battle_anim_status_effects
This commit is contained in:
@@ -0,0 +1,538 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "decompress.h"
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#include "gpu_regs.h"
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#include "palette.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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// Function Declarations
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static u8 sub_8078178(u8 battlerId, bool8 b);
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static void sub_80782BC(u8 taskId);
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static void sub_80784D8(u8 taskId);
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static void sub_8078528(u8 taskId);
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static void sub_80785D8(u8 taskId);
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static void sub_807862C(u8 taskId);
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static void Task_DoStatusAnimation(u8 taskId);
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static void sub_807834C(struct Sprite *sprite);
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static void sub_8078380(struct Sprite *sprite);
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// Data
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const u8 *const gBattleAnims_StatusConditions[];
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
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static const union AnimCmd gUnknown_83BF3E0[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(4, 3),
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ANIMCMD_FRAME(8, 3),
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ANIMCMD_FRAME(12, 3),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const gSpriteAnimTable_83BF3F4[] =
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{
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gUnknown_83BF3E0
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};
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const struct SpriteTemplate gSpriteTemplate_83BF3F8 =
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{
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gSpriteAnimTable_83BF3F4,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A8AEC,
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};
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const struct SpriteTemplate gSpriteTemplate_83BF410 =
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{
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gSpriteAnimTable_83BF3F4,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A8A6C,
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};
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static const union AnimCmd gUnknown_83BF428[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const gSpriteAnimTable_83BF430[] =
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{
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gUnknown_83BF428
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};
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const struct SpriteTemplate gSpriteTemplate_83BF434 =
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{
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.tileTag = ANIM_TAG_WEATHER_BALL,
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.paletteTag = ANIM_TAG_WEATHER_BALL,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gSpriteAnimTable_83BF430,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A8E30,
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};
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const struct SpriteTemplate gSpriteTemplate_83BF44C =
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{
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.tileTag = ANIM_TAG_WEATHER_BALL,
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.paletteTag = ANIM_TAG_WEATHER_BALL,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gSpriteAnimTable_83BF430,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A8EE4,
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};
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static const union AnimCmd gUnknown_83BF464[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_FRAME(64, 3),
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ANIMCMD_END
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};
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static const union AnimCmd *const gSpriteAnimTable_83BF47C[] =
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{
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gUnknown_83BF464
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};
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const struct SpriteTemplate gSpriteTemplate_83BF480 =
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{
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.tileTag = ANIM_TAG_SPARKLE_4,
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.paletteTag = ANIM_TAG_SPARKLE_4,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gSpriteAnimTable_83BF47C,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A8B64,
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};
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const struct SpriteTemplate gSpriteTemplate_83BF498 =
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{
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.tileTag = ANIM_TAG_MONSTER_FOOT,
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.paletteTag = ANIM_TAG_MONSTER_FOOT,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A8AEC,
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};
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static const union AnimCmd gUnknown_83BF4B0[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd gUnknown_83BF4B8[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd gUnknown_83BF4C0[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const gSpriteAniimTable_83BF4C8[] =
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{
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gUnknown_83BF4B0,
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gUnknown_83BF4B8,
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gUnknown_83BF4C0
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};
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const struct SpriteTemplate gSpriteTemplate_83BF4D4 =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gSpriteAniimTable_83BF4C8,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A8AEC,
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};
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static const union AnimCmd gUnknown_83BF4EC[] =
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{
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ANIMCMD_FRAME(0, 15),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const gSpriteAnimTable_83BF4F4[] =
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{
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gUnknown_83BF4EC
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};
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static const union AffineAnimCmd gUnknown_83BF4F8[] =
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{
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AFFINEANIMCMD_FRAME(96, 96, 0, 0),
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AFFINEANIMCMD_FRAME(2, 2, 0, 1),
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AFFINEANIMCMD_JUMP(1)
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};
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static const union AffineAnimCmd *const gSpriteAffineAnimTable_83BF510[] =
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{
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gUnknown_83BF4F8
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};
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const struct SpriteTemplate gSpriteTemplate_83BF514 =
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{
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gSpriteAnimTable_83BF4F4,
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.images = NULL,
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.affineAnims = gSpriteAffineAnimTable_83BF510,
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.callback = sub_80A8A6C,
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};
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static const u32 gUnknown_83BF52C = _("TASK OVER\nタスクがオーバーしました$");
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static const struct Subsprite gSubsprites_83BF544[] =
