thru BT_Phase2BigPokeball_UpdateWave3

This commit is contained in:
jiangzhengwenjz
2019-07-24 05:50:36 +08:00
parent e150a62045
commit 4677efabdb
4 changed files with 425 additions and 1255 deletions
File diff suppressed because it is too large Load Diff
+1
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@@ -106,6 +106,7 @@ extern bool8 (* gFieldCallback2)(void);
void SetLastHealLocationWarp(u8 healLocaionId);
void sub_8055864(u8 mapGroup, u8 mapNum);
void CB2_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_NewGame(void);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
void Overworld_ResetStateAfterTeleport(void);
+1
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@@ -191,6 +191,7 @@ SECTIONS {
asm/evolution_scene.o(.text);
src/coins.o(.text);
src/fldeff_strength.o(.text);
src/battle_transition.o(.text);
asm/battle_transition.o(.text);
asm/battle_controller_link_partner.o(.text);
asm/battle_message.o(.text);
+423 -23
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@@ -1,7 +1,14 @@
#include "global.h"
#include "sprite.h"
#include "task.h"
#include "overworld.h"
#include "malloc.h"
#include "palette.h"
#include "trig.h"
#include "gpu_regs.h"
#include "battle_transition.h"
#include "field_weather.h"
#include "scanline_effect.h"
typedef bool8 (*TransitionStateFunc)(struct Task *task);
typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
@@ -105,25 +112,28 @@ bool8 BT_Phase1Blink(struct Task *task);
bool8 BT_WaitForPhase1(struct Task *task);
bool8 BT_Phase2LaunchAnimTask(struct Task *task);
bool8 BT_WaitForPhase2(struct Task *task);
bool8 BT_Phase2Blur(struct Task *task);
bool8 BT_Phase2DistortedWave(struct Task *task);
bool8 BT_Phase2HorizontalCorrugate(struct Task *task);
bool8 BT_Phase2BigPokeball(struct Task *task);
bool8 BT_Phase2SlidingPokeballs(struct Task *task);
bool8 BT_Phase2ClockwiseBlackFade(struct Task *task);
bool8 BT_Phase2FullScreenWave(struct Task *task);
bool8 BT_Phase2BlackWaveToRight(struct Task *task);
bool8 BT_Phase2SlicedScreen(struct Task *task);
bool8 BT_Phase2WhiteFadeInStripes(struct Task *task);
bool8 BT_Phase2GridSquares(struct Task *task);
bool8 BT_Phase2BlackDoodles(struct Task *task);
bool8 BT_Phase2StartLoreleiMugshot(struct Task *task);
bool8 BT_Phase2StartBrunoMugshot(struct Task *task);
bool8 BT_Phase2StartAgathaMugshot(struct Task *task);
bool8 BT_Phase2StartLanceMugshot(struct Task *task);
bool8 BT_Phase2StartBlueMugshot(struct Task *task);
bool8 BT_Phase2AntiClockwiseSpiral(struct Task *task);
bool8 BT_Phase1Task(struct Task *task);
void BT_Phase2Blur(u8 taskId);
void BT_Phase2DistortedWave(u8 taskId);
void BT_Phase2HorizontalCorrugate(u8 taskId);
void BT_Phase2BigPokeball(u8 taskId);
void BT_Phase2SlidingPokeballs(u8 taskId);
void BT_Phase2ClockwiseBlackFade(u8 taskId);
void BT_Phase2FullScreenWave(u8 taskId);
void BT_Phase2BlackWaveToRight(u8 taskId);
void BT_Phase2SlicedScreen(u8 taskId);
void BT_Phase2WhiteFadeInStripes(u8 taskId);
void BT_Phase2GridSquares(u8 taskId);
void BT_Phase2BlackDoodles(u8 taskId);
void BT_Phase2StartLoreleiMugshot(u8 taskId);
void BT_Phase2StartBrunoMugshot(u8 taskId);
void BT_Phase2StartAgathaMugshot(u8 taskId);
void BT_Phase2StartLanceMugshot(u8 taskId);
void BT_Phase2StartBlueMugshot(u8 taskId);
void BT_Phase2AntiClockwiseSpiral(u8 taskId);
void BT_Phase1Task(u8 taskId);
void SpriteCB_BT_Phase2Mugshots(struct Sprite *sprite);
void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite);
bool8 BT_Phase2MugshotsSpriteFuncs_Wait(struct Sprite *sprite);
bool8 BT_Phase2MugshotsSpriteFuncs_InitParams(struct Sprite *sprite);
