thru OakOldManHandleSwitchInAnim
This commit is contained in:
+10
-4895
File diff suppressed because it is too large
Load Diff
@@ -137,9 +137,6 @@ gUnknown_84020DA:: @ 84020DA
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gUnknown_84020E6:: @ 84020E6
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.incbin "baserom.gba", 0x4020E6, 0x12
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sOakOldManBufferCommands:: @ 84020F8
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.incbin "baserom.gba", 0x4020F8, 0xE4
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.section .rodata.battle_anim_special
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gUnknown_840BF3C:: @ 840BF3C
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+3
-1
@@ -510,7 +510,9 @@ struct BattleStruct
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u8 expGetterBattlerId;
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u8 field_90;
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u8 field_91;
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u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
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u8 AI_monToSwitchIntoId[2];
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u8 field_94;
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u8 field_95;
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u8 field_96;
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u8 field_97;
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u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
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@@ -167,6 +167,8 @@ void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
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void sub_80EF0E0(u8 batterId);
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// battle_anim_mons.c
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extern const struct MonCoords gCastformFrontSpriteCoords[];
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@@ -37,7 +37,6 @@ void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity);
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bool8 IsBagPocketNonEmpty(u8 pocket);
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bool8 CheckBagHasItem(u16 itemId, u16 count);
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bool8 CheckBagHasSpace(u16 itemId, u16 count);
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bool8 AddBagItem(u16 itemId, u16 count);
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bool8 RemoveBagItem(u16 itemId, u16 count);
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u8 GetPocketByItemId(u16 itemId);
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void ClearItemSlots(struct ItemSlot *itemSlots, u8 b);
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@@ -36,6 +36,7 @@ void ItemMenu_SetExitCallback(void (*)(void));
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void DisplayItemMessageInBag(u8 taskId, u8 bgId, const u8 * string, TaskFunc followUpFunc);
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void sub_810A1F8(u8 taskId);
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void sub_8107ECC(void);
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void sub_810AF74(void);
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void sub_8108DC8(u8 pocketId);
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void sub_81089F4(u8 pocketId);
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void sub_8107DB4(u8 menuType, u8 pocket, MainCallback callback);
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@@ -227,6 +227,17 @@ extern const u8 gText_WhatWillPkmnDo[];
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// battle_script_commands
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extern const u8 gText_BattleYesNoChoice[];
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// battle_controller_oak_old_man
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extern const u8 gUnknown_83FDAE2[];
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extern const u8 gUnknown_83FDB92[];
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extern const u8 gUnknown_83FDBEF[];
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extern const u8 gUnknown_83FDC58[];
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extern const u8 gUnknown_83FDC95[];
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extern const u8 gUnknown_83FDD23[];
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extern const u8 gUnknown_83FDD64[];
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extern const u8 gUnknown_83FDDEB[];
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extern const u8 gUnknown_83FDCD2[];
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// credits
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extern const u8 gString_Dummy[];
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extern const u8 gString_PokemonFireRed_Staff[]; // FR
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@@ -208,6 +208,7 @@ SECTIONS {
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asm/learn_move.o(.text);
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src/fldeff_softboiled.o(.text);
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asm/battle_tower.o(.text);
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src/battle_controller_oak_old_man.o(.text);
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asm/battle_controller_oak.o(.text);
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src/player_pc.o(.text);
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src/intro.o(.text);
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@@ -457,6 +458,7 @@ SECTIONS {
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data/data_83FECCC.o(.rodata);
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src/battle_controller_safari.o(.rodata);
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data/data_83FECCC.o(.rodata.83FEDE4);
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src/battle_controller_oak_old_man.o(.rodata);
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src/player_pc.o(.rodata);
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src/intro.o(.rodata);
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data/data_83FECCC.o(.rodata.battle_anim_special);
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File diff suppressed because it is too large
Load Diff
@@ -45,7 +45,7 @@ static void OpponentHandleTrainerSlideBack(void);
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static void OpponentHandleFaintAnimation(void);
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static void OpponentHandlePaletteFade(void);
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static void OpponentHandleSuccessBallThrowAnim(void);
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static void OpponentHandleBallThrow(void);
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static void OpponentHandleBallThrowAnim(void);
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static void OpponentHandlePause(void);
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static void OpponentHandleMoveAnimation(void);
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static void OpponentHandlePrintString(void);
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@@ -116,7 +116,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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OpponentHandleFaintAnimation,
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OpponentHandlePaletteFade,
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OpponentHandleSuccessBallThrowAnim,
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OpponentHandleBallThrow,
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OpponentHandleBallThrowAnim,
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OpponentHandlePause,
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OpponentHandleMoveAnimation,
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OpponentHandlePrintString,
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@@ -1231,7 +1231,7 @@ static void OpponentHandleSuccessBallThrowAnim(void)
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OpponentBufferExecCompleted();
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}
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static void OpponentHandleBallThrow(void)
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static void OpponentHandleBallThrowAnim(void)
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{
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OpponentBufferExecCompleted();
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}
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@@ -839,7 +839,7 @@ void sub_802F6A8(void)
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else
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{
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m4aSongNumStop(SE_HINSI);
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gMain.inBattle = 0;
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(gMain.savedCallback);
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}
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@@ -1318,7 +1318,6 @@ static void WaitForMonSelection(void)
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BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC);
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else
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BtlController_EmitChosenMonReturnValue(1, 6, NULL);
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if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
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PrintLinkStandbyMsg();
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PlayerBufferExecCompleted();
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