through sub_811D2D0
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@@ -3,6 +3,15 @@
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#include "pokemon_special_anim.h"
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struct PokemonSpecialAnimScene
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{
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u8 filler_0000[0x914];
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u8 field_0914[BG_SCREEN_SIZE];
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u8 field_1114[BG_SCREEN_SIZE];
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u8 field_1914[BG_SCREEN_SIZE];
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u8 field_2114[0x720];
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}; // size=0x2834
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struct PokemonSpecialAnim
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{
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/*0x0000*/ u8 filler_0000[0x4];
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@@ -21,10 +30,10 @@ struct PokemonSpecialAnim
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/*0x009e*/ u16 field_009e;
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/*0x00a0*/ u32 personality;
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/*0x00a4*/ u32 field_00a4;
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/*0x00a8*/ u8 field_00a8[0x2834];
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/*0x00a8*/ struct PokemonSpecialAnimScene field_00a8;
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}; // size=0x28dc
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void sub_811D184(u8 *buffer, u16 animType);
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void sub_811D184(struct PokemonSpecialAnimScene * buffer, u16 animType);
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bool8 sub_811D280(void);
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void sub_811D29C(void);
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void sub_811D2A8(void);
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@@ -1441,4 +1441,10 @@ extern const u8 gPCText_Pokecenter[];
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extern const u8 gPCText_Machine[];
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extern const u8 gPCText_Simple[];
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// pokemon_special_anim
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extern const u8 gUnknown_841B2ED[];
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extern const u8 gUnknown_841B2F1[];
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extern const u8 gUnknown_841B2FF[];
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#endif //GUARD_STRINGS_H
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