battle_anim_status_effects

This commit is contained in:
Evan
2019-12-02 17:58:49 -07:00
parent 0cc5446a2a
commit 5c40e5ea21
6 changed files with 584 additions and 1134 deletions
-977
View File
@@ -1,977 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_8078178
sub_8078178: @ 8078178
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r4, r0, 0
adds r5, r1, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
lsrs r5, 24
ldr r0, _0807821C @ =gBattlerSpriteIds
adds r0, r4, r0
ldrb r6, [r0]
ldr r0, _08078220 @ =sub_80782BC
movs r1, 0xA
bl CreateTask
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r0, _08078224 @ =gUnknown_83AD048
bl LoadCompressedSpriteSheetUsingHeap
ldr r0, _08078228 @ =gUnknown_83AD950
bl LoadCompressedSpritePaletteUsingHeap
ldr r1, _0807822C @ =gTasks
mov r2, r8
lsls r0, r2, 2
add r0, r8
lsls r0, 3
adds r1, r0, r1
strh r4, [r1, 0x8]
cmp r5, 0
beq _08078238
movs r0, 0x1F
strh r0, [r1, 0xA]
movs r5, 0
lsls r0, r6, 4
ldr r7, _08078230 @ =gSprites
adds r0, r6
lsls r0, 2
adds r6, r0, r7
_080781CC:
movs r0, 0x20
ldrsh r1, [r6, r0]
ldrh r2, [r6, 0x22]
adds r2, 0x20
lsls r2, 16
asrs r2, 16
ldr r0, _08078234 @ =gUnknown_83BF574
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r3, r0, r7
lsls r0, r5, 1
adds r0, r5
lsls r1, r0, 4
adds r0, r1
strh r0, [r3, 0x2E]
movs r0, 0xFF
lsls r0, 8
strh r0, [r3, 0x30]
adds r2, r3, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
cmp r5, 0x4
bls _08078210
movs r0, 0x15
strh r0, [r3, 0x3A]
_08078210:
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x9
bls _080781CC
b _08078298
.align 2, 0
_0807821C: .4byte gBattlerSpriteIds
_08078220: .4byte sub_80782BC
_08078224: .4byte gUnknown_83AD048
_08078228: .4byte gUnknown_83AD950
_0807822C: .4byte gTasks
_08078230: .4byte gSprites
_08078234: .4byte gUnknown_83BF574
_08078238:
movs r0, 0xF8
lsls r0, 7
strh r0, [r1, 0xA]
movs r5, 0
lsls r0, r6, 4
ldr r7, _080782B4 @ =gSprites
adds r0, r6
lsls r0, 2
adds r6, r0, r7
_0807824A:
movs r2, 0x20
ldrsh r1, [r6, r2]
ldrh r2, [r6, 0x22]
subs r2, 0x20
lsls r2, 16
asrs r2, 16
ldr r0, _080782B8 @ =gUnknown_83BF574
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r3, r0, r7
lsls r0, r5, 1
adds r0, r5
lsls r1, r0, 4
adds r0, r1
strh r0, [r3, 0x2E]
movs r0, 0x80
lsls r0, 1
strh r0, [r3, 0x30]
adds r2, r3, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
cmp r5, 0x4
bls _0807828E
movs r0, 0x15
strh r0, [r3, 0x3A]
_0807828E:
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x9
bls _0807824A
_08078298:
ldr r0, _080782B4 @ =gSprites
lsls r1, r4, 4
adds r1, r4
lsls r1, 2
adds r1, r0
movs r0, 0x1
strh r0, [r1, 0x3C]
mov r0, r8
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_080782B4: .4byte gSprites
_080782B8: .4byte gUnknown_83BF574
thumb_func_end sub_8078178
thumb_func_start sub_80782BC
sub_80782BC: @ 80782BC
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _08078314 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r1, [r4, 0xC]
movs r2, 0xC
ldrsh r0, [r4, r2]
cmp r0, 0x2
bne _08078342
movs r0, 0
strh r0, [r4, 0xC]
movs r1, 0x8
ldrsh r0, [r4, r1]
lsls r0, 20
movs r2, 0x80
lsls r2, 17
adds r0, r2
lsrs r0, 16
ldrb r2, [r4, 0x10]
ldrh r3, [r4, 0xA]
movs r1, 0x10
bl BlendPalette
ldrh r2, [r4, 0x12]
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08078318
ldrh r0, [r4, 0x10]
adds r0, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
ble _08078346
movs r0, 0x1
eors r0, r2
strh r0, [r4, 0x12]
b _08078346
.align 2, 0
_08078314: .4byte gTasks
_08078318:
ldrh r1, [r4, 0x10]
subs r0, r1, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
cmp r0, 0
bge _08078346
strh r1, [r4, 0x10]
movs r0, 0x1
eors r0, r2
strh r0, [r4, 0x12]
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _08078346
adds r0, r5, 0
bl DestroyTask
b _08078346
_08078342:
adds r0, r1, 0x1
strh r0, [r4, 0xC]
_08078346:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80782BC
thumb_func_start sub_807834C
sub_807834C: @ 807834C
push {lr}
adds r2, r0, 0
ldrh r1, [r2, 0x3A]
movs r3, 0x3A
ldrsh r0, [r2, r3]
cmp r0, 0
bne _08078378
adds r3, r2, 0
adds r3, 0x3E
ldrb r0, [r3]
movs r1, 0x5
negs r1, r1
ands r1, r0
strb r1, [r3]
ldr r1, _08078374 @ =sub_8078380
str r1, [r2, 0x1C]
adds r0, r2, 0
bl _call_via_r1
b _0807837C
.align 2, 0
_08078374: .4byte sub_8078380
_08078378:
subs r0, r1, 0x1
strh r0, [r2, 0x3A]
_0807837C:
pop {r0}
bx r0
thumb_func_end sub_807834C
thumb_func_start sub_8078380
sub_8078380: @ 8078380
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x20
bl Cos
strh r0, [r4, 0x24]
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x8
bl Sin
strh r0, [r4, 0x26]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x7F
bgt _080783AC
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1D
b _080783B2
_080783AC:
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1F
_080783B2:
strb r0, [r1]
ldrh r0, [r4, 0x2E]
adds r0, 0x8
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x38]
adds r0, r1
strh r0, [r4, 0x38]
lsls r0, 16
asrs r0, 24
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x34
bne _080783F4
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080783EE
adds r0, r4, 0
bl DestroySpriteAndFreeResources
