Merge branch 'master' into battle
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@@ -1,4 +1,4 @@
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#ifndef GUARD_LIBGCMMULTIBOOT_H
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#ifndef GUARD_LIBGCNMULTIBOOT_H
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#define GUARD_LIBGCNMULTIBOOT_H
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struct GcmbStruct
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+2
-2
@@ -18,8 +18,8 @@ struct MenuAction
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};
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// menu2
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void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 x, u8 y, const struct TextColor * color, s8 speed, const u8 * str);
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void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const struct TextColor *color, s8 speed, const u8 *str);
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void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 x, u8 y, const u8 * color, s8 speed, const u8 * str);
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void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
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void AddTextPrinterParameterized5(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16), u8 letterSpacing, u8 lineSpacing);
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void sub_812E6DC(u8 windowId, const u8 * src, u16 x, u16 y);
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void StartBlendTask(u8 eva_start, u8 evb_start, u8 eva_end, u8 evb_end, u8 ev_step, u8 priority);
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@@ -193,13 +193,6 @@ typedef struct {
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extern TextFlags gTextFlags;
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struct __attribute__((packed)) TextColor
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{
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u8 fgColor;
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u8 bgColor;
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u8 shadowColor;
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};
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extern u8 gStringVar1[];
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extern u8 gStringVar2[];
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extern u8 gStringVar3[];
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