finish object event rename

This commit is contained in:
garak
2019-12-02 16:51:24 -05:00
parent 36b2301fd2
commit 46a8b0fb29
27 changed files with 44 additions and 55 deletions
@@ -1,5 +1,5 @@
#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#ifndef GUARD_EVENT_OBJECT_MOVEMENT_H
#define GUARD_EVENT_OBJECT_MOVEMENT_H
#include "global.h"
@@ -96,6 +96,8 @@ u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *mapObject);
u8 sub_8063F84(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void sub_8069058(u8, u8);
// Exported data declarations
@@ -103,4 +105,4 @@ extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern const struct SpritePalette gUnknown_83A5348;
extern const struct SpriteTemplate * const gUnknown_83A0010[];
#endif //GUARD_FIELD_MAP_OBJ_H
#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
-9
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@@ -1,9 +0,0 @@
#ifndef GUARD_FIELDMAPOBJHELP_H
#define GUARD_FIELDMAPOBJHELP_H
#include "global.h"
void UnfreezeObjectEvents(void);
void sub_8069058(u8, u8);
#endif
+2 -2
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@@ -1,7 +1,7 @@
#ifndef GUARD_GLOBAL_FIELDMAP_H
#define GUARD_GLOBAL_FIELDMAP_H
#define NUM_FIELD_OBJECTS 16
#define OBJECT_EVENTS_COUNT 16
enum
{
@@ -309,7 +309,7 @@ struct Camera
s32 y;
};
extern struct ObjectEvent gObjectEvents[NUM_FIELD_OBJECTS];
extern struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT];
extern u8 gSelectedObjectEvent;
extern struct MapHeader gMapHeader;
extern struct PlayerAvatar gPlayerAvatar;
+5 -5
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@@ -95,11 +95,11 @@ SECTIONS {
asm/field_camera.o(.text);
src/field_door.o(.text);
asm/field_player_avatar.o(.text);
asm/field_map_obj.o(.text);
asm/event_object_movement.o(.text);
asm/field_ground_effect.o(.text);
asm/map_obj_80688E4.o(.text);
asm/event_object_80688E4.o(.text);
asm/field_message_box.o(.text);
src/map_obj_lock.o(.text);
src/event_object_lock.o(.text);
src/text_window_graphics.o(.text);
src/script.o(.text);
src/scrcmd.o(.text);
@@ -412,9 +412,9 @@ SECTIONS {
src/metatile_behavior.o(.rodata);
src/field_door.o(.rodata);
data/field_player_avatar.o(.rodata);
data/field_map_obj.o(.rodata);
data/event_object_movement.o(.rodata);
data/field_ground_effect.o(.rodata);
data/map_obj_80688E4.o(.rodata);
data/event_object_80688E4.o(.rodata);
src/scrcmd.o(.rodata);
src/coord_event_weather.o(.rodata);
data/field_tasks.o(.rodata);
+2 -2
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@@ -13,7 +13,7 @@
#include "strings.h"
#include "string_util.h"
#include "event_data.h"
#include "map_obj_80688E4.h"
#include "event_object_80688E4.h"
#include "metatile_behavior.h"
#include "event_scripts.h"
#include "fldeff.h"
@@ -22,7 +22,7 @@
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_message_box.h"
#include "field_map_obj.h"
#include "event_object_movement.h"
#include "vs_seeker.h"
#include "battle.h"
#include "battle_setup.h"
@@ -1,12 +1,11 @@
#include "global.h"
#include "task.h"
#include "field_player_avatar.h"
#include "field_map_obj.h"
#include "field_map_obj_helpers.h"
#include "event_object_movement.h"
#include "script_movement.h"
#include "map_obj_80688E4.h"
#include "event_object_80688E4.h"
#include "event_data.h"
#include "map_obj_lock.h"
#include "event_object_lock.h"
bool8 walkrun_is_standing_still(void)
{
+1 -1
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@@ -22,7 +22,7 @@
#include "text.h"
#include "window.h"
#include "string_util.h"
#include "field_map_obj.h"
#include "event_object_movement.h"
#include "menu_indicators.h"
#include "text_window.h"
#include "fame_checker.h"
+3 -4
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@@ -13,15 +13,14 @@
#include "metatile_behavior.h"
#include "quest_log.h"
#include "link.h"
#include "map_obj_80688E4.h"
#include "event_object_80688E4.h"
#include "sound.h"
#include "field_door.h"
#include "field_effect.h"
#include "field_screen_effect.h"
#include "field_map_obj.h"
#include "field_map_obj_helpers.h"
#include "event_object_movement.h"
#include "field_specials.h"
#include "map_obj_lock.h"
#include "event_object_lock.h"
#include "start_menu.h"
#include "constants/songs.h"
+1 -1
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@@ -19,7 +19,7 @@
#include "battle_tower.h"
#include "field_camera.h"
#include "field_effect.h"
#include "field_map_obj.h"
#include "event_object_movement.h"
#include "menu_indicators.h"
#include "random.h"
