Finish decomp of battle_tower
This commit is contained in:
+751
-13
@@ -3,6 +3,22 @@
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#include "random.h"
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#include "text.h"
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#include "event_data.h"
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#include "string_util.h"
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#include "battle_message.h"
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#include "data.h"
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#include "pokedex.h"
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#include "overworld.h"
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#include "battle_transition.h"
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#include "easy_chat.h"
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#include "battle_setup.h"
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#include "battle_main.h"
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#include "task.h"
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#include "battle.h"
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#include "party_menu.h"
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#include "new_game.h"
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#include "save.h"
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#include "item.h"
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#include "script_pokemon_util_80A0058.h"
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#include "constants/species.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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@@ -10,11 +26,21 @@
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#include "constants/vars.h"
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#include "constants/map_objects.h"
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void sub_80E5A38(u8 levelType);
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EWRAM_DATA u16 gUnknown_203AAB8 = 0;
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#define TakeBravoTrainerBattleTowerOffTheAir()
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void ResetBattleTowerStreak(u8 levelType);
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void sub_80E5E5C(u8 trainerClass);
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u16 sub_80E7188(u8 levelType);
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void sub_80E7064(void);
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void sub_80E6564(u16 species, u16 heldItem, u8 unused, u8 levelType, u8 monLevel, u16 *validSpecies, u16 *validHeldItems, u8 *numValid);
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void CheckMonBattleTowerBanlist(u16 species, u16 heldItem, u16 hp, u8 battleTowerLevelType, u8 monLevel, u16 *validPartySpecies, u16 *validPartyHeldItems, u8 *numValid);
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void SaveCurrentWinStreak(void);
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void ValidateBattleTowerRecordChecksums(void);
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void SetBattleTowerRecordChecksum(struct BattleTowerRecord * record);
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void ClearBattleTowerRecord(struct BattleTowerRecord * record);
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void sub_80E712C(void);
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u16 GetCurrentBattleTowerWinStreak(u8 levelType);
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void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer * eReaderTrainer);
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void PrintEReaderTrainerFarewellMessage(void);
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#include "data/battle_tower/trainers.h"
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@@ -153,12 +179,12 @@ void sub_80E5970(void)
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{
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default:
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case 0:
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sub_80E5A38(levelType);
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ResetBattleTowerStreak(levelType);
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if (count == 0)
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VarSet(VAR_0x4000, 5);
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break;
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case 1:
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sub_80E5A38(levelType);
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ResetBattleTowerStreak(levelType);
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VarSet(VAR_0x4000, 1);
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count++;
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break;
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@@ -182,10 +208,10 @@ void sub_80E5970(void)
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}
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if (gSaveBlock2Ptr->battleTower.var_4AE[0] == 3 && gSaveBlock2Ptr->battleTower.var_4AE[1] == 3)
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VarSet(VAR_0x4000, 5);
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sub_80E7064();
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ValidateBattleTowerRecordChecksums();
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}
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void sub_80E5A38(u8 levelType)
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void ResetBattleTowerStreak(u8 levelType)
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{
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gSaveBlock2Ptr->battleTower.var_4AE[levelType] = 0;
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gSaveBlock2Ptr->battleTower.curChallengeBattleNum[levelType] = 1;
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@@ -219,7 +245,7 @@ bool8 sub_80E5A70(u8 levelType, u16 winStreak)
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if (gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].level != trainerTeamLevel)
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return FALSE;
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sub_80E6564(
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CheckMonBattleTowerBanlist(
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gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].species,
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gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i].heldItem,
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1,
