 specialDmg;
u8 physicalBattlerId;
u8 specialBattlerId;
u8 field12;
u8 field13;
};
extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
/*0x01*/ u8 reflectBank;
/*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer;
/*0x03*/ u8 lightscreenBank;
/*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer;
/*0x05*/ u8 mistBank;
/*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer;
/*0x07*/ u8 safeguardBank;
/*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
@@ -361,14 +343,14 @@ extern struct SideTimer gSideTimers[];
struct WishFutureKnock
{
u8 futureSightCounter[BATTLE_BANKS_COUNT];
u8 futureSightAttacker[BATTLE_BANKS_COUNT];
s32 futureSightDmg[BATTLE_BANKS_COUNT];
u16 futureSightMove[BATTLE_BANKS_COUNT];
u8 wishCounter[BATTLE_BANKS_COUNT];
u8 wishUserID[BATTLE_BANKS_COUNT];
u8 futureSightCounter[MAX_BATTLERS_COUNT];
u8 futureSightAttacker[MAX_BATTLERS_COUNT];
s32 futureSightDmg[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT];
u8 wishMonId[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
u8 knockedOffMons[2];
};
extern struct WishFutureKnock gWishFutureKnock;
@@ -391,10 +373,6 @@ extern u8 gActiveBattler;
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
// TODO: move these to constants/battle.h
#define MAX_BATTLERS_COUNT 4
#define BIT_FLANK 2
// script's table id to bit
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
@@ -413,6 +391,12 @@ extern u8 gAbsentBattlerFlags;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
struct UsedMoves
{
u16 moves[MAX_BATTLERS_COUNT];
u16 unknown[MAX_BATTLERS_COUNT];
};
struct BattleHistory
{
/*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
@@ -436,27 +420,22 @@ struct BattleCallbacksStack
struct StatsArray
{
u16 hp;
u16 atk;
u16 def;
u16 spd;
u16 spAtk;
u16 spDef;
u16 stats[NUM_STATS];
};
struct BattleResources
{
struct SecretBaseRecord* secretBase;
struct UnknownFlags *flags;
struct BattleScriptsStack* battleScriptsStack;
struct BattleCallbacksStack* battleCallbackStack;
struct StatsArray* statsBeforeLvlUp;
struct SecretBaseRecord *secretBase;
struct ResourceFlags *flags;
struct BattleScriptsStack *battleScriptsStack;
struct BattleCallbacksStack *battleCallbackStack;
struct StatsArray *beforeLvlUp;
struct AI_ThinkingStruct *ai;
struct BattleHistory *battleHistory;
struct BattleScriptsStack *AI_ScriptsStack;
};
extern struct BattleResources* gBattleResources;
extern struct BattleResources *gBattleResources;
#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack)
@@ -467,18 +446,18 @@ struct BattleResults
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
u8 playerSwitchesCounter; // 0x2
u8 unk3; // 0x3
u8 unk4; // 0x4
u8 unk5_0:1; // 0x5
u8 numHealingItemsUsed; // 0x3
u8 numRevivesUsed; // 0x4
u8 playerMonWasDamaged:1; // 0x5
u8 usedMasterBall:1; // 0x5
u8 caughtMonBall:4; // 0x5
u8 unk5_6:1; // 0x5
u8 shinyWildMon:1; // 0x5
u8 unk5_7:1; // 0x5
u16 playerMon1Species; // 0x6
u8 playerMon1Name[11]; // 0x8
u8 battleTurnCounter; // 0x13
u8 playerMon2Name[11]; // 0x14
u8 field_1F; // 0x1F
u8 pokeblockThrows; // 0x1F
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
@@ -494,39 +473,31 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 turnEffectsTracker;
u8 turnEffectsBank;
u8 turnEffectsBattlerId;
u8 filler2;
u8 turncountersTracker;
u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4];
u8 expGetterId;
u8 turnCountersTracker;
u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
u8 moveTarget[MAX_BATTLERS_COUNT];
u8 expGetterMonId;
u8 field_11;
u8 wildVictorySong;
u8 dynamicMoveType;
u8 wrappedBy[4];
u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
u8 field_40;
u8 field_41;
u8 field_42;
u8 field_43;
u8 field_44;
u8 field_45;
u8 field_46;
u8 field_47;
u8 focusPunchBank;
u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
u8 focusPunchBattlerId;
u8 battlerPreventingSwitchout;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
u8 faintedActionsBank;
u8 faintedActionsBattlerId;
u8 field_4F;
u16 expValue;
u8 field_52;
u8 sentInPokes;
bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 field_58[4];
u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_60[4][3];
u8 runTries;
u8 caughtMonNick[11];
@@ -535,11 +506,11 @@ struct BattleStruct
u8 safariPkblThrowCounter;
u8 safariEscapeFactor;
u8 safariCatchFactor;
u8 field_7D;
u8 field_7E;
u8 linkBattleVsSpriteId_V;
u8 linkBattleVsSpriteId_S;
u8 formToChangeInto;
u8 chosenMovePositions[BATTLE_BANKS_COUNT];
u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
u8 chosenMovePositions[MAX_BATTLERS_COUNT];
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
u8 field_88;
u8 field_89;
u8 field_8A;
@@ -547,69 +518,48 @@ struct BattleStruct
u8 field_8C;
u8 field_8D;
u8 stringMoveType;
u8 expGetterBank;
u8 expGetterBattlerId;
u8 field_90;
u8 field_91;
u8 field_92;
u8 field_93;
u8 wallyBattleState;
u8 wallyMovesState;
u8 wallyWaitFrames;
u8 wallyMoveFrames;
u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
u8 field_A0;
u8 field_A1;
u8 field_A2;
u8 field_A3;
u8 field_A4;
u8 field_A5;
u8 field_A6;
u8 field_A7;
u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_96;
u8 field_97;
u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
u16 hpOnSwitchout[2];
u32 savedBattleTypeFlags;
u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_AE;
u8 field_AF;
u8 field_B0;
u8 field_B1;
u8 field_B2;
u8 field_B3;
u8 field_B4;
u8 synchronizeMoveEffect;
u8 field_B5;
u8 field_B6;
u8 field_B7;
// void (*savedCallback)(void);
u16 usedHeldItems[BATTLE_BANKS_COUNT];
u8 atkCancellerTracker;
u16 usedHeldItems[MAX_BATTLERS_COUNT];
u8 chosenItem[4]; // why is this an u8?
u8 AI_itemType[2];
u8 AI_itemFlags[2];
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
u16 choicedMove[MAX_BATTLERS_COUNT];
u16 changedItems[MAX_BATTLERS_COUNT];
u8 intimidateBattler;
u8 switchInItemsCounter;
u8 field_DA;
u8 arenaTurnCounter; // not used in FR?
