Remove old asm constants
This commit is contained in:
@@ -1,101 +0,0 @@
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@ status 1
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.equiv SLP, 0x07
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.equiv PSN, 0x08
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.equiv BRN, 0x10
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.equiv FRZ, 0x20
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.equiv PAR, 0x40
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.equiv TOX, 0x80
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@ status 2
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.equiv S_CONFUSED, 0x00000007
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.equiv S_CONTINUE, 0x00001000
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.equiv S_TEMP_TRAP, 0x0000E000 @ Wrap, Bind, etc.
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.equiv S_INFATUATED, 0x000F0000
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.equiv S_FOCUS_ENERGY, 0x00100000
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.equiv S_SUBSTITUTE, 0x01000000
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.equiv S_MEAN_LOOK, 0x04000000
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.equiv S_NIGHTMARE, 0x08000000
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.equiv S_CURSED, 0x10000000
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.equiv S_FORESIGHT, 0x20000000
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.equiv S_TORMENT, 0x80000000
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@ status 3
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.equiv S_LEECH_SEED, 0x00000004
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.equiv S_ALWAYS_HIT, 0x00000010
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.equiv S_PERISH_SONG, 0x00000020
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.equiv S_ROOTED, 0x00000400
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.equiv S_YAWN, 0x00001800
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.equiv S_IMPRISONED, 0x00002000
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.equiv S_MUD_SPORT, 0x00010000
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.equiv S_WATER_SPORT, 0x00020000
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@ status 4
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.equiv S_REFLECT, 0x0001
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.equiv S_LIGHT_SCREEN, 0x0002
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.equiv S_SPIKES, 0x0010
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.equiv S_SAFEGUARD, 0x0020
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.equiv S_FUTURE_SIGHT, 0x0040
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.equiv S_MIST, 0x0100
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.equiv TARGET, 0
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.equiv USER, 1
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.equiv BATTLE_WEATHER_SUNNY, 0
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.equiv BATTLE_WEATHER_RAIN, 1
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.equiv BATTLE_WEATHER_SANDSTORM, 2
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.equiv BATTLE_WEATHER_HAIL, 3
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enum_start 1
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enum ATTACK
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enum DEFENSE
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enum SPEED
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enum SP_ATTACK
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enum SP_DEFENSE
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enum ACCURACY
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enum EVASION
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@ status animation table
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.equiv B_ANIM_STATUS_PSN, 0x0
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.equiv B_ANIM_STATUS_CONFUSION, 0x1
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.equiv B_ANIM_STATUS_BRN, 0x2
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.equiv B_ANIM_STATUS_INFATUATION, 0x3
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.equiv B_ANIM_STATUS_SLP, 0x4
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.equiv B_ANIM_STATUS_PRZ, 0x5
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.equiv B_ANIM_STATUS_FRZ, 0x6
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.equiv B_ANIM_STATUS_CURSED, 0x7
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.equiv B_ANIM_STATUS_NIGHTMARE, 0x8
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.equiv B_ANIM_STATUS_WRAPPED, 0x9
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@ general animation table
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.equiv B_ANIM_CASTFORM_CHANGE, 0x0
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.equiv B_ANIM_STATS_CHANGE, 0x1
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.equiv B_ANIM_SUBSTITUTE_FADE, 0x2
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.equiv B_ANIM_SUBSTITUTE_APPEAR, 0x3
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.equiv B_ANIM_BAIT_THROW, 0x4
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.equiv B_ANIM_ITEM_KNOCKOFF, 0x5
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.equiv B_ANIM_TURN_TRAP, 0x6
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.equiv B_ANIM_ITEM_EFFECT, 0x7
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.equiv B_ANIM_SMOKEBALL_ESCAPE, 0x8
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.equiv B_ANIM_HANGED_ON, 0x9
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.equiv B_ANIM_RAIN_CONTINUES, 0xA
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.equiv B_ANIM_SUN_CONTINUES, 0xB
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.equiv B_ANIM_SANDSTORM_CONTINUES, 0xC
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.equiv B_ANIM_HAIL_CONTINUES, 0xD
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.equiv B_ANIM_LEECH_SEED_DRAIN, 0xE
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.equiv B_ANIM_MON_HIT, 0xF
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.equiv B_ANIM_ITEM_STEAL, 0x10
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.equiv B_ANIM_SNATCH_MOVE, 0x11
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.equiv B_ANIM_FUTURE_SIGHT_HIT, 0x12
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.equiv B_ANIM_DOOM_DESIRE_HIT, 0x13
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.equiv B_ANIM_FOCUS_PUNCH_SET_UP, 0x14
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.equiv B_ANIM_INGRAIN_HEAL, 0x15
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.equiv B_ANIM_WISH_HEAL, 0x16
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@ special animation table
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.equiv B_ANIM_LVL_UP, 0x0
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.equiv B_ANIM_SWITCH_OUT_PLAYER_MON, 0x1
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.equiv B_ANIM_SWITCH_OUT_OPPONENT_MON, 0x2
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.equiv B_ANIM_BALL_THROW, 0x3
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.equiv B_ANIM_SAFARI_BALL_THROW, 0x4
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.equiv B_ANIM_SUBSTITUTE_TO_MON, 0x5
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.equiv B_ANIM_MON_TO_SUBSTITUTE, 0x6
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@@ -1,15 +0,0 @@
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.set TARGET_SELECTED_POKEMON, 0
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.set F_TARGET_SPECIAL, 1 << 0
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.set F_TARGET_RANDOM, 1 << 2
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.set F_TARGET_BOTH_ENEMIES, 1 << 3
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.set F_TARGET_USER, 1 << 4
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.set F_TARGET_ALL_EXCEPT_USER, 1 << 5
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.set F_TARGET_ENEMY_SIDE, 1 << 6
