Resolving PR review
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+1
-1
@@ -54,4 +54,4 @@ types_*.taghl
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!sound/programmable_wave_samples/*.pcm
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_Deparsed_XSubs.pm
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porymap.project.cfg
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.vscode/*.*
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.vscode/*.*
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@@ -556,12 +556,12 @@ void sub_80ADAD8(u8 taskId);
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void AnimTask_BlendBackground(u8 taskId);
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void sub_80AD800(u8 taskId);
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// water.s
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// water.c
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extern const union AnimCmd *const gAnims_WaterMudOrb[];
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extern const union AnimCmd *const gAnims_WaterBubble[];
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void AnimWaterPulseRing(struct Sprite *sprite);
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// smokescreen.s
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// smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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// battle_anim_utility_funcs.c
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@@ -13,8 +13,6 @@ u16 Random2(void);
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//Returns a 32-bit pseudorandom number
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#define Random32() (Random() | (Random() << 16))
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#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
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//Sets the initial seed value of the pseudorandom number generator
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void SeedRng(u16 seed);
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void SeedRng2(u16 seed);
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@@ -1088,7 +1088,6 @@ const u32 gBattleAnimSpritePal_CrossImpact[] = INCBIN_U32("graphics/battle_anims
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const u32 gBattleAnimBgImage_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz");
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const u32 gBattleAnimBgPalette_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz");
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// TODO Rename and move graphics
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const u32 gBattleAnimBgTilemap_SurfOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_opponent.bin.lz");
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const u32 gBattleAnimBgTilemap_SurfPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_player.bin.lz");
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const u32 gBattleAnimBgTilemap_SurfContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_contest.bin.lz");
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+11
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@@ -12,6 +12,8 @@
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#include "trig.h"
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#include "util.h"
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#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
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static void AnimRainDrop(struct Sprite *);
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static void AnimRainDrop_Step(struct Sprite *);
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static void AnimWaterBubbleProjectile(struct Sprite *);
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@@ -87,7 +89,7 @@ const struct SpriteTemplate gRainDropSpriteTemplate =
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static const union AffineAnimCmd sAffineAnim_WaterBubbleProjectile[] =
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{
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AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 10),
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AFFINEANIMCMD_FRAME(-0x5, -0x5, 0, 10),
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AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
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AFFINEANIMCMD_JUMP(0),
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};
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@@ -259,7 +261,7 @@ static const union AffineAnimCmd sAffineAnim_HydroCannonCharge[] =
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{
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AFFINEANIMCMD_FRAME(0x3, 0x3, 10, 50),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 10),
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AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, -10, 20),
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AFFINEANIMCMD_FRAME(-0x14, -0x14, -10, 20),
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AFFINEANIMCMD_END,
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};
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@@ -411,14 +413,14 @@ static const union AnimCmd *const sAnims_WeatherBallWaterDown[] =
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static const union AffineAnimCmd sAffineAnim_WaterPulseRingBubble_0[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 15),
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AFFINEANIMCMD_FRAME(-0xA, -0xA, 0, 15),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_WaterPulseRingBubble_1[] =
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{
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AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 15),
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AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 15),
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AFFINEANIMCMD_END,
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};
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@@ -494,11 +496,13 @@ void AnimTask_CreateRaindrops(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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static void AnimRainDrop(struct Sprite *sprite) {
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static void AnimRainDrop(struct Sprite *sprite)
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{
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sprite->callback = AnimRainDrop_Step;
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}
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static void AnimRainDrop_Step(struct Sprite *sprite) {
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static void AnimRainDrop_Step(struct Sprite *sprite)
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{
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if (++sprite->data[0] < 14) // Was 13 in emerald
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{
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sprite->pos2.x += 1;
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@@ -892,7 +896,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
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else
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{
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// Changed from Emerald
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LZDecompressVram(gBattleAnimBgTilemap_SurfContest, animBg->bgTilemap);
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LZDecompressVram(gBattleAnimBgTilemap_SurfContest, animBg.bgTilemap);
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sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 1);
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}
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset);
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