through sub_811D2D0
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@@ -172,7 +172,7 @@ void sub_811C834(u8 taskId)
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{
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case 0:
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SetVBlankCallback(NULL);
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sub_811D184(ptr->field_00a8, ptr->animType);
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sub_811D184(&ptr->field_00a8, ptr->animType);
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sub_811D830(0);
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ptr->state++;
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break;
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@@ -282,7 +282,7 @@ void sub_811CA20(u8 taskId)
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{
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case 0:
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SetVBlankCallback(NULL);
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sub_811D184(ptr->field_00a8, ptr->animType);
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sub_811D184(&ptr->field_00a8, ptr->animType);
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sub_811D830(3);
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ptr->state++;
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break;
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@@ -391,7 +391,7 @@ void sub_811CBE4(u8 taskId)
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{
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case 0:
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SetVBlankCallback(NULL);
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sub_811D184(ptr->field_00a8, ptr->animType);
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sub_811D184(&ptr->field_00a8, ptr->animType);
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sub_811D830(0);
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ptr->state++;
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break;
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@@ -468,7 +468,7 @@ void sub_811CD68(u8 taskId)
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{
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case 0:
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SetVBlankCallback(NULL);
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sub_811D184(ptr->field_00a8, ptr->animType);
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sub_811D184(&ptr->field_00a8, ptr->animType);
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sub_811D830(3);
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ptr->state++;
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break;
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@@ -647,9 +647,9 @@ struct Pokemon * sub_811D094(void)
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return &gUnknown_203B098->pokemon;
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}
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u8 *sub_811D0A8(void)
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struct PokemonSpecialAnimScene * sub_811D0A8(void)
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{
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return sub_811D080()->field_00a8;
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return &sub_811D080()->field_00a8;
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}
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u16 sub_811D0B4(void)
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