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.set F_MAKES_CONTACT, 1 << 0
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.set F_AFFECTED_BY_PROTECT, 1 << 1
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.set F_AFFECTED_BY_MAGIC_COAT, 1 << 2
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.set F_AFFECTED_BY_SNATCH, 1 << 3
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.set F_MIRROR_MOVE_COMPATIBLE, 1 << 4
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.set F_AFFECTED_BY_KINGS_ROCK, 1 << 5
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@@ -1,352 +0,0 @@
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enum_start 12
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enum BATTLE_TEXT_UnknownString
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enum BATTLE_TEXT_GainExpPoints
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enum BATTLE_TEXT_GrewLevel
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enum BATTLE_TEXT_LearnedMove
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enum BATTLE_TEXT_TryingToLearnMove
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enum BATTLE_TEXT_CantLearnMore
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enum BATTLE_TEXT_DeleteMove
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enum BATTLE_TEXT_DeletedMove
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enum BATTLE_TEXT_StopLearning
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enum BATTLE_TEXT_DidNotLearn
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enum BATTLE_TEXT_LearnedMove2
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enum BATTLE_TEXT_AttackMissed
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enum BATTLE_TEXT_ProtectedItself
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enum BATTLE_TEXT_StatNoHigher
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enum BATTLE_TEXT_AvoidedDamage
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enum BATTLE_TEXT_DoesntAffect
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enum BATTLE_TEXT_AttackingFainted
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enum BATTLE_TEXT_DefendingFainted
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enum BATTLE_TEXT_WinningPrize
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enum BATTLE_TEXT_OutOfUsablePoke
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enum BATTLE_TEXT_WhitedOut
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enum BATTLE_TEXT_PreventEscape
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enum BATTLE_TEXT_HitMulti
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enum BATTLE_TEXT_FellAsleep
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enum BATTLE_TEXT_MadeAsleep
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enum BATTLE_TEXT_DefendingAsleep
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enum BATTLE_TEXT_AttackingAsleep
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enum BATTLE_TEXT_WasntAffected
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enum BATTLE_TEXT_Poisoned
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enum BATTLE_TEXT_Poisoned2
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enum BATTLE_TEXT_PoisonHurt
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enum BATTLE_TEXT_AlreadyPoisoned
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enum BATTLE_TEXT_BadlyPoisoned
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enum BATTLE_TEXT_EnergyDrained
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enum BATTLE_TEXT_Burned
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enum BATTLE_TEXT_Burned2
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enum BATTLE_TEXT_BurnHurt
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enum BATTLE_TEXT_Frozen
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enum BATTLE_TEXT_Frozen2
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enum BATTLE_TEXT_FrozenSolid
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enum BATTLE_TEXT_DefendingDefrosted
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enum BATTLE_TEXT_AttackingDefrosted
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enum BATTLE_TEXT_Defrosted
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enum BATTLE_TEXT_Paralyzed
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enum BATTLE_TEXT_Paralyzed2
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enum BATTLE_TEXT_Paralyzed3
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enum BATTLE_TEXT_AlreadyParalyzed
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enum BATTLE_TEXT_ParalysisHealed
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enum BATTLE_TEXT_DreamEaten
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enum BATTLE_TEXT_AttackingStatNoHigher
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enum BATTLE_TEXT_DefendingStatNoHigher
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enum BATTLE_TEXT_StoppedWorking
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enum BATTLE_TEXT_StoppedWorking2
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enum BATTLE_TEXT_Confused
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enum BATTLE_TEXT_ConfusionSnapOut
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enum BATTLE_TEXT_BecameConfused
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enum BATTLE_TEXT_AlreadyConfused
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enum BATTLE_TEXT_FellLove
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enum BATTLE_TEXT_InLoveWith
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enum BATTLE_TEXT_ImmobilizedBy
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enum BATTLE_TEXT_BlownAway
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enum BATTLE_TEXT_TypeTransform
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enum BATTLE_TEXT_Flinched
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enum BATTLE_TEXT_RegainedHealth
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enum BATTLE_TEXT_HPFull
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enum BATTLE_TEXT_RaisedSpDef
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enum BATTLE_TEXT_RaisedDefense
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enum BATTLE_TEXT_CoveredVeil
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enum BATTLE_TEXT_SafeguardActive
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enum BATTLE_TEXT_SafeguardFaded
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enum BATTLE_TEXT_WentToSleep
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enum BATTLE_TEXT_SpeltHealthy
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enum BATTLE_TEXT_WhipWhirlwind
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enum BATTLE_TEXT_TookSunlight
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enum BATTLE_TEXT_LoweredHead
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enum BATTLE_TEXT_IsGlowing
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enum BATTLE_TEXT_FlewHigh
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enum BATTLE_TEXT_DugHole
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enum BATTLE_TEXT_SqueezedBind
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enum BATTLE_TEXT_TrappedVortex
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enum BATTLE_TEXT_Wrapped
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enum BATTLE_TEXT_Clamped
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enum BATTLE_TEXT_HurtBy
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enum BATTLE_TEXT_FreedFrom
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enum BATTLE_TEXT_KeptGoingCrash
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enum BATTLE_TEXT_MistShroud
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enum BATTLE_TEXT_MistProtect
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enum BATTLE_TEXT_GetPumped
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enum BATTLE_TEXT_HitRecoil
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enum BATTLE_TEXT_ProtectedItself2
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enum BATTLE_TEXT_SandBuffeted
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enum BATTLE_TEXT_HailStricken
