Merge pull request #591 from sphericalice/doc-oak-speech
Document oak_speech.c
@@ -124,41 +124,41 @@ gNameChoice_Momo::
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gNameChoice_Suzi::
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.string "SUZI$"
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gNewGame_HelpDocs1::
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gControlsGuide_Text_Intro::
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.string "The various buttons will be explained in\n"
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.string "the order of their importance.$"
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gNewGame_HelpDocs2::
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gControlsGuide_Text_DPad::
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.string "Moves the main character.\n"
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.string "Also used to choose various data\n"
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.string "headings.$"
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gNewGame_HelpDocs3::
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gControlsGuide_Text_AButton::
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.string "Used to confirm a choice, check\n"
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.string "things, chat, and scroll text.$"
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gNewGame_HelpDocs4::
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gControlsGuide_Text_BButton::
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.string "Used to exit, cancel a choice,\n"
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.string "and cancel a mode.$"
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gNewGame_HelpDocs5::
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gControlsGuide_Text_StartButton::
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.string "Press this button to open the\n"
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.string "MENU.$"
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gNewGame_HelpDocs6::
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gControlsGuide_Text_SelectButton::
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.string "Used to shift items and to use\n"
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.string "a registered item.$"
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gNewGame_HelpDocs7::
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gControlsGuide_Text_LRButtons::
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.string "If you need help playing the\n"
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.string "game, or on how to do things,\n"
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.string "press the L or R Button.$"
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gOakText_AskPlayerGender::
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gOakSpeech_Text_AskPlayerGender::
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.string "Now tell me. Are you a boy?\n"
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.string "Or are you a girl?$"
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gNewGameAdventureIntro1::
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gPikachuIntro_Text_Page1::
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.string "In the world which you are about to\n"
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.string "enter, you will embark on a grand\n"
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.string "adventure with you as the hero.\n"
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@@ -168,7 +168,7 @@ gNewGameAdventureIntro1::
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.string "or caves. Gather information and\n"
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.string "hints from every source.$"
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gNewGameAdventureIntro2::
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gPikachuIntro_Text_Page2::
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.string "New paths will open to you by helping\n"
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.string "people in need, overcoming challenges,\n"
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.string "and solving mysteries.\n"
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@@ -177,7 +177,7 @@ gNewGameAdventureIntro2::
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.string "others and attacked by wild creatures.\n"
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.string "Be brave and keep pushing on.$"
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gNewGameAdventureIntro3::
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gPikachuIntro_Text_Page3::
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.string "Through your adventure, we hope\n"
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.string "that you will interact with all sorts\n"
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.string "of people and achieve personal growth.\n"
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@@ -186,49 +186,58 @@ gNewGameAdventureIntro3::
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.string "Press the A Button, and let your\n"
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.string "adventure begin!$"
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gOakText_WelcomeToTheWorld::
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gOakSpeech_Text_WelcomeToTheWorld::
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.string "Hello, there!\n"
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.string "Glad to meet you!\pWelcome to the world of POKéMON!\pMy name is OAK.\pPeople affectionately refer to me\n"
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.string "Glad to meet you!\p"
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.string "Welcome to the world of POKéMON!\p"
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.string "My name is OAK.\p"
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.string "People affectionately refer to me\n"
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.string "as the POKéMON PROFESSOR.\p$"
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gOakText_WorldInhabited1::
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gOakSpeech_Text_ThisWorld::
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.string "This world…$"
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gOakText_WorldInhabited2::
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gOakSpeech_Text_IsInhabitedFarAndWide::
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.string "…is inhabited far and wide by\n"
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.string "creatures called POKéMON.\p$"
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gOakText_PetsBattlingStudy::
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gOakSpeech_Text_IStudyPokemon::
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.string "For some people, POKéMON are pets.\n"
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.string "Others use them for battling.\pAs for myself…\pI study POKéMON as a profession.\p$"
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.string "Others use them for battling.\p"
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.string "As for myself…\p"
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.string "I study POKéMON as a profession.\p$"
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gOakText_TellMeALittleAboutYourself::
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gOakSpeech_Text_TellMeALittleAboutYourself::
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.string "But first, tell me a little about\n"
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.string "yourself.\p$"
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gOakText_AskPlayerName::
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gOakSpeech_Text_YourNameWhatIsIt::
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.string "Let's begin with your name.\n"
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.string "What is it?\p$"
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gOakText_FinalizePlayerName::
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gOakSpeech_Text_SoYourNameIsPlayer::
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.string "Right…\n"
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.string "So your name is {PLAYER}.$"
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gOakText_IntroduceRival::
