Rename ghost battle scripts
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@@ -2677,7 +2677,7 @@ static void BattleIntroPrintWildMonAttacked(void)
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if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST))
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{
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gBattleScripting.battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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BattleScriptExecute(gUnknown_81D91A1);
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BattleScriptExecute(BattleScript_SilphScopeUnveiled);
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}
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}
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}
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