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enum BATTLE_TEXT_WasSeeded
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enum BATTLE_TEXT_EvadedAttack
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enum BATTLE_TEXT_HealthSapped
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enum BATTLE_TEXT_FastAsleep
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enum BATTLE_TEXT_WokeUp
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enum BATTLE_TEXT_UproarAwake
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enum BATTLE_TEXT_UproarWoke
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enum BATTLE_TEXT_UproarCaused
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enum BATTLE_TEXT_UproarMaking
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enum BATTLE_TEXT_CalmedDown
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enum BATTLE_TEXT_UproarCantSleep
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enum BATTLE_TEXT_Stockpiled
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enum BATTLE_TEXT_StockpiledCant
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enum BATTLE_TEXT_UproarCantSleep2
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enum BATTLE_TEXT_UproarKeptAwake
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enum BATTLE_TEXT_StayedAwake
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enum BATTLE_TEXT_StoringEnergy
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enum BATTLE_TEXT_UnleashedEnergy
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enum BATTLE_TEXT_FatigueConfuse
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enum BATTLE_TEXT_PickedUpYen
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enum BATTLE_TEXT_Unaffected
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enum BATTLE_TEXT_Transformed
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enum BATTLE_TEXT_SubMade
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enum BATTLE_TEXT_SubAlready
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enum BATTLE_TEXT_SubTookDamage
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enum BATTLE_TEXT_SubFaded
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enum BATTLE_TEXT_MustRecharge
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enum BATTLE_TEXT_RageBuilding
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enum BATTLE_TEXT_MoveWasDisabled
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enum BATTLE_TEXT_MoveIsDisabled
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enum BATTLE_TEXT_DisabledNoMore
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enum BATTLE_TEXT_EncoreGot
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enum BATTLE_TEXT_EncoreEnded
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enum BATTLE_TEXT_TookAim
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enum BATTLE_TEXT_SketchedMove
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enum BATTLE_TEXT_DestinyBondTake
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enum BATTLE_TEXT_DestinyBondTaken
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enum BATTLE_TEXT_ReducedBy
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enum BATTLE_TEXT_StoleSomething
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enum BATTLE_TEXT_CantEscapeNow
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enum BATTLE_TEXT_NightmareStart
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enum BATTLE_TEXT_NightmareLock
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enum BATTLE_TEXT_CurseLay
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enum BATTLE_TEXT_CurseAfflict
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enum BATTLE_TEXT_SpikesScattered
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enum BATTLE_TEXT_SpikesHurt
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enum BATTLE_TEXT_IdentifiedPoke
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enum BATTLE_TEXT_PerishSongFell
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enum BATTLE_TEXT_BracedItself
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enum BATTLE_TEXT_EnduredHit
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enum BATTLE_TEXT_MagnitudeCount
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enum BATTLE_TEXT_CutHPMaxATK
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enum BATTLE_TEXT_CopyStatChanges
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enum BATTLE_TEXT_GotFreeFrom
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enum BATTLE_TEXT_LeechShed
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enum BATTLE_TEXT_SpikesBlownAway
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enum BATTLE_TEXT_FledBattle
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enum BATTLE_TEXT_ForesawAttack
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enum BATTLE_TEXT_TookAttack
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enum BATTLE_TEXT_PokeAttack
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enum BATTLE_TEXT_CenterAttention
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enum BATTLE_TEXT_ChargingPower
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enum BATTLE_TEXT_NaturePower
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enum BATTLE_TEXT_StatusNormal
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enum BATTLE_TEXT_NoMovesLeft
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enum BATTLE_TEXT_TormentSubject
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enum BATTLE_TEXT_TormentNoUse
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enum BATTLE_TEXT_TightenFocus
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enum BATTLE_TEXT_TauntFell
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enum BATTLE_TEXT_TauntNoUse
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enum BATTLE_TEXT_ReadyToHelp
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enum BATTLE_TEXT_SwitchedItems
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enum BATTLE_TEXT_CopiedObject
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enum BATTLE_TEXT_WishMade
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enum BATTLE_TEXT_WishTrue
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enum BATTLE_TEXT_PlantedRoots
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enum BATTLE_TEXT_AbsorbNutrients
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enum BATTLE_TEXT_AnchoredItself
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enum BATTLE_TEXT_DrowsyMade
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enum BATTLE_TEXT_KnockedOffItem
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enum BATTLE_TEXT_AbilitySwap
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enum BATTLE_TEXT_SealedMove
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enum BATTLE_TEXT_SealedNoUse
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enum BATTLE_TEXT_GrudgeBear
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enum BATTLE_TEXT_GrudgeLosePP
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enum BATTLE_TEXT_ShroudedItself
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enum BATTLE_TEXT_MagicCoatBounce
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enum BATTLE_TEXT_AwaitMove
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enum BATTLE_TEXT_SnatchedMove
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enum BATTLE_TEXT_RainMade
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enum BATTLE_TEXT_SpeedRisen
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enum BATTLE_TEXT_ProtectedBy
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enum BATTLE_TEXT_PreventedBy
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enum BATTLE_TEXT_HPRestoredUsing
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enum BATTLE_TEXT_MadeType
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enum BATTLE_TEXT_PreventedPara
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enum BATTLE_TEXT_PreventedRomance
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enum BATTLE_TEXT_PreventedPoison
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enum BATTLE_TEXT_PreventedConfusion