b _080783F4
_080783EE:
adds r0, r4, 0
bl DestroySprite
_080783F4:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8078380
thumb_func_start sub_80783FC
sub_80783FC: @ 80783FC
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r4, _080784AC @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, _080784B0 @ =0xffe00000
adds r0, r1
lsrs r5, r0, 16
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, _080784B4 @ =0xffdc0000
adds r0, r1
lsrs r4, r0, 16
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0807843A
lsls r0, r5, 16
ldr r1, _080784B8 @ =0xfffa0000
adds r0, r1
lsrs r5, r0, 16
_0807843A:
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
ldr r0, _080784BC @ =gUnknown_83BF55C
lsls r1, r5, 16
asrs r1, 16
lsls r2, r4, 16
asrs r2, 16
movs r3, 0x4
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _080784C0 @ =0x0000271a
bl GetSpriteTileStartByTag
lsls r0, 16
ldr r1, _080784C4 @ =0xffff0000
cmp r0, r1
bne _08078484
ldr r1, _080784C8 @ =gSprites
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r0, r1
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_08078484:
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
ldr r1, _080784C8 @ =gSprites
adds r0, r1
ldr r1, _080784CC @ =gUnknown_83BF554
bl SetSubspriteTables
ldr r1, _080784D0 @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r0, r1
strh r4, [r0, 0x26]
ldr r1, _080784D4 @ =sub_80784D8
str r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080784AC: .4byte gBattleAnimTarget
_080784B0: .4byte 0xffe00000
_080784B4: .4byte 0xffdc0000
_080784B8: .4byte 0xfffa0000
_080784BC: .4byte gUnknown_83BF55C
_080784C0: .4byte 0x0000271a
_080784C4: .4byte 0xffff0000
_080784C8: .4byte gSprites
_080784CC: .4byte gUnknown_83BF554
_080784D0: .4byte gTasks
_080784D4: .4byte sub_80784D8
thumb_func_end sub_80783FC
thumb_func_start sub_80784D8
sub_80784D8: @ 80784D8
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r2, _08078504 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
ldrh r0, [r1, 0xA]
adds r0, 0x1
adds r2, r0, 0
strh r0, [r1, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xA
bne _0807850C
ldr r0, _08078508 @ =sub_8078528
str r0, [r1]
movs r0, 0
strh r0, [r1, 0xA]
b _08078522
.align 2, 0
_08078504: .4byte gTasks
_08078508: .4byte sub_8078528
_0807850C:
lsls r0, r2, 24
lsrs r0, 24
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
_08078522:
pop {r0}
bx r0
thumb_func_end sub_80784D8
thumb_func_start sub_8078528
sub_8078528: @ 8078528
push {r4-r6,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, _080785C0 @ =0x0000271a
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r2, r0, 24
ldr r1, _080785C4 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r5, r0, r1
ldrh r0, [r5, 0xA]
adds r1, r0, 0x1
strh r1, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xD
ble _080785B8
ldrh r0, [r5, 0xC]
adds r0, 0x1
movs r6, 0
strh r0, [r5, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _080785B8
ldr r3, _080785C8 @ =gPlttBufferFaded
lsls r2, 4
mov r12, r2
ldr r1, _080785CC @ =0x0000010d
add r1, r12
lsls r1, 1
adds r1, r3
ldrh r4, [r1]
movs r2, 0x87
lsls r2, 1
add r2, r12
lsls r2, 1
adds r2, r3
ldrh r0, [r2]
strh r0, [r1]
ldr r0, _080785D0 @ =0x0000010f
add r0, r12
lsls r0, 1
adds r0, r3
ldrh r1, [r0]
strh r1, [r2]
strh r4, [r0]
strh r6, [r5, 0xC]
ldrh r0, [r5, 0xE]
adds r0, 0x1
strh r0, [r5, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _080785B8
strh r6, [r5, 0xE]
strh r6, [r5, 0xA]
ldrh r0, [r5, 0x10]
adds r0, 0x1
strh r0, [r5, 0x10]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _080785B8
movs r0, 0x9
strh r0, [r5, 0xA]
ldr r0, _080785D4 @ =sub_80785D8
str r0, [r5]
_080785B8:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080785C0: .4byte 0x0000271a
_080785C4: .4byte gTasks
_080785C8: .4byte gPlttBufferFaded
_080785CC: .4byte 0x0000010d
_080785D0: .4byte 0x0000010f
_080785D4: .4byte sub_80785D8
thumb_func_end sub_8078528
thumb_func_start sub_80785D8
sub_80785D8: @ 80785D8
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r2, _08078608 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r2, r1, r2
ldrh r0, [r2, 0xA]
subs r0, 0x1
adds r3, r0, 0
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _08078610
ldr r0, _0807860C @ =sub_807862C
str r0, [r2]
movs r0, 0
strh r0, [r2, 0xA]
b _08078626
.align 2, 0
_08078608: .4byte gTasks
_0807860C: .4byte sub_807862C
_08078610:
lsls r0, r3, 24
lsrs r0, 24
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
_08078626:
pop {r0}
bx r0
thumb_func_end sub_80785D8
thumb_func_start sub_807862C
sub_807862C: @ 807862C
push {r4,lr}
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
ldr r1, _0807866C @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r1, r0, r1
ldrh r0, [r1, 0xA]
adds r0, 0x1
strh r0, [r1, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x25
bne _08078674
ldrh r0, [r1, 0x26]
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, _08078670 @ =gSprites
adds r4, r0
adds r0, r4, 0
bl FreeSpriteOamMatrix
adds r0, r4, 0
bl DestroySprite
b _0807868E
.align 2, 0
_0807866C: .4byte gTasks
_08078670: .4byte gSprites
_08078674:
cmp r0, 0x27
bne _0807868E
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r4, 0