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
u8 mirrorMoveArrays[32];
u16 castformPalette[BATTLE_BANKS_COUNT][16];
u8 field_180;
u8 field_181;
u8 givenExpMons;
u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2];
u16 castformPalette[MAX_BATTLERS_COUNT][16];
u8 wishPerishSongState;
u8 wishPerishSongBattlerId;
u8 field_182;
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
u8 wishPerishSongBank;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[96];
u8 field_204[104];
u8 field_26C[40];
u8 AI_monToSwitchIntoId[BATTLE_BANKS_COUNT];
u8 field_298[8];
u8 field_2A0;
u8 field_2A1;
u8 field_2A2;
};
u8 field_184[124]; // currently unknown
}; // size == 0x200 bytes
extern struct BattleStruct* gBattleStruct;
extern struct BattleStruct *gBattleStruct;
#define GET_MOVE_TYPE(move, typeArg) \
{ \
@@ -621,6 +571,13 @@ extern struct BattleStruct* gBattleStruct;
#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
#define SET_BATTLER_TYPE(battlerId, type) \
{ \
gBattleMons[battlerId].type1 = type; \
gBattleMons[battlerId].type2 = type; \
}
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
@@ -688,53 +645,8 @@ extern struct BattleStruct* gBattleStruct;
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
// table ids for general animations
#define B_ANIM_CASTFORM_CHANGE 0x0
#define B_ANIM_STATS_CHANGE 0x1
#define B_ANIM_SUBSTITUTE_FADE 0x2
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
#define B_ANIM_x4 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_ITEM_EFFECT 0x7
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
#define B_ANIM_HANGED_ON 0x9
#define B_ANIM_RAIN_CONTINUES 0xA
#define B_ANIM_SUN_CONTINUES 0xB
#define B_ANIM_SANDSTORM_CONTINUES 0xC
#define B_ANIM_HAIL_CONTINUES 0xD
#define B_ANIM_LEECH_SEED_DRAIN 0xE
#define B_ANIM_MON_HIT 0xF
#define B_ANIM_ITEM_STEAL 0x10
#define B_ANIM_SNATCH_MOVE 0x11
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
#define B_ANIM_DOOM_DESIRE_HIT 0x13
#define B_ANIM_x14 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
// special animations table
#define B_ANIM_LVL_UP 0x0
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
#define B_ANIM_BALL_THROW 0x3
#define B_ANIM_SAFARI_BALL_THROW 0x4
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
// status animation table
#define B_ANIM_STATUS_PSN 0x0
#define B_ANIM_STATUS_CONFUSION 0x1
#define B_ANIM_STATUS_BRN 0x2
#define B_ANIM_STATUS_INFATUATION 0x3
#define B_ANIM_STATUS_SLP 0x4
#define B_ANIM_STATUS_PRZ 0x5
#define B_ANIM_STATUS_FRZ 0x6
#define B_ANIM_STATUS_CURSED 0x7
#define B_ANIM_STATUS_NIGHTMARE 0x8
#define B_ANIM_STATUS_WRAPPED 0x9
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
@@ -779,13 +691,13 @@ struct BattleScripting
u8 animArg2;
u16 tripleKickPower;
u8 atk49_state;
u8 bankWithAbility;
u8 battlerWithAbility;
u8 multihitMoveEffect;
u8 bank;
u8 battler;
u8 animTurn;
u8 animTargetsHit;
u8 statChanger;
u8 field_1B;
bool8 statAnimPlayed;
u8 atk23_state;
u8 battleStyle;
u8 atk6C_state;
@@ -794,12 +706,8 @@ struct BattleScripting
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
u8 field_24;
u8 multiplayerId;
};
extern struct BattleScripting gBattleScripting;
// functions
// battle_1
@@ -809,6 +717,7 @@ void ApplyPlayerChosenFrameToBattleMenu(void);
bool8 LoadChosenBattleElement(u8 caseId);
void DrawMainBattleBackground(void);
void task00_0800F6FC(u8 taskId);
void sub_800F324(void);
enum
{
@@ -863,24 +772,23 @@ struct BattleAnimationInfo
struct BattleHealthboxInfo
{
u8 flag_x1 : 1;
u8 flag_x2 : 1;
u8 flag_x4 : 1;
u8 partyStatusSummaryShown : 1;
u8 healthboxIsBouncing : 1;
u8 battlerIsBouncing : 1;
u8 ballAnimActive : 1; // 0x8
u8 statusAnimActive : 1; // x10
u8 animFromTableActive : 1; // x20
u8 specialAnimActive : 1; //x40
u8 flag_x80 : 1;
u8 field_1_x1 : 1;
u8 field_1_x1E : 4;
u8 field_1_x20 : 1;
u8 field_1_x1E : 5;
u8 field_1_x40 : 1;
u8 field_1_x80 : 1;
u8 field_2;
u8 field_3;
u8 healthboxBounceSpriteId;
u8 battlerBounceSpriteId;
u8 animationState;
u8 field_5;
u8 field_6;
u8 matrixNum;
u8 shadowSpriteId;
u8 field_8;
u8 field_9;
@@ -892,14 +800,14 @@ struct BattleBarInfo
{
u8 healthboxSpriteId;
s32 maxValue;
s32 currentValue;
s32 oldValue;
s32 receivedValue;
s32 field_10;
s32 currValue;
};
struct BattleSpriteData
{
struct BattleSpriteInfo *bankData;
struct BattleSpriteInfo *battlerData;
struct BattleHealthboxInfo *healthBoxesData;
struct BattleAnimationInfo *animationData;
struct BattleBarInfo *battleBars;
@@ -931,16 +839,30 @@ struct MonSpritesGfx
void *field_17C;
};
extern struct BattleSpritesGfx* gMonSpritesGfx;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
extern struct BattleSpritesGfx *gMonSpritesGfx;
extern u8 gBattleOutcome;
extern u16 gLastUsedItem;
extern u32 gBattleTypeFlags;
extern struct MonSpritesGfx* gMonSpritesGfxPtr;
extern struct MonSpritesGfx *gMonSpritesGfxPtr;
extern u16 gTrainerBattleOpponent_A;
extern u16 gMoveToLearn;
extern u16 gBattleMovePower;
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u16 gChosenMove;
extern u16 gCalledMove;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
extern u8 gLastUsedAbility;
@@ -949,8 +871,66 @@ extern u8 gPotentialItemEffectBattler;
extern u8 gBattlersCount;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern s32 gBattleMoveDamage;
extern u16 gIntroSlideFlags;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u32 gBattleControllerExecFlags;
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern bool8 gDoingBattleAnim;
extern void *gUnknown_3005EE0[];
extern u8 *gUnknown_2022BB8;
extern u8 *gUnknown_2022BBC;
extern void (*gBattleMainFunc)(void);
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u32 gUnknown_2022B54;
extern u8 gUnknown_2023DDC;
extern u8 gBattlerAttacker;
extern u8 gEffectBattler;
extern u8 gMultiHitCounter;
extern struct BattleScripting gBattleScripting;
extern u8 gBattlerFainted;
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u8 gSentPokesToOpponent[2];
extern const u8 *gBattlescriptCurrInstr;
extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
extern u16 gSideStatuses[2];
extern u32 gHitMarker;