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enum BATTLE_TEXT_RaisedFirePower
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enum BATTLE_TEXT_AnchorsItself
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enum BATTLE_TEXT_CutsAttack
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enum BATTLE_TEXT_PreventedStatLoss
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enum BATTLE_TEXT_HurtOther
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enum BATTLE_TEXT_Traced
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enum BATTLE_TEXT_Sharply
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enum BATTLE_TEXT_Rose
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enum BATTLE_TEXT_Harshly
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enum BATTLE_TEXT_Fell
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enum BATTLE_TEXT_UnknownString7
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enum BATTLE_TEXT_UnknownString3
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enum BATTLE_TEXT_UnknownString5
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enum BATTLE_TEXT_UnknownString6
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enum BATTLE_TEXT_Critical
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enum BATTLE_TEXT_GrandSlam
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enum BATTLE_TEXT_MoveForget123
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enum BATTLE_TEXT_MoveForgetAnd
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enum BATTLE_TEXT_NotEffective
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enum BATTLE_TEXT_SuperEffective
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enum BATTLE_TEXT_GotAwaySafely
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enum BATTLE_TEXT_FledWild
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enum BATTLE_TEXT_NoRunning
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enum BATTLE_TEXT_CantEscape2
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enum BATTLE_TEXT_BirchDontLeaveMe
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enum BATTLE_TEXT_Nothing
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enum BATTLE_TEXT_Failed
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enum BATTLE_TEXT_HurtItself
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enum BATTLE_TEXT_MirrorFail
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enum BATTLE_TEXT_RainStart
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enum BATTLE_TEXT_PourStart
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enum BATTLE_TEXT_RainCont1
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enum BATTLE_TEXT_PourCont
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enum BATTLE_TEXT_RainStop
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enum BATTLE_TEXT_SandBrewed
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enum BATTLE_TEXT_SandRages
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enum BATTLE_TEXT_SandSubsided
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enum BATTLE_TEXT_SunBright
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enum BATTLE_TEXT_SunStrong
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enum BATTLE_TEXT_SunFaded
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enum BATTLE_TEXT_HailStart
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enum BATTLE_TEXT_HailCont
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enum BATTLE_TEXT_HailStop
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enum BATTLE_TEXT_SpitUpFail
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enum BATTLE_TEXT_SwallowFail
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enum BATTLE_TEXT_WindHeatWave
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enum BATTLE_TEXT_StatElim
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enum BATTLE_TEXT_CoinScatter
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enum BATTLE_TEXT_SubWeak
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enum BATTLE_TEXT_PainSplit
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enum BATTLE_TEXT_BellChime
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enum BATTLE_TEXT_PerishSong
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enum BATTLE_TEXT_NoPP1
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enum BATTLE_TEXT_NoPP2
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enum BATTLE_TEXT_Used1
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enum BATTLE_TEXT_TutorialUsed
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enum BATTLE_TEXT_BlockBall
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enum BATTLE_TEXT_DontBeAThief
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enum BATTLE_TEXT_DodgeBall
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enum BATTLE_TEXT_MissPoke
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enum BATTLE_TEXT_BallBrokeOhNo
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enum BATTLE_TEXT_BallBrokeAppeared
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enum BATTLE_TEXT_BallBrokeAlmost
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enum BATTLE_TEXT_BallBrokeSoClose
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enum BATTLE_TEXT_BallCaught1
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enum BATTLE_TEXT_BallCaught2
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enum BATTLE_TEXT_GiveNickname
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enum BATTLE_TEXT_SentToPC
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enum BATTLE_TEXT_AddedToDex
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enum BATTLE_TEXT_Raining
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enum BATTLE_TEXT_Sandstorm
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enum BATTLE_TEXT_CantEscape
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enum BATTLE_TEXT_IgnoredOrdersSLP
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enum BATTLE_TEXT_IgnoredOrders
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enum BATTLE_TEXT_BeganNap
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enum BATTLE_TEXT_LoafingAround
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enum BATTLE_TEXT_WontObey
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enum BATTLE_TEXT_TurnedAway
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enum BATTLE_TEXT_NotNotice
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enum BATTLE_TEXT_WillSwitch
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enum BATTLE_TEXT_CreptCloser
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enum BATTLE_TEXT_CantGetCloser
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enum BATTLE_TEXT_WatchingCarefully
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enum BATTLE_TEXT_CuriousAbout
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enum BATTLE_TEXT_EnthralledBy
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enum BATTLE_TEXT_IgnoredThing
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enum BATTLE_TEXT_ThrewBlock
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enum BATTLE_TEXT_SafariOver
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enum BATTLE_TEXT_CuredParalysis
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enum BATTLE_TEXT_CuredPoison
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enum BATTLE_TEXT_CuredBurn
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enum BATTLE_TEXT_CuredFreeze
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enum BATTLE_TEXT_CuredSleep
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enum BATTLE_TEXT_CuredConfusion
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enum BATTLE_TEXT_CuredStatus
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enum BATTLE_TEXT_RestoredHealth
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enum BATTLE_TEXT_RestoredPP
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enum BATTLE_TEXT_RestoredStatus
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enum BATTLE_TEXT_RestoredHPLittle
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enum BATTLE_TEXT_ChoiceBand
|
||||
enum BATTLE_TEXT_FocusSash
|
||||
enum BATTLE_TEXT_Terminator2 @ terminator?