bl DestroyAnimVisualTask
_0807868E:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_807862C
thumb_func_start sub_8078694
sub_8078694: @ 8078694
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
movs r3, 0
ldr r0, _080786B8 @ =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrh r0, [r0]
subs r0, 0xF
cmp r0, 0x2B
bls _080786AC
b _08078830
_080786AC:
lsls r0, 2
ldr r1, _080786BC @ =_080786C0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080786B8: .4byte gBattleSpritesDataPtr
_080786BC: .4byte _080786C0
.align 2, 0
_080786C0:
.4byte _08078770
.4byte _08078776
.4byte _0807877C
.4byte _08078782
.4byte _08078788
.4byte _0807878E
.4byte _08078794
.4byte _0807879A
.4byte _080787A0
.4byte _080787A6
.4byte _080787AC
.4byte _080787B2
.4byte _080787B8
.4byte _080787BE
.4byte _08078830
.4byte _08078830
.4byte _08078830
.4byte _08078830
.4byte _08078830
.4byte _08078830
.4byte _08078830
.4byte _08078830
.4byte _08078830
.4byte _08078830
.4byte _080787C4
.4byte _080787C8
.4byte _080787CC
.4byte _080787D0
.4byte _080787D4
.4byte _080787D8
.4byte _080787DC
.4byte _080787E0
.4byte _080787E8
.4byte _080787F0
.4byte _080787F8
.4byte _08078800
.4byte _08078808
.4byte _08078810
.4byte _08078830
.4byte _08078830
.4byte _08078818
.4byte _0807881C
.4byte _08078820
.4byte _08078828
_08078770:
movs r5, 0
movs r2, 0
b _08078838
_08078776:
movs r5, 0
movs r2, 0x1
b _08078838
_0807877C:
movs r5, 0
movs r2, 0x3
b _08078838
_08078782:
movs r5, 0
movs r2, 0x5
b _08078838
_08078788:
movs r5, 0
movs r2, 0x6
b _08078838
_0807878E:
movs r5, 0
movs r2, 0x2
b _08078838
_08078794:
movs r5, 0
movs r2, 0x4
b _08078838
_0807879A:
movs r5, 0x1
movs r2, 0
b _08078838
_080787A0:
movs r5, 0x1
movs r2, 0x1
b _08078838
_080787A6:
movs r5, 0x1
movs r2, 0x3
b _08078838
_080787AC:
movs r5, 0x1
movs r2, 0x5
b _08078838
_080787B2:
movs r5, 0x1
movs r2, 0x6
b _08078838
_080787B8:
movs r5, 0x1
movs r2, 0x2
b _08078838
_080787BE:
movs r5, 0x1
movs r2, 0x4
b _08078838
_080787C4:
movs r5, 0
b _080787E2
_080787C8:
movs r5, 0
b _080787EA
_080787CC:
movs r5, 0
b _080787F2
_080787D0:
movs r5, 0
b _080787FA
_080787D4:
movs r5, 0
b _08078802
_080787D8:
movs r5, 0
b _0807880A
_080787DC:
movs r5, 0
b _08078812
_080787E0:
movs r5, 0x1
_080787E2:
movs r2, 0
movs r3, 0x1
b _08078838
_080787E8:
movs r5, 0x1
_080787EA:
movs r2, 0x1
movs r3, 0x1
b _08078838
_080787F0:
movs r5, 0x1
_080787F2:
movs r2, 0x3
movs r3, 0x1
b _08078838
_080787F8:
movs r5, 0x1
_080787FA:
movs r2, 0x5
movs r3, 0x1
b _08078838
_08078800:
movs r5, 0x1
_08078802:
movs r2, 0x6
movs r3, 0x1
b _08078838
_08078808:
movs r5, 0x1
_0807880A:
movs r2, 0x2
movs r3, 0x1
b _08078838
_08078810:
movs r5, 0x1
_08078812:
movs r2, 0x4
movs r3, 0x1
b _08078838
_08078818:
movs r5, 0
b _08078822
_0807881C:
movs r5, 0
b _0807882A
_08078820:
movs r5, 0x1
_08078822:
movs r2, 0xFF
movs r3, 0
b _08078838
_08078828:
movs r5, 0x1
_0807882A:
movs r2, 0xFF
movs r3, 0x1
b _08078838
_08078830:
adds r0, r4, 0
bl DestroyAnimVisualTask
b _0807885A
_08078838:
ldr r0, _08078860 @ =gBattleAnimArgs
movs r1, 0
strh r5, [r0]
strh r2, [r0, 0x2]
strh r1, [r0, 0x4]
strh r1, [r0, 0x6]
strh r3, [r0, 0x8]
ldr r1, _08078864 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
ldr r1, _08078868 @ =sub_80BB088
str r1, [r0]
adds r0, r4, 0
bl _call_via_r1
_0807885A:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08078860: .4byte gBattleAnimArgs
_08078864: .4byte gTasks
_08078868: .4byte sub_80BB088
thumb_func_end sub_8078694
thumb_func_start LaunchStatusAnimation
LaunchStatusAnimation: @ 807886C
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r1, 24
lsrs r1, 24
ldr r0, _080788A8 @ =gBattleAnimAttacker
strb r4, [r0]
ldr r0, _080788AC @ =gBattleAnimTarget
strb r4, [r0]
ldr r0, _080788B0 @ =gBattleAnims_StatusConditions
movs r2, 0
bl LaunchBattleAnimation
ldr r0, _080788B4 @ =task0A_80788BC
movs r1, 0xA
bl CreateTask
lsls r0, 24
lsrs r0, 24
ldr r2, _080788B8 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
strh r4, [r1, 0x8]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080788A8: .4byte gBattleAnimAttacker
_080788AC: .4byte gBattleAnimTarget
_080788B0: .4byte gBattleAnims_StatusConditions
_080788B4: .4byte task0A_80788BC
_080788B8: .4byte gTasks
thumb_func_end LaunchStatusAnimation
thumb_func_start task0A_80788BC
task0A_80788BC: @ 80788BC
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _08078904 @ =gAnimScriptCallback
ldr r0, [r0]
bl _call_via_r0
ldr r0, _08078908 @ =gAnimScriptActive
ldrb r0, [r0]
cmp r0, 0
bne _080788FE
ldr r0, _0807890C @ =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r1, _08078910 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
movs r1, 0x8
ldrsh r0, [r0, r1]
ldr r2, [r2, 0x4]
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r2, [r1]
movs r0, 0x11
negs r0, r0
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
bl DestroyTask
_080788FE:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08078904: .4byte gAnimScriptCallback
_08078908: .4byte gAnimScriptActive
_0807890C: .4byte gBattleSpritesDataPtr
_08078910: .4byte gTasks
thumb_func_end task0A_80788BC
.align 2, 0 @ Don't pad with nop.