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gMoveResultFlags;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentActionFuncId;
extern u8 gCurrMovePos;
extern u8 gChosenMovePos;
extern u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT];
extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
extern s32 gHpDealt;
extern u16 gPauseCounterBattle;
extern u16 gPaydayMoney;
extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
extern u16 gExpShareExp;
extern u8 gLeveledUpInBattle;
extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern u8 gBattleTerrain;
#endif // GUARD_BATTLE_H
+7 -3
View File
@@ -3,15 +3,19 @@
#include "global.h"
extern u8 sBattler_AI;
// return values for BattleAI_ChooseMoveOrAction
// 0 - 3 are move idx
#define AI_CHOICE_FLEE 4
#define AI_CHOICE_WATCH 5
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
void BattleAI_HandleItemUseBeforeAISetup(void);
void BattleAI_SetupAIData(void);
u8 BattleAI_ChooseMoveOrAction(void);
void ClearBankMoveHistory(u8 bank);
void RecordAbilityBattle(u8 bank, u8 abilityId);
void ClearBankAbilityHistory(u8 bank);
void RecordItemEffectBattle(u8 bank, u8 itemEffect);
void ClearBankItemEffectHistory(u8 bank);
u8 BattleAI_ChooseMoveOrAction(void);
#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
+79 -32
View File
@@ -19,28 +19,28 @@ enum
{
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
BG_ANIM2,
BG_ANIM3,
BG_ANIM_MOSAIC,
BG_ANIM_CHAR_BASE_BLOCK,
BG_ANIM_PRIORITY,
BG_ANIM_5,
BG_ANIM_6
BG_ANIM_PALETTES_MODE,
BG_ANIM_SCREEN_BASE_BLOCK
};
struct UnknownAnimStruct2
struct BattleAnimBgData
{
void *unk0;
u16 *unk4;
u8 unk8;
u8 unk9;
u16 unkA;
u16 unkC;
u8 *bgTiles;
u16 *bgTilemap;
u8 paletteId;
u8 bgId;
u16 tilesOffset;
u16 unused;
};
struct BattleAnimBackground
{
void *image;
void *palette;
void *tilemap;
const u32 *image;
const u32 *palette;
const u32 *tilemap;
};
#define ANIM_ARGS_COUNT 8
@@ -53,7 +53,6 @@ extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
extern u32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
@@ -64,8 +63,8 @@ extern u8 gBattleAnimTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gUnknown_2037EEC;
extern s32 gUnknown_2037EE8;
extern u16 gAnimMovePower;
extern s32 gAnimMoveDmg;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -80,7 +79,7 @@ s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
bool8 sub_8072DF0(u8 battlerId);
bool8 IsBattlerSpriteVisible(u8 battlerId);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
@@ -92,18 +91,35 @@ void sub_80A6EEC(struct Sprite *sprite);
void sub_80A68D4(struct Sprite *sprite);
void sub_80A6F3C(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
void sub_80A6B30(struct BattleAnimBgData *);
void sub_80A6B90(struct BattleAnimBgData *, u32 arg1);
u8 sub_80A82E4(u8 bank);
bool8 AnimateBallThrow(struct Sprite *sprite);
// battle_anim_special
void sub_80F1720(u8 battler, struct Pokemon *mon);
enum
{
BANK_X_POS,
BANK_Y_POS,
BATTLER_COORD_X,
BATTLER_COORD_Y,
BATTLER_COORD_X_2,
BATTLER_COORD_Y_PIC_OFFSET,
BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
};
u8 GetBankPosition(u8 bank, u8 attributeId);
enum
{
BATTLER_COORD_ATTR_HEIGHT,
BATTLER_COORD_ATTR_WIDTH,
BATTLER_COORD_ATTR_TOP,
BATTLER_COORD_ATTR_BOTTOM,
BATTLER_COORD_ATTR_LEFT,
BATTLER_COORD_ATTR_RIGHT,
BATTLER_COORD_ATTR_RAW_BOTTOM,
};
u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
bool8 IsBankSpritePresent(u8 bank);
void sub_80A6C68(u8 arg0);
@@ -112,12 +128,23 @@ bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBankSpriteDefault_Y(u8 bank);
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 bank);
u8 sub_80A82E4(u8 bank);
u8 GetSubstituteSpriteDefault_Y(u8 bank);
u8 GetGhostSpriteDefault_Y(u8 battlerId);
void sub_8072E48(u8 battlerId, u8);
void sub_8073128(u8);
// battle_anim_80A9C70.s
#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
#define STAT_ANIM_MINUS1 22
#define STAT_ANIM_MINUS2 46
#define STAT_ANIM_MULTIPLE_PLUS1 55
#define STAT_ANIM_MULTIPLE_PLUS2 56
#define STAT_ANIM_MULTIPLE_MINUS1 57
#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
// battle_anim_8170478.s
@@ -126,13 +153,33 @@ u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
// battle_anim_mons.s
void sub_8074DC4(struct Sprite * sprite);
void sub_8074E14(struct Sprite * sprite);
void sub_80754B8(struct Sprite * sprite);
void sub_80758E0(u8 spriteId, u8 b);
void sub_8075980(u8 spriteId);
void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
bool8 sub_8073788(void);
void TranslateMonSpriteLinear(struct Sprite * sprite);
void TranslateMonSpriteLinearFixedPoint(struct Sprite * sprite);
void InitSpriteDataForLinearTranslation(struct Sprite * sprite);
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 b);
void ResetSpriteRotScale(u8 spriteId);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
bool8 IsContest(void);
void sub_80759DC(u8 spriteId);
bool8 IsBattlerSpritePresent(u8 battlerId);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
void StartAnimLinearTranslation(struct Sprite *sprite);
void sub_80755B8(struct Sprite *sprite);
u8 sub_80768B0(u8 battlerId);
// battle_anim_mon_movement.c
void AnimTask_ShakeMon(u8 taskId);
void AnimTask_ShakeMon2(u8 taskId);
void AnimTask_ShakeMonInPlace(u8 taskId);
void AnimTask_ShakeAndSinkMon(u8 taskId);
void AnimTask_TranslateMonElliptical(u8 taskId);
void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
void AnimTask_WindUpLunge(u8 taskId);
void sub_80995FC(u8 taskId);
void AnimTask_SwayMon(u8 taskId);
void AnimTask_ScaleMonAndRestore(u8 taskId);
void sub_8099980(u8 taskId);
void sub_8099A78(u8 taskId);
void sub_8099BD4(u8 taskId);
#endif // GUARD_BATTLE_ANIM_H
+6
View File
@@ -0,0 +1,6 @@
#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H
void sub_800F34C(void);
#endif // GUARD_BATTLE_BG_H
+68 -68
View File
@@ -77,10 +77,14 @@ enum
#define BALL_3_SHAKES_FAIL 3
#define BALL_3_SHAKES_SUCCESS 4
#define BALL_TRAINER_BLOCK 5
#define BALL_GHOST_DODGE 6
#define RET_VALUE_LEVELLED_UP 11
#define INSTANT_HP_BAR_DROP 32767
#define INSTANT_HP_BAR_DROP 0x7FFF
// Special return values in gBattleBufferB from Battle Controller functions.