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@@ -245,7 +271,7 @@ bool8 sub_80E5B14(void)
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numCandidates = 0;
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battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
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winStreak = sub_80E7188(battleTowerLevelType);
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winStreak = GetCurrentBattleTowerWinStreak(battleTowerLevelType);
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if (sub_80E5A70(battleTowerLevelType, winStreak))
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{
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gSaveBlock2Ptr->battleTower.battleTowerTrainerId = BATTLE_TOWER_EREADER_TRAINER_ID;
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@@ -478,7 +504,7 @@ u8 sub_80E60E4(void)
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}
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}
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void sub_80E6150(u8 *dest)
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void get_trainer_name(u8 *dest)
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{
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s32 i;
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if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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@@ -500,7 +526,7 @@ void sub_80E6150(u8 *dest)
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}
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#ifdef NONMATCHING // r6/r7 swap
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void sub_80E61DC(void)
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void FillBattleTowerTrainerParty(void)
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{
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s32 partyIndex;
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s32 i;
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@@ -674,7 +700,7 @@ void sub_80E61DC(void)
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}
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#else
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NAKED
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void sub_80E61DC(void)
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void FillBattleTowerTrainerParty(void)
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{
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asm_unified("\tpush {r4-r7,lr}\n"
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"\tmov r7, r10\n"
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@@ -1050,3 +1076,715 @@ void sub_80E61DC(void)
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"_080E64BC: .4byte sBattleTowerHeldItems");
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}
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#endif //NONMATCHING
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u8 AppendBattleTowerBannedSpeciesName(u16 species, u8 count)
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{
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if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
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{
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if (count == 0)
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StringAppend(gStringVar1, gUnknown_83FE859);
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count++;
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StringAppend(gStringVar1, gSpeciesNames[species]);
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switch (count)
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{
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case 2:
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StringAppend(gStringVar1, gUnknown_83FE85E);
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break;
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case 5:
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case 8:
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case 11:
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StringAppend(gStringVar1, gUnknown_83FE85C);
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break;
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default:
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StringAppend(gStringVar1, gUnknown_83FE859);
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break;
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}
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}
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return count;
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}
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void CheckMonBattleTowerBanlist(u16 species, u16 heldItem, u16 hp, u8 battleTowerLevelType, u8 monLevel, u16 *validPartySpecies, u16 *validPartyHeldItems, u8 *numValid)
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{
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s32 i;
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u32 counter = 0;
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if (species == SPECIES_EGG || species == SPECIES_NONE)
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return;
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while (1)
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{
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if (gBattleTowerBannedSpecies[counter] == 0xFFFF)
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break;
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if (gBattleTowerBannedSpecies[counter] == species)
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break;
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counter++;
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}
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if (gBattleTowerBannedSpecies[counter] != 0xFFFF)
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return;
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if (battleTowerLevelType == 0 && monLevel > 50)
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return;
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for (i = 0; i < *numValid && validPartySpecies[i] != species ; i++);
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if (i != *numValid)
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return;
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if (heldItem != 0)
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{
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for (i = 0; i < *numValid && validPartyHeldItems[i] != heldItem ; i++);
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if (i != *numValid)