#include "mail_data.h"
+1 -1
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@@ -13,7 +13,7 @@
#include "palette.h"
#include "overworld.h"
#include "wild_encounter.h"
#include "field_map_obj.h"
#include "event_object_movement.h"
#include "constants/songs.h"
#include "constants/map_objects.h"
#include "constants/map_types.h"
+3 -3
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@@ -7,7 +7,7 @@
#include "event_data.h"
#include "field_effect.h"
#include "field_fadetransition.h"
#include "field_map_obj_helpers.h"
#include "event_object_movement.h"
#include "field_player_avatar.h"
#include "field_specials.h"
#include "field_weather.h"
@@ -19,8 +19,8 @@
#include "mail.h"
#include "main.h"
#include "malloc.h"
#include "map_obj_80688E4.h"
#include "map_obj_lock.h"
#include "event_object_80688E4.h"
#include "event_object_lock.h"
#include "metatile_behavior.h"
#include "new_menu_helpers.h"
#include "overworld.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "new_menu_helpers.h"
#include "strings.h"
#include "event_scripts.h"
#include "map_obj_lock.h"
#include "event_object_lock.h"
#include "script.h"
#include "sound.h"
#include "event_data.h"
+2 -2
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@@ -178,7 +178,7 @@ void SaveObjectEvents(void)
{
int i;
for (i = 0; i < NUM_FIELD_OBJECTS; i++)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
gSaveBlock1Ptr->objectEvents[i] = gObjectEvents[i];
}
@@ -186,7 +186,7 @@ void LoadObjectEvents(void)
{
int i;
for (i = 0; i < NUM_FIELD_OBJECTS; i++)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
gObjectEvents[i] = gSaveBlock1Ptr->objectEvents[i];
}
+3 -3
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@@ -19,9 +19,9 @@
#include "overworld.h"
#include "field_fadetransition.h"
#include "field_weather.h"
#include "field_map_obj.h"
#include "map_obj_80688E4.h"
#include "map_obj_lock.h"
#include "event_object_movement.h"
#include "event_object_80688E4.h"
#include "event_object_lock.h"
#include "field_player_avatar.h"
#include "field_control_avatar.h"
#include "battle.h"
+1 -2
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@@ -3,8 +3,7 @@
#include "script.h"
#include "task.h"
#include "field_player_avatar.h"
#include "field_map_obj.h"
#include "field_map_obj_helpers.h"
#include "event_object_movement.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "quest_log.h"
+2 -3
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@@ -16,9 +16,8 @@
#include "field_player_avatar.h"
#include "sound.h"
#include "script_movement.h"
#include "field_map_obj.h"
#include "field_map_obj_helpers.h"
#include "map_obj_lock.h"
#include "event_object_movement.h"
#include "event_object_lock.h"
#include "field_message_box.h"
#include "new_menu_helpers.h"
#include "window.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "global.h"
#include "task.h"
#include "sound.h"
#include "field_map_obj.h"
#include "event_object_movement.h"
#include "script.h"
#include "constants/songs.h"
+2 -2
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@@ -23,8 +23,8 @@
#include "field_fadetransition.h"
#include "field_player_avatar.h"
#include "new_menu_helpers.h"
#include "map_obj_80688E4.h"
#include "map_obj_lock.h"
#include "event_object_80688E4.h"
#include "event_object_lock.h"
#include "script.h"
#include "sound.h"
#include "quest_log.h"
+1 -1
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@@ -15,7 +15,7 @@
#include "item_menu.h"
#include "item.h"
#include "menu_indicators.h"
#include "field_map_obj.h"
#include "event_object_movement.h"
#include "random.h"
#include "text.h"
#include "constants/songs.h"
+5 -5
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@@ -3,13 +3,13 @@
#include "sound.h"
#include "task.h"
#include "malloc.h"
#include "field_map_obj.h"
#include "event_object_movement.h"
#include "new_menu_helpers.h"
#include "item_use.h"
#include "event_scripts.h"
#include "event_data.h"
#include "script.h"
#include "map_obj_lock.h"
#include "event_object_lock.h"
#include "field_specials.h"
#include "item_menu.h"
#include "field_effect.h"
@@ -17,10 +17,10 @@
#include "battle.h"
#include "battle_setup.h"
#include "random.h"
#include "field_map_obj.h"
#include "event_object_movement.h"
#include "field_player_avatar.h"
#include "map_obj_80688E4.h"
#include "map_obj_8097404.h"
#include "event_object_80688E4.h"
#include "event_object_8097404.h"
#include "unk_810c3a4.h"
#include "vs_seeker.h"
#include "constants/movement_commands.h"