#define RET_VALUE_LEVELED_UP 11
struct UnusedControllerStruct
{
@@ -162,8 +166,8 @@ enum
CONTROLLER_INTROSLIDE,
CONTROLLER_INTROTRAINERBALLTHROW,
CONTROLLER_DRAWPARTYSTATUSSUMMARY,
CONTROLLER_49,
CONTROLLER_50,
CONTROLLER_HIDEPARTYSTATUSSUMMARY,
CONTROLLER_ENDBOUNCE,
CONTROLLER_SPRITEINVISIBILITY,
CONTROLLER_BATTLEANIMATION,
CONTROLLER_LINKSTANDBYMSG,
@@ -174,90 +178,80 @@ enum
CONTROLLER_CMDS_COUNT
};
extern struct UnusedControllerStruct gUnknown_2022870;
// general functions
void HandleLinkBattleSetup(void);
void SetUpBattleVarsAndBirchZigzagoon(void);
void sub_8032768(void);
void sub_8033648(void);
void SetUpBattleVars(void);
void sub_800D30C(void);
void sub_800DD28(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
void EmitLoadMonSprite(u8 bufferId);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void EmitReturnMonToBall(u8 bufferId, u8 arg1);
void EmitDrawTrainerPic(u8 bufferId);
void EmitTrainerSlide(u8 bufferId);
void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintAnimation(u8 bufferId);
void EmitPaletteFade(u8 bufferId); // unused
void EmitSuccessBallThrowAnim(u8 bufferId); // unused
void EmitBallThrowAnim(u8 bufferId, u8 caseId);
void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void EmitPrintString(u8 bufferId, u16 stringId);
void EmitPrintSelectionString(u8 bufferId, u16 stringId);
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void EmitUnknownYesNoBox(u8 bufferId);
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void EmitChooseItem(u8 bufferId, u8* arg1);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void EmitCmd23(u8 bufferId); // unused
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitStatusXor(u8 bufferId, u8 b); // unused
void EmitDataTransfer(u8 bufferId, u16 size, void *data);
void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
void EmitOneReturnValue(u8 bufferId, u16 arg1);
void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
void EmitCmd37(u8 bufferId); // unused
void EmitCmd38(u8 bufferId, u8 b); // unused
void EmitCmd39(u8 bufferId); // unused
void EmitCmd40(u8 bufferId); // unused
void EmitHitAnimation(u8 bufferId);
void EmitCmd42(u8 bufferId);
void EmitPlaySE(u8 bufferId, u16 songId);
void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void EmitFaintingCry(u8 bufferId);
void EmitIntroSlide(u8 bufferId, u8 terrainId);
void EmitIntroTrainerBallThrow(u8 bufferId);
void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitCmd50(u8 bufferId);
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void EmitCmd55(u8 bufferId, u8 arg1);
void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void BtlController_EmitLoadMonSprite(u8 bufferId);
void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
void BtlController_EmitDrawTrainerPic(u8 bufferId);
void BtlController_EmitTrainerSlide(u8 bufferId);
void BtlController_EmitTrainerSlideBack(u8 bufferId);
void BtlController_EmitFaintAnimation(u8 bufferId);
void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr);
void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
void BtlController_EmitHitAnimation(u8 bufferId);
void BtlController_EmitCmd42(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1);
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
// player controller
void nullsub_13(void);
void SetControllerToPlayer(void);
void nullsub_21(void);
void PlayerHandleGetRawMonData(void);
void sub_80587B0(void);
void sub_805CC00(struct Sprite *sprite);
void sub_80335F8(struct Sprite *sprite);
void SetCB2ToReshowScreenAfterMenu(void);
void SetCB2ToReshowScreenAfterMenu2(void);
void c3_0802FDF4(u8 taskId);
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos);
void InitMoveSelectionsVarsAndStrings(void);
void sub_802F6A8(void);
void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
void MoveSelectionDestroyCursorAt(u8 cursorPos);
void HandleInputChooseMove(void);
// recorded player controller
void SetControllerToRecordedPlayer(void);
// opponent controller
void SetControllerToOpponent(void);
void OpponentBufferExecCompleted(void);
// player partner controller
void SetControllerToPlayerPartner(void);
@@ -265,11 +259,17 @@ void SetControllerToPlayerPartner(void);
// safari controller
void SetControllerToSafari(void);
// wally controller
void SetControllerToWally(void);
// pokedude controller
void SetControllerToPokedude(void);
// recorded opponent controller
void SetControllerToRecordedOpponent(void);
// oak controller
void SetControllerToOakOrOldman(void);
bool8 sub_80EB2E0(u8);
void sub_80EB2F4(u8);
void sub_80E8570(void);
void sub_80E85C0(void);
void sub_80E8598(void);
void sub_80E7988(void);
// link opponent
void SetControllerToLinkOpponent(void);
+29 -34
View File
@@ -1,50 +1,45 @@
#ifndef GUARD_BATTLE_GFX_SFX_UTIL
#define GUARD_BATTLE_GFX_SFX_UTIL
#ifndef GUARD_BATTLE_GFX_SFX_UTIL_H
#define GUARD_BATTLE_GFX_SFX_UTIL_H
void AllocateBattleSpritesData(void);
void FreeBattleSpritesData(void);
u16 ChooseMoveAndTargetInBattlePalace(void);
void sub_805D714(struct Sprite *sprite);
void sub_805D770(struct Sprite *sprite, bool8 arg1);
void sub_805D7AC(struct Sprite *sprite);
void sub_8033E3C(struct Sprite *sprite);
void sub_8033EEC(struct Sprite *sprite);
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument);
void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId);
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
bool8 mplay_80342A4(u8 bank);
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
void nullsub_23(void);
void nullsub_24(u16 species);
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
void DecompressTrainerBackPic(u16 backPicId, u8 bank);
void nullsub_25(u8 arg0);
void FreeTrainerFrontPicPalette(u16 frontPicId);
void sub_805DFFC(void);
bool8 mplay_80342A4(u8 battlerId);
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId);
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
void DecompressTrainerBackPalette(u16 a1, u8 a2);
void nullsub_16(u8 a1);
void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId);
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
void LoadBattleBarGfx(u8 arg0);
bool8 BattleInitAllSprites(u8 *state1, u8 *bank);
bool8 BattleInitAllSprites(u8 *state, u8 *battlerId);
void ClearSpritesHealthboxAnimData(void);
void CopyAllBattleSpritesInvisibilities(void);
void CopyBattleSpriteInvisibility(u8 bank);
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform);
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
void ClearBehindSubstituteBit(u8 bank);
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank);
void CopyBattleSpriteInvisibility(u8 battlerId);
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform);
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
void ClearBehindSubstituteBit(u8 battlerId);
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
void BattleStopLowHpSound(void);
u8 GetMonHPBarLevel(struct Pokemon *mon);
void sub_805EAE8(void);
void sub_805EB9C(u8 affineMode);
void HandleBattleLowHpMusicChange(void);
void sub_8035450(u8 affineMode);
void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite);
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
void EnemyShadowCallbackToSetInvisible(u8 bank);
void sub_805EF14(void);
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
void HideBattlerShadowSprite(u8 battlerId);
void sub_80357C8(void);
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void);
void FreeMonSpritesGfx(void);
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
#endif // GUARD_BATTLE_GFX_SFX_UTIL
#endif // GUARD_BATTLE_GFX_SFX_UTIL_H
+12 -2
View File
@@ -30,12 +30,18 @@ enum
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704
#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705
#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706
#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707
#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
#define TAG_HEALTHBOX_PAL 0xD6FF
#define TAG_HEALTHBAR_PAL 0xD704
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
@@ -55,7 +61,8 @@ enum
HEALTHBOX_SAFARI_BALLS_TEXT
};
u8 CreateBankHealthboxSprites(u8 bank);
void Task_HidePartyStatusSummary(u8 taskId);