|
||||
enum BATTLE_TEXT_PreventedBurn
|
||||
enum BATTLE_TEXT_BlocksOther
|
||||
enum BATTLE_TEXT_RestoredHPByItem
|
||||
enum BATTLE_TEXT_WhipSandstorm
|
||||
enum BATTLE_TEXT_PreventedLoss
|
||||
enum BATTLE_TEXT_InfatuatedPoke
|
||||
enum BATTLE_TEXT_MadeIneffective
|
||||
enum BATTLE_TEXT_CuredProblem
|
||||
enum BATTLE_TEXT_OozeSuckup
|
||||
enum BATTLE_TEXT_Transformed2
|
||||
enum BATTLE_TEXT_ElecWeakened
|
||||
enum BATTLE_TEXT_FireWeakened
|
||||
enum BATTLE_TEXT_HidUnderwater
|
||||
enum BATTLE_TEXT_SprangUp
|
||||
enum BATTLE_TEXT_CantForgetHM
|
||||
enum BATTLE_TEXT_FoundOne
|
||||
enum BATTLE_TEXT_PlayerDefeatedTrainer2
|
||||
enum BATTLE_TEXT_SoothingAroma
|
||||
enum BATTLE_TEXT_CantUseItems
|
||||
enum BATTLE_TEXT_UnknownString2
|
||||
enum BATTLE_TEXT_UnknownString4
|
||||
enum BATTLE_TEXT_HustleUse
|
||||
enum BATTLE_TEXT_MadeUseless
|
||||
enum BATTLE_TEXT_SandTombTrapped @ sand tomb
|
||||
enum BATTLE_TEXT_Terminator
|
||||
enum BATTLE_TEXT_BoostedExp
|
||||
enum BATTLE_TEXT_SunIntensified
|
||||
enum BATTLE_TEXT_GroundMoveNegate
|
||||
enum BATTLE_TEXT_WallyBall
|
||||
enum BATTLE_TEXT_TookAttack2
|
||||
enum BATTLE_TEXT_ChoseDestiny
|
||||
enum BATTLE_TEXT_LostFocus
|
||||
enum BATTLE_TEXT_UseNext
|
||||
enum BATTLE_TEXT_FledUsingItem
|
||||
enum BATTLE_TEXT_FledUsingOther
|
||||
enum BATTLE_TEXT_DraggedOut
|
||||
enum BATTLE_TEXT_PreventedOther
|
||||
enum BATTLE_TEXT_NormalizedStatus
|
||||
enum BATTLE_TEXT_Used2
|
||||
enum BATTLE_TEXT_BoxFull
|
||||
enum BATTLE_TEXT_AvoidedAttack
|
||||
enum BATTLE_TEXT_MadeIneffective2
|
||||
enum BATTLE_TEXT_PreventedFlinching
|
||||
enum BATTLE_TEXT_AlreadyBurned
|
||||
enum BATTLE_TEXT_StatNoLower
|
||||
enum BATTLE_TEXT_BlocksOther2
|
||||
enum BATTLE_TEXT_WoreOff
|
||||
enum BATTLE_TEXT_RaisedDefenseLittle
|
||||
enum BATTLE_TEXT_RaisedSpDefLittle
|
||||
enum BATTLE_TEXT_BrokeWall
|
||||
enum BATTLE_TEXT_PreventedOther2
|
||||
enum BATTLE_TEXT_CuredOfProblem
|
||||
enum BATTLE_TEXT_AttackingCantEscape
|
||||
enum BATTLE_TEXT_Obtained1
|
||||
enum BATTLE_TEXT_Obtained2
|
||||
enum BATTLE_TEXT_Obtained3
|
||||
enum BATTLE_TEXT_NoEffect
|
||||
enum BATTLE_TEXT_NoEffectOn
|
||||
@@ -1,6 +0,0 @@
|
||||
.set BERRY_FIRMNESS_UNKNOWN, 0
|
||||
.set BERRY_FIRMNESS_VERY_SOFT, 1
|
||||
.set BERRY_FIRMNESS_SOFT, 2
|
||||
.set BERRY_FIRMNESS_HARD, 3
|
||||
.set BERRY_FIRMNESS_VERY_HARD, 4
|
||||
.set BERRY_FIRMNESS_SUPER_HARD, 5
|
||||
@@ -1,12 +1,3 @@
|
||||
.include "constants/gba_constants.inc"
|
||||
.include "constants/misc_constants.inc"
|
||||
.include "constants/type_constants.inc"
|
||||
.include "constants/contest_constants.inc"
|
||||
@ .include "constants/item_data_constants.inc"
|
||||
.include "constants/battle_move_constants.inc"
|
||||
@ .include "constants/trainer_constants.inc"
|
||||
.include "constants/berry_constants.inc"
|
||||
.include "constants/version.inc"
|
||||
.include "constants/battle.inc"
|
||||
.include "constants/battle_text.inc"
|
||||
.include "constants/contest_move_effects.inc"
|
||||
|
||||
@@ -1,68 +0,0 @@
|
||||
.set CONTEST_COOL, 0x00
|
||||
.set CONTEST_BEAUTY, 0x01
|
||||
.set CONTEST_CUTE, 0x02
|
||||
.set CONTEST_SMART, 0x03
|
||||
.set CONTEST_TOUGH, 0x04
|
||||
|
||||
.set COMBO_STARTER_RAIN_DANCE, 0x01
|
||||
.set COMBO_STARTER_RAGE, 0x02
|
||||
.set COMBO_STARTER_FOCUS_ENERGY, 0x03
|
||||
.set COMBO_STARTER_HYPNOSIS, 0x04
|
||||
.set COMBO_STARTER_ENDURE, 0x05
|
||||
.set COMBO_STARTER_HORN_ATTACK, 0x06
|
||||
.set COMBO_STARTER_SWORDS_DANCE, 0x07
|
||||
.set COMBO_STARTER_STOCKPILE, 0x08