+43 -43
View File
@@ -1786,7 +1786,7 @@ gUnknown_81C910A:: @ 81C910A
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_80E0488, 5,
createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5,
delay 7
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, 1, 1
@@ -1856,22 +1856,22 @@ Move_PAIN_SPLIT:: @ 81C92D9
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_80E0B00, 2, 0, 0
createvisualtask sub_80E0B00, 2, 1, 0
createvisualtask AnimTask_PainSplitMovement, 2, 0, 0
createvisualtask AnimTask_PainSplitMovement, 2, 1, 0
waitforvisualfinish
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, 0
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_80E0B00, 2, 0, 1
createvisualtask sub_80E0B00, 2, 1, 1
createvisualtask AnimTask_PainSplitMovement, 2, 0, 1
createvisualtask AnimTask_PainSplitMovement, 2, 1, 1
waitforvisualfinish
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, 0
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_80E0B00, 2, 0, 2
createvisualtask sub_80E0B00, 2, 1, 2
createvisualtask AnimTask_PainSplitMovement, 2, 0, 2
createvisualtask AnimTask_PainSplitMovement, 2, 1, 2
end
Move_VICE_GRIP:: @ 81C9381
@@ -2307,7 +2307,7 @@ Move_SMOKESCREEN:: @ 81C9EB0
playsewithpan SE_W104, 192
createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask sub_80DE34C, 2,
createvisualtask AnimTask_SmokescreenImpact, 2,
delay 2
playsewithpan SE_W028, 63
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75
@@ -2592,7 +2592,7 @@ Move_THRASH:: @ 81CA521
Move_SING:: @ 81CA5A0
loadspritegfx 10072
monbg 3
createvisualtask sub_80A65E8, 2,
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
panse_1B SE_W047, 192, 63, 2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
@@ -2939,14 +2939,14 @@ Move_KINESIS:: @ 81CAC19
Move_GLARE:: @ 81CAC6A
loadspritegfx 10248
loadspritegfx 10218
createvisualtask sub_80E21CC, 5, 0
createvisualtask AnimTask_GlareEyeDots, 5, 0
playsewithpan SE_W060B, 192
waitforvisualfinish
createvisualtask sub_80BA7F8, 5, 1, 0, 0, 16, 0
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
createvisualtask sub_80A9F10, 5,
createvisualtask AnimTask_ScaryFace, 5,
playsewithpan SE_W043, 192
delay 2
createvisualtask sub_80ADAD8, 3, 20, 1, 0
@@ -2956,7 +2956,7 @@ Move_GLARE:: @ 81CAC6A
Move_BARRAGE:: @ 81CACD3
loadspritegfx 10254
createvisualtask sub_80E2518, 3,
createvisualtask AnimTask_BarrageBall, 3,
playsewithpan SE_W207, 192
delay 24
createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 8, 1, 40, 1
@@ -3052,7 +3052,7 @@ Move_SPLASH:: @ 81CAEC0
Move_ACID_ARMOR:: @ 81CAED5
monbg 0
setalpha 15, 0
createvisualtask sub_80E12F8, 2, 0
createvisualtask AnimTask_AcidArmor, 2, 0
playsewithpan SE_W151, 192
waitforvisualfinish
blendoff
@@ -3153,7 +3153,7 @@ Move_FLAIL:: @ 81CB099
loadspritegfx 10135
monbg 1
setalpha 12, 8
createvisualtask sub_80E0850, 2, 0
createvisualtask AnimTask_FlailMovement, 2, 0
loopsewithpan SE_W029, 192, 8, 2
waitforvisualfinish
createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 3
@@ -3278,7 +3278,7 @@ gUnknown_81CB267:: @ 81CB267
Move_CHARM:: @ 81CB2BB
loadspritegfx 10210
createvisualtask sub_80E0558, 5, 0, 2, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_W204, 192
delay 15
@@ -3593,8 +3593,8 @@ Move_MEMENTO:: @ 81CB892
Move_FACADE:: @ 81CB8D6
loadspritegfx 10243
createvisualtask sub_80E1D5C, 2, 0, 3
createvisualtask sub_80E1FC4, 2, 0, 72
createvisualtask AnimTask_SquishAndSweatDroplets, 2, 0, 3
createvisualtask AnimTask_FacadeColorBlend, 2, 0, 72
loopsewithpan SE_W207, 192, 24, 3
end
@@ -3604,7 +3604,7 @@ Move_SMELLING_SALT:: @ 81CB8F6
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, 1, 0, 2
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, 1, 1, 2
delay 32
createvisualtask sub_80E28DC, 3, 1, 2
createvisualtask AnimTask_SmellingSaltsSquish, 3, 1, 2
loopsewithpan SE_W003, 63, 12, 2
waitforvisualfinish
delay 4
@@ -3680,7 +3680,7 @@ Move_TAUNT:: @ 81CBA0B
Move_HELPING_HAND:: @ 81CBA5F
loadspritegfx 10247
createvisualtask sub_80E2CE4, 5,
createvisualtask AnimTask_HelpingHandAttackerMovement, 5,
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1
delay 19
@@ -3834,7 +3834,7 @@ gUnknown_81CBD16:: @ 81CBD16
Move_YAWN:: @ 81CBE37
loadspritegfx 10242
createvisualtask sub_80E1704, 2, 0
createvisualtask AnimTask_DeepInhale, 2, 0
playsewithpan SE_W281, 192
waitforvisualfinish
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2
@@ -3844,14 +3844,14 @@ Move_YAWN:: @ 81CBE37
delay 4
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0
waitforvisualfinish
createvisualtask sub_80E1704, 2, 1
createvisualtask AnimTask_DeepInhale, 2, 1
playsewithpan SE_W281, 63
end
Move_ENDEAVOR:: @ 81CBE7A
loadspritegfx 10243
loadspritegfx 10135
createvisualtask sub_80E1D5C, 2, 0, 2
createvisualtask AnimTask_SquishAndSweatDroplets, 2, 0, 2
loopsewithpan SE_W039, 192, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 703, 12, 1, 2
delay 6
@@ -4059,7 +4059,7 @@ Move_FEATHER_DANCE:: @ 81CC2A1