u8 CreateBattlerHealthboxSprites(u8 bank);
u8 CreateSafariPlayerHealthboxSprites(void);
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
@@ -63,7 +70,7 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
void DestoryHealthboxSprite(u8 healthboxSpriteId);
void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
void UpdateOamPriorityInAllHealthboxes(u8 priority);
void SetBankHealthboxSpritePos(u8 bank);
void InitBattlerHealthboxCoords(u8 bank);
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
void SwapHpBarsWithHpText(void);
u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
@@ -72,5 +79,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp);
void sub_80496C0(u8 spriteId, struct Pokemon *mon);
void sub_804981C(u8 spriteId, u8);
s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
#endif // GUARD_BATTLE_INTERFACE_H
+57 -14
View File
@@ -1,8 +1,47 @@
#ifndef GUARD_BATTLE_2_H
#define GUARD_BATTLE_2_H
#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H
#include "global.h"
#include "sprite.h"
struct TrainerMoney
{
u8 classId;
u8 value;
};
struct UnknownPokemonStruct4
{
/*0x00*/ u16 species;
/*0x02*/ u16 heldItem;
/*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x0F*/ u8 level;
/*0x10*/ u16 hp;
/*0x12*/ u16 maxhp;
/*0x14*/ u32 status;
/*0x18*/ u32 personality;
/*0x1C*/ u8 gender;
/*0x1D*/ u8 language;
};
#define TYPE_NAME_LENGTH 6
#define ABILITY_NAME_LENGTH 12
// defines for the u8 array gTypeEffectiveness
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
// defines for the gTypeEffectiveness multipliers
#define TYPE_MUL_NO_EFFECT 0
#define TYPE_MUL_NOT_EFFECTIVE 5
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
// special type table Ids
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
// defines for the 'DoBounceEffect' function
#define BOUNCE_MON 0x0
#define BOUNCE_HEALTHBOX 0x1
void CB2_InitBattle(void);
void BattleMainCB2(void);
@@ -10,27 +49,25 @@ void CB2_QuitRecordedBattle(void);
void sub_8038528(struct Sprite* sprite);
void sub_8038A04(void); // unused
void VBlankCB_Battle(void);
void nullsub_17(void);
void sub_8038B74(struct Sprite *sprite);
void sub_8038D64(void);
void sub_8011A1C(void);
u32 sub_80391E0(u8 arrayId, u8 caseId);
u32 sub_80397C4(u32 setId, u32 tableId);
void oac_poke_opponent(struct Sprite *sprite);
void SpriteCallbackDummy_2(struct Sprite *sprite);
void sub_8039934(struct Sprite *sprite);
void sub_8039AD8(struct Sprite *sprite);
void sub_8039B2C(struct Sprite *sprite);
void sub_8012098(struct Sprite *sprite);
void sub_8012044(struct Sprite *sprite);
void sub_8039B58(struct Sprite *sprite);
void sub_8039BB4(struct Sprite *sprite);
void sub_80105DC(struct Sprite *sprite);
void sub_8039C00(struct Sprite *sprite);
void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
void dp11b_obj_free(u8 bank, bool8 b);
void sub_8012110(struct Sprite *sprite);
void DoBounceEffect(u8 bank, u8 b, s8 c, s8 d);
void EndBounceEffect(u8 bank, bool8 b);
void sub_8039E44(struct Sprite *sprite);
void sub_8039E60(struct Sprite *sprite);
void sub_8039E84(struct Sprite *sprite);
void sub_8039E9C(struct Sprite *sprite);
void nullsub_20(void);
void BeginBattleIntro(void);
void SwitchInClearSetData(void);
void FaintClearSetData(void);
@@ -38,7 +75,7 @@ void sub_803B3AC(void); // unused
void sub_803B598(void); // unused
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
void sub_803BDA0(u8 bank);
void sub_8013F6C(u8 battlerId);
void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void);
@@ -46,6 +83,9 @@ void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 bank);
void sub_800FD9C(void);
void sub_80120C4(struct Sprite *);
void sub_8012100(struct Sprite *);
void nullsub_12(void);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
@@ -57,4 +97,7 @@ extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[7][2];
#endif // GUARD_BATTLE_2_H
extern const u8 gTypeEffectiveness[336];
extern const struct TrainerMoney gTrainerMoneyTable[];
#endif // GUARD_BATTLE_MAIN_H
+11 -7
View File
@@ -35,11 +35,11 @@
#define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D
#define B_TXT_1E 0x1E // trainer name for a link player
#define B_TXT_1F 0x1F // trainer name for a link player
#define B_TXT_20 0x20 // trainer name for a link player
#define B_TXT_21 0x21 // trainer name for a link player
#define B_TXT_22 0x22 // trainer name for a link player
#define B_TXT_LINK_PLAYER_NAME 0x1E
#define B_TXT_LINK_PARTNER_NAME 0x1F
#define B_TXT_LINK_OPPONENT1_NAME 0x20
#define B_TXT_LINK_OPPONENT2_NAME 0x21
#define B_TXT_LINK_SCR_TRAINER_NAME 0x22
#define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25
@@ -196,7 +196,7 @@
textVar[4] = B_BUFF_EOS; \
}
struct StringInfoBattle
struct BattleMsgData
{
u16 currentMove;
u16 originallyUsedMove;
@@ -205,7 +205,7 @@ struct StringInfoBattle
u8 scrActive;
u8 unk1605E;
u8 hpScale;
u8 StringBank;
u8 itemEffectBattler;
u8 moveType;
u8 abilities[4];
u8 textBuffs[3][0x10];
@@ -217,6 +217,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
void SetPpNumbersPaletteInMoveSelection(void);
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
void BattlePutTextOnWindow(const u8* text, u8 arg1);
bool8 sub_80D89B0(u16);
extern struct BattleMsgData *gBattleMsgDataPtr;
#define TEXT_BUFF_ARRAY_COUNT 16
+9 -26
View File
@@ -14,10 +14,6 @@
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
@@ -25,19 +21,6 @@
#define ATK4F_DONT_CHECK_STATUSES 0x80
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
@@ -51,18 +34,18 @@
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 BankGetTurnOrder(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
bool8 UproarWakeUpCheck(u8 battlerId);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
void AI_CalcDmg(u8 attacker, u8 defender);
bool32 IsMonGettingExpSentOut(void);
void BattleCreateYesNoCursorAt(void);
void BattleDestroyYesNoCursorAt(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 bank);
u8 GetBattlerTurnOrderNum(u8 battlerId);
void BufferMoveToLearnIntoBattleTextBuff2(void);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[][4];
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
+14 -75
View File
@@ -28,16 +28,8 @@ extern const u8 BattleScript_LocalBattleLost[];
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
extern const u8 BattleScript_LocalBattleLostEnd[];
extern const u8 BattleScript_CheckDomeDrew[];
extern const u8 BattleScript_82DAA0B[];
extern const u8 BattleScript_82DAA31[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
extern const u8 BattleScript_82DAA5C[];
extern const u8 BattleScript_82DAA83[];
extern const u8 BattleScript_FrontierTrainerBattleWon[];
extern const u8 BattleScript_82DAAAB[];
extern const u8 BattleScript_82DAAAE[];
extern const u8 BattleScript_82DAACB[];
extern const u8 BattleScript_82DAADA[];
extern const u8 BattleScript_SmokeBallEscape[];
extern const u8 BattleScript_RanAwayUsingMonAbility[];
extern const u8 BattleScript_GotAwaySafely[];
@@ -47,11 +39,6 @@ extern const u8 BattleScript_PrintFailedToRunString[];
extern const u8 BattleScript_PrintCantEscapeFromBattle[];
extern const u8 BattleScript_PrintFullBox[];
extern const u8 BattleScript_ActionSwitch[];
extern const u8 BattleScript_82DAB35[];
extern const u8 BattleScript_82DAB37[];
extern const u8 BattleScript_82DAB44[];
extern const u8 BattleScript_82DAB77[];
extern const u8 BattleScript_82DABB8[];
extern const u8 BattleScript_Pausex20[];
extern const u8 BattleScript_LevelUp[];
extern const u8 BattleScript_RainContinuesOrEnds[];
@@ -64,13 +51,10 @@ extern const u8 BattleScript_SideStatusWoreOff[];
extern const u8 BattleScript_SafeguardProtected[];
extern const u8 BattleScript_SafeguardEnds[];
extern const u8 BattleScript_LeechSeedTurnDrain[];
extern const u8 BattleScript_82DAD47[];
extern const u8 BattleScript_82DAD4D[];
extern const u8 BattleScript_BideStoringEnergy[];
extern const u8 BattleScript_BideAttack[];
extern const u8 BattleScript_BideNoEnergyToAttack[];
extern const u8 BattleScript_SuccessForceOut[];
extern const u8 BattleScript_82DADF1[];
extern const u8 BattleScript_MistProtected[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_MoveUsedIsDisabled[];
