Mirror pokeemerald PR#1329 & PR#1335 to pokefirered
The `giftRibbons` field in `SaveBlock1` has been split out into proper subfields. The new ExternalEvent structs deal with interconnectivity between external games/peripherals and FRLG. US & JP Colosseum Bonus Discs', Colosseum and XD's, Pokémon Channel's, and PokémonBox: Ruby & Sapphire's interactions with these fields has been documented. The `giftRibbon#` fields in `PokemonSubstruct3` have also been renamed to their appropriate ribbons, and commented with distribution info if applicable. The previous `fatefulEncounter` field was actually filler, and relabeled as such, while the `obedient` bit was renamed `eventLegal`. All relevant constants and functions dealing with the Pokémon data structure were renamed with these changes in mind. I still maintain that `eventLegal` is a misnomer and it should be called `fatefulEncounter` in all three repos.
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@@ -65,15 +65,15 @@ struct PokemonSubstruct3
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/* 0x0A */ u32 victoryRibbon:1;
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/* 0x0A */ u32 artistRibbon:1;
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/* 0x0A */ u32 effortRibbon:1;
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/* 0x0A */ u32 giftRibbon1:1;
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/* 0x0A */ u32 giftRibbon2:1;
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/* 0x0A */ u32 giftRibbon3:1;
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/* 0x0A */ u32 giftRibbon4:1;
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/* 0x0B */ u32 giftRibbon5:1;
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/* 0x0B */ u32 giftRibbon6:1;
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/* 0x0B */ u32 giftRibbon7:1;
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/* 0x0B */ u32 fatefulEncounter:4;
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/* 0x0B */ u32 obedient:1;
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/* 0x0A */ u32 marineRibbon:1; // never distributed
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/* 0x0A */ u32 landRibbon:1; // never distributed
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/* 0x0A */ u32 skyRibbon:1; // never distributed
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/* 0x0A */ u32 countryRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners
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/* 0x0B */ u32 nationalRibbon:1;
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/* 0x0B */ u32 earthRibbon:1;
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/* 0x0B */ u32 worldRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners
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/* 0x0B */ u32 filler:4;
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/* 0x0B */ u32 eventLegal:1; // controls Mew & Deoxys obedience; if set, Pokémon is a fateful encounter in FRLG & Gen 4+ summary screens; set for in-game event island legendaries, some distributed events, and Pokémon from XD: Gale of Darkness.
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};
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union PokemonSubstruct
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@@ -449,7 +449,7 @@ bool8 sub_804455C(u8 caseId, u8 battlerId);
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void SetDeoxysStats(void);
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u16 sub_80447AC(void);
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u16 sub_80447F0(void);
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void CreateObedientEnemyMon(void);
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void CreateEventLegalEnemyMon(void);
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void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank);
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struct OakSpeechNidoranFStruct *OakSpeechNidoranFSetup(u8 battlePosition, bool8 enable);
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