Rename ghost battle scripts
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@@ -3816,18 +3816,18 @@ BattleScript_TargetPRLZHeal::
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updatestatusicon BS_TARGET
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return
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gUnknown_81D9180::
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BattleScript_TooScaredToMove::
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printstring STRINGID_MONTOOSCAREDTOMOVE
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waitmessage 0x40
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playanimation BS_ATTACKER, B_ANIM_MON_SCARED, NULL
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goto BattleScript_MoveEnd
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gUnknown_81D9192::
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BattleScript_GhostGetOutGetOut::
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printstring STRINGID_GHOSTGETOUTGETOUT
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playanimation BS_ATTACKER, B_ANIM_GHOST_GET_OUT, NULL
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goto BattleScript_MoveEnd
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gUnknown_81D91A1::
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BattleScript_SilphScopeUnveiled::
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pause 0x20
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printstring STRINGID_SILPHSCOPEUNVEILED
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waitstate
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@@ -216,8 +216,8 @@ extern const u8 BattleScript_RunByUsingItem[];
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extern const u8 BattleScript_ActionWatchesCarefully[];
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extern const u8 BattleScript_ActionGetNear[];
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extern const u8 BattleScript_ActionThrowPokeblock[];
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extern const u8 gUnknown_81D9192[];
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extern const u8 gUnknown_81D9180[];
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extern const u8 BattleScript_GhostGetOutGetOut[];
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extern const u8 BattleScript_TooScaredToMove[];
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extern const u8 BattleScript_IntimidateActivates[];
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extern const u8 BattleScript_IntimidateActivatesEnd3[];
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extern const u8 BattleScript_IgnoresWhileAsleep[];
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@@ -227,7 +227,7 @@ extern const u8 BattleScript_FlushMessageBox[];
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extern const u8 BattleScript_SpikesOnFaintedBattler[];
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extern const u8 BattleScript_GhostBallDodge[];
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extern const u8 BattleScript_OldMan_Pokedude_CaughtMessage[];
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extern const u8 gUnknown_81D91A1[]; // knizz: silph scope unveil
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extern const u8 BattleScript_SilphScopeUnveiled[]; // knizz: silph scope unveil
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extern const u8 BattleScript_BattleTowerTrainerBattleWon[];
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extern const u8 *const gBattleScriptsForMoveEffects[];
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+1
-1
@@ -2677,7 +2677,7 @@ static void BattleIntroPrintWildMonAttacked(void)
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if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST))
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{
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gBattleScripting.battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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BattleScriptExecute(gUnknown_81D91A1);
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BattleScriptExecute(BattleScript_SilphScopeUnveiled);
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}
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}
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}
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+2
-2
@@ -1385,9 +1385,9 @@ u8 AtkCanceller_UnableToUseMove(void)
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if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST)
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{
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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gBattlescriptCurrInstr = gUnknown_81D9180;
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gBattlescriptCurrInstr = BattleScript_TooScaredToMove;
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else
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gBattlescriptCurrInstr = gUnknown_81D9192;
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gBattlescriptCurrInstr = BattleScript_GhostGetOutGetOut;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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effect = 1;
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}
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