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{
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{.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
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{.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
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{.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
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{.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
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};
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static const struct SubspriteTable gUnknown_83BF554[] =
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{
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{ARRAY_COUNT(gSubsprites_83BF544), gSubsprites_83BF544},
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};
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static const struct SpriteTemplate gUnknown_83BF55C =
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{
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.tileTag = ANIM_TAG_ICE_CUBE,
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.paletteTag = ANIM_TAG_ICE_CUBE,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate gUnknown_83BF574 =
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{
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.tileTag = ANIM_TAG_CIRCLE_IMPACT,
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.paletteTag = ANIM_TAG_CIRCLE_IMPACT,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_807834C,
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};
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// Functions
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static u8 sub_8078178(u8 battlerId, bool8 b)
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{
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u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
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u8 taskId = CreateTask(sub_80782BC, 10);
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u8 spriteId2;
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u8 i;
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LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
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LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
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gTasks[taskId].data[0] = battlerId;
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if (b)
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{
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gTasks[taskId].data[1] = RGB_RED;
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for (i = 0; i < 10; i++)
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{
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spriteId2 = CreateSprite(&gUnknown_83BF574, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
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gSprites[spriteId2].data[0] = i * 51;
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gSprites[spriteId2].data[1] = -256;
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gSprites[spriteId2].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId2].data[6] = 21;
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}
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}
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else
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{
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gTasks[taskId].data[1] = RGB_BLUE;
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for (i = 0; i < 10; i++)
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{
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spriteId2 = CreateSprite(&gUnknown_83BF574, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
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gSprites[spriteId2].data[0] = i * 51;
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gSprites[spriteId2].data[1] = 256;
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gSprites[spriteId2].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId2].data[6] = 21;
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}
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}
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gSprites[spriteId2].data[7] = 1;
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return taskId;
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}
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// Functions
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static void sub_80782BC(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 2)
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{
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gTasks[taskId].data[2] = 0;
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BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
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if (gTasks[taskId].data[5] == 0)
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{
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gTasks[taskId].data[4]++;
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if (gTasks[taskId].data[4] > 8)
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gTasks[taskId].data[5] ^= 1;
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}
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else
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{
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u16 var = gTasks[taskId].data[4];
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gTasks[taskId].data[4]--;
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if (gTasks[taskId].data[4] < 0)
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{
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gTasks[taskId].data[4] = var;
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gTasks[taskId].data[5] ^= 1;
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gTasks[taskId].data[3]++;
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if (gTasks[taskId].data[3] == 2)
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DestroyTask(taskId);
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}
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}
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}
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else
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{
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gTasks[taskId].data[2]++;
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}
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}
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static void sub_807834C(struct Sprite *sprite)
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{
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if (sprite->data[6] == 0)
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{
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sprite->invisible = FALSE;
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sprite->callback = sub_8078380;
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sub_8078380(sprite);
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}
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else
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{
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sprite->data[6]--;
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}
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}
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static void sub_8078380(struct Sprite *sprite)
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{
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sprite->pos2.x = Cos(sprite->data[0], 32);
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sprite->pos2.y = Sin(sprite->data[0], 8);
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if (sprite->data[0] < 128)
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sprite->subpriority = 29;
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else
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sprite->subpriority = 31;
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sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
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sprite->data[5] += sprite->data[1];
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sprite->pos2.y += sprite->data[5] >> 8;
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sprite->data[2]++;
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if (sprite->data[2] == 52)