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return;
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}
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validPartySpecies[*numValid] = species;
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validPartyHeldItems[*numValid] = heldItem;
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*numValid = *numValid + 1;
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}
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void CheckPartyBattleTowerBanlist(void)
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{
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s32 i;
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u16 species2;
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u16 heldItem;
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u8 level;
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u16 hp;
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u32 numBanlistCaught;
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u16 validPartySpecies[6];
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u16 validPartyHeldItems[6];
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u8 counter;
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counter = 0;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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species2 = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
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hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
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CheckMonBattleTowerBanlist(species2, heldItem, hp, gSpecialVar_Result, level, validPartySpecies, validPartyHeldItems, &counter);
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}
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if (counter < 3)
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{
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gStringVar1[0] = EOS;
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gSpecialVar_0x8004 = 1;
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counter = 0;
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for (i = 0; gBattleTowerBannedSpecies[i] != 0xFFFF; i++)
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counter = AppendBattleTowerBannedSpeciesName(gBattleTowerBannedSpecies[i], counter);
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i = StringLength(gStringVar1);
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gStringVar1[i - 1] = EOS;
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if (counter < 3)
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StringAppend(gStringVar1, gUnknown_83FE860);
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else
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StringAppend(gStringVar1, gUnknown_83FE864);
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}
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else
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{
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gSpecialVar_0x8004 = 0;
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gSaveBlock2Ptr->battleTower.battleTowerLevelType = gSpecialVar_Result;
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}
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}
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void PrintBattleTowerTrainerMessage(const u16 *greeting)
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{
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s32 i;
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if (EC_DoesEasyChatStringFitOnLine(greeting, 3, 2, 18))
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{
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ConvertEasyChatWordsToString(gStringVar4, greeting, 2, 3);
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i = 0;
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while (gStringVar4[i++] != CHAR_NEWLINE)
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;
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while (gStringVar4[i] != CHAR_NEWLINE)
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i++;
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gStringVar4[i] = CHAR_PROMPT_SCROLL;
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}
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else
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{
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ConvertEasyChatWordsToString(gStringVar4, greeting, 3, 2);
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}
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}
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void PrintBattleTowerTrainerGreeting(void)
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{
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if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.ereaderTrainer.greeting);
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else if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
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PrintBattleTowerTrainerMessage(gBattleTowerTrainers[gSaveBlock2Ptr->battleTower.battleTowerTrainerId].greeting);
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else
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PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.records[gSaveBlock2Ptr->battleTower.battleTowerTrainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].greeting);
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}
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void sub_80E6854(void)
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{
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s32 i;
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u16 heldItem;
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switch (gUnknown_203AAB8)
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{
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case 0:
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break;
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case 1:
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for (i = 0; i < PARTY_SIZE; i++)
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{
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heldItem = GetMonData(&gSaveBlock1Ptr->playerParty[i], MON_DATA_HELD_ITEM);
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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break;
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case 2:
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PrintEReaderTrainerFarewellMessage();
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break;
