Rename ghost battle scripts
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@@ -2677,7 +2677,7 @@ static void BattleIntroPrintWildMonAttacked(void)
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if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST))
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{
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gBattleScripting.battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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BattleScriptExecute(gUnknown_81D91A1);
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BattleScriptExecute(BattleScript_SilphScopeUnveiled);
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}
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}
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}
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+2
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@@ -1385,9 +1385,9 @@ u8 AtkCanceller_UnableToUseMove(void)
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if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST)
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{
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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gBattlescriptCurrInstr = gUnknown_81D9180;
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gBattlescriptCurrInstr = BattleScript_TooScaredToMove;
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else
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gBattlescriptCurrInstr = gUnknown_81D9192;
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gBattlescriptCurrInstr = BattleScript_GhostGetOutGetOut;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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effect = 1;
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}
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