@@ -81,32 +65,16 @@ extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
extern const u8 BattleScript_EncoredNoMore[];
extern const u8 BattleScript_DestinyBondTakesLife[];
extern const u8 BattleScript_SpikesOnAttacker[];
extern const u8 BattleScript_82DAE7A[];
extern const u8 BattleScript_SpikesOnTarget[];
extern const u8 BattleScript_82DAEB1[];
extern const u8 BattleScript_SpikesOngBank1[];
extern const u8 BattleScript_82DAEE8[];
extern const u8 BattleScript_82DAEFE[];
extern const u8 BattleScript_PerishSongTakesLife[];
extern const u8 BattleScript_PerishSongCountGoesDown[];
extern const u8 BattleScript_AllStatsUp[];
extern const u8 BattleScript_82DAF54[];
extern const u8 BattleScript_82DAF72[];
extern const u8 BattleScript_82DAF86[];
extern const u8 BattleScript_82DAF9A[];
extern const u8 BattleScript_82DAFAE[];
extern const u8 BattleScript_82DAFC2[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_WrapFree[];
extern const u8 BattleScript_LeechSeedFree[];
extern const u8 BattleScript_SpikesFree[];
extern const u8 BattleScript_MonTookFutureAttack[];
extern const u8 BattleScript_82DB001[];
extern const u8 BattleScript_82DB008[];
extern const u8 BattleScript_82DB020[];
extern const u8 BattleScript_82DB027[];
extern const u8 BattleScript_82DB03F[];
extern const u8 BattleScript_82DB058[];
extern const u8 BattleScript_NoMovesLeft[];
extern const u8 BattleScript_SelectingMoveWithNoPP[];
extern const u8 BattleScript_NoPPForMove[];
@@ -119,27 +87,21 @@ extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
extern const u8 BattleScript_WishComesTrue[];
extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_82DB144[];
extern const u8 BattleScript_82DB167[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisionedMove[];
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
extern const u8 BattleScript_SelectingImprisonedMove[];
extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_SnatchedMove[];
extern const u8 BattleScript_EnduredMsg[];
extern const u8 BattleScript_OneHitKOMsg[];
extern const u8 BattleScript_SAtkDown2[];
extern const u8 BattleScript_82DB1FE[];
extern const u8 BattleScript_FocusPunchSetUp[];
extern const u8 BattleScript_MoveUsedIsAsleep[];
extern const u8 BattleScript_MoveUsedWokeUp[];
extern const u8 BattleScript_MonWokeUpInUproar[];
extern const u8 BattleScript_PoisonTurnDmg[];
extern const u8 BattleScript_82DB243[];
extern const u8 BattleScript_82DB245[];
extern const u8 BattleScript_82DB25E[];
extern const u8 BattleScript_BurnTurnDmg[];
extern const u8 BattleScript_MoveUsedIsFrozen[];
extern const u8 BattleScript_MoveUsedUnfroze[];
@@ -149,19 +111,17 @@ extern const u8 BattleScript_MoveUsedFlinched[];
extern const u8 BattleScript_PrintUproarOverTurns[];
extern const u8 BattleScript_ThrashConfuses[];
extern const u8 BattleScript_MoveUsedIsConfused[];
extern const u8 BattleScript_82DB2D4[];
extern const u8 BattleScript_82DB2FF[];
extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
extern const u8 BattleScript_PrintPayDayMoneyString[];
extern const u8 BattleScript_WrapTurnDmg[];
extern const u8 BattleScript_WrapEnds[];
extern const u8 BattleScript_MoveUsedIsInLove[];
extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
extern const u8 BattleScript_NightmareTurnDmg[];
extern const u8 BattleScript_CurseTurnDmg[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_MoveEffectSleep[];
extern const u8 BattleScript_82DB374[];
extern const u8 BattleScript_YawnMakesAsleep[];
extern const u8 BattleScript_MoveEffectPoison[];
extern const u8 BattleScript_MoveEffectBurn[];
@@ -185,14 +145,6 @@ extern const u8 BattleScript_ShedSkinActivates[];
extern const u8 BattleScript_WeatherFormChanges[];
extern const u8 BattleScript_WeatherFormChangesLoop[];
extern const u8 BattleScript_CastformChange[];
extern const u8 BattleScript_82DB4AF[];
extern const u8 BattleScript_82DB4B8[];
extern const u8 BattleScript_82DB4BE[];
extern const u8 BattleScript_82DB4C1[];
extern const u8 BattleScript_82DB4CD[];
extern const u8 BattleScript_82DB510[];
extern const u8 BattleScript_82DB51B[];
extern const u8 BattleScript_82DB51C[];
extern const u8 BattleScript_DroughtActivates[];
extern const u8 BattleScript_TookAttack[];
extern const u8 BattleScript_SturdyPreventsOHKO[];
@@ -220,12 +172,9 @@ extern const u8 BattleScript_ApplySecondaryEffect[];
extern const u8 BattleScript_SynchronizeActivates[];
extern const u8 BattleScript_NoItemSteal[];
extern const u8 BattleScript_AbilityCuredStatus[];
extern const u8 BattleScript_82DB695[];
extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
extern const u8 BattleScript_MoveUsedLoafingAround[];
extern const u8 BattleScript_82DB6C7[];
extern const u8 BattleScript_IgnoresAndFallsAsleep[];
extern const u8 BattleScript_82DB6F0[];
extern const u8 BattleScript_SubstituteFade[];
extern const u8 BattleScript_BerryCurePrlzEnd2[];
extern const u8 BattleScript_BerryCureParRet[];
@@ -251,18 +200,8 @@ extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryStatRaiseEnd2[];
extern const u8 BattleScript_82DB85B[];
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
extern const u8 BattleScript_82DB87D[];
extern const u8 BattleScript_82DB881[];
extern const u8 BattleScript_82DB887[];
extern const u8 BattleScript_82DB89D[];
extern const u8 BattleScript_82DB8BE[];
extern const u8 BattleScript_82DB8E0[];
extern const u8 BattleScript_82DB8F3[];
extern const u8 BattleScript_82DB973[];
extern const u8 BattleScript_82DB992[];
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
extern const u8 BattleScript_PrintPlayerForfeited[];
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
@@ -270,23 +209,23 @@ extern const u8 BattleScript_BallThrow[];
extern const u8 BattleScript_BallThrowByWally[];
extern const u8 BattleScript_SafariBallThrow[];
extern const u8 BattleScript_SuccessBallThrow[];
extern const u8 BattleScript_82DBD92[];
extern const u8 BattleScript_82DBDA5[];
extern const u8 BattleScript_82DBDC2[];
extern const u8 BattleScript_82DBDC3[];
extern const u8 BattleScript_WallyBallThrow[];
extern const u8 BattleScript_ShakeBallThrow[];
extern const u8 BattleScript_82DBE01[];
extern const u8 BattleScript_TrainerBallBlock[];
extern const u8 BattleScript_82DBE12[];
extern const u8 BattleScript_82DBE1C[];
extern const u8 BattleScript_82DBE4B[];
extern const u8 BattleScript_82DBE6F[];
extern const u8 BattleScript_82DBE91[];
extern const u8 BattleScript_RunByUsingItem[];
extern const u8 BattleScript_ActionWatchesCarefully[];
extern const u8 BattleScript_ActionGetNear[];
extern const u8 BattleScript_ActionThrowPokeblock[];
extern const u8 BattleScript_82DBEE3[];
extern const u8 gUnknown_81D9192[];
extern const u8 gUnknown_81D9180[];
extern const u8 BattleScript_IntimidateActivates[];
extern const u8 BattleScript_IntimidateActivatesEnd3[];
extern const u8 BattleScript_IgnoresWhileAsleep[];
extern const u8 BattleScript_IgnoresAndHitsItself[];
extern const u8 BattleScript_MoveEffectRecoil[];
extern const u8 BattleScript_FlushMessageBox[];
extern const u8 BattleScript_SpikesOnFaintedBattler[];
extern const u8 BattleScript_GhostBallDodge[];
extern const u8 gUnknown_81D9A88[];
#endif // GUARD_BATTLE_SCRIPTS_H
+2
View File
@@ -6,5 +6,7 @@
u16 sub_8164FCC(u8, u8);
void sub_80E7524(u32 *);
void ValidateEReaderTrainer(void);
u8 GetBattleTowerTrainerFrontSpriteId(void);
u8 GetEreaderTrainerFrontSpriteId(void);
#endif //GUARD_BATTLE_TOWER_H
+49 -49
View File
@@ -8,35 +8,37 @@
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISION (1 << 5)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
#define ABILITYEFFECT_CONTACT 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
#define ABILITYEFFECT_INTIMIDATE1 0x9
#define ABILITYEFFECT_INTIMIDATE2 0xA
#define ABILITYEFFECT_TRACE 0xB
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
#define ABILITYEFFECT_MOVE_END 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
#define ABILITYEFFECT_INTIMIDATE1 0x9
#define ABILITYEFFECT_INTIMIDATE2 0xA
#define ABILITYEFFECT_TRACE 0xB
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF // TODO: Is it correct?