@@ -131,8 +141,23 @@ bool8 BT_Phase2MugshotsSpriteFuncs_SlideSpriteIn(struct Sprite *sprite);
bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite(struct Sprite *sprite);
bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite2(struct Sprite *sprite);
void SpriteCB_BT_Phase2Mugshots(struct Sprite *sprite);
void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite);
void VBCB_BT_Phase2DistortedWave(void);
void HBCB_BT_Phase2DistortedWave(void);
void VBCB_BT_Phase2HorizontalCorrugate(void);
void HBCB_BT_Phase2HorizontalCorrugate(void);
void VBCB_BT_Phase2BigPokeball1(void);
void VBCB_BT_Phase2BigPokeball2(void);
void HBCB_BT_Phase2BigPokeball(void);
void BT_LaunchTask(u8 transitionId);
void BT_TaskMain(u8 taskId);
void BT_InitCtrlBlk(void);
void BT_CreatePhase1SubTask(s16 fadeOutDelay, s16 fadeInDelay, s16 blinkTimes, s16 fadeOutSpeed, s16 fadeInSpeed);
bool8 BT_IsPhase1Done(void);
void BT_VBSyncOamAndPltt(void);
void BT_GetBg0TilemapAndTilesetBase(u16 **tilemapPtr, u16 **tilesetPtr);
void BT_LoadWaveIntoBuffer(s16 *buffer, s16 offset, s16 theta, s16 frequency, s16 amplitude, s16 bufSize);
const u32 sBigPokeballTileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball_tileset.4bpp");
const u32 sSlidingPokeballTilemap[] = INCBIN_U32("graphics/battle_transitions/sliding_pokeball_tilemap.bin");
@@ -142,7 +167,7 @@ const u8 sSpriteImage_UnusedBrendan[] = INCBIN_U8("graphics/battle_transitions/u
const u8 sSpriteImage_UnusedLass[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
const u32 sGridSquareTilemap[] = INCBIN_U32("graphics/battle_transitions/grid_square_tilemap.bin");
const TransitionStateFunc sBT_Phase1Tasks[] =
const TaskFunc sBT_Phase1Tasks[] =
{
BT_Phase1Task,
BT_Phase1Task,
@@ -164,7 +189,7 @@ const TransitionStateFunc sBT_Phase1Tasks[] =
BT_Phase1Task,
};
const TransitionStateFunc sBT_Phase2Tasks[] =
const TaskFunc sBT_Phase2Tasks[] =
{
BT_Phase2Blur,
BT_Phase2DistortedWave,
@@ -575,3 +600,378 @@ const struct SpritePalette sSpritePalette_UnusedTrainer =
const u16 sBigPokeballTilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_tilemap.bin");
const u16 sVsBarTilemap[] = INCBIN_U16("graphics/battle_transitions/vsbar_tilemap.bin");
void BT_StartOnField(u8 transitionId)
{
sTransitionStructPtr = AllocZeroed(sizeof(struct TransitionData));
gMain.callback2 = CB2_OverworldBasic;
BT_LaunchTask(transitionId);
}
// not used
static void BT_StartWithoutAlloc(u8 transitionId)
{
BT_LaunchTask(transitionId);
}
#define tState data[0]
#define tTransitionId data[1]
#define tTransitionDone data[15]
bool8 BT_IsDone(void)
{
u8 taskId = FindTaskIdByFunc(BT_TaskMain);
if (gTasks[taskId].tTransitionDone)
{
BT_InitCtrlBlk();
FREE_AND_SET_NULL(sTransitionStructPtr);
DestroyTask(taskId);
return TRUE;
}
else
{
return FALSE;
}
}
void BT_LaunchTask(u8 transitionId)
{
u8 taskId = CreateTask(BT_TaskMain, 2);
gTasks[taskId].tTransitionId = transitionId;
}
void BT_TaskMain(u8 taskId)
{
while (sBT_MainPhases[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 BT_Phase1Blink(struct Task *task)
{
SetWeatherScreenFadeOut();
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
if (sBT_Phase1Tasks[task->tTransitionId] != NULL)
{
CreateTask(sBT_Phase1Tasks[task->tTransitionId], 4);
++task->tState;
return FALSE;
}
else
{
task->tState = 2;
return TRUE;
}
}
bool8 BT_WaitForPhase1(struct Task *task)
{
if (FindTaskIdByFunc(sBT_Phase1Tasks[task->tTransitionId]) == TASK_NONE)
{
++task->tState;
return TRUE;
}
else
{
return FALSE;
}
}
bool8 BT_Phase2LaunchAnimTask(struct Task *task)
{
CreateTask(sBT_Phase2Tasks[task->tTransitionId], 0);
++task->tState;
return FALSE;
}
bool8 BT_WaitForPhase2(struct Task *task)
