Resolving PR review
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@@ -556,12 +556,12 @@ void sub_80ADAD8(u8 taskId);
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void AnimTask_BlendBackground(u8 taskId);
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void sub_80AD800(u8 taskId);
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// water.s
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// water.c
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extern const union AnimCmd *const gAnims_WaterMudOrb[];
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extern const union AnimCmd *const gAnims_WaterBubble[];
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void AnimWaterPulseRing(struct Sprite *sprite);
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// smokescreen.s
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// smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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// battle_anim_utility_funcs.c
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@@ -13,8 +13,6 @@ u16 Random2(void);
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//Returns a 32-bit pseudorandom number
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#define Random32() (Random() | (Random() << 16))
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#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
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//Sets the initial seed value of the pseudorandom number generator
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void SeedRng(u16 seed);
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void SeedRng2(u16 seed);
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