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define ITEMEFFECT_MOVE_END 0x3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -50,43 +52,41 @@
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
u8 GetBattleBank(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
void MarkAllBufferBanksForExecution(void); // unused
void MarkBufferBankForExecution(u8 bank);
void sub_803F850(u8 arg0);
void CancelMultiTurnMoves(u8 bank);
bool8 WasUnableToUseMove(u8 bank);
void PrepareStringBattle(u16 stringId, u8 bank);
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 target, u8 attacker, u16 move);
void PressurePPLoseOnUsingImprison(u8 attacker);
void PressurePPLoseOnUsingPerishSong(u8 attacker);
void MarkAllBattlersForControllerExec(void);
void MarkBattlerForControllerExec(u8 battlerId);
void sub_8017298(u8 arg0);
void CancelMultiTurnMoves(u8 battler);
bool8 WasUnableToUseMove(u8 battler);
void PrepareStringBattle(u16 stringId, u8 battler);
void ResetSentPokesToOpponentValue(void);
void sub_803F9EC(u8 bank);
void sub_803FA70(u8 bank);
void BattleScriptPush(const u8* bsPtr);
void sub_8017434(u8 battler);
void sub_80174B8(u8 battler);
void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 bank, u16 move);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 DoFieldEndTurnEffects(void);
u8 DoBattlerEndTurnEffects(void);
bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void);
void TryClearRageStatuses(void);
u8 AtkCanceller_UnableToUseMove(void);
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 bank);
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 bank);
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
u8 CastformDataTypeChange(u8 battler);
u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8 *BS_ptr);
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 GetMoveTarget(u16 move, u8 setTarget);
u8 IsMonDisobedient(void);
void MarkBufferBankForExecution(u8 battlerId);
void sub_80174B8(u8 battlerId);
#endif // GUARD_BATTLE_UTIL_H
-2
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@@ -6,7 +6,5 @@
void AllocateBattleResources(void);
void FreeBattleResources(void);
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
#endif // GUARD_BATTLE_UTIL_H
+13
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@@ -0,0 +1,13 @@
#ifndef GUARD_CABLE_CLUB_H
#define GUARD_CABLE_CLUB_H
#include "task.h"
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void sub_8081A90(u8 taskId);
#endif //GUARD_CABLE_CLUB_H
+19 -7
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@@ -53,7 +53,7 @@
#define BATTLE_TYPE_MULTI 0x0040
#define BATTLE_TYPE_SAFARI 0x0080
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200
#define BATTLE_TYPE_ROAMER 0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
@@ -63,7 +63,7 @@
#define BATTLE_TYPE_POKEDUDE 0x10000
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_FACTORY 0x80000
#define BATTLE_TYPE_TRAINER_TOWER 0x80000
#define BATTLE_TYPE_PIKE 0x100000
#define BATTLE_TYPE_PYRAMID 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
@@ -174,7 +174,7 @@
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
#define HITMARKER_x8000000 0x08000000
#define HITMARKER_CHARGING 0x08000000
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
#define HITMARKER_UNK(battler) (0x10000000 << battler)
@@ -207,12 +207,12 @@
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
#define WEATHER_SUNNY_TEMPORARY (1 << 5)
#define WEATHER_SUNNY_PERMANENT (1 << 6)
#define WEATHER_SUNNY_ANY (WEATHER_SUNNY_TEMPORARY | WEATHER_SUNNY_PERMANENT)
#define WEATHER_SUN_TEMPORARY (1 << 5)
#define WEATHER_SUN_PERMANENT (1 << 6)
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUNNY_ANY | WEATHER_HAIL_ANY)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
// Move Effects
#define MOVE_EFFECT_SLEEP 0x1
@@ -281,4 +281,16 @@
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
// Battle terrain defines for gBattleTerrain.
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2
#define BATTLE_TERRAIN_UNDERWATER 3
#define BATTLE_TERRAIN_WATER 4
#define BATTLE_TERRAIN_POND 5
#define BATTLE_TERRAIN_MOUNTAIN 6
#define BATTLE_TERRAIN_CAVE 7
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
#endif // GUARD_CONSTANTS_BATTLE_H
+443
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@@ -0,0 +1,443 @@
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
#define GUARD_CONSTANTS_BATTLE_ANIM_H
// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
// Particle ids.
#define ANIM_SPRITES_START 10000
#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138)
#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139)
#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140)
#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141)
#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142)
#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143)
#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144)
#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145)
#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146)
#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147)
#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148)
#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149)
#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152)
#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153)
#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154)
#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155)
#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156)
#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157)
#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158)
#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159)
#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160)
#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161)
#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162)
#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163)
#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164)
#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165)
#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166)
#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167)
#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168)
#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169)
#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170)
#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171)
#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172)
#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173)
#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174)
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186)
#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188)
#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189)
#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191)
#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192)
#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193)
#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196)
#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197)
#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200)
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208)
#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209)
#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210)
#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211)
#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212)
#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213)
#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214)
#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215)
#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216)
#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217)
#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218)
#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219)
#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221)
#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222)
#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223)
#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225)
#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226)
#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234)
#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235)
#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236)
#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237)
#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238)
#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239)
#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240)
#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242)
#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243)
#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244)
#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245)
#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246)
#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247)
#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248)
#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249)
#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251)
#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252)
#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253)
#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254)
#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255)
#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256)
#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257)
#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259)
#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260)
#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261)
#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262)
#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263)
#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264)
#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265)
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
#define ANIM_TAG_POKEBLOCK (ANIM_SPRITES_START + 269)
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283)
#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284)
#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285)
#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286)
#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287)
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
// battlers
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2
#define ANIM_DEF_PARTNER 3
// stereo panning constants [0-255]
//
// 0
// . .
// . .
// 192 . . 63
// . .
// . .
// . .
