through sub_812DA14
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@@ -11,5 +11,7 @@ u16 sub_818D8AC(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16
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u16 sub_818D8F0(u16 spriteId);
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u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId);
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u8 sub_818D97C(u8 a0, u8 a1);
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u8 sub_810C2A4(u16, u8, s16, s16, u8, u16);
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void sub_810C2E8(u16);
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#endif //GUARD_BATTLE_DOME_CARDS_H
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+12
-12
@@ -161,7 +161,7 @@ extern const struct FontInfo *gFonts;
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struct GlyphWidthFunc
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{
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u32 font_id;
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u32 (*func)(u16 glyphId, bool32 isJapanese);
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s32 (*func)(u16 glyphId, bool32 isJapanese);
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};
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struct KeypadIcon
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@@ -224,9 +224,9 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter);
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bool16 TextPrinterWait(struct TextPrinter *textPrinter);
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void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex);
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u16 RenderText(struct TextPrinter *textPrinter);
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u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing);
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u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32);
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u32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
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s32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing);
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s32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32);
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s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
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u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str);
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u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
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u8 GetKeypadIconTileOffset(u8 keypadIconId);
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@@ -236,19 +236,19 @@ void SetDefaultFontsPointer(void);
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u8 GetFontAttribute(u8 fontId, u8 attributeId);
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u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
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void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont9(u16 glyphId);
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u32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese);
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void sub_80062B0(struct Sprite *sprite);
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#endif // GUARD_TEXT_H
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