Move_TEETER_DANCE:: @ 81CC371
loadspritegfx 10072
loadspritegfx 10073
createvisualtask sub_80E4160, 5,
createvisualtask AnimTask_TeeterDanceMovement, 5,
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2
playsewithpan SE_W298, 192
delay 24
@@ -4168,7 +4168,7 @@ Move_NEEDLE_ARM:: @ 81CC513
Move_SLACK_OFF:: @ 81CC6C3
loadspritegfx 10031
createvisualtask sub_80E4540, 2, 0
createvisualtask AnimTask_SlackOffSquish, 2, 0
playsewithpan SE_W281, 192
waitforvisualfinish
call gUnknown_81D56C9
@@ -4242,7 +4242,7 @@ Move_FAKE_TEARS:: @ 81CC8AD
loadspritegfx 10072
createvisualtask AnimTask_BlendParticle, 5, 10155, 0, 4, 4, 32108
waitforvisualfinish
createvisualtask sub_80E0558, 5, 0, 2, 1
createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 1
loopsewithpan SE_W039, 192, 12, 4
delay 8
createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 0
@@ -4267,7 +4267,7 @@ Move_AIR_CUTTER:: @ 81CC93D
monbg 3
setalpha 12, 8
delay 0
createvisualtask sub_80A76F0, 2, 32, -24, 1536, 2, 128
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
playsewithpan SE_W015, 63
createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2
@@ -4282,7 +4282,7 @@ Move_AIR_CUTTER:: @ 81CC93D
Move_ODOR_SLEUTH:: @ 81CC99F
monbg 1
createvisualtask sub_80E3664, 5,
createvisualtask AnimTask_OdorSleuthMovement, 5,
delay 24
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
playsewithpan SE_W207, 192
@@ -4300,7 +4300,7 @@ Move_GRASS_WHISTLE:: @ 81CC9E9
loadspritegfx 10072
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 13298
waitforvisualfinish
createvisualtask sub_80A65E8, 2,
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
panse_1B SE_W320, 192, 63, 2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0
@@ -4346,7 +4346,7 @@ Move_TICKLE:: @ 81CCADC
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
delay 12
createvisualtask sub_80E0558, 3, 1, 6, 2
createvisualtask AnimTask_RockMonBackAndForth, 3, 1, 6, 2
loopsewithpan SE_W039, 63, 8, 8
waitforvisualfinish
end
@@ -4442,7 +4442,7 @@ Move_BLOCK:: @ 81CCCCD
Move_HOWL:: @ 81CCCDC
loadspritegfx 10053
createvisualtask sub_80E1704, 2, 0
createvisualtask AnimTask_DeepInhale, 2, 0
delay 12
call gUnknown_81CDB06
createvisualtask sub_80DD06C, 2, 0, 3
@@ -4463,7 +4463,7 @@ Move_BULK_UP:: @ 81CCCFE
Move_COVET:: @ 81CCD1C
loadspritegfx 10210
loadspritegfx 10224
createvisualtask sub_80E0558, 5, 0, 2, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_W204, 192
delay 15
@@ -4564,7 +4564,7 @@ Move_CALM_MIND:: @ 81CCE97
Move_LEAF_BLADE:: @ 81CCF17
loadspritegfx 10063
loadspritegfx 10285
createvisualtask sub_80A39C0, 5,
createvisualtask AnimTask_LeafBlade, 5,
delay 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
playsewithpan SE_W015, 63
@@ -4649,7 +4649,7 @@ Move_HARDEN:: @ 81CD0AB
Move_BELLY_DRUM:: @ 81CD0C0
loadspritegfx 10072
loadspritegfx 10193
createvisualtask sub_80A65E8, 2,
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
call gUnknown_81CD18D
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
@@ -7887,7 +7887,7 @@ Move_SCARY_FACE:: @ 81D1BA0
waitforvisualfinish
delay 10
playsewithpan SE_W043, 192
createvisualtask sub_80A9F10, 5,
createvisualtask AnimTask_ScaryFace, 5,
delay 13
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
@@ -8589,7 +8589,7 @@ Move_ROLE_PLAY:: @ 81D2BE5
waitforvisualfinish
playsewithpan SE_W161, 192
waitplaysewithpan SE_W197, 192, 30
createvisualtask sub_80E0FB8, 2,
createvisualtask AnimTask_RolePlaySilhouette, 2,
waitforvisualfinish
clearmonbg 2
createvisualtask sub_80BA7F8, 10, 4, 2, 16, 0, 32767
@@ -8922,7 +8922,7 @@ Move_POISON_FANG:: @ 81D33F4
Move_SUBSTITUTE:: @ 81D3433
playsewithpan SE_W213, 192
createvisualtask sub_80E3294, 2,
createvisualtask AnimTask_MonToSubstitute, 2,
end
Move_FRENZY_PLANT:: @ 81D343F
@@ -9064,7 +9064,7 @@ Move_RETURN:: @ 81D36FA
loadspritegfx 10135
monbg 3
setalpha 12, 8
createvisualtask sub_80E38D8, 2,
createvisualtask AnimTask_GetReturnPowerLevel, 2,
delay 2
jumpargeq 7, 0, gUnknown_81D3730
jumpargeq 7, 1, gUnknown_81D3782
@@ -9757,7 +9757,7 @@ Move_DOOM_DESIRE:: @ 81D4A9F
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, 32767
waitforvisualfinish
delay 10
createvisualtask sub_80E017C, 5,
createvisualtask AnimTask_DoomDesireLightBeam, 5,
delay 5
playsewithpan SE_W109, 192
delay 10
@@ -10044,7 +10044,7 @@ Move_WEATHER_BALL:: @ 81D515D
playsewithpan SE_W197, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
waitforvisualfinish
createvisualtask sub_80E44EC, 2,
createvisualtask AnimTask_GetWeather, 2,
delay 1
jumpargeq 7, 0, gUnknown_81D51C8
jumpargeq 7, 1, gUnknown_81D5205
@@ -10549,7 +10549,7 @@ General_SubstituteFade:: @ 81D5BC7
end
General_SubstituteAppear:: @ 81D5C04
createvisualtask sub_80E3294, 2,
createvisualtask AnimTask_MonToSubstitute, 2,
end
General_PokeblockThrow:: @ 81D5C0C
@@ -10786,12 +10786,12 @@ gUnknown_81D6082:: @ 81D6082
gUnknown_81D6089:: @ 81D6089
playsewithpan SE_W104, 192
createvisualtask sub_80E392C, 2,