// 127
//
#define SOUND_PAN_ATTACKER -64
#define SOUND_PAN_TARGET 63
// move background ids
#define BG_DARK_ 0 // the same as BG_DARK but is unused
#define BG_DARK 1
#define BG_GHOST 2
#define BG_PSYCHIC 3
#define BG_IMPACT_OPPONENT 4
#define BG_IMPACT_PLAYER 5
#define BG_IMPACT_CONTESTS 6
#define BG_DRILL 7
#define BG_DRILL_CONTESTS 8
#define BG_HIGHSPEED_OPPONENT 9
#define BG_HIGHSPEED_PLAYER 10
#define BG_THUNDER 11
#define BG_GUILLOTINE_OPPONENT 12
#define BG_GUILLOTINE_PLAYER 13
#define BG_GUILLOTINE_CONTESTS 14
#define BG_ICE 15
#define BG_COSMIC 16
#define BG_IN_AIR 17
#define BG_SKY 18
#define BG_SKY_CONTESTS 19
#define BG_AURORA 20
#define BG_FISSURE 21
#define BG_BUG_OPPONENT 22
#define BG_BUG_PLAYER 23
#define BG_SOLARBEAM_OPPONENT 24
#define BG_SOLARBEAM_PLAYER 25
#define BG_SOLARBEAM_CONTESTS 26
// table ids for general animations
#define B_ANIM_CASTFORM_CHANGE 0x0
#define B_ANIM_STATS_CHANGE 0x1
#define B_ANIM_SUBSTITUTE_FADE 0x2
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
#define B_ANIM_POKEBLOCK_THROW 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_ITEM_EFFECT 0x7
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
#define B_ANIM_HANGED_ON 0x9
#define B_ANIM_RAIN_CONTINUES 0xA
#define B_ANIM_SUN_CONTINUES 0xB
#define B_ANIM_SANDSTORM_CONTINUES 0xC
#define B_ANIM_HAIL_CONTINUES 0xD
#define B_ANIM_LEECH_SEED_DRAIN 0xE
#define B_ANIM_MON_HIT 0xF
#define B_ANIM_ITEM_STEAL 0x10
#define B_ANIM_SNATCH_MOVE 0x11
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
#define B_ANIM_DOOM_DESIRE_HIT 0x13
#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
#define B_ANIM_x19 0x19
// special animations table
#define B_ANIM_LVL_UP 0x0
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
#define B_ANIM_BALL_THROW 0x3
#define B_ANIM_SAFARI_BALL_THROW 0x4
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
// status animation table
#define B_ANIM_STATUS_PSN 0x0
#define B_ANIM_STATUS_CONFUSION 0x1
#define B_ANIM_STATUS_BRN 0x2
#define B_ANIM_STATUS_INFATUATION 0x3
#define B_ANIM_STATUS_SLP 0x4
#define B_ANIM_STATUS_PRZ 0x5
#define B_ANIM_STATUS_FRZ 0x6
#define B_ANIM_STATUS_CURSED 0x7
#define B_ANIM_STATUS_NIGHTMARE 0x8
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
// Most tasks return a value to gBattleAnimArgs[7].
#define ARG_RET_ID 0x7
// Trapping Wrap-like moves end turn animation.
#define TRAP_ANIM_BIND 0
#define TRAP_ANIM_WRAP 0
#define TRAP_ANIM_FIRE_SPIN 1
#define TRAP_ANIM_WHIRLPOOL 2
#define TRAP_ANIM_CLAMP 3
#define TRAP_ANIM_SAND_TOMB 4
// Weather defines for battle animation scripts.
#define ANIM_WEATHER_NONE 0
#define ANIM_WEATHER_SUN 1
#define ANIM_WEATHER_RAIN 2
#define ANIM_WEATHER_SANDSTORM 3
#define ANIM_WEATHER_HAIL 4
// Battle mon back animations.
#define BACK_ANIM_NONE 0x00
#define BACK_ANIM_H_SLIDE_QUICK 0x01
#define BACK_ANIM_H_SLIDE 0x02
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
#define BACK_ANIM_SHRINK_GROW_1 0x05
#define BACK_ANIM_GROW_1 0x06
#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
#define BACK_ANIM_VERTICAL_SHAKE 0x09
#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
#define BACK_ANIM_VERTICAL_STRETCH 0x0b
#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
#define BACK_ANIM_GROW_2 0x0d
#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
#define BACK_ANIM_SHRINK_GROW_2 0x14
#define BACK_ANIM_JOLT_RIGHT 0x15
#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
+127
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@@ -0,0 +1,127 @@
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
// Battle Scripting and BattleCommunication addresses
#define sPAINSPLIT_HP gBattleScripting
#define sBIDE_DMG gBattleScripting + 4
#define sMULTIHIT_STRING gBattleScripting + 8
#define sDMG_MULTIPLIER gBattleScripting + 0xE
#define sTWOTURN_STRINGID gBattleScripting + 0xF
#define sB_ANIM_ARG1 gBattleScripting + 0x10
#define sB_ANIM_ARG2 gBattleScripting + 0x11
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
#define sMOVEEND_STATE gBattleScripting + 0x14
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
#define sBATTLER gBattleScripting + 0x17
#define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
#define sGIVEEXP_STATE gBattleScripting + 0x1C
#define sBATTLE_STYLE gBattleScripting + 0x1D
#define sLVLBOX_STATE gBattleScripting + 0x1E
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
#define sFIELD_20 gBattleScripting + 0x20
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
#define sFIELD_23 gBattleScripting + 0x23
#define sWINDOWS_TYPE gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
#define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
// Battle Script defines for getting the wanted battler
#define BS_TARGET 0
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_BATTLER_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_updatestatusicon
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13 // for atk98_updatestatusicon
#define BS_OPPONENT2 14
// atk 01, accuracy calc
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
#define ACC_CURR_MOVE 0
// compare operands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
// TODO: documentation
// atk76, various
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_CASE_4 4
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_CASE_7 7
#define VARIOUS_CASE_8 8
#define VARIOUS_RETURN_OPPONENT_MON1 9
#define VARIOUS_RETURN_OPPONENT_MON2 10
#define VARIOUS_CASE_11 11
#define VARIOUS_CASE_12 12
// atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_ONLY_MULTIPLE 0x4
#define ATK48_DONT_CHECK_LOWER 0x8
// atk49, moveend cases
#define ATK49_RAGE 0
#define ATK49_DEFROST 1
#define ATK49_SYNCHRONIZE_TARGET 2
#define ATK49_MOVE_END_ABILITIES 3
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
#define ATK49_SYNCHRONIZE_ATTACKER 5
#define ATK49_CHOICE_MOVE 6
#define ATK49_CHANGED_ITEMS 7
#define ATK49_ATTACKER_INVISIBLE 8
#define ATK49_ATTACKER_VISIBLE 9
#define ATK49_TARGET_VISIBLE 10
#define ATK49_ITEM_EFFECTS_ALL 11
#define ATK49_KINGSROCK_SHELLBELL 12
#define ATK49_SUBSTITUTE 13
#define ATK49_UPDATE_LAST_MOVES 14
#define ATK49_MIRROR_MOVE 15
#define ATK49_NEXT_TARGET 16
#define ATK49_COUNT 17
#define BIT_HP 0x1
#define BIT_ATK 0x2
#define BIT_DEF 0x4
#define BIT_SPEED 0x8
#define BIT_SPATK 0x10
#define BIT_SPDEF 0x20
#define BIT_ACC 0x40
#define BIT_EVASION 0x80
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
+6
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@@ -77,4 +77,10 @@
#define STAT_ACC 6 // only in battles
#define STAT_EVASION 7 // only in battles
#define NUM_STATS 6
#define NUM_BATTLE_STATS 8
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
#endif // GUARD_CONSTANTS_POKEMON_H

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