{
task->tTransitionDone = FALSE;
if (FindTaskIdByFunc(sBT_Phase2Tasks[task->tTransitionId]) == TASK_NONE)
task->tTransitionDone = TRUE;
return FALSE;
}
void BT_Phase1Task(u8 taskId)
{
if (!gTasks[taskId].tState)
{
++gTasks[taskId].tState;
BT_CreatePhase1SubTask(0, 0, 2, 2, 2);
}
else if (BT_IsPhase1Done())
{
DestroyTask(taskId);
}
}
#define tInterval data[1]
#define tMosaicSize data[2]
void BT_Phase2Blur(u8 taskId)
{
while (sBT_Phase2BlurFuncs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 BT_Phase2Blur_InitBgMosaic(struct Task *task)
{
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC);
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC);
SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC);
++task->tState;
return TRUE;
}
bool8 BT_Phase2Blur_Anim(struct Task *task)
{
if (task->tInterval)
{
--task->tInterval;
}
else
{
task->tInterval = 2;
if (++task->tMosaicSize == 10)
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK);
// The mosaic size argument is shared by HSIZE and VSIZE
SetGpuReg(REG_OFFSET_MOSAIC, (task->tMosaicSize & 0xF) + ((task->tMosaicSize & 0xF) << 4));
if (task->tMosaicSize > 14)
++task->tState;
}
return FALSE;
}
bool8 BT_Phase2Blur_IsDone(struct Task *task)
{
if (!gPaletteFade.active)
DestroyTask(FindTaskIdByFunc(BT_Phase2Blur));
return FALSE;
}
#undef tInterval
#undef tMosaicSize
#define tTheta data[1]
#define tAmplitude data[2]
void BT_Phase2DistortedWave(u8 taskId)
{
while (sBT_Phase2DistortedWaveFuncs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 BT_Phase2DistortedWave_InitWave(struct Task *task)
{
BT_InitCtrlBlk();
ScanlineEffect_Clear();
BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK);
BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[1], sTransitionStructPtr->bg123HOfs, 0, 2, 0, 160);
SetVBlankCallback(VBCB_BT_Phase2DistortedWave);
SetHBlankCallback(HBCB_BT_Phase2DistortedWave);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
++task->tState;
return FALSE;
}
bool8 BT_Phase2DistortedWave_UpdateWave(struct Task *task)
{
sTransitionStructPtr->vblankDma = FALSE;
task->tTheta += 4;
task->tAmplitude += 8;
BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], sTransitionStructPtr->bg123HOfs, task->tTheta, 2, task->tAmplitude, 160);
if (!gPaletteFade.active)
DestroyTask(FindTaskIdByFunc(BT_Phase2DistortedWave));
++sTransitionStructPtr->vblankDma;
return FALSE;
}
void VBCB_BT_Phase2DistortedWave(void)
{
BT_VBSyncOamAndPltt();
if (sTransitionStructPtr->vblankDma)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
}
void HBCB_BT_Phase2DistortedWave(void)
{
s16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT];
REG_BG1HOFS = offset;
REG_BG2HOFS = offset;
REG_BG3HOFS = offset;
}
void BT_Phase2HorizontalCorrugate(u8 taskId)
{
while (sBT_Phase2HorizontalCorrugateFuncs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 BT_Phase2HorizontalCorrugate_Init(struct Task *task)
{
BT_InitCtrlBlk();
ScanlineEffect_Clear();
BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK);
memset(gScanlineEffectRegBuffers[1], sTransitionStructPtr->bg123VOfs, 320);
SetVBlankCallback(VBCB_BT_Phase2HorizontalCorrugate);
SetHBlankCallback(HBCB_BT_Phase2HorizontalCorrugate);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
++task->tState;
return FALSE;
}
bool8 BT_Phase2HorizontalCorrugate_UpdateWave(struct Task *task)
{
u8 i;
u16 theta, amplitude;
sTransitionStructPtr->vblankDma = FALSE;
theta = task->tTheta;
amplitude = task->tAmplitude >> 8;
task->tTheta += 4224;
task->tAmplitude += 384;
for (i = 0; i < 160; i++, theta += 4224)
gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->bg123VOfs + Sin(theta / 256, amplitude);