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{
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if (sprite->data[7])
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DestroySpriteAndFreeResources(sprite);
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else
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DestroySprite(sprite);
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}
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}
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void sub_80783FC(u8 taskId)
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{
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s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
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s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
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u8 spriteId;
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if (IsContest())
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x -= 6;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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spriteId = CreateSprite(&gUnknown_83BF55C, x, y, 4);
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if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
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gSprites[spriteId].invisible = TRUE;
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SetSubspriteTables(&gSprites[spriteId], gUnknown_83BF554);
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gTasks[taskId].data[15] = spriteId;
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gTasks[taskId].func = sub_80784D8;
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}
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static void sub_80784D8(u8 taskId)
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{
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gTasks[taskId].data[1]++;
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if (gTasks[taskId].data[1] == 10)
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{
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gTasks[taskId].func = sub_8078528;
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gTasks[taskId].data[1] = 0;
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}
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else
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{
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u8 var = gTasks[taskId].data[1];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
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}
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}
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static void sub_8078528(u8 taskId)
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{
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u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
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if (gTasks[taskId].data[1]++ > 13)
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{
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gTasks[taskId].data[2]++;
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if (gTasks[taskId].data[2] == 3)
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{
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u16 temp;
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temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
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gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
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gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
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gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
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gTasks[taskId].data[2] = 0;
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gTasks[taskId].data[3]++;
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if (gTasks[taskId].data[3] == 3)
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{
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[4]++;
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if (gTasks[taskId].data[4] == 2)
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{
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gTasks[taskId].data[1] = 9;
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gTasks[taskId].func = sub_80785D8;
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}
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}
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}
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}
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}
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static void sub_80785D8(u8 taskId)
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{
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gTasks[taskId].data[1]--;
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if (gTasks[taskId].data[1] == -1)
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{
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gTasks[taskId].func = sub_807862C;
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gTasks[taskId].data[1] = 0;
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}
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else
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{
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u8 var = gTasks[taskId].data[1];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
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}
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}
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static void sub_807862C(u8 taskId)
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{
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gTasks[taskId].data[1]++;
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if (gTasks[taskId].data[1] == 37)
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{
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u8 spriteId = gTasks[taskId].data[15];
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FreeSpriteOamMatrix(&gSprites[spriteId]);
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DestroySprite(&gSprites[spriteId]);
|
||||
}
|
||||
else if (gTasks[taskId].data[1] == 39)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
|
||||
|
||||
void AnimTask_StatsChange(u8 taskId)
|
||||
{
|
||||
bool16 goesDown = FALSE;
|
||||
s16 animStatId = 0;
|
||||
bool16 sharply = FALSE;
|
||||
|
||||
switch (gBattleSpritesDataPtr->animationData->animArg)
|
||||
{
|
||||
CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
|
||||
CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
|
||||
CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
|
||||
CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
|
||||
CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
|
||||
CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
|
||||
CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
|
||||
|
||||
CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
|
||||
CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
|
||||
CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
|
||||
CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
|
||||
CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
|
||||
CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
|
||||
CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
|
||||
|
||||
CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
|
||||
|
||||
CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
|
||||
|
||||
case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
|
||||
case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
|
||||
case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
|
||||
case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
|
||||
|
||||
default:
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
}
|
||||
|
||||
gBattleAnimArgs[0] = goesDown;
|
||||
gBattleAnimArgs[1] = animStatId;
|
||||
gBattleAnimArgs[2] = 0;
|
||||
gBattleAnimArgs[3] = 0;
|
||||
gBattleAnimArgs[4] = sharply;
|
||||
gTasks[taskId].func = sub_8116EB4;
|
||||
sub_8116EB4(taskId);
|
||||
}
|
||||
|
||||
#undef CASE
|
||||
|
||||
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
gBattleAnimAttacker = battlerId;
|
||||
gBattleAnimTarget = battlerId;
|
||||
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
|
||||
taskId = CreateTask(Task_DoStatusAnimation, 10);
|
||||
gTasks[taskId].data[0] = battlerId;
|
||||
}
|
||||
|
||||
static void Task_DoStatusAnimation(u8 taskId)
|
||||
{
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user