|
||||
.set COMBO_STARTER_SUNNY_DAY, 0x09
|
||||
.set COMBO_STARTER_REST, 0x0A
|
||||
.set COMBO_STARTER_VICE_GRIP, 0x0B
|
||||
.set COMBO_STARTER_DEFENSE_CURL, 0x0C
|
||||
.set COMBO_STARTER_CHARGE, 0x0D
|
||||
.set COMBO_STARTER_ROCK_THROW, 0x0E
|
||||
.set COMBO_STARTER_YAWN, 0x0F
|
||||
.set COMBO_STARTER_SCARY_FACE, 0x10
|
||||
.set COMBO_STARTER_POWDER_SNOW, 0x11
|
||||
.set COMBO_STARTER_LOCK_ON, 0x12
|
||||
.set COMBO_STARTER_SOFT_BOILED, 0x13
|
||||
.set COMBO_STARTER_MEAN_LOOK, 0x14
|
||||
.set COMBO_STARTER_SCRATCH, 0x15
|
||||
.set COMBO_STARTER_GROWTH, 0x16
|
||||
.set COMBO_STARTER_HAIL, 0x17
|
||||
.set COMBO_STARTER_SANDSTORM, 0x18
|
||||
.set COMBO_STARTER_BELLY_DRUM, 0x19
|
||||
.set COMBO_STARTER_MIND_READER, 0x1A
|
||||
.set COMBO_STARTER_DRAGON_BREATH, 0x1B
|
||||
.set COMBO_STARTER_DRAGON_RAGE, 0x1C
|
||||
.set COMBO_STARTER_DRAGON_DANCE, 0x1D
|
||||
.set COMBO_STARTER_SURF, 0x1E
|
||||
.set COMBO_STARTER_DIVE, 0x1F
|
||||
.set COMBO_STARTER_STRING_SHOT, 0x20
|
||||
.set COMBO_STARTER_LEER, 0x21
|
||||
.set COMBO_STARTER_TAUNT, 0x22
|
||||
.set COMBO_STARTER_CHARM, 0x23
|
||||
.set COMBO_STARTER_HARDEN, 0x24
|
||||
.set COMBO_STARTER_SING, 0x25
|
||||
.set COMBO_STARTER_EARTHQUAKE, 0x26
|
||||
.set COMBO_STARTER_DOUBLE_TEAM, 0x27
|
||||
.set COMBO_STARTER_CURSE, 0x28
|
||||
.set COMBO_STARTER_SWEET_SCENT, 0x29
|
||||
.set COMBO_STARTER_SLUDGE, 0x2A
|
||||
.set COMBO_STARTER_SLUDGE_BOMB, 0x2B
|
||||
.set COMBO_STARTER_THUNDER_PUNCH, 0x2C
|
||||
.set COMBO_STARTER_FIRE_PUNCH, 0x2D
|
||||
.set COMBO_STARTER_ICE_PUNCH, 0x2E
|
||||
.set COMBO_STARTER_PECK, 0x2F
|
||||
.set COMBO_STARTER_METAL_SOUND, 0x30
|
||||
.set COMBO_STARTER_MUD_SPORT, 0x31
|
||||
.set COMBO_STARTER_WATER_SPORT, 0x32
|
||||
.set COMBO_STARTER_BONE_CLUB, 0x33
|
||||
.set COMBO_STARTER_BONEMERANG, 0x34
|
||||
.set COMBO_STARTER_BONE_RUSH, 0x35
|
||||
.set COMBO_STARTER_SAND_ATTACK, 0x36
|
||||
.set COMBO_STARTER_MUD_SLAP, 0x37
|
||||
.set COMBO_STARTER_FAKE_OUT, 0x38
|
||||
.set COMBO_STARTER_PSYCHIC, 0x39
|
||||
.set COMBO_STARTER_KINESIS, 0x3A
|
||||
.set COMBO_STARTER_CONFUSION, 0x3B
|
||||
.set COMBO_STARTER_POUND, 0x3C
|
||||
.set COMBO_STARTER_SMOG, 0x3D
|
||||
.set COMBO_STARTER_CALM_MIND, 0x3E
|
||||
@@ -1,49 +0,0 @@
|
||||
enum_start
|
||||
enum CONTEST_EFFECT_HIGHLY_APPEALING @ 0
|
||||
enum CONTEST_EFFECT_USER_MORE_EASILY_STARTLED @ 1
|
||||
enum CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES @ 2
|
||||
enum CONTEST_EFFECT_REPETITION_NOT_BORING @ 3
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE_ONCE @ 4
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE @ 5
|
||||
enum CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY @ 6
|
||||
enum CONTEST_EFFECT_USER_LESS_EASILY_STARTLED @ 7
|
||||
enum CONTEST_EFFECT_STARTLE_FRONT_MON @ 8
|
||||
enum CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS @ 9
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MON @ 10
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MONS @ 11
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON @ 12
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS @ 13
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MON_2 @ 14
|
||||
enum CONTEST_EFFECT_STARTLE_PREV_MONS_2 @ 15
|
||||
enum CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION @ 16
|
||||
enum CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION @ 17
|
||||
enum CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN @ 18
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL @ 19