if (!gPaletteFade.active)
DestroyTask(FindTaskIdByFunc(BT_Phase2HorizontalCorrugate));
++sTransitionStructPtr->vblankDma;
return FALSE;
}
void VBCB_BT_Phase2HorizontalCorrugate(void)
{
BT_VBSyncOamAndPltt();
if (sTransitionStructPtr->vblankDma)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
}
void HBCB_BT_Phase2HorizontalCorrugate(void)
{
u16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT];
REG_BG1VOFS = offset;
REG_BG2VOFS = offset;
REG_BG3VOFS = offset;
}
#undef tTheta
#undef tAmplitude
#define tEvb data[1]
#define tEva data[2]
#define tInterval data[3]
#define tTheta data[4]
#define tAmplitude data[5]
void BT_Phase2BigPokeball(u8 taskId)
{
while (sBT_Phase2BigPokeballFuncs[gTasks[taskId].tState](&gTasks[taskId]));
}
bool8 BT_Phase2BigPokeball_Init(struct Task *task)
{
u16 i, *tilemapAddr, *tilesetAddr;
BT_InitCtrlBlk();
ScanlineEffect_Clear();
task->tEvb = 16;
task->tEva = 0;
task-> tTheta = 0;
task-> tAmplitude = 0x4000;
sTransitionStructPtr->winIn = 0x3F;
sTransitionStructPtr->winOut = 0;
sTransitionStructPtr->win0H = 240;
sTransitionStructPtr->win0V = 160;
sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD;
sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva;
for (i = 0; i < 160; ++i)
gScanlineEffectRegBuffers[1][i] = 240;
SetVBlankCallback(VBCB_BT_Phase2BigPokeball1);
BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
CpuFill16(0, tilemapAddr, 0x800);
CpuCopy16(sBigPokeballTileset, tilesetAddr, 0x580);
LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20);
++task->tState;
return FALSE;
}
bool8 BT_Phase2BigPokeball_LoadTilemapAndWave(struct Task *task)
{
s16 i, j;
u16 *tilemapAddr, *tilesetAddr;
const u16 *BigPokeballMap = sBigPokeballTilemap;
BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr);
for (i = 0; i < 20; ++i)
for (j = 0; j < 30; ++j, ++BigPokeballMap)
tilemapAddr[i * 32 + j] = *BigPokeballMap | 0xF000; // use palette #15
BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude, 160);
++task->tState;
return TRUE;
}
bool8 BT_Phase2BigPokeball_UpdateWave1IncEva(struct Task *task)
{
sTransitionStructPtr->vblankDma = FALSE;
if (task->tInterval == 0 || --task->tInterval == 0)
{
++task->tEva;
task->tInterval = 1; // Broken logic. This makes the condition always TRUE.
}
sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva;
// Increment eva until it reaches 50% coeff
if (task->tEva > 15)
++task->tState;
task->tTheta += 12;
task->tAmplitude -= 384;
// Assign a very high frequency value so that 2 adjacent values in gScanlineEffectRegBuffers[0] have different sign
BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160);
++sTransitionStructPtr->vblankDma;
return FALSE;
}
bool8 BT_Phase2BigPokeball_UpdateWave2DecEvb(struct Task *task)
{
sTransitionStructPtr->vblankDma = FALSE;
if (task->tInterval == 0 || --task->tInterval == 0)
{
--task->tEvb;
task->tInterval = 2;
}
sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva;
if (!task->tEvb)
++task->tState;
if (task->tAmplitude > 0)
{
task->tTheta += 12;
task->tAmplitude -= 384;
}
else
{
task->tAmplitude = 0;
}
BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160);
++sTransitionStructPtr->vblankDma;
return FALSE;
}
bool8 BT_Phase2BigPokeball_UpdateWave3(struct Task *task)
{
sTransitionStructPtr->vblankDma = FALSE;
if (task->tAmplitude > 0)
{
task->tTheta += 12;
task->tAmplitude -= 384;
}
else
{
task->tAmplitude = 0;
}
BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160);
if (task->tAmplitude <= 0)
{
++task->tState;
task->tEvb = 160;
task->tEva = 256;
task->tInterval = 0;
}
++sTransitionStructPtr->vblankDma;
return FALSE;
}