Decompile heal_location common funcs

This commit is contained in:
PikalaxALT
2019-05-16 14:59:25 -04:00
parent fa52c7fc15
commit 48986b0c9e
4 changed files with 63 additions and 105 deletions
+59
View File
@@ -0,0 +1,59 @@
#include "global.h"
#include "heal_location.h"
#include "constants/maps.h"
#include "constants/spawn_points.h"
static const struct HealLocation sSpawnPoints[] = {
{MAP_GROUP(PALLET_TOWN), MAP_NUM(PALLET_TOWN), 0x06, 0x08},
{MAP_GROUP(VIRIDIAN_CITY), MAP_NUM(VIRIDIAN_CITY), 0x1a, 0x1b},
{MAP_GROUP(PEWTER_CITY), MAP_NUM(PEWTER_CITY), 0x11, 0x1a},
{MAP_GROUP(CERULEAN_CITY), MAP_NUM(CERULEAN_CITY), 0x16, 0x14},
{MAP_GROUP(LAVENDER_TOWN), MAP_NUM(LAVENDER_TOWN), 0x06, 0x06},
{MAP_GROUP(VERMILION_CITY), MAP_NUM(VERMILION_CITY), 0x0f, 0x07},
{MAP_GROUP(CELADON_CITY), MAP_NUM(CELADON_CITY), 0x30, 0x0c},
{MAP_GROUP(FUCHSIA_CITY), MAP_NUM(FUCHSIA_CITY), 0x19, 0x20},
{MAP_GROUP(CINNABAR_ISLAND), MAP_NUM(CINNABAR_ISLAND), 0x0e, 0x0c},
{MAP_GROUP(INDIGO_PLATEAU_EXTERIOR), MAP_NUM(INDIGO_PLATEAU_EXTERIOR), 0x0b, 0x07},
{MAP_GROUP(SAFFRON_CITY_DUPLICATE), MAP_NUM(SAFFRON_CITY_DUPLICATE), 0x18, 0x27},
{MAP_GROUP(ROUTE4), MAP_NUM(ROUTE4), 0x0c, 0x06},
{MAP_GROUP(ROUTE10), MAP_NUM(ROUTE10), 0x0d, 0x15},
{MAP_GROUP(ONE_ISLAND), MAP_NUM(ONE_ISLAND), 0x0e, 0x06},
{MAP_GROUP(TWO_ISLAND), MAP_NUM(TWO_ISLAND), 0x15, 0x08},
{MAP_GROUP(THREE_ISLAND), MAP_NUM(THREE_ISLAND), 0x0e, 0x1c},
{MAP_GROUP(FOUR_ISLAND), MAP_NUM(FOUR_ISLAND), 0x12, 0x15},
{MAP_GROUP(FIVE_ISLAND), MAP_NUM(FIVE_ISLAND), 0x12, 0x07},
{MAP_GROUP(SEVEN_ISLAND), MAP_NUM(SEVEN_ISLAND), 0x0c, 0x04},
{MAP_GROUP(SIX_ISLAND), MAP_NUM(SIX_ISLAND), 0x0b, 0x0c},
};
u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 i;
for (i = 0; i < NELEMS(sSpawnPoints); i++) {
if (sSpawnPoints[i].group == mapGroup && sSpawnPoints[i].map == mapNum)
{
return i + 1;
}
}
return 0;
}
const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
{
u32 i = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
if (i == 0)
return NULL;
return &sSpawnPoints[i - 1];
}
const struct HealLocation * GetHealLocationPointer(u32 idx)
{
if (idx == 0)
return NULL;
if (idx > NELEMS(sSpawnPoints))
return NULL;
return &sSpawnPoints[idx - 1];
}