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}
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SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
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}
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void sub_80E68C4(u8 taskId)
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{
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if (BT_IsDone() == TRUE)
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{
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gMain.savedCallback = sub_80E6854;
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CleanupOverworldWindowsAndTilemaps();
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SetMainCallback2(CB2_InitBattle);
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DestroyTask(taskId);
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}
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}
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void StartSpecialBattle(void)
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{
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s32 i;
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u16 heldItem;
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u8 transition;
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gUnknown_203AAB8 = gSpecialVar_0x8004;
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switch (gUnknown_203AAB8)
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{
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case 0: // battle tower battle
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gBattleTypeFlags = (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_TRAINER);
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gTrainerBattleOpponent_A = 0;
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FillBattleTowerTrainerParty();
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CreateTask(sub_80E68C4, 1);
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PlayMapChosenOrBattleBGM(0);
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transition = BattleSetup_GetBattleTowerBattleTransition();
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BT_StartOnField(transition);
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break;
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case 1: // secret base battle
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for (i = 0; i < PARTY_SIZE; i++)
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{
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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SetMonData(&gSaveBlock1Ptr->playerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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CreateTask(sub_80E68C4, 1);
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PlayMapChosenOrBattleBGM(0);
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transition = BattleSetup_GetBattleTowerBattleTransition();
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BT_StartOnField(transition);
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break;
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case 2: // e-reader trainer battle
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ZeroEnemyPartyMons();
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for (i = 0; i < 3; i++)
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CreateBattleTowerMon(&gEnemyParty[i], &gSaveBlock2Ptr->battleTower.ereaderTrainer.party[i]);
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gBattleTypeFlags = (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER);
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gTrainerBattleOpponent_A = 0;
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CreateTask(sub_80E68C4, 1);
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PlayMapChosenOrBattleBGM(0);
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transition = BattleSetup_GetBattleTowerBattleTransition();
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BT_StartOnField(transition);
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break;
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}
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}
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void SetBattleTowerProperty(void)
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{
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s32 i;
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u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
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switch (gSpecialVar_0x8004)
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{
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case 0:
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// Weird cast required to match
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// Leftover from RS macro?
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*((u8 *)&gBattleStruct->arenaTurnCounter) = gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType];
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gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = gSpecialVar_0x8005;
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break;
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case 1:
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gSaveBlock2Ptr->battleTower.battleTowerLevelType = gSpecialVar_0x8005;
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break;
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case 2:
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gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType] = gSpecialVar_0x8005;
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break;
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case 3:
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gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType] = gSpecialVar_0x8005;
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break;
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case 4:
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gSaveBlock2Ptr->battleTower.battleTowerTrainerId = gSpecialVar_0x8005;
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break;
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case 5:
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for (i = 0; i < 3; i++)
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gSaveBlock2Ptr->battleTower.selectedPartyMons[i] = gSelectedOrderFromParty[i];
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break;
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case 6:
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if (gSaveBlock2Ptr->battleTower.battleTowerTrainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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ClearEReaderTrainer(&gSaveBlock2Ptr->battleTower.ereaderTrainer);
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if (gSaveBlock2Ptr->battleTower.totalBattleTowerWins < 9999)
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gSaveBlock2Ptr->battleTower.totalBattleTowerWins++;
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gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType]++;
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SaveCurrentWinStreak();
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gSpecialVar_Result = gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType];
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gStringVar1[0] = gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType] + 0xA1;
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gStringVar1[1] = 0xFF;
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break;
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case 7:
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if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType] < 1430)
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gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType]++;
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SaveCurrentWinStreak();
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gSpecialVar_Result = gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType];
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break;
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case 8:
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gSaveBlock2Ptr->battleTower.unk_554 = gSpecialVar_0x8005;
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break;
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case 9:
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break;
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case 10:
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SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak);
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break;
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case 11:
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if (gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] != 3)
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ResetBattleTowerStreak(battleTowerLevelType);
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break;
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case 12:
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gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = *((u8 *)&gBattleStruct->arenaTurnCounter);
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break;
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case 13:
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gSaveBlock2Ptr->battleTower.currentWinStreaks[battleTowerLevelType] = GetCurrentBattleTowerWinStreak(battleTowerLevelType);
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break;
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case 14:
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gSaveBlock2Ptr->battleTower.lastStreakLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
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break;
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}
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}
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void BattleTowerUtil(void)
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{
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u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
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switch (gSpecialVar_0x8004)
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{
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case 0:
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gSpecialVar_Result = gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType];
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break;
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case 1:
|
||||
gSpecialVar_Result = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
|
||||
break;
|
||||
case 2:
|
||||
gSpecialVar_Result = gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType];
|
||||
break;
|
||||
case 3:
|
||||
gSpecialVar_Result = gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType];
|
||||
break;
|
||||
case 4:
|
||||
gSpecialVar_Result = gSaveBlock2Ptr->battleTower.battleTowerTrainerId;
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
break;
|
||||
case 8:
|
||||
gSpecialVar_Result = gSaveBlock2Ptr->battleTower.unk_554;
|
||||
break;
|
||||
case 9:
|
||||
gSpecialVar_Result = GetCurrentBattleTowerWinStreak(battleTowerLevelType);
|
||||
break;
|
||||
case 10:
|
||||
SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak);
|
||||
break;
|
||||
case 11:
|
||||
ResetBattleTowerStreak(battleTowerLevelType);
|
||||
break;
|
||||
case 12:
|
||||
gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = *((u8 *)&gBattleStruct->arenaTurnCounter);
|
||||
break;
|
||||
case 13:
|
||||
gSaveBlock2Ptr->battleTower.currentWinStreaks[battleTowerLevelType] = GetCurrentBattleTowerWinStreak(battleTowerLevelType);
|
||||
break;
|
||||
case 14:
|
||||
gSaveBlock2Ptr->battleTower.lastStreakLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetBattleTowerParty(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
gSelectedOrderFromParty[i] = gSaveBlock2Ptr->battleTower.selectedPartyMons[i];
|
||||
|
||||
ReducePlayerPartyToThree();
|
||||
}
|
||||
|
||||
void SaveCurrentWinStreak(void)
|
||||
{
|
||||
u8 levelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
|
||||
u16 streak = GetCurrentBattleTowerWinStreak(levelType);
|
||||
|
||||
if (gSaveBlock2Ptr->battleTower.recordWinStreaks[levelType] < streak)
|
||||
gSaveBlock2Ptr->battleTower.recordWinStreaks[levelType] = streak;
|
||||
|
||||
if (gSaveBlock2Ptr->battleTower.recordWinStreaks[0] > gSaveBlock2Ptr->battleTower.recordWinStreaks[1])
|
||||
{
|
||||
streak = gSaveBlock2Ptr->battleTower.recordWinStreaks[0];
|
||||
SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, streak);
|
||||
|
||||
if (streak > 9999)
|
||||
gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak = 9999;
|
||||
else
|
||||
gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak = streak;
|
||||
}
|
||||
else
|
||||
{
|
||||
streak = gSaveBlock2Ptr->battleTower.recordWinStreaks[1];
|
||||
SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, streak);
|
||||
|
||||
if (streak > 9999)
|
||||
gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak = 9999;
|
||||
else
|
||||
