Merge pull request #391 from Deokishisu/movement_type-rename

Rename "Hidden" Movement Type to "Buried"
This commit is contained in:
GriffinR
2021-02-14 21:48:36 -05:00
committed by GitHub
4 changed files with 17 additions and 17 deletions
+1 -1
View File
@@ -65,7 +65,7 @@
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
#define MOVEMENT_TYPE_HIDDEN 0x3F
#define MOVEMENT_TYPE_BURIED 0x3F
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
@@ -131,7 +131,7 @@ static bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct
static bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
@@ -571,8 +571,8 @@ u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct
MovementType_CopyPlayer_Step2,
};
u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_Hidden_Step0,
u8 (*const gMovementTypeFuncs_Buried[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_Buried_Step0,
};
u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {
+11 -11
View File
@@ -89,7 +89,7 @@ static bool8 sub_805E27C(struct ObjectEventTemplate *, s16, s16);
static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16);
static void sub_805E384(struct ObjectEventTemplate *);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063304(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
@@ -142,7 +142,7 @@ static void MovementType_CopyPlayer(struct Sprite *);
static void MovementType_TreeDisguise(struct Sprite *);
static void MovementType_MountainDisguise(struct Sprite *);
static void MovementType_CopyPlayerInGrass(struct Sprite *);
static void MovementType_Hidden(struct Sprite *);
static void MovementType_Buried(struct Sprite *);
static void MovementType_WalkInPlace(struct Sprite *);
static void MovementType_WalkSlowlyInPlace(struct Sprite *);
static void MovementType_JogInPlace(struct Sprite *);
@@ -261,7 +261,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass,
MovementType_Hidden,
MovementType_Buried,
MovementType_WalkInPlace,
MovementType_WalkInPlace,
MovementType_WalkInPlace,
@@ -345,7 +345,7 @@ const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_HIDDEN] = FALSE,
[MOVEMENT_TYPE_BURIED] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
@@ -429,7 +429,7 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] =
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
[MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
[MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
@@ -4739,7 +4739,7 @@ static void MovementType_MountainDisguise(struct Sprite *sprite)
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
}
static void MovementType_Hidden(struct Sprite *sprite)
static void MovementType_Buried(struct Sprite *sprite)
{
if (!sprite->data[7])
{
@@ -4748,15 +4748,15 @@ static void MovementType_Hidden(struct Sprite *sprite)
sprite->oam.priority = 3;
sprite->data[7]++;
}
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback);
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback);
}
static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite);
return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite);
}
static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
return FALSE;
@@ -7382,7 +7382,7 @@ static bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *spr
static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
{
MovementAction_RevealTrainer_RunTrainerSeeFuncList(objectEvent);
return FALSE;
+2 -2
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@@ -317,7 +317,7 @@ static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct O
task->tFuncId++;
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = 6;
if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
if (trainerObj->movementType == MOVEMENT_TYPE_BURIED)
task->tFuncId = 8;
return TRUE;
}
@@ -393,7 +393,7 @@ static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, st
return FALSE;
}
// Jump here if hidden in ash. Not used in FRLG.
// Jump here if buried in ash. Not used in FRLG.
static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)