Remove defunct header

This commit is contained in:
PikalaxALT
2020-02-21 16:05:22 -05:00
parent 54fe6e3e62
commit 58382e8af8
4 changed files with 1 additions and 36 deletions
-34
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@@ -1,34 +0,0 @@
//
// Created by scott on 9/7/2017.
//
#ifndef GUARD_EVENT_OBJECT_8097404_H
#define GUARD_EVENT_OBJECT_8097404_H
#include "global.h"
// Exported type declarations
// Exported RAM declarations
extern void *gUnknown_020375B8;
// Exported ROM declarations
void sub_8097AC8(struct Sprite *);
void UnfreezeObjectEvent(struct ObjectEvent *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
u8 sub_8097F78(struct ObjectEvent *);
bool8 obj_npc_ministep(struct Sprite *sprite);
bool8 sub_80976EC(struct Sprite *sprite);
void sub_80976DC(struct Sprite *, u8);
void sub_809783C(struct Sprite *, u8, u8, u8);
void DoShadowFieldEffect(struct ObjectEvent *);
u8 sub_809785C(struct Sprite *);
u8 sub_80978E4(struct Sprite *);
void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
bool8 sub_80979BC(struct Sprite *);
void sub_8097750(struct Sprite *);
bool8 sub_8097758(struct Sprite *);
void sub_8097FA4(struct ObjectEvent *);
void sub_8098044(u8);
#endif // GUARD_EVENT_OBJECT_8097404_H
+1
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@@ -109,6 +109,7 @@ void sub_805C774(void);
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *);
void UnfreezeObjectEvent(struct ObjectEvent *);
void FreezeObjectEventsExceptOne(u8 objEventId);
void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
-1
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@@ -1,7 +1,6 @@
#include "global.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "event_object_8097404.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "rfu_union_tool.h"
-1
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@@ -19,7 +19,6 @@
#include "battle_setup.h"
#include "random.h"
#include "field_player_avatar.h"
#include "event_object_8097404.h"
#include "vs_seeker.h"
#include "constants/event_object_movement.h"
#include "constants/object_events.h"