createvisualtask AnimTask_SnatchOpposingMonMove, 2,
goto gUnknown_81D6082
gUnknown_81D6099:: @ 81D6099
playsewithpan SE_W104, 192
createvisualtask sub_80E3FC0, 2,
createvisualtask AnimTask_SnatchPartnerMove, 2,
goto gUnknown_81D6082
General_FutureSightHit:: @ 81D60A9
@@ -10820,7 +10820,7 @@ General_DoomDesireHit:: @ 81D6108
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, 32767
waitforvisualfinish
delay 10
createvisualtask sub_80E017C, 5,
createvisualtask AnimTask_DoomDesireLightBeam, 5,
delay 9
playsewithpan SE_W109, 192
delay 9
-110
View File
@@ -1,110 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnknown_83BF3E0:: @ 83BF3DC
obj_image_anim_frame 0, 3
obj_image_anim_frame 4, 3
obj_image_anim_frame 8, 3
obj_image_anim_frame 12, 3
obj_image_anim_jump 0
gSpriteAnimTable_83BF3F4:: @ 83BF3F4
.4byte gUnknown_83BF3E0
gSpriteTemplate_83BF3F8:: @ 83BF3F8
spr_template 10004, 10004, gOamData_AffineOff_ObjNormal_16x16, gSpriteAnimTable_83BF3F4, NULL, gDummySpriteAffineAnimTable, sub_8076F58
gSpriteTemplate_83BF410:: @ 83BF410
spr_template 10004, 10004, gOamData_AffineOff_ObjNormal_16x16, gSpriteAnimTable_83BF3F4, NULL, gDummySpriteAffineAnimTable, sub_8076ED8
gUnknown_83BF428:: @ 83BF428
obj_image_anim_frame 0x0000, 3
obj_image_anim_jump 0x0000
gSpriteAnimTable_83BF430:: @ 83BF430
.4byte gUnknown_83BF428
gSpriteTemplate_83BF434:: @ 83BF434
spr_template 10283, 10283, gOamData_AffineOff_ObjNormal_32x32, gSpriteAnimTable_83BF430, NULL, gDummySpriteAffineAnimTable, sub_807729C
gSpriteTemplate_83BF44C:: @ 83BF44C
spr_template 10283, 10283, gOamData_AffineOff_ObjNormal_32x32, gSpriteAnimTable_83BF430, NULL, gDummySpriteAffineAnimTable, sub_8077350
gUnknown_83BF464:: @ 83BF464
obj_image_anim_frame 0x0000, 3
obj_image_anim_frame 0x0010, 3
obj_image_anim_frame 0x0020, 3
obj_image_anim_frame 0x0030, 3
obj_image_anim_frame 0x0040, 3
obj_image_anim_end
gSpriteAnimTable_83BF47C:: @ 83BF47C
.4byte gUnknown_83BF464
gSpriteTemplate_83BF480:: @ 83BF480
spr_template 10071, 10071, gOamData_AffineOff_ObjNormal_32x32, gSpriteAnimTable_83BF47C, NULL, gDummySpriteAffineAnimTable, sub_8076FD0
gSpriteTemplate_83BF498:: @ 83BF498
spr_template 10051, 10051, gOamData_AffineOff_ObjNormal_32x32, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8076F58
gUnknown_83BF4B0:: @ 83BF4B0
obj_image_anim_frame 0x0000, 5
obj_image_anim_jump 0x0000
gUnknown_83BF4B8:: @ 83BF4B8
obj_image_anim_frame 0x0000, 5
obj_image_anim_jump 0x0000
gUnknown_83BF4C0:: @ 83BF4C0
obj_image_anim_frame 0x0000, 5
obj_image_anim_jump 0x0000
gSpriteAniimTable_83BF4C8:: @ 83BF4C8
.4byte gUnknown_83BF4B0
.4byte gUnknown_83BF4B8
.4byte gUnknown_83BF4C0
gSpriteTemplate_83BF4D4:: @ 83BF4D4
spr_template 10135, 10135, gOamData_AffineOff_ObjNormal_32x32, gSpriteAniimTable_83BF4C8, NULL, gDummySpriteAffineAnimTable, sub_8076F58
gUnknown_83BF4EC:: @ 83BF4EC
obj_image_anim_frame 0x0000, 15
obj_image_anim_jump 0x0000
gSpriteAnimTable_83BF4F4:: @ 83BF4F4
.4byte gUnknown_83BF4EC
gUnknown_83BF4F8:: @ 83BF4F8
obj_rot_scal_anim_frame 0x0060, 0x0060, 0x00, 0
obj_rot_scal_anim_frame 0x0002, 0x0002, 0x00, 1
obj_rot_scal_anim_jump 0x0001
gSpriteAffineAnimTable_83BF510:: @ 83BF510
.4byte gUnknown_83BF4F8
gSpriteTemplate_83BF514:: @ 83BF514
spr_template 10004, 10004, gOamData_AffineDouble_ObjNormal_16x16, gSpriteAnimTable_83BF4F4, NULL, gSpriteAffineAnimTable_83BF510, sub_8076ED8
gUnknown_83BF52C:: @ 83BF52C
.string "TASK OVER\n"
.string "$"
.align 2
gSubsprites_83BF544:: @ 83BF544
subsprite 240, 240, 2, 0x00, 64x64
subsprite 240, 48, 2, 0x40, 64x32
subsprite 48, 240, 2, 0x60, 32x64
subsprite 48, 48, 2, 0x80, 32x32
gUnknown_83BF554:: @ 83BF554
.byte 4
.align 2
.4byte gSubsprites_83BF544
gUnknown_83BF55C:: @ 83BF55C
spr_template 10010, 10010, gOamData_AffineOff_ObjBlend_64x64, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
gUnknown_83BF574:: @ 83BF574
spr_template 10136, 10136, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_807834C
+3 -3
View File
@@ -115,7 +115,7 @@ SECTIONS {
src/battle_anim_mons.o(.text);
src/task.o(.text);
src/reshow_battle_screen.o(.text);
asm/battle_anim_status_effects.o(.text);
src/battle_anim_status_effects.o(.text);
src/title_screen.o(.text);
src/reset_save_heap.o(.text);
asm/field_weather.o(.text);
@@ -423,7 +423,7 @@ SECTIONS {
src/battle_anim.o(.rodata);
src/battle_anim_mons.o(.rodata);
data/map_events.o(.rodata);
data/battle_anim_status_effects.o(.rodata);
src/battle_anim_status_effects.o(.rodata);
src/title_screen.o(.rodata);
data/field_weather.o(.rodata);
data/field_screen_effect.o(.rodata);
@@ -483,7 +483,7 @@ SECTIONS {
src/save.o(.rodata);
data/field_effect_helpers.o(.rodata);
src/battle_controller_safari.o(.rodata);
data/battle_anim_effects_3.o(.rodata);
src/battle_anim_effects_3.o(.rodata);
src/learn_move.o(.rodata);
src/battle_tower.o(.rodata);
src/battle_controller_oak_old_man.o(.rodata);
-1
View File
@@ -1182,7 +1182,6 @@ const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] = //83FF7A8
