Name undocced syms in battle_transition
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+3
-3
@@ -84,10 +84,10 @@ void FieldUpdateBgTilemapScroll(void)
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SetGpuReg(REG_OFFSET_BG3VOFS, r4);
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}
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void sub_805A658(s16 *a, s16 *b)
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void FieldCameraGetPixelOffsetAtGround(s16 *hofs_p, s16 *vofs_p)
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{
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*a = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
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*b = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
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*hofs_p = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
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*vofs_p = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
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}
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void DrawWholeMapView(void)
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