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL @ 20
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL @ 21
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL @ 22
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL @ 23
|
||||
enum CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL @ 24
|
||||
enum CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS @ 25
|
||||
enum CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS @ 26
|
||||
enum CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS @ 27
|
||||
enum CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION @ 28
|
||||
enum CONTEST_EFFECT_BETTER_IF_FIRST @ 29
|
||||
enum CONTEST_EFFECT_BETTER_IF_LAST @ 30
|
||||
enum CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES @ 31
|
||||
enum CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE @ 32
|
||||
enum CONTEST_EFFECT_BETTER_WHEN_LATER @ 33
|
||||
enum CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING @ 34
|
||||
enum CONTEST_EFFECT_BETTER_IF_SAME_TYPE @ 35
|
||||
enum CONTEST_EFFECT_BETTER_IF_DIFF_TYPE @ 36
|
||||
enum CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL @ 37
|
||||
enum CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS @ 38
|
||||
enum CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION @ 39
|
||||
enum CONTEST_EFFECT_NEXT_APPEAL_EARLIER @ 40
|
||||
enum CONTEST_EFFECT_NEXT_APPEAL_LATER @ 41
|
||||
enum CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER @ 42
|
||||
enum CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER @ 43
|
||||
enum CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST @ 44
|
||||
enum CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS @ 45
|
||||
enum CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED @ 46
|
||||
enum CONTEST_EFFECT_DONT_EXCITE_AUDIENCE @ 47
|
||||
@@ -1,5 +0,0 @@
|
||||
.set POCKET_ITEMS, 0x01
|
||||
.set POCKET_KEY_ITEMS, 0x02
|
||||
.set POCKET_POKE_BALLS, 0x03
|
||||
.set POCKET_TM_CASE, 0x04
|
||||
.set POCKET_BERRY_POUCH, 0x05
|
||||
@@ -20,21 +20,3 @@
|
||||
|
||||
.set OBJ_IMAGE_ANIM_H_FLIP, 1 << 6
|
||||
.set OBJ_IMAGE_ANIM_V_FLIP, 1 << 7
|
||||
|
||||
.ifdef ENGLISH
|
||||
.equiv GAME_LANGUAGE, 2
|
||||
.else
|
||||
.ifdef GERMAN
|
||||
.equiv GAME_LANGUAGE, 5
|
||||
.endif
|
||||
.endif
|
||||
|
||||
.equiv ENEMY_TYPE1, 0
|
||||
.equiv ENEMY_TYPE2, 1
|
||||
.equiv PLAYER_TYPE1, 2
|
||||
.equiv PLAYER_TYPE2, 3
|
||||
.equiv CURRENT_MOVE, 4
|
||||
|
||||
.equiv LESS_THAN, 0
|
||||
.equiv GREATER_THAN, 1
|
||||
.equiv EQUAL, 2
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
.set NATURE_HARDY, 0
|
||||
.set NATURE_LONELY, 1
|
||||
.set NATURE_BRAVE, 2
|
||||
.set NATURE_ADAMANT, 3
|
||||
.set NATURE_NAUGHTY, 4
|
||||
.set NATURE_BOLD, 5
|
||||
.set NATURE_DOCILE, 6
|
||||
.set NATURE_RELAXED, 7
|
||||
.set NATURE_IMPISH, 8
|
||||
.set NATURE_LAX, 9
|
||||
.set NATURE_TIMID, 10
|
||||
.set NATURE_HASTY, 11
|
||||
.set NATURE_SERIOUS, 12
|
||||
.set NATURE_JOLLY, 13
|
||||
.set NATURE_NAIVE, 14
|
||||
.set NATURE_MODEST, 15
|
||||
.set NATURE_MILD, 16
|
||||
.set NATURE_QUIET, 17
|
||||
.set NATURE_BASHFUL, 18
|
||||
.set NATURE_RASH, 19
|
||||
.set NATURE_CALM, 20
|
||||
.set NATURE_GENTLE, 21
|
||||
.set NATURE_SASSY, 22
|
||||
.set NATURE_CAREFUL, 23
|
||||
.set NATURE_QUIRKY, 24
|
||||
|
||||
.set GROWTH_MEDIUM_FAST, 0x00
|
||||
.set GROWTH_ERRATIC, 0x01
|
||||
.set GROWTH_FLUCTUATING, 0x02
|
||||
.set GROWTH_MEDIUM_SLOW, 0x03
|
||||
.set GROWTH_FAST, 0x04
|
||||
.set GROWTH_SLOW, 0x05
|
||||
|
||||
.set EGG_GROUP_NONE, 0x00
|
||||