};
// Functions
// 80DE2C0
void AnimBlackSmoke(struct Sprite *sprite)
{
+538
View File
@@ -0,0 +1,538 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "palette.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "util.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
// Function Declarations
static u8 sub_8078178(u8 battlerId, bool8 b);
static void sub_80782BC(u8 taskId);
static void sub_80784D8(u8 taskId);
static void sub_8078528(u8 taskId);
static void sub_80785D8(u8 taskId);
static void sub_807862C(u8 taskId);
static void Task_DoStatusAnimation(u8 taskId);
static void sub_807834C(struct Sprite *sprite);
static void sub_8078380(struct Sprite *sprite);
// Data
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const u8 *const gBattleAnims_StatusConditions[];
extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
static const union AnimCmd gUnknown_83BF3E0[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(4, 3),
ANIMCMD_FRAME(8, 3),
ANIMCMD_FRAME(12, 3),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const gSpriteAnimTable_83BF3F4[] =
{
gUnknown_83BF3E0
};
const struct SpriteTemplate gSpriteTemplate_83BF3F8 =
{
.tileTag = ANIM_TAG_ORB,
.paletteTag = ANIM_TAG_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gSpriteAnimTable_83BF3F4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A8AEC,
};
const struct SpriteTemplate gSpriteTemplate_83BF410 =
{
.tileTag = ANIM_TAG_ORB,
.paletteTag = ANIM_TAG_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gSpriteAnimTable_83BF3F4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A8A6C,
};
static const union AnimCmd gUnknown_83BF428[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const gSpriteAnimTable_83BF430[] =
{
gUnknown_83BF428
};
const struct SpriteTemplate gSpriteTemplate_83BF434 =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gSpriteAnimTable_83BF430,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A8E30,
};
const struct SpriteTemplate gSpriteTemplate_83BF44C =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gSpriteAnimTable_83BF430,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A8EE4,
};
static const union AnimCmd gUnknown_83BF464[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_FRAME(64, 3),
ANIMCMD_END
};
static const union AnimCmd *const gSpriteAnimTable_83BF47C[] =
{
gUnknown_83BF464
};
const struct SpriteTemplate gSpriteTemplate_83BF480 =
{
.tileTag = ANIM_TAG_SPARKLE_4,
.paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gSpriteAnimTable_83BF47C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A8B64,
};
const struct SpriteTemplate gSpriteTemplate_83BF498 =
{
.tileTag = ANIM_TAG_MONSTER_FOOT,
.paletteTag = ANIM_TAG_MONSTER_FOOT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A8AEC,
};
static const union AnimCmd gUnknown_83BF4B0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0)
};
static const union AnimCmd gUnknown_83BF4B8[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0)
};
static const union AnimCmd gUnknown_83BF4C0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const gSpriteAniimTable_83BF4C8[] =
{
gUnknown_83BF4B0,
gUnknown_83BF4B8,
gUnknown_83BF4C0
};
const struct SpriteTemplate gSpriteTemplate_83BF4D4 =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gSpriteAniimTable_83BF4C8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A8AEC,
};
static const union AnimCmd gUnknown_83BF4EC[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const gSpriteAnimTable_83BF4F4[] =
{
gUnknown_83BF4EC
};
static const union AffineAnimCmd gUnknown_83BF4F8[] =
{
AFFINEANIMCMD_FRAME(96, 96, 0, 0),
AFFINEANIMCMD_FRAME(2, 2, 0, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AffineAnimCmd *const gSpriteAffineAnimTable_83BF510[] =
{
gUnknown_83BF4F8
};
const struct SpriteTemplate gSpriteTemplate_83BF514 =
{
.tileTag = ANIM_TAG_ORB,
.paletteTag = ANIM_TAG_ORB,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gSpriteAnimTable_83BF4F4,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83BF510,
.callback = sub_80A8A6C,
};
static const u32 gUnknown_83BF52C = _("TASK OVER\nタスクがオーバーしました$");
static const struct Subsprite gSubsprites_83BF544[] =
{
{.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
{.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
{.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
{.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
};
static const struct SubspriteTable gUnknown_83BF554[] =
{
{ARRAY_COUNT(gSubsprites_83BF544), gSubsprites_83BF544},
};
static const struct SpriteTemplate gUnknown_83BF55C =
{
.tileTag = ANIM_TAG_ICE_CUBE,
.paletteTag = ANIM_TAG_ICE_CUBE,
.oam = &gOamData_AffineOff_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const struct SpriteTemplate gUnknown_83BF574 =
{
.tileTag = ANIM_TAG_CIRCLE_IMPACT,
.paletteTag = ANIM_TAG_CIRCLE_IMPACT,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_807834C,
};
// Functions
static u8 sub_8078178(u8 battlerId, bool8 b)
