Remove defunct header
This commit is contained in:
@@ -1,34 +0,0 @@
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//
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// Created by scott on 9/7/2017.
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//
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#ifndef GUARD_EVENT_OBJECT_8097404_H
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#define GUARD_EVENT_OBJECT_8097404_H
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#include "global.h"
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// Exported type declarations
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// Exported RAM declarations
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extern void *gUnknown_020375B8;
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// Exported ROM declarations
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void sub_8097AC8(struct Sprite *);
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void UnfreezeObjectEvent(struct ObjectEvent *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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u8 sub_8097F78(struct ObjectEvent *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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void sub_80976DC(struct Sprite *, u8);
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void sub_809783C(struct Sprite *, u8, u8, u8);
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void DoShadowFieldEffect(struct ObjectEvent *);
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u8 sub_809785C(struct Sprite *);
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u8 sub_80978E4(struct Sprite *);
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void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
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bool8 sub_80979BC(struct Sprite *);
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void sub_8097750(struct Sprite *);
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bool8 sub_8097758(struct Sprite *);
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void sub_8097FA4(struct ObjectEvent *);
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void sub_8098044(u8);
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#endif // GUARD_EVENT_OBJECT_8097404_H
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@@ -109,6 +109,7 @@ void sub_805C774(void);
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void FreezeObjectEvents(void);
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *);
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bool8 FreezeObjectEvent(struct ObjectEvent *);
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void UnfreezeObjectEvent(struct ObjectEvent *);
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void FreezeObjectEventsExceptOne(u8 objEventId);
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void FreezeObjectEventsExceptOne(u8 objEventId);
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void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
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void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
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void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
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void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
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@@ -1,7 +1,6 @@
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#include "global.h"
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#include "global.h"
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#include "event_data.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "event_object_movement.h"
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#include "event_object_8097404.h"
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#include "field_player_avatar.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "fieldmap.h"
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#include "rfu_union_tool.h"
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#include "rfu_union_tool.h"
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@@ -19,7 +19,6 @@
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#include "battle_setup.h"
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#include "battle_setup.h"
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#include "random.h"
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#include "random.h"
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#include "field_player_avatar.h"
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#include "field_player_avatar.h"
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#include "event_object_8097404.h"
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#include "vs_seeker.h"
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#include "vs_seeker.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_object_movement.h"
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#include "constants/object_events.h"
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#include "constants/object_events.h"
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