Use SPRITE_SHAPE and SPRITE_SIZE macros.
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@@ -416,10 +416,10 @@ ALIGNED(4)
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = ST_OAM_SQUARE,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.matrixNum = 0,
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.size = ST_OAM_SIZE_3,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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@@ -433,10 +433,10 @@ ALIGNED(4)
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = ST_OAM_SQUARE,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = ST_OAM_SIZE_1,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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@@ -450,10 +450,10 @@ ALIGNED(4)
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = ST_OAM_SQUARE,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = ST_OAM_SIZE_1,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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@@ -467,10 +467,10 @@ ALIGNED(4)
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = ST_OAM_H_RECTANGLE,
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.shape = SPRITE_SHAPE(64x32),
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.x = 0,
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.matrixNum = 0,
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.size = ST_OAM_SIZE_3,
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.size = SPRITE_SIZE(64x32),
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.tileNum = 0,
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.priority = 3,
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.paletteNum = 0,
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