{
u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
u8 taskId = CreateTask(sub_80782BC, 10);
u8 spriteId2;
u8 i;
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
gTasks[taskId].data[0] = battlerId;
if (b)
{
gTasks[taskId].data[1] = RGB_RED;
for (i = 0; i < 10; i++)
{
spriteId2 = CreateSprite(&gUnknown_83BF574, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
gSprites[spriteId2].data[0] = i * 51;
gSprites[spriteId2].data[1] = -256;
gSprites[spriteId2].invisible = TRUE;
if (i > 4)
gSprites[spriteId2].data[6] = 21;
}
}
else
{
gTasks[taskId].data[1] = RGB_BLUE;
for (i = 0; i < 10; i++)
{
spriteId2 = CreateSprite(&gUnknown_83BF574, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
gSprites[spriteId2].data[0] = i * 51;
gSprites[spriteId2].data[1] = 256;
gSprites[spriteId2].invisible = TRUE;
if (i > 4)
gSprites[spriteId2].data[6] = 21;
}
}
gSprites[spriteId2].data[7] = 1;
return taskId;
}
// Functions
static void sub_80782BC(u8 taskId)
{
if (gTasks[taskId].data[2] == 2)
{
gTasks[taskId].data[2] = 0;
BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
if (gTasks[taskId].data[5] == 0)
{
gTasks[taskId].data[4]++;
if (gTasks[taskId].data[4] > 8)
gTasks[taskId].data[5] ^= 1;
}
else
{
u16 var = gTasks[taskId].data[4];
gTasks[taskId].data[4]--;
if (gTasks[taskId].data[4] < 0)
{
gTasks[taskId].data[4] = var;
gTasks[taskId].data[5] ^= 1;
gTasks[taskId].data[3]++;
if (gTasks[taskId].data[3] == 2)
DestroyTask(taskId);
}
}
}
else
{
gTasks[taskId].data[2]++;
}
}
static void sub_807834C(struct Sprite *sprite)
{
if (sprite->data[6] == 0)
{
sprite->invisible = FALSE;
sprite->callback = sub_8078380;
sub_8078380(sprite);
}
else
{
sprite->data[6]--;
}
}
static void sub_8078380(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[0], 32);
sprite->pos2.y = Sin(sprite->data[0], 8);
if (sprite->data[0] < 128)
sprite->subpriority = 29;
else
sprite->subpriority = 31;
sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
sprite->data[5] += sprite->data[1];
sprite->pos2.y += sprite->data[5] >> 8;
sprite->data[2]++;
if (sprite->data[2] == 52)
{
if (sprite->data[7])
DestroySpriteAndFreeResources(sprite);
else
DestroySprite(sprite);
}
}
void sub_80783FC(u8 taskId)
{
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
u8 spriteId;
if (IsContest())
x -= 6;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
spriteId = CreateSprite(&gUnknown_83BF55C, x, y, 4);
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
gSprites[spriteId].invisible = TRUE;
SetSubspriteTables(&gSprites[spriteId], gUnknown_83BF554);
gTasks[taskId].data[15] = spriteId;
gTasks[taskId].func = sub_80784D8;
}
static void sub_80784D8(u8 taskId)
{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] == 10)
{
gTasks[taskId].func = sub_8078528;
gTasks[taskId].data[1] = 0;
}
else
{
u8 var = gTasks[taskId].data[1];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
}
}
static void sub_8078528(u8 taskId)
{
u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
if (gTasks[taskId].data[1]++ > 13)
{
gTasks[taskId].data[2]++;
if (gTasks[taskId].data[2] == 3)
{
u16 temp;
temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3]++;
if (gTasks[taskId].data[3] == 3)
{
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[4]++;
if (gTasks[taskId].data[4] == 2)
{
gTasks[taskId].data[1] = 9;
gTasks[taskId].func = sub_80785D8;
}
}
}
}
}
static void sub_80785D8(u8 taskId)
{
gTasks[taskId].data[1]--;
if (gTasks[taskId].data[1] == -1)
{
gTasks[taskId].func = sub_807862C;
gTasks[taskId].data[1] = 0;
}
else
{
u8 var = gTasks[taskId].data[1];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
}
}
static void sub_807862C(u8 taskId)
{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] == 37)
{
u8 spriteId = gTasks[taskId].data[15];
FreeSpriteOamMatrix(&gSprites[spriteId]);
DestroySprite(&gSprites[spriteId]);
}
else if (gTasks[taskId].data[1] == 39)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimVisualTask(taskId);
}
}
#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
void AnimTask_StatsChange(u8 taskId)
{
bool16 goesDown = FALSE;
s16 animStatId = 0;
bool16 sharply = FALSE;
switch (gBattleSpritesDataPtr->animationData->animArg)
{
CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
default:
DestroyAnimVisualTask(taskId);
return;
}
gBattleAnimArgs[0] = goesDown;
gBattleAnimArgs[1] = animStatId;
gBattleAnimArgs[2] = 0;
gBattleAnimArgs[3] = 0;
gBattleAnimArgs[4] = sharply;
gTasks[taskId].func = sub_8116EB4;
sub_8116EB4(taskId);
}
#undef CASE
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
{
u8 taskId;
gBattleAnimAttacker = battlerId;
gBattleAnimTarget = battlerId;
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
taskId = CreateTask(Task_DoStatusAnimation, 10);
gTasks[taskId].data[0] = battlerId;
}
static void Task_DoStatusAnimation(u8 taskId)
{
gAnimScriptCallback();
if (!gAnimScriptActive)
{
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
DestroyTask(taskId);
}
}