.set EGG_GROUP_MONSTER, 0x01
|
||||
.set EGG_GROUP_WATER_1, 0x02
|
||||
.set EGG_GROUP_BUG, 0x03
|
||||
.set EGG_GROUP_FLYING, 0x04
|
||||
.set EGG_GROUP_FIELD, 0x05
|
||||
.set EGG_GROUP_FAIRY, 0x06
|
||||
.set EGG_GROUP_GRASS, 0x07
|
||||
.set EGG_GROUP_HUMAN_LIKE, 0x08
|
||||
.set EGG_GROUP_WATER_3, 0x09
|
||||
.set EGG_GROUP_MINERAL, 0x0a
|
||||
.set EGG_GROUP_AMORPHOUS, 0x0b
|
||||
.set EGG_GROUP_WATER_2, 0x0c
|
||||
.set EGG_GROUP_DITTO, 0x0d
|
||||
.set EGG_GROUP_DRAGON, 0x0e
|
||||
.set EGG_GROUP_UNDISCOVERED, 0x0f
|
||||
|
||||
.set BODY_COLOR_RED, 0x00
|
||||
.set BODY_COLOR_BLUE, 0x01
|
||||
.set BODY_COLOR_YELLOW, 0x02
|
||||
.set BODY_COLOR_GREEN, 0x03
|
||||
.set BODY_COLOR_BLACK, 0x04
|
||||
.set BODY_COLOR_BROWN, 0x05
|
||||
.set BODY_COLOR_PURPLE, 0x06
|
||||
.set BODY_COLOR_GRAY, 0x07
|
||||
.set BODY_COLOR_WHITE, 0x08
|
||||
.set BODY_COLOR_PINK, 0x09
|
||||
|
||||
.set F_SUMMARY_SCREEN_FLIP_SPRITE, 0x80
|
||||
|
||||
.set EVO_FRIENDSHIP, 0x0001 @ Pokémon levels up with friendship ≥ 220
|
||||
.set EVO_FRIENDSHIP_DAY, 0x0002 @ Pokémon levels up during the day with friendship ≥ 220
|
||||
.set EVO_FRIENDSHIP_NIGHT, 0x0003 @ Pokémon levels up at night with friendship ≥ 220
|
||||
.set EVO_LEVEL, 0x0004 @ Pokémon reaches the specified level
|
||||
.set EVO_TRADE, 0x0005 @ Pokémon is traded
|
||||
.set EVO_TRADE_ITEM, 0x0006 @ Pokémon is traded while it's holding the specified item
|
||||
.set EVO_ITEM, 0x0007 @ specified item is used on Pokémon
|
||||
.set EVO_LEVEL_ATK_GT_DEF, 0x0008 @ Pokémon reaches the specified level with attack > defense
|
||||
.set EVO_LEVEL_ATK_EQ_DEF, 0x0009 @ Pokémon reaches the specified level with attack = defense
|
||||
.set EVO_LEVEL_ATK_LT_DEF, 0x000a @ Pokémon reaches the specified level with attack < defense
|
||||
.set EVO_LEVEL_SILCOON, 0x000b @ Pokémon reaches the specified level with a Silcoon personality value
|
||||
.set EVO_LEVEL_CASCOON, 0x000c @ Pokémon reaches the specified level with a Cascoon personality value
|
||||
.set EVO_LEVEL_NINJASK, 0x000d @ Pokémon reaches the specified level (special value for Ninjask)
|
||||
.set EVO_LEVEL_SHEDINJA, 0x000e @ Pokémon reaches the specified level (special value for Shedinja)
|
||||
.set EVO_BEAUTY, 0x000f @ Pokémon levels up with beauty ≥ specified value
|
||||
@@ -1,18 +0,0 @@
|
||||
.set TYPE_NORMAL, 0x00
|
||||
.set TYPE_FIGHTING, 0x01
|
||||
.set TYPE_FLYING, 0x02
|
||||
.set TYPE_POISON, 0x03
|
||||
.set TYPE_GROUND, 0x04
|
||||
.set TYPE_ROCK, 0x05
|
||||
.set TYPE_BUG, 0x06
|
||||
.set TYPE_GHOST, 0x07
|
||||
.set TYPE_STEEL, 0x08
|
||||
.set TYPE_MYSTERY, 0x09
|
||||
.set TYPE_FIRE, 0x0a
|
||||
.set TYPE_WATER, 0x0b
|
||||
.set TYPE_GRASS, 0x0c
|
||||
.set TYPE_ELECTRIC, 0x0d
|
||||
.set TYPE_PSYCHIC, 0x0e
|
||||
.set TYPE_ICE, 0x0f
|
||||
.set TYPE_DRAGON, 0x10
|
||||
.set TYPE_DARK, 0x11
|
||||
@@ -1,6 +0,0 @@
|
||||
.equiv FACING, 0x800C
|
||||
.equiv RESULT, 0x800D
|
||||
.equiv ITEM_ID, 0x800E
|
||||
.equiv LAST_TALKED, 0x800F
|
||||
.equiv CONTEST_RANK, 0x8010
|
||||
.equiv CONTEST_CATEGORY, 0x8011
|
||||
@@ -3,3 +3,11 @@
|
||||
.else
|
||||
.equiv GAME_VERSION, 5
|
||||
.endif
|
||||
|
||||
.ifdef ENGLISH
|
||||
.equiv GAME_LANGUAGE, 2
|
||||
.else
|
||||
.ifdef GERMAN
|
||||
.equiv GAME_LANGUAGE, 5
|
||||
.endif
|
||||
.endif
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "constants/weather.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
.include "constants/item_data_constants.inc"
|
||||
|
||||
.section .rodata
|
||||
|
||||
|
||||
Reference in New Issue
Block a user