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.string "This is my grandson.\pHe's been your rival since you both\n"
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.string "were babies.\p…Erm, what was his name now?$"
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gOakSpeech_Text_WhatWasHisName::
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.string "This is my grandson.\p"
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.string "He's been your rival since you both\n"
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.string "were babies.\p"
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.string "…Erm, what was his name now?$"
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gOakText_AskRivalName::
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gOakSpeech_Text_YourRivalsNameWhatWasIt::
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.string "Your rival's name, what was it now?$"
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gOakText_ConfirmRivalName::
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gOakSpeech_Text_ConfirmRivalName::
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.string "…Er, was it {RIVAL}?$"
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gOakText_RememberRivalName::
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gOakSpeech_Text_RememberRivalsName::
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.string "That's right! I remember now!\n"
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.string "His name is {RIVAL}!\p$"
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gOakText_LegendAboutToUnfold::
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.string "{PLAYER}!\pYour very own POKéMON legend is\n"
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.string "about to unfold!\pA world of dreams and adventures\n"
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gOakSpeech_Text_LetsGo::
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.string "{PLAYER}!\p"
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.string "Your very own POKéMON legend is\n"
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.string "about to unfold!\p"
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.string "A world of dreams and adventures\n"
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.string "with POKéMON awaits! Let's go!$"
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 110 B After Width: | Height: | Size: 110 B |
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Before Width: | Height: | Size: 414 B After Width: | Height: | Size: 414 B |
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Before Width: | Height: | Size: 297 B After Width: | Height: | Size: 297 B |
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Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 187 B |
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Before Width: | Height: | Size: 341 B After Width: | Height: | Size: 341 B |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 970 B After Width: | Height: | Size: 970 B |
@@ -748,29 +748,29 @@ extern const u8 gNameChoice_Norie[];
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extern const u8 gNameChoice_Sai[];
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extern const u8 gNameChoice_Momo[];
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extern const u8 gNameChoice_Suzi[];
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extern const u8 gNewGame_HelpDocs1[];
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extern const u8 gNewGame_HelpDocs2[];
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extern const u8 gNewGame_HelpDocs3[];
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extern const u8 gNewGame_HelpDocs4[];
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extern const u8 gNewGame_HelpDocs5[];
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extern const u8 gNewGame_HelpDocs6[];
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extern const u8 gNewGame_HelpDocs7[];
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extern const u8 gOakText_AskPlayerGender[];
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extern const u8 gNewGameAdventureIntro1[];
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extern const u8 gNewGameAdventureIntro2[];
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extern const u8 gNewGameAdventureIntro3[];
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extern const u8 gOakText_WelcomeToTheWorld[];
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extern const u8 gOakText_WorldInhabited1[];
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extern const u8 gOakText_WorldInhabited2[];
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extern const u8 gOakText_PetsBattlingStudy[];
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extern const u8 gOakText_TellMeALittleAboutYourself[];
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extern const u8 gOakText_AskPlayerName[];
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extern const u8 gOakText_FinalizePlayerName[];
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extern const u8 gOakText_IntroduceRival[];
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extern const u8 gOakText_AskRivalName[];
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extern const u8 gOakText_ConfirmRivalName[];
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extern const u8 gOakText_RememberRivalName[];
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extern const u8 gOakText_LegendAboutToUnfold[];
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extern const u8 gControlsGuide_Text_Intro[];
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extern const u8 gControlsGuide_Text_DPad[];
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extern const u8 gControlsGuide_Text_AButton[];
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extern const u8 gControlsGuide_Text_BButton[];
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extern const u8 gControlsGuide_Text_StartButton[];
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extern const u8 gControlsGuide_Text_SelectButton[];
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extern const u8 gControlsGuide_Text_LRButtons[];
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extern const u8 gOakSpeech_Text_AskPlayerGender[];
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extern const u8 gPikachuIntro_Text_Page1[];
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extern const u8 gPikachuIntro_Text_Page2[];
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extern const u8 gPikachuIntro_Text_Page3[];
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extern const u8 gOakSpeech_Text_WelcomeToTheWorld[];
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extern const u8 gOakSpeech_Text_ThisWorld[];
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extern const u8 gOakSpeech_Text_IsInhabitedFarAndWide[];
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extern const u8 gOakSpeech_Text_IStudyPokemon[];
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extern const u8 gOakSpeech_Text_TellMeALittleAboutYourself[];
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extern const u8 gOakSpeech_Text_YourNameWhatIsIt[];
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extern const u8 gOakSpeech_Text_SoYourNameIsPlayer[];
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extern const u8 gOakSpeech_Text_WhatWasHisName[];
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extern const u8 gOakSpeech_Text_YourRivalsNameWhatWasIt[];
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extern const u8 gOakSpeech_Text_ConfirmRivalName[];
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extern const u8 gOakSpeech_Text_RememberRivalsName[];
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extern const u8 gOakSpeech_Text_LetsGo[];
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// Help System
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extern const u8 Help_Text_WhatShouldIDo[];
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@@ -36,8 +36,8 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h);
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u8 CreateTradePokeballSprite(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes);
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u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
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void DoHitAnimHealthboxEffect(u8 bank);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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