Name remaining symbols in pokemon_summary_screen.c
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-3
@@ -801,8 +801,8 @@ const u8 gText_RegionMap_AreaDesc_TanobyRuins[] = _("An ancient ruin that is rum
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const u8 gText_RegionMap_AreaDesc_AlteringCave[] = _("This island has been known by this\nname since the distant past.\nNo one today knows where it got\nthis name, however.");
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const u8 gText_RegionMap_AreaDesc_PatternBush[] = _("A lush and bush-like area. \nIn it are patterns where no grass\ngrows. Some study it in the belief\nthat a secret is concealed.");
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const u8 gText_RegionMap_AreaDesc_DottedHole[] = _("A mysterious, just-discovered\nruin from an ancient time.\nIt got its name from the six dots\non its door.");
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const u8 gUnknown_8419782[] = _("{DYNAMIC 0x00} nature.\nMet in a trade.");
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const u8 gUnknown_841979D[] = _("{DYNAMIC 0x00} nature.\nMet in a trade.");
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const u8 gText_PokeSum_MetInATrade[] = _("{DYNAMIC 0x00} nature.\nMet in a trade.");
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const u8 gText_PokeSum_MetInATrade_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nMet in a trade.");
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const u8 gText_PokeSum_FatefulEncounterMet[] = _("{DYNAMIC 0x00} nature.\nMet in a fateful encounter when\nat {LV_2} {DYNAMIC 0x01}.");
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const u8 gText_PokeSum_FatefulEncounterMet_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nMet in a fateful encounter when\nat {LV_2} {DYNAMIC 0x01}.");
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const u8 gText_PokeSum_Met[] = _("{DYNAMIC 0x00} nature.\nMet in {DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}.");
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@@ -827,7 +827,7 @@ const u8 gText_PokeSum_EggHatch_SomeTime[] = _("What will hatch\nfrom this? It w
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const u8 gText_PokeSum_EggHatch_Soon[] = _("It occasionally\nmoves. It should\nhatch soon.");
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const u8 gText_PokeSum_EggHatch_AlmostReady[] = _("It's making sounds.\nIt's almost ready\nto hatch!");
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const u8 gText_PokeSum_ATrade[] = _("a trade");
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const u8 gUnknown_8419C13[] = _("Somewhere");
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const u8 gText_Somewhere[] = _("Somewhere");
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const u8 gText_PokeSum_PageName_PokemonInfo[] = _("POKéMON INFO");
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const u8 gText_PokeSum_PageName_PokemonSkills[] = _("POKéMON SKILLS");
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const u8 gText_PokeSum_PageName_KnownMoves[] = _("KNOWN MOVES");
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