gSaveBlock2Ptr->battleTower.bestBattleTowerWinStreak = streak;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80E6EE0(void)
|
||||
{
|
||||
s32 i;
|
||||
u8 trainerClass;
|
||||
struct BattleTowerRecord *playerRecord = &gSaveBlock2Ptr->battleTower.playerRecord;
|
||||
u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
|
||||
|
||||
if (gSaveBlock2Ptr->playerGender != MALE)
|
||||
{
|
||||
trainerClass = sFemaleTrainerClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1]
|
||||
+ gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % NELEMS(sFemaleTrainerClasses)];
|
||||
}
|
||||
else
|
||||
{
|
||||
trainerClass = sMaleTrainerClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1]
|
||||
+ gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % NELEMS(sMaleTrainerClasses)];
|
||||
}
|
||||
|
||||
playerRecord->battleTowerLevelType = battleTowerLevelType;
|
||||
playerRecord->trainerClass = trainerClass;
|
||||
|
||||
CopyTrainerId(playerRecord->trainerId, gSaveBlock2Ptr->playerTrainerId);
|
||||
StringCopy7(playerRecord->name, gSaveBlock2Ptr->playerName);
|
||||
|
||||
playerRecord->winStreak = GetCurrentBattleTowerWinStreak(battleTowerLevelType);
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
playerRecord->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i];
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
sub_803E23C(&gPlayerParty[gSaveBlock2Ptr->battleTower.selectedPartyMons[i] - 1], &playerRecord->party[i]);
|
||||
|
||||
SetBattleTowerRecordChecksum(&gSaveBlock2Ptr->battleTower.playerRecord);
|
||||
SaveCurrentWinStreak();
|
||||
}
|
||||
|
||||
void SaveBattleTowerProgress(void)
|
||||
{
|
||||
u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
|
||||
|
||||
if (gSpecialVar_0x8004 == 3 || gSpecialVar_0x8004 == 0)
|
||||
{
|
||||
if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType] > 1
|
||||
|| gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType] > 1)
|
||||
sub_80E6EE0();
|
||||
}
|
||||
|
||||
sub_80E712C();
|
||||
|
||||
gSaveBlock2Ptr->battleTower.battleOutcome = gBattleOutcome;
|
||||
|
||||
if (gSpecialVar_0x8004 != 3)
|
||||
gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = gSpecialVar_0x8004;
|
||||
|
||||
VarSet(VAR_0x4000, 0);
|
||||
gSaveBlock2Ptr->battleTower.unk_554 = 1;
|
||||
TrySavingData(SAVE_EREADER);
|
||||
}
|
||||
|
||||
void BattleTower_SoftReset(void)
|
||||
{
|
||||
DoSoftReset();
|
||||
}
|
||||
|
||||
void ValidateBattleTowerRecordChecksums(void)
|
||||
{
|
||||
u32 i;
|
||||
s32 recordIndex;
|
||||
struct BattleTowerRecord *record;
|
||||
u32 checksum;
|
||||
|
||||
record = &gSaveBlock2Ptr->battleTower.playerRecord;
|
||||
checksum = 0;
|
||||
for (i = 0; i < (sizeof(struct BattleTowerRecord) / sizeof(u32)) - 1; i++)
|
||||
checksum += ((u32 *)record)[i];
|
||||
|
||||
if (gSaveBlock2Ptr->battleTower.playerRecord.checksum != checksum)
|
||||
ClearBattleTowerRecord(&gSaveBlock2Ptr->battleTower.playerRecord);
|
||||
|
||||
for (recordIndex = 0; recordIndex < 5; recordIndex++)
|
||||
{
|
||||
record = &gSaveBlock2Ptr->battleTower.records[recordIndex];
|
||||
checksum = 0;
|
||||
for (i = 0; i < (sizeof(struct BattleTowerRecord) / sizeof(u32)) - 1; i++)
|
||||
checksum += ((u32 *)record)[i];
|
||||
|
||||
if (gSaveBlock2Ptr->battleTower.records[recordIndex].checksum != checksum)
|
||||
ClearBattleTowerRecord(&gSaveBlock2Ptr->battleTower.records[recordIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
void SetBattleTowerRecordChecksum(struct BattleTowerRecord *record)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
record->checksum = 0;
|
||||
for (i = 0; i < (sizeof(struct BattleTowerRecord) / sizeof(u32)) - 1; i++)
|
||||
record->checksum += ((u32 *)record)[i];
|
||||
}
|
||||
|
||||
void ClearBattleTowerRecord(struct BattleTowerRecord *record)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
for (i = 0; i < sizeof(struct BattleTowerRecord) / sizeof(u32); i++)
|
||||
((u32 *)record)[i] = 0;
|
||||
}
|
||||
|
||||
void sub_80E712C(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
get_trainer_name(gSaveBlock2Ptr->battleTower.defeatedByTrainerName);
|
||||
gSaveBlock2Ptr->battleTower.defeatedBySpecies = gBattleMons[1].species;
|
||||
gSaveBlock2Ptr->battleTower.firstMonSpecies = gBattleMons[0].species;
|
||||
|
||||
for (i = 0; i < POKEMON_NAME_LENGTH; i++)
|
||||
gSaveBlock2Ptr->battleTower.firstMonNickname[i] = gBattleMons[0].nickname[i];
|
||||
}
|
||||
|
||||
u16 GetCurrentBattleTowerWinStreak(u8 battleTowerLevelType)
|
||||
{
|
||||
u16 winStreak = ((gSaveBlock2Ptr->battleTower.curStreakChallengesNum[battleTowerLevelType] - 1) * 7 - 1)
|
||||
+ gSaveBlock2Ptr->battleTower.curChallengeBattleNum[battleTowerLevelType];
|
||||
|
||||
if (winStreak > 9999)
|
||||
return 9999;
|
||||
else
|
||||
return winStreak;
|
||||
}
|
||||
|
||||
void DetermineBattleTowerPrize(void)
|
||||
{
|
||||
u8 levelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
|
||||
|
||||
if (gSaveBlock2Ptr->battleTower.curStreakChallengesNum[levelType] - 1 > 5)
|
||||
gSaveBlock2Ptr->battleTower.prizeItem = sLongStreakPrizes[Random() % NELEMS(sLongStreakPrizes)];
|
||||
else
|
||||
gSaveBlock2Ptr->battleTower.prizeItem = sShortStreakPrizes[Random() % NELEMS(sShortStreakPrizes)];
|
||||
}
|
||||
|
||||
void GiveBattleTowerPrize(void)
|
||||
{
|
||||
u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
|
||||
|
||||
if (AddBagItem(gSaveBlock2Ptr->battleTower.prizeItem, 1) == TRUE)
|
||||
{
|
||||
CopyItemName(gSaveBlock2Ptr->battleTower.prizeItem, gStringVar1);
|
||||
gSpecialVar_Result = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialVar_Result = 0;
|
||||
gSaveBlock2Ptr->battleTower.var_4AE[battleTowerLevelType] = 6;
|
||||
}
|
||||
}
|
||||
|
||||
void AwardBattleTowerRibbons(void)
|
||||
{
|
||||
s32 i;
|
||||
u32 partyIndex;
|
||||
struct Pokemon *pokemon;
|
||||
u8 ribbonType;
|
||||
u8 battleTowerLevelType = gSaveBlock2Ptr->battleTower.battleTowerLevelType;
|
||||
|
||||
if (battleTowerLevelType != 0)
|
||||
ribbonType = MON_DATA_VICTORY_RIBBON;
|
||||
else
|
||||
ribbonType = MON_DATA_WINNING_RIBBON;
|
||||
|
||||
gSpecialVar_Result = 0;
|
||||
|
||||
if (GetCurrentBattleTowerWinStreak(battleTowerLevelType) > 55)
|
||||
{
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
partyIndex = gSaveBlock2Ptr->battleTower.selectedPartyMons[i] - 1;
|
||||
pokemon = &gPlayerParty[partyIndex];
|
||||
if (!GetMonData(pokemon, ribbonType))
|
||||
{
|
||||
gSpecialVar_Result = 1;
|
||||
SetMonData(pokemon, ribbonType, &gSpecialVar_Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (gSpecialVar_Result != 0)
|
||||
IncrementGameStat(GAME_STAT_RECEIVED_RIBBONS);
|
||||
}
|
||||
|
||||
// This is a leftover debugging function that is used to populate the E-Reader
|
||||
// trainer with the player's current data.
