Finish documentation of battle_scripts_1
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+408
-415
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@@ -29,7 +29,7 @@ extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
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extern const u8 BattleScript_LocalBattleLostEnd[];
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extern const u8 BattleScript_LocalBattleLostEnd[];
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extern const u8 BattleScript_CheckDomeDrew[];
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extern const u8 BattleScript_CheckDomeDrew[];
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extern const u8 BattleScript_LinkBattleWonOrLost[];
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extern const u8 BattleScript_LinkBattleWonOrLost[];
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extern const u8 BattleScript_FrontierTrainerBattleWon[];
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extern const u8 BattleScript_BattleTowerTrainerBattleWon[];
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extern const u8 BattleScript_SmokeBallEscape[];
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extern const u8 BattleScript_SmokeBallEscape[];
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extern const u8 BattleScript_RanAwayUsingMonAbility[];
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extern const u8 BattleScript_RanAwayUsingMonAbility[];
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extern const u8 BattleScript_GotAwaySafely[];
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extern const u8 BattleScript_GotAwaySafely[];
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@@ -228,7 +228,7 @@ extern const u8 BattleScript_SpikesOnFaintedBattler[];
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extern const u8 BattleScript_GhostBallDodge[];
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extern const u8 BattleScript_GhostBallDodge[];
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extern const u8 gUnknown_81D9A88[];
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extern const u8 gUnknown_81D9A88[];
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extern const u8 gUnknown_81D91A1[]; // knizz: silph scope unveil
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extern const u8 gUnknown_81D91A1[]; // knizz: silph scope unveil
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extern const u8 gUnknown_81D88D7[];
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extern const u8 BattleScript_BattleTowerTrainerBattleWon[];
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extern const u8 *const gBattleScriptsForMoveEffects[];
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extern const u8 *const gBattleScriptsForMoveEffects[];
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extern const u8 *const gBattlescriptsForBallThrow[];
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extern const u8 *const gBattlescriptsForBallThrow[];
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+1
-1
@@ -3675,7 +3675,7 @@ static void HandleEndTurn_BattleWon(void)
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{
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{
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BattleStopLowHpSound();
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BattleStopLowHpSound();
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PlayBGM(MUS_WIN_TRE);
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PlayBGM(MUS_WIN_TRE);
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gBattlescriptCurrInstr = gUnknown_81D88D7;
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gBattlescriptCurrInstr = BattleScript_BattleTowerTrainerBattleWon;
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}
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
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else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
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{
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{
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