Fix accidental ++ deletion
This commit is contained in:
@@ -82,7 +82,7 @@ void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
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void EndBounceEffect(u8 battler, u8 which);
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void SpriteCB_PlayerThrowInit(struct Sprite *sprite);
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void UpdatePlayerPosInThrowAnim(struct Sprite *sprite);
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void nullsub_12(void);
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void BattleDummy(void);
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void BeginBattleIntro(void);
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void SwitchInClearSetData(void);
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void FaintClearSetData(void);
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@@ -45,7 +45,7 @@ void SetUpBattleVars(void)
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{
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s32 i;
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gBattleMainFunc = nullsub_12;
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gBattleMainFunc = BattleDummy;
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for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
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{
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gBattlerControllerFuncs[i] = PlayerDummy;
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+12
-12
@@ -77,7 +77,7 @@ static void CB2_EndLinkBattle(void);
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static void EndLinkBattleInSteps(void);
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static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
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static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
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static void sub_8011E3C(struct Sprite *sprite);
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static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite);
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
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static void SpriteCb_BlinkVisible(struct Sprite *sprite);
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static void oac_poke_ally_(struct Sprite *sprite);
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@@ -282,7 +282,7 @@ static const union AnimCmd gUnknown_824F020[] =
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};
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// not used
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static const union AnimCmd *const gUnknown_824F028[] =
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static const union AnimCmd *const gUnknown_824F028[] =
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{
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gUnknown_824F020,
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};
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@@ -1522,7 +1522,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum)
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u32 personalityValue;
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u8 fixedIV;
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s32 i, j;
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if (trainerNum == TRAINER_SECRET_BASE)
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return 0;
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
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@@ -1615,7 +1615,7 @@ UNUSED static void unused_80116CC(void)
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void VBlankCB_Battle(void)
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{
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// Change gRngSeed every vblank.
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// Change gRngSeed every vblank.
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Random();
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SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
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SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
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@@ -1881,15 +1881,15 @@ void SpriteCallbackDummy2(struct Sprite *sprite)
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}
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// not used
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UNUSED static void sub_8011E28(struct Sprite *sprite)
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UNUSED static void SpriteCB_Unused_8011E28(struct Sprite *sprite)
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{
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sprite->data[3] = 6;
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sprite->data[4] = 1;
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sprite->callback = sub_8011E3C;
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sprite->callback = SpriteCB_Unused_8011E28_Step;
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}
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// not used
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static void sub_8011E3C(struct Sprite *sprite)
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static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite)
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{
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--sprite->data[4];
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if (sprite->data[4] == 0)
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@@ -2134,7 +2134,7 @@ static void SpriteCB_PlayerThrowUpdate(struct Sprite *sprite)
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sprite->callback = SpriteCallbackDummy3;
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}
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void nullsub_12(void)
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void BattleDummy(void)
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{
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}
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@@ -2598,8 +2598,8 @@ static void BattleIntroDrawPartySummaryScreens(void)
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else
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{
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// The struct gets set here, but nothing is ever done with it since
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// wild battles don't show the party summary.
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// Still, there's no point in having dead code.
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// wild battles don't show the party summary.
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// Still, there's no point in having dead code.
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for (i = 0; i < PARTY_SIZE; ++i)
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{
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
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@@ -2691,7 +2691,7 @@ static void BattleIntroRecordMonsToDex(void)
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}
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// not used
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static void sub_80136C4(void)
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static void Unused_AutoProgressToIntro(void)
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{
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if (!gBattleControllerExecFlags)
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gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
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@@ -2734,7 +2734,7 @@ static void BattleIntroPlayerSendsOutMonAnimation(void)
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}
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// not used
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static void sub_80137D0(void)
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static void Unused_AutoProgressToSwitchInAnims(void)
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{
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if (!gBattleControllerExecFlags)
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{
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+1
-1
@@ -4597,7 +4597,7 @@ bool8 PokemonItemUseNoEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mo
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}
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if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
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retVal = FALSE;
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idx;
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idx++;
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curEffect &= ~(ITEM4_REVIVE >> 2);
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break;
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case 3:
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