|
||||
void Debug_FillEReaderTrainerWithPlayerData(void)
|
||||
{
|
||||
struct BattleTowerEReaderTrainer *ereaderTrainer;
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
ereaderTrainer = &gSaveBlock2Ptr->battleTower.ereaderTrainer;
|
||||
|
||||
if (gSaveBlock2Ptr->playerGender != MALE)
|
||||
{
|
||||
ereaderTrainer->trainerClass = sFemaleTrainerClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1]
|
||||
+ gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % NELEMS(sFemaleTrainerClasses)];
|
||||
}
|
||||
else
|
||||
{
|
||||
ereaderTrainer->trainerClass = sMaleTrainerClasses[(gSaveBlock2Ptr->playerTrainerId[0] + gSaveBlock2Ptr->playerTrainerId[1]
|
||||
+ gSaveBlock2Ptr->playerTrainerId[2] + gSaveBlock2Ptr->playerTrainerId[3]) % NELEMS(sMaleTrainerClasses)];
|
||||
}
|
||||
|
||||
CopyTrainerId(ereaderTrainer->trainerId, gSaveBlock2Ptr->playerTrainerId);
|
||||
StringCopy7(ereaderTrainer->name, gSaveBlock2Ptr->playerName);
|
||||
|
||||
ereaderTrainer->winStreak = 1;
|
||||
|
||||
j = 7;
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
ereaderTrainer->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i];
|
||||
ereaderTrainer->farewellPlayerLost[i] = j;
|
||||
ereaderTrainer->farewellPlayerWon[i] = j + 6;
|
||||
j++;
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
sub_803E23C(&gPlayerParty[i], &ereaderTrainer->party[i]);
|
||||
|
||||
SetEReaderTrainerChecksum(ereaderTrainer);
|
||||
}
|
||||
|
||||
u8 GetEreaderTrainerFrontSpriteId(void)
|
||||
{
|
||||
return gFacilityClassToPicIndex[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass];
|
||||
}
|
||||
|
||||
u8 GetEreaderTrainerClassId(void)
|
||||
{
|
||||
return gFacilityClassToTrainerClass[gSaveBlock2Ptr->battleTower.ereaderTrainer.trainerClass];
|
||||
}
|
||||
|
||||
void CopyEReaderTrainerName5(u8 *trainerName)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 5; i++)
|
||||
trainerName[i] = gSaveBlock2Ptr->battleTower.ereaderTrainer.name[i];
|
||||
|
||||
trainerName[i] = EOS;
|
||||
}
|
||||
|
||||
// Checks if the saved E-Reader trainer is valid.
|
||||
void ValidateEReaderTrainer(void)
|
||||
{
|
||||
u32 i;
|
||||
u32 checksum;
|
||||
struct BattleTowerEReaderTrainer *ereaderTrainer;
|
||||
|
||||
gSpecialVar_Result = 0;
|
||||
ereaderTrainer = &gSaveBlock2Ptr->battleTower.ereaderTrainer;
|
||||
|
||||
checksum = 0;
|
||||
for (i = 0; i < sizeof(struct BattleTowerEReaderTrainer) / sizeof(u32) - 1; i++)
|
||||
checksum |= ((u32 *)ereaderTrainer)[i];
|
||||
|
||||
if (checksum == 0)
|
||||
{
|
||||
gSpecialVar_Result = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
checksum = 0;
|
||||
for (i = 0; i < sizeof(struct BattleTowerEReaderTrainer) / sizeof(u32) - 1; i++)
|
||||
checksum += ((u32 *)ereaderTrainer)[i];
|
||||
|
||||
if (gSaveBlock2Ptr->battleTower.ereaderTrainer.checksum != checksum)
|
||||
{
|
||||
ClearEReaderTrainer(&gSaveBlock2Ptr->battleTower.ereaderTrainer);
|
||||
gSpecialVar_Result = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderTrainer)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
ereaderTrainer->checksum = 0;
|
||||
for (i = 0; i < sizeof(struct BattleTowerEReaderTrainer) / sizeof(u32) - 1; i++)
|
||||
ereaderTrainer->checksum += ((u32 *)ereaderTrainer)[i];
|
||||
}
|
||||
|
||||
void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
for (i = 0; i < sizeof(struct BattleTowerEReaderTrainer) / sizeof(u32); i++)
|
||||
((u32 *)ereaderTrainer)[i] = 0;
|
||||
}
|
||||
|
||||
void PrintEReaderTrainerGreeting(void)
|
||||
{
|
||||
PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.ereaderTrainer.greeting);
|
||||
}
|
||||
|
||||
void PrintEReaderTrainerFarewellMessage(void)
|
||||
{
|
||||
if (gBattleOutcome == B_OUTCOME_DREW)
|
||||
gStringVar4[0] = EOS;
|
||||
else if (gBattleOutcome == B_OUTCOME_WON)
|
||||
PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.ereaderTrainer.farewellPlayerWon);
|
||||
else
|
||||
PrintBattleTowerTrainerMessage(gSaveBlock2Ptr->battleTower.ereaderTrainer.farewellPlayerLost);
|
||||
}
|
||||
|
||||
void Dummy_TryEnableBravoTrainerBattleTower(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
if (gSaveBlock2Ptr->battleTower.var_4AE[i] == 1)
|
||||
TakeBravoTrainerBattleTowerOffTheAir();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user