finish object event rename
This commit is contained in:
@@ -1,5 +1,5 @@
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#ifndef GUARD_FIELD_MAP_OBJ_H
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#define GUARD_FIELD_MAP_OBJ_H
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#ifndef GUARD_EVENT_OBJECT_MOVEMENT_H
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#define GUARD_EVENT_OBJECT_MOVEMENT_H
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#include "global.h"
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@@ -96,6 +96,8 @@ u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *mapObject);
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u8 sub_8063F84(u8 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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void CameraObjectSetFollowedObjectId(u8 spriteId);
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void UnfreezeObjectEvents(void);
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void sub_8069058(u8, u8);
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// Exported data declarations
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@@ -103,4 +105,4 @@ extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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extern const struct SpritePalette gUnknown_83A5348;
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extern const struct SpriteTemplate * const gUnknown_83A0010[];
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#endif //GUARD_FIELD_MAP_OBJ_H
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#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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@@ -1,9 +0,0 @@
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#ifndef GUARD_FIELDMAPOBJHELP_H
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#define GUARD_FIELDMAPOBJHELP_H
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#include "global.h"
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void UnfreezeObjectEvents(void);
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void sub_8069058(u8, u8);
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#endif
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@@ -1,7 +1,7 @@
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#ifndef GUARD_GLOBAL_FIELDMAP_H
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#define GUARD_GLOBAL_FIELDMAP_H
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#define NUM_FIELD_OBJECTS 16
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#define OBJECT_EVENTS_COUNT 16
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enum
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{
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@@ -309,7 +309,7 @@ struct Camera
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s32 y;
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};
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extern struct ObjectEvent gObjectEvents[NUM_FIELD_OBJECTS];
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extern struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT];
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extern u8 gSelectedObjectEvent;
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extern struct MapHeader gMapHeader;
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extern struct PlayerAvatar gPlayerAvatar;
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+5
-5
@@ -95,11 +95,11 @@ SECTIONS {
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asm/field_camera.o(.text);
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src/field_door.o(.text);
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asm/field_player_avatar.o(.text);
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asm/field_map_obj.o(.text);
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asm/event_object_movement.o(.text);
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asm/field_ground_effect.o(.text);
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asm/map_obj_80688E4.o(.text);
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asm/event_object_80688E4.o(.text);
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asm/field_message_box.o(.text);
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src/map_obj_lock.o(.text);
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src/event_object_lock.o(.text);
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src/text_window_graphics.o(.text);
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src/script.o(.text);
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src/scrcmd.o(.text);
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@@ -412,9 +412,9 @@ SECTIONS {
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src/metatile_behavior.o(.rodata);
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src/field_door.o(.rodata);
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data/field_player_avatar.o(.rodata);
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data/field_map_obj.o(.rodata);
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data/event_object_movement.o(.rodata);
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data/field_ground_effect.o(.rodata);
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data/map_obj_80688E4.o(.rodata);
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data/event_object_80688E4.o(.rodata);
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src/scrcmd.o(.rodata);
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src/coord_event_weather.o(.rodata);
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data/field_tasks.o(.rodata);
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+2
-2
@@ -13,7 +13,7 @@
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#include "strings.h"
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#include "string_util.h"
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#include "event_data.h"
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#include "map_obj_80688E4.h"
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#include "event_object_80688E4.h"
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#include "metatile_behavior.h"
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#include "event_scripts.h"
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#include "fldeff.h"
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@@ -22,7 +22,7 @@
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#include "field_player_avatar.h"
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#include "field_screen_effect.h"
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#include "field_message_box.h"
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#include "field_map_obj.h"
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#include "event_object_movement.h"
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#include "vs_seeker.h"
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#include "battle.h"
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#include "battle_setup.h"
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@@ -1,12 +1,11 @@
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#include "global.h"
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#include "task.h"
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#include "field_player_avatar.h"
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#include "field_map_obj.h"
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#include "field_map_obj_helpers.h"
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#include "event_object_movement.h"
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#include "script_movement.h"
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#include "map_obj_80688E4.h"
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#include "event_object_80688E4.h"
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#include "event_data.h"
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#include "map_obj_lock.h"
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#include "event_object_lock.h"
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bool8 walkrun_is_standing_still(void)
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{
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+1
-1
@@ -22,7 +22,7 @@
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#include "text.h"
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#include "window.h"
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#include "string_util.h"
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#include "field_map_obj.h"
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#include "event_object_movement.h"
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#include "menu_indicators.h"
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#include "text_window.h"
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#include "fame_checker.h"
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@@ -13,15 +13,14 @@
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#include "metatile_behavior.h"
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#include "quest_log.h"
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#include "link.h"
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#include "map_obj_80688E4.h"
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#include "event_object_80688E4.h"
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#include "sound.h"
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#include "field_door.h"
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#include "field_effect.h"
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#include "field_screen_effect.h"
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#include "field_map_obj.h"
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#include "field_map_obj_helpers.h"
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#include "event_object_movement.h"
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#include "field_specials.h"
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#include "map_obj_lock.h"
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#include "event_object_lock.h"
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#include "start_menu.h"
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#include "constants/songs.h"
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@@ -19,7 +19,7 @@
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#include "battle_tower.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "field_map_obj.h"
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#include "event_object_movement.h"
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#include "menu_indicators.h"
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#include "random.h"
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#include "mail_data.h"
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@@ -13,7 +13,7 @@
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#include "palette.h"
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#include "overworld.h"
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#include "wild_encounter.h"
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#include "field_map_obj.h"
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#include "event_object_movement.h"
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#include "constants/songs.h"
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#include "constants/map_objects.h"
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#include "constants/map_types.h"
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+3
-3
@@ -7,7 +7,7 @@
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#include "event_data.h"
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#include "field_effect.h"
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#include "field_fadetransition.h"
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#include "field_map_obj_helpers.h"
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#include "event_object_movement.h"
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#include "field_player_avatar.h"
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#include "field_specials.h"
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#include "field_weather.h"
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@@ -19,8 +19,8 @@
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#include "mail.h"
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#include "main.h"
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#include "malloc.h"
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#include "map_obj_80688E4.h"
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#include "map_obj_lock.h"
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#include "event_object_80688E4.h"
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#include "event_object_lock.h"
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#include "metatile_behavior.h"
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#include "new_menu_helpers.h"
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#include "overworld.h"
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+1
-1
@@ -3,7 +3,7 @@
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#include "new_menu_helpers.h"
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#include "strings.h"
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#include "event_scripts.h"
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#include "map_obj_lock.h"
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#include "event_object_lock.h"
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#include "script.h"
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#include "sound.h"
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#include "event_data.h"
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+2
-2
@@ -178,7 +178,7 @@ void SaveObjectEvents(void)
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{
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int i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i++)
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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gSaveBlock1Ptr->objectEvents[i] = gObjectEvents[i];
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}
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@@ -186,7 +186,7 @@ void LoadObjectEvents(void)
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{
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int i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i++)
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for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
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gObjectEvents[i] = gSaveBlock1Ptr->objectEvents[i];
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}
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+3
-3
@@ -19,9 +19,9 @@
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#include "overworld.h"
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#include "field_fadetransition.h"
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#include "field_weather.h"
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#include "field_map_obj.h"
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#include "map_obj_80688E4.h"
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#include "map_obj_lock.h"
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#include "event_object_movement.h"
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#include "event_object_80688E4.h"
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#include "event_object_lock.h"
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#include "field_player_avatar.h"
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#include "field_control_avatar.h"
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#include "battle.h"
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@@ -3,8 +3,7 @@
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#include "script.h"
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#include "task.h"
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#include "field_player_avatar.h"
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#include "field_map_obj.h"
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#include "field_map_obj_helpers.h"
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#include "event_object_movement.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "quest_log.h"
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+2
-3
@@ -16,9 +16,8 @@
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#include "field_player_avatar.h"
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#include "sound.h"
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#include "script_movement.h"
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#include "field_map_obj.h"
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#include "field_map_obj_helpers.h"
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#include "map_obj_lock.h"
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#include "event_object_movement.h"
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#include "event_object_lock.h"
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#include "field_message_box.h"
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#include "new_menu_helpers.h"
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#include "window.h"
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+1
-1
@@ -1,7 +1,7 @@
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#include "global.h"
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#include "task.h"
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#include "sound.h"
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#include "field_map_obj.h"
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#include "event_object_movement.h"
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#include "script.h"
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#include "constants/songs.h"
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+2
-2
@@ -23,8 +23,8 @@
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#include "field_fadetransition.h"
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#include "field_player_avatar.h"
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#include "new_menu_helpers.h"
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#include "map_obj_80688E4.h"
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#include "map_obj_lock.h"
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#include "event_object_80688E4.h"
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#include "event_object_lock.h"
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#include "script.h"
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#include "sound.h"
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#include "quest_log.h"
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+1
-1
@@ -15,7 +15,7 @@
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#include "item_menu.h"
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#include "item.h"
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#include "menu_indicators.h"
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#include "field_map_obj.h"
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#include "event_object_movement.h"
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#include "random.h"
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#include "text.h"
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#include "constants/songs.h"
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+5
-5
@@ -3,13 +3,13 @@
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#include "sound.h"
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#include "task.h"
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#include "malloc.h"
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#include "field_map_obj.h"
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#include "event_object_movement.h"
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#include "new_menu_helpers.h"
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#include "item_use.h"
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#include "event_scripts.h"
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#include "event_data.h"
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#include "script.h"
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#include "map_obj_lock.h"
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#include "event_object_lock.h"
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#include "field_specials.h"
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#include "item_menu.h"
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#include "field_effect.h"
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@@ -17,10 +17,10 @@
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#include "battle.h"
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#include "battle_setup.h"
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#include "random.h"
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#include "field_map_obj.h"
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#include "event_object_movement.h"
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#include "field_player_avatar.h"
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#include "map_obj_80688E4.h"
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#include "map_obj_8097404.h"
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#include "event_object_80688E4.h"
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#include "event_object_8097404.h"
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#include "unk_810c3a4.h"
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#include "vs_seeker.h"
